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Dan Webb's Forum Posts

Thread Post Date Posted
Diffuse Texture Problem. IrfanView has a built-in batch converter that I use to convert all of the .tga files in my models' f... read more 05/30/2013 (4:39 am)
Diffuse Texture Problem. I'm not 100% on targa, but I believe you may need to import it as a .raw file, depending on the comp... read more 05/30/2013 (4:31 am)
Diffuse Texture Problem. Looks like only one colour channel is marked as visible. Have a look at your channels and make sure ... read more 05/30/2013 (2:04 am)
Particle Emitter If the addon you're using is UbiqVisuals' 3d Action Adventure Kit, then you're using the Empty Templ... read more 05/24/2013 (4:52 pm)
Walkabout Navigation Toolkit help thread Daniel, good on you mate. As I just got 46 critical errors trying to compile, I think I'll wait for ... read more 05/19/2013 (8:31 pm)
Walkabout Navigation Toolkit help thread Thanks Michael. Can I comment that snippet out and try recompiling? EDIT: Just commented it out ... read more 05/19/2013 (7:45 pm)
Walkabout Navigation Toolkit help thread Daniel, I'm trying again to compile this under T3D (MIT) 3.0 but I keep getting errors in VS2008. Th... read more 05/19/2013 (7:34 pm)
. Even though Chris already solved this, I thought I'd try out my own method for getting this kind of ... read more 05/15/2013 (10:52 pm)
Switching Scenes? [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Advanced/Mission... read more 05/15/2013 (7:30 pm)
Why are my textures so big and blurry? Ozi, set the size of your detail texture to 1.... read more 05/11/2013 (5:16 pm)
Please delete post. The links are broken, and information is outdated. Those buildings are really impressive, Vlad! ... read more 04/26/2013 (12:53 pm)
Torque2D.exe is not a valid win32 application @Scott - I use the same installer for WinRar that I used back in my XP days on Win7 without any issu... read more 04/04/2013 (9:15 pm)
dsq issues Noah, I may be wrong here, but I thought Collada stored the animation sequences within the same form... read more 04/03/2013 (3:52 pm)
1.82 - Terrain Block issue Mike, try repositioning your terrain to 0 0 0. That should work. I do it whenever I bring in or cre... read more 03/31/2013 (9:57 am)
Please delete post. The links are broken, and information is outdated. Those buildings look fantastic, Vlad. Awesome work as usual. Actually, your sci-fi stuff is some of ... read more 03/16/2013 (4:24 pm)
Terrain size. How to chane it? Square size is a hack. Although it'll work, what it does is change the pixels per meter (or meters p... read more 03/08/2013 (3:37 pm)
T3D 2.0 GUI Customisation - Help Wanted Thanks guys. That's plenty of info. Actually, the idea of changing it at a c++ level sounds appealin... read more 03/05/2013 (10:35 am)
Torque 3D Community Edition Discussion Thread Guys, we're trying to customise our editor's UI, in particular the windows border array, and it's de... read more 03/01/2013 (2:32 pm)
Terrain Texture Blending I think it probably only exists in the terrain editor, and not the painter. Pity. If you really want... read more 02/15/2013 (8:27 am)
Terrain Texture Blending You can modify the falloff of the brush by clicking the curved line icon up the top.... read more 02/12/2013 (6:16 am)
Looking to buy some RPG maps for medieval warfare towns and so on or modern day warfare towns and so on Building an RPG based on the prerequisite that it should be large like Skyrim is not a good idea, if... read more 02/05/2013 (6:23 am)
Need help with fbx animation for trees. You can also select individual trees and scale/rotate and move them. Individually. ... read more 11/20/2012 (8:37 pm)
So. Where do you people get your music? I convert my .mp3 files to .ogg in VLC to reduce the file size.... read more 11/17/2012 (7:12 am)
Do intersecting meshes affect FPS? I'm using rock meshes to flesh out a terrain extensively (think Skyrim), and so far I haven't notice... read more 11/14/2012 (12:13 pm)
To Prefab or not to Prefab Are your doors animated? If so I'm not sure to be honest. However if they're just static meshes I do... read more 11/13/2012 (10:51 am)
