Daniel Neilsen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bathurst 1000 - V8 Supercars | You never know, Lowndes (sp?) might even win. That is, if his car doesnt die after 10 laps (poor ... read more | 10/04/2004 (8:22 pm) |
| Bathurst 1000 - V8 Supercars | I am a holden supported for sure, but i have to say I think Ambrose is gonna take it. He has just b... read more | 10/04/2004 (6:54 pm) |
| Hammer Editor - We have Valve's blessings! |
I would just like to point out one small thing
emails still don't have any legal binding... read more |
04/06/2004 (1:31 pm) |
| Script tutorials -WHERE ARE THEY! | Try this one :) [url]http://tork.zenkel.com/_tutorials/Coding-Scripting/General/TorqueScriptingTu... read more | 11/16/2003 (8:12 pm) |
| Scripting Tutorials | If you havnt looked at it already I suggest looking at my scripting tutorial which is a group of sev... read more | 10/10/2003 (1:11 pm) |
| Scripting a new mod that inherits FPS? | You can simply make a new mod and it will inherit the fps data (same as the racing mod). To be ho... read more | 10/09/2003 (1:05 pm) |
| GuiMLTextListCtrl | Ben, Picture a table with three columns of text and two columns of images per row. Then add the... read more | 10/01/2003 (1:14 pm) |
| Updated Tutorial | My server is now offline for good :( [TORK]Beffy has hosted a copy of my tutorial on his site thoug... read more | 08/20/2003 (5:37 pm) |
| Can Torque handle "line-of-sight" calculations? | Bots do not need to handle LOS calculations to EVERY object in the game, only the ones that are with... read more | 06/11/2003 (12:47 pm) |
| Can Torque handle "line-of-sight" calculations? | Not really Josh You would execute the code in engine probably more often then you would in script... read more | 06/10/2003 (2:58 pm) |
| Can Torque handle "line-of-sight" calculations? | I wrote a resource for TGE that handled bot vision and hearing. It might be worth having a look at ... read more | 06/09/2003 (9:49 pm) |
| adding particles to characters | I tried doing it in script and had a lot of difficulty with it but one was is to mount an invisible,... read more | 06/05/2003 (3:23 pm) |
| GarageGames Chats - Everyone Please Read | There have been a number of chats that I have been extremely interested in attending but could not d... read more | 06/05/2003 (3:19 pm) |
| Problem with a function called in OnRender() | The lock seems to be handled on the server. For the client to display the locking icon you need t... read more | 05/25/2003 (10:37 pm) |
| Sending variables from client to server | I have managed to do this and, for anyone who may wish to do somethign similiar here is how I did it... read more | 05/19/2003 (1:48 pm) |
| Sending variables from client to server | The more I think about it, the only way to effectively achieve what I wish to do is to send variable... read more | 05/18/2003 (10:40 pm) |
| Sending variables from client to server | That is exactly what I am hoping to achieve Daniel. I dont suppose you happen to know how to do... read more | 05/18/2003 (5:05 pm) |
| Sending variables from client to server | I have developed a style of image recognition control. Basically, the user draws a particular shape... read more | 05/18/2003 (3:47 pm) |
| Setting mouse position | Any ideas anyone?... read more | 05/18/2003 (2:39 pm) |
| Setting mouse position | A :)... read more | 05/16/2003 (1:35 pm) |
| Setting mouse position | That wouldnt work. I need to force the mouse to start at a particular point on the gui and then let... read more | 05/15/2003 (3:44 pm) |
| RPG Magic System Design | One system I think would be really awesome to see in a RPG would be something similiar to Black and ... read more | 05/13/2003 (7:44 pm) |
| Scripting tutorial which is NOT down? | My tutorial at www.liquid.nq.net is onyl down temporarily as my box is in the process of moving loca... read more | 05/08/2003 (3:35 pm) |
| Glowing w/ItemData | I think you might find that the issue you was having was due to your light colour of 255 255 255. T... read more | 04/09/2003 (1:00 pm) |
