Game Development Community

Mike Rowley's Forum Posts

Thread Post Date Posted
Translating TorqueScript to English switch$ is a global variable. If you see a $ sign, it means the code can be reached from anywhere. ... read more 05/16/2012 (5:51 pm)
Indie Games Developer Magazine Issue 2 is out now I downloaded it and will be reading it soon. ... read more 05/08/2012 (6:28 pm)
Torque 3D 1.3 roadmap? [quote]Seems to me there is more work being done on the 2D engine than the 3D one.[/quote] That's n... read more 05/05/2012 (10:18 am)
Anyone use Deled There are lots of tutorials in the help menu and on the site for just about everything you need to d... read more 04/29/2012 (7:05 am)
Broken links to resource attachments... [url=http://www.3dcentral.net/modules/PDdownloads/viewcat.php?cid=2]You can download it from here.[/... read more 04/26/2012 (7:10 pm)
Torque on network television! That's awesome Randel. ... read more 04/18/2012 (7:35 pm)
No Torque Script? Look in Torque3d/source/t3d/examples/ That will give you a start. Look in Torque3d/source/t3d/tu... read more 03/18/2012 (12:28 pm)
Aste converted files not textured correctly You can try [url=http://www.delgine.com]Deled and it's .map importer[/url] I can convert most of Ti... read more 03/07/2012 (6:33 pm)
Questions about making doors, maybe a solution? [quote]I think of it if each half has it's own bounding box then it will move with the door haves an... read more 02/20/2012 (3:20 pm)
Questions about making doors, maybe a solution? That's actually what you do. Just make your door model, add open/close anims, then script it with a ... read more 02/20/2012 (2:58 am)
file missing? Direct X sdk: [url]http://www.microsoft.com/download/en/details.aspx?id=6812[/url] And make sure... read more 02/12/2012 (6:25 am)
Things you can do at 5am Alarm wakes at [b]1:30AM[/b] Hit snooze [b]1:40am[/b] get up Turn on computer Make coffee Chec... read more 02/05/2012 (7:24 am)
loading screen spining logo If you need a good convertor for theora video, there's one [url=http://www.3dcentral.net/modules/PDd... read more 01/22/2012 (12:28 pm)
T3D1.2 Cheetah I'm too used to torque without an external physics engine. ... read more 01/19/2012 (5:52 pm)
T3D1.2 Cheetah Ok, then the problem should be with the player code. Compare the player scripts. I haven't looked, (... read more 01/16/2012 (1:58 am)
T3D1.2 Cheetah Make sure you are creating the scripted version and not the static version. After looking, it doesn... read more 01/15/2012 (5:54 am)
TGEA for prototyping... TGEA would be a great engine for prototyping. Use the last version. 1.8.1 It's the most bug free. ... read more 01/09/2012 (2:19 pm)
Using Dev C++ with TGE 1.5.2 The link I provided above is the free version of vs 2010 ... read more 01/02/2012 (4:43 pm)
Using Dev C++ with TGE 1.5.2 If you are using windows, use [url=http://www.microsoft.com/visualstudio/en-us/products/2010-edition... read more 01/01/2012 (11:55 am)
Upgraded to 1.2... now players walk thru walls, bldgs Look in your mission file and see if you have collisions set. collisionType = "None"; w... read more 01/01/2012 (1:39 am)
T3D requirements page missing ? .or am I blind? @Frank [code] Sys specs: Hp Media Center Windows XP Home media edition 3700+ amd athlon 64... read more 12/30/2011 (1:25 pm)
There doesn't seems to be as many peoples here as there used to be... All the forums I visit have been slow this year. A lot of people have "other" things on th... read more 12/24/2011 (9:27 am)
T3D Professional (1of2), (2of2)? 1 is actual torque 3d. 2 is the extra demo's. If you don't want the extra demo's, you don't need... read more 10/13/2011 (5:32 pm)
Olympic and Artanic ship made in Torque Constructor Your ships look really good. I don't know who would state you couldn't make them in constructor, b... read more 10/04/2011 (2:27 pm)
Sticks and Twigs, Mission not loading on clean project start. While your game is loading, press the ~ key. That will open the console. (or after closing torque, j... read more 09/30/2011 (6:21 pm)
