Dan Webb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Diffuse Texture Problem. | IrfanView has a built-in batch converter that I use to convert all of the .tga files in my models' f... read more | 05/30/2013 (4:39 am) |
| Diffuse Texture Problem. | I'm not 100% on targa, but I believe you may need to import it as a .raw file, depending on the comp... read more | 05/30/2013 (4:31 am) |
| Diffuse Texture Problem. | Looks like only one colour channel is marked as visible. Have a look at your channels and make sure ... read more | 05/30/2013 (2:04 am) |
| Particle Emitter | If the addon you're using is UbiqVisuals' 3d Action Adventure Kit, then you're using the Empty Templ... read more | 05/24/2013 (4:52 pm) |
| Walkabout Navigation Toolkit help thread | Daniel, good on you mate. As I just got 46 critical errors trying to compile, I think I'll wait for ... read more | 05/19/2013 (8:31 pm) |
| Walkabout Navigation Toolkit help thread | Thanks Michael. Can I comment that snippet out and try recompiling? EDIT: Just commented it out ... read more | 05/19/2013 (7:45 pm) |
| Walkabout Navigation Toolkit help thread | Daniel, I'm trying again to compile this under T3D (MIT) 3.0 but I keep getting errors in VS2008. Th... read more | 05/19/2013 (7:34 pm) |
| . | Even though Chris already solved this, I thought I'd try out my own method for getting this kind of ... read more | 05/15/2013 (10:52 pm) |
| Switching Scenes? | [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Advanced/Mission... read more | 05/15/2013 (7:30 pm) |
| Why are my textures so big and blurry? | Ozi, set the size of your detail texture to 1.... read more | 05/11/2013 (5:16 pm) |
| Please delete post. The links are broken, and information is outdated. | Those buildings are really impressive, Vlad! ... read more | 04/26/2013 (12:53 pm) |
| Torque2D.exe is not a valid win32 application | @Scott - I use the same installer for WinRar that I used back in my XP days on Win7 without any issu... read more | 04/04/2013 (9:15 pm) |
| dsq issues | Noah, I may be wrong here, but I thought Collada stored the animation sequences within the same form... read more | 04/03/2013 (3:52 pm) |
| 1.82 - Terrain Block issue | Mike, try repositioning your terrain to 0 0 0. That should work. I do it whenever I bring in or cre... read more | 03/31/2013 (9:57 am) |
| Please delete post. The links are broken, and information is outdated. | Those buildings look fantastic, Vlad. Awesome work as usual. Actually, your sci-fi stuff is some of ... read more | 03/16/2013 (4:24 pm) |
| Terrain size. How to chane it? | Square size is a hack. Although it'll work, what it does is change the pixels per meter (or meters p... read more | 03/08/2013 (3:37 pm) |
| T3D 2.0 GUI Customisation - Help Wanted | Thanks guys. That's plenty of info. Actually, the idea of changing it at a c++ level sounds appealin... read more | 03/05/2013 (10:35 am) |
| Torque 3D Community Edition Discussion Thread | Guys, we're trying to customise our editor's UI, in particular the windows border array, and it's de... read more | 03/01/2013 (2:32 pm) |
| Terrain Texture Blending | I think it probably only exists in the terrain editor, and not the painter. Pity. If you really want... read more | 02/15/2013 (8:27 am) |
| Terrain Texture Blending | You can modify the falloff of the brush by clicking the curved line icon up the top.... read more | 02/12/2013 (6:16 am) |
| Looking to buy some RPG maps for medieval warfare towns and so on or modern day warfare towns and so on | Building an RPG based on the prerequisite that it should be large like Skyrim is not a good idea, if... read more | 02/05/2013 (6:23 am) |
| Need help with fbx animation for trees. | You can also select individual trees and scale/rotate and move them. Individually. ... read more | 11/20/2012 (8:37 pm) |
| So. Where do you people get your music? | I convert my .mp3 files to .ogg in VLC to reduce the file size.... read more | 11/17/2012 (7:12 am) |
| Do intersecting meshes affect FPS? | I'm using rock meshes to flesh out a terrain extensively (think Skyrim), and so far I haven't notice... read more | 11/14/2012 (12:13 pm) |
| To Prefab or not to Prefab | Are your doors animated? If so I'm not sure to be honest. However if they're just static meshes I do... read more | 11/13/2012 (10:51 am) |