| Timers For Scripts | There are a couple of differnet ways to use schedule I wrote a tutorial on schedule a while back wh... read more | 04/09/2003 (4:22 am) |
| How can I get players to hold a weapon properly | Yeah, Set up your character animations to suit... read more | 04/09/2003 (4:20 am) |
| addfield() - persistent members | Thats good to hear. @Brad: Yeah, I realised that it is sending the mask bit anyway, as well as th... read more | 04/06/2003 (5:00 pm) |
| addfield() - persistent members | I cant be exactly sure but I believe this is what is happening.... When you call a vehicle object... read more | 04/06/2003 (4:38 am) |
| Referencing objects declared in mission files | yup... read more | 04/04/2003 (12:05 pm) |
| Referencing objects declared in mission files | If you are going to do things that way you can try somethign like this [code] new AIPlayer(MyNewPl... read more | 04/03/2003 (3:10 am) |
| Jeff gg read | I was going to post something but after Erics post, there is no need LOL!... read more | 04/01/2003 (6:47 pm) |
| Need some network answers please... | For Trakers (a MORPG) that I created and got to beta in TGE, I used the httpObject to send data to a... read more | 04/01/2003 (6:40 pm) |
| getting wads working | I normally use the pallette switch ie buildwad -x c:\textures c:\textures\blah.wad Other tha... read more | 04/01/2003 (1:38 pm) |
| buildwad help | Do this... buildwad c:\textures c:\textures\bla.wad ie. wads up all images in the c:\textures ... read more | 03/31/2003 (1:58 pm) |
| Huge tracts of land | I have done a similiar thing in the past with the TGE Terrain Editor. How I have done it is to cr... read more | 03/30/2003 (6:41 pm) |
| Script Objects on Mission Change | If you dont want it destroyed just do something like this [code] $Bla = new ScriptObject() { ... read more | 03/30/2003 (1:58 pm) |
| Milkshape Animations | TV sit-com. Robin williams was very young then :)... read more | 03/28/2003 (3:46 pm) |
| Milkshape Animations | Nope I think I have it sorted now thanks :) Shazbot was originally the saying that Robin William... read more | 03/28/2003 (2:26 pm) |
| Milkshape Animations | Thanks everyone, I got it working.... read more | 03/28/2003 (11:42 am) |
| Milkshape Animations | In one word....SHAZBOT! In that case, how can weapon flash animations be created in milkshape? S... read more | 03/27/2003 (6:57 pm) |
| Milkshape Animations | /me feels daft now. I thought that hide button was just like the "hide selected" option in the me... read more | 03/27/2003 (4:20 pm) |
| Milkshape Animations | Tyler, Forgive my ignorance but how do you hide and scale objects in different key frames in milk... read more | 03/27/2003 (3:53 pm) |
| Milkshape Animations | Thanks for your persistance Chris. If I cant get it to work I may have ot use particle effects fo... read more | 03/27/2003 (3:43 pm) |
| Lost...:( | First up I will explain how the default terrain is generated. Your 256x256 bitmap is the entire ter... read more | 03/27/2003 (2:31 pm) |
| Lost...:( | Hmmm Is the bitmap a 256x256 bitmap? I dont believe it will work for any other size. I take it ... read more | 03/26/2003 (10:19 pm) |
| Lost...:( | ok, Not sure exactly what you mean in your first statement but what may help you is this. When the... read more | 03/26/2003 (9:32 pm) |
| vehicles rolling | I would adjust three values 1) LateralForce - wheel 2) LateralRestitution - wheel 3) KineticFrict... read more | 03/26/2003 (7:10 pm) |
| Milkshape Animations | From memory, it dosnt have a fire animation Its essentially a basic shape with a couple of nodes.... read more | 03/26/2003 (5:35 pm) |
| Wheeled Vehicle Engine Sound | Well, You should be able to test with the default racing mod. Just set up a car with an engine au... read more | 03/26/2003 (4:51 pm) |
| Wheeled Vehicle Engine Sound | I gave it a try and it didnt seem to make any difference in this situation rich although the audio s... read more | 03/26/2003 (1:48 pm) |