Object 'ocean' is not a member of the 'AudioProfile' data block class From the examples in "fps example/art/datablocks/audioProfiles.cs" [code] datablock SF... read more 09/10/2011 (6:26 pm)
Looking for more information about Torque 3D... [quote]Thomas I wasn't aware there was a working dae to dts tool for the newest Blender, the last o... read more 09/10/2011 (2:28 pm)
Tower Wars! Reading your discriptions was so funny, I was in tears. Thankyou. Art looks awesome. It looks like ... read more 09/09/2011 (7:23 pm)
Demos modification Simple answer. Yes. ... read more 09/05/2011 (5:34 am)
Incorporating a video intro into a T3D Game? You would need theora ogg video's, a number of gui's, and some scripts to pull it all together. The ... read more 08/25/2011 (3:52 am)
Should Mich Blog? You have to ask a question like that? Ok then...I'll answer. Yes. :-) ... read more 08/16/2011 (7:12 pm)
Boombot source art tgea 1.7.1/T3D/game/scriptsAndAssets/players/boombot ... read more 08/16/2011 (7:10 pm)
Full Engine coding ? The problem you experience in the pacific demo is becouse it's not optimised. (models/scripts/etc) ... read more 08/03/2011 (6:00 pm)
Building a Server on my PC Create a .bat file with this: [code] torqueDemo.exe -game starter.fps -dedicated -mission starte... read more 07/24/2011 (7:04 am)
this is probably ask a 1000 time [url=http://www.delgine.com]Deled is free[/url] and open source. Export directly to collada for impo... read more 07/10/2011 (2:28 am)
TGEA 1.71 BUG Simple way to fix. Upgrade to tgea 1.8.1 ... read more 07/09/2011 (7:11 am)
Hello, Anybody there? [quote]but GG feel free to share your master server code with us! Or give us a hint on where you lic... read more 07/09/2011 (6:32 am)
Triggers don't work - LOGGED (THREED-2079) Thanks Dimitris. That helped. The problem was that I had already done what you suggested, but umm...... read more 07/05/2011 (4:37 pm)
Split the engine in several static libraries Where did you aquire the source code for tgea? Your profile doesn't indicate that you own it. ... read more 07/03/2011 (4:28 pm)
Triggers don't work - LOGGED (THREED-2079) First off... I apologise for starting a second thread. I had completely forgotten about the other on... read more 07/03/2011 (6:31 am)
GarageGames Forum Left Much Unsolved Threads, lack of info for beginner... http://www.garagegames.com/community/forums/viewthread/126599 should be in "artist corner"... read more 06/24/2011 (7:01 pm)
Space Simulators There are 3 good books written to teach you torque script. Take a peek at amazon.com. Just search to... read more 06/24/2011 (6:47 pm)
T3D 1.1 FINAL - Cheetah - on collision with trees/foliage FPS drop - LOGGED (THREED-2004) [quote] Your Gonna Luv this... Forget all those changes above :) CheetahCar.cs (Datablock for C... read more 06/19/2011 (9:28 am)
Buggy/Cheeta sink thru terrain - DUPLICATE Heh. Yes. Search is getting better, but still has a long way to go. I actually looked for that threa... read more 06/19/2011 (9:26 am)
vehicle.cs Bug (can't find datablock) lol Rex. This code is the vanilla vehicle code untouched. I'll go thru that thread and see if I can ... read more 06/19/2011 (6:05 am)
Buggy/Cheeta sink thru terrain - DUPLICATE Well it isn't the mass. lol. I've been playing around with it and other settings to get the cheeta t... read more 06/19/2011 (6:02 am)
Have triggers been changed? Can't get t3D to recognise trigger Thankyou John. :-) ... read more 06/19/2011 (5:59 am)
help with ai I use aiGuard resource. At the beginning, you'll find: [code] //The AIGuard marker is placed ... read more 06/18/2011 (4:03 pm)
help with ai Check out the aiGuard resource. There are actually several. AiGuard, aiPatrol, killerkork and advanc... read more 06/15/2011 (5:37 pm)
What hardware is in your PC? After reading the above, I'm a tad embarrassed to show my specs. I think I really need to upgrade. ... read more 06/14/2011 (3:38 am)