| spider web | Didn't you get the email I sent you with the web attatched?... read more | 11/13/2012 (7:30 am) |
| Need some sweet audio? Bombadeer Studios has you covered on all fronts! | Your links are all messed up. Wow... Just had a look at [url=http://www.bombadeerstudios.com/]you... read more | 11/13/2012 (4:18 am) |
| spider web | I had a bit of free time so I tried out the spiderweb thing. Seems to work quite well. [image]ht... read more | 11/13/2012 (3:36 am) |
| Committee Meeting: 11/6/2012 | Sounds like you guys are really moving! "Docs - Give better layman descriptions of technical... read more | 11/13/2012 (2:56 am) |
| looking for a 3d modeler | Animals should be covered at [url=http://arteria3d.com/collections/animated-characters/Animals]Arter... read more | 11/13/2012 (2:52 am) |
| To Prefab or not to Prefab | Um, you could have just asked me directly mate. But this is fine, as anyone else wanting to know can... read more | 11/12/2012 (10:20 pm) |
| Crashing when accessing projects. | Welcome to Torque! :D Just copy the Full template from the Templates folder into a newly created ... read more | 11/12/2012 (6:28 am) |
| Torque 3D Terrain System | [b]Edit: The image I had here looked so similar to the previous one that it wasn't worth having here... read more | 11/09/2012 (9:14 am) |
| Torque 3D Terrain System | Trying to copy the stones shot up there and the best I could get is this: [image]http://i42.photo... read more | 11/09/2012 (7:17 am) |
| conifir art pack | Ron's company, [url=http://3tdstudios.com/index.html]3TD Studios[/url] has a contact page. You could... read more | 11/08/2012 (11:02 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | Ok I couldn't reproduce this at all with any settings I tried in either the material properties of a... read more | 11/08/2012 (10:19 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | Sweet. I'm on it. Cheers for that, Bryce. I'll have a look at the HDR settings only.... read more | 11/08/2012 (9:31 pm) |
| Torque 3D Terrain System | Andy, that parallax slider works with normal maps whether it has a heightmap in the alpha channel or... read more | 11/08/2012 (9:12 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | Bryce, could you send me that tonemap for me to look at please? I'll try and recreate this and see ... read more | 11/08/2012 (8:56 pm) |
| Virtual Texture (MEGATEXTURES) in T3D | That looks bloody fantastic. Also screams "Made with World Machine!", which I like. I ser... read more | 11/08/2012 (4:52 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | Bryce, as Steve mentioned, tonemaps shouldn't have an alpha channel at all. You're using a 32bit RGB... read more | 11/08/2012 (10:06 am) |
| foliage issues, what could be the issue? | If Transparency is checked, uncheck Alpha Threshold. If You want to use the Alpha Threshold, uncheck... read more | 11/08/2012 (6:20 am) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | Bryce, I have NFI what's happening there, so this is just a wild guess to try and troubleshoot this.... read more | 11/07/2012 (10:21 pm) |
| Torque 3D Terrain System | The alpha channel! Hahaha... Thanks Andy. You just made my fortnight! Also I normally set the parall... read more | 11/07/2012 (1:52 pm) |
| Torque 3D Terrain System | @Andy - what can you impart on a fellow terrain guy regarding parallax on Torque terrains? You seem ... read more | 11/07/2012 (1:08 pm) |
| L3DT Terrains look gloomy | Juggernaut, L3DT uses a system of 'climates' that you can edit, or create your own. Simply create a ... read more | 10/30/2012 (7:32 pm) |
| character programming. help me | @Ahsan - Forward slash mate. Forward slash. [code] moveMap.bind( keyboard, a, moveleft ); moveM... read more | 10/27/2012 (6:50 pm) |
| 2 Problems after collada export to T3d, need some help (pics) | I found that it needs to be saved as a .blend just before exporting the .dae or I get messed up COLL... read more | 10/27/2012 (6:22 pm) |
| Looking for a Talented Game Designer | Irene, pardon my obtuseness, but your post seems to differ somewhat from the Career Opportunities pa... read more | 10/26/2012 (9:47 am) |
| character programming. help me | Yeah, I didn't have to modify default.bind.cs at all. I followed that tut and it just worked. Albeit... read more | 10/26/2012 (3:58 am) |