spider web Didn't you get the email I sent you with the web attatched?... read more 11/13/2012 (7:30 am)
Need some sweet audio? Bombadeer Studios has you covered on all fronts! Your links are all messed up. Wow... Just had a look at [url=http://www.bombadeerstudios.com/]you... read more 11/13/2012 (4:18 am)
spider web I had a bit of free time so I tried out the spiderweb thing. Seems to work quite well. [image]ht... read more 11/13/2012 (3:36 am)
Committee Meeting: 11/6/2012 Sounds like you guys are really moving! "Docs - Give better layman descriptions of technical... read more 11/13/2012 (2:56 am)
looking for a 3d modeler Animals should be covered at [url=http://arteria3d.com/collections/animated-characters/Animals]Arter... read more 11/13/2012 (2:52 am)
To Prefab or not to Prefab Um, you could have just asked me directly mate. But this is fine, as anyone else wanting to know can... read more 11/12/2012 (10:20 pm)
Crashing when accessing projects. Welcome to Torque! :D Just copy the Full template from the Templates folder into a newly created ... read more 11/12/2012 (6:28 am)
Torque 3D Terrain System [b]Edit: The image I had here looked so similar to the previous one that it wasn't worth having here... read more 11/09/2012 (9:14 am)
Torque 3D Terrain System Trying to copy the stones shot up there and the best I could get is this: [image]http://i42.photo... read more 11/09/2012 (7:17 am)
conifir art pack Ron's company, [url=http://3tdstudios.com/index.html]3TD Studios[/url] has a contact page. You could... read more 11/08/2012 (11:02 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) Ok I couldn't reproduce this at all with any settings I tried in either the material properties of a... read more 11/08/2012 (10:19 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) Sweet. I'm on it. Cheers for that, Bryce. I'll have a look at the HDR settings only.... read more 11/08/2012 (9:31 pm)
Torque 3D Terrain System Andy, that parallax slider works with normal maps whether it has a heightmap in the alpha channel or... read more 11/08/2012 (9:12 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) Bryce, could you send me that tonemap for me to look at please? I'll try and recreate this and see ... read more 11/08/2012 (8:56 pm)
Virtual Texture (MEGATEXTURES) in T3D That looks bloody fantastic. Also screams "Made with World Machine!", which I like. I ser... read more 11/08/2012 (4:52 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) Bryce, as Steve mentioned, tonemaps shouldn't have an alpha channel at all. You're using a 32bit RGB... read more 11/08/2012 (10:06 am)
foliage issues, what could be the issue? If Transparency is checked, uncheck Alpha Threshold. If You want to use the Alpha Threshold, uncheck... read more 11/08/2012 (6:20 am)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) Bryce, I have NFI what's happening there, so this is just a wild guess to try and troubleshoot this.... read more 11/07/2012 (10:21 pm)
Torque 3D Terrain System The alpha channel! Hahaha... Thanks Andy. You just made my fortnight! Also I normally set the parall... read more 11/07/2012 (1:52 pm)
Torque 3D Terrain System @Andy - what can you impart on a fellow terrain guy regarding parallax on Torque terrains? You seem ... read more 11/07/2012 (1:08 pm)
L3DT Terrains look gloomy Juggernaut, L3DT uses a system of 'climates' that you can edit, or create your own. Simply create a ... read more 10/30/2012 (7:32 pm)
character programming. help me @Ahsan - Forward slash mate. Forward slash. [code] moveMap.bind( keyboard, a, moveleft ); moveM... read more 10/27/2012 (6:50 pm)
2 Problems after collada export to T3d, need some help (pics) I found that it needs to be saved as a .blend just before exporting the .dae or I get messed up COLL... read more 10/27/2012 (6:22 pm)
Looking for a Talented Game Designer Irene, pardon my obtuseness, but your post seems to differ somewhat from the Career Opportunities pa... read more 10/26/2012 (9:47 am)
character programming. help me Yeah, I didn't have to modify default.bind.cs at all. I followed that tut and it just worked. Albeit... read more 10/26/2012 (3:58 am)