Game Development Community

Dan Webb's Forum Posts

Thread Post Date Posted
Footsteps and player related SFX Good Lord... it's Rex! We're in the middle of a revolution here!... read more 07/24/2013 (11:21 pm)
Walkabout Navigation Toolkit help thread I know Daniel will probably answer in no time, but just in case he's in Helsinki and can't get to a ... read more 07/24/2013 (10:16 pm)
Footsteps and player related SFX Yeah... I'm not touching that. Too bloody lazy! That, and repetitive work makes me crazier than I al... read more 07/24/2013 (7:59 pm)
Demo Terrain Level It's the least I can do mate, as I've never contributed to the community and it's been overdue for a... read more 07/24/2013 (7:35 pm)
Demo Terrain Level I actually thought it'd be Steve Acaster who'd mention screenshots. :P Oh, and while I think of i... read more 07/24/2013 (7:08 pm)
Footsteps and player related SFX You just need the keyframe numbers? I can do that next time I'm in Torque... Though I'm not sure if ... read more 07/24/2013 (6:30 pm)
Footsteps and player related SFX Oh, don't apologise. I changed the post to be a bit more playful, and less Judge Dredd.... read more 07/24/2013 (6:17 pm)
Footsteps and player related SFX @Azaezel - by "we" you mean you and Duion? If that's the case I'll edit the post, but just... read more 07/24/2013 (5:52 pm)
Footsteps and player related SFX [quote]"Want to make your Torque-default-soldier make annoying noises when he walks with leavin... read more 07/24/2013 (5:10 pm)
Cheetah bogs down the game to a halt/near halt. Hmmm... weird. [image]http://imageshack.com/a/img29/249/xxff.jpg[/image]... read more 07/23/2013 (7:11 pm)
Cheetah bogs down the game to a halt/near halt. Maybe the river surface issue is tied to the reflections? I haven't had the problem at all, but I se... read more 07/23/2013 (5:22 pm)
Cheetah bogs down the game to a halt/near halt. Just wanted to clear something up... I said it was my biggest peeve with Torque, but this isn't enti... read more 07/23/2013 (12:32 pm)
Cheetah bogs down the game to a halt/near halt. The Cheetah is a piece of crap. It [i]does[/i] bog down systems. It is ugly, it handles poorly and i... read more 07/22/2013 (2:07 pm)
So this guy built a game in 3 hours using T3D. @Demolishun - You humble me. Cheers. ... read more 07/21/2013 (2:43 pm)
Hammer editor maps I use 3D World Studio for the maps I use in T3D 1.2 (no .dif support for 3.0). It's good.... read more 07/21/2013 (2:24 pm)
So this guy built a game in 3 hours using T3D. [quote]"I am not sure it is helping the "Torque is only for FPS" perception either.&q... read more 07/20/2013 (1:30 am)
Blender Texturing.... No worries Don. To be clear, there's no Torque specific texture mapping pipeline with Blender (unles... read more 07/19/2013 (8:15 am)
Override ScatterSky fog with LevelInfo fog I tried this a long time ago, but unfortunately my memory isn't what it used to be. If I recall thou... read more 07/19/2013 (3:17 am)
3DModels-textures: Basement CS Nice looking pack Dejan. S.T.A.L.K.E.R. anyone?... read more 07/19/2013 (3:11 am)
Little Help for a noob As for terrain (world size) I have two things to say: Duion is correct in saying that zoning is the ... read more 07/19/2013 (3:04 am)
Torque 3D Show Off Thread! Okay, I'm just putting this here because it's the most appropriate place, and I didn't want to put i... read more 07/17/2013 (5:14 pm)
Blender Texturing.... Assuming you've created the material in Blender, and attached a texture to it, you only need to go i... read more 07/17/2013 (12:42 pm)
Collada texture issue What's the image format you have for those textures? Torque really likes .png, .jpg, .dds and .tga b... read more 07/16/2013 (5:56 pm)
Collada texture issue Hmmm... You could try deleting the .dso files by using the deleteDSOs.bat within your project's dir... read more 07/16/2013 (1:54 pm)
Collada texture issue Make sure that you actually save each material (within the materials editor) after making changes. T... read more 07/16/2013 (11:38 am)
Torque 3D Show Off Thread! Thanks Kory. That model is from [url=http://mr-necturus.com/shop/]Mr.Necturus[/url] and it's great f... read more 07/14/2013 (2:39 pm)
Torque 3D Show Off Thread! That looks sweet, Daniel. I could easily immerse myself in a game that looks like that! I also love ... read more 07/13/2013 (4:05 pm)
Prefabs don't hide I'm probably wrong, but can't we just uncheck isRenderEnabled? ... read more 07/11/2013 (5:52 pm)
A slightly unfortunate attitude.... Unfortunately, there are those of us who don't bitch and moan (at least, not publicly) and are willi... read more 07/11/2013 (5:41 pm)
How I make a cinematic for my game? (Free way) Firstly, are you wanting to create pre-rendered cinematic sequences, or in-game scripted cut scenes?... read more 06/27/2013 (11:42 am)
Dungeon art/packs A lot of his animated characters come in both Unity and non-Unity versions. As separate packs. The n... read more 06/27/2013 (11:34 am)
Dungeon art/packs Or you could get everything directly from an artist. An artist like [url=http://mr-necturus.com/shop... read more 06/26/2013 (4:40 pm)
Torque 3D Show Off Thread! Thanks guys. Sorry it isn't 720p or 1080p, but my bandwidth sucks, so I had to go with the smaller v... read more 06/16/2013 (5:50 pm)
Role of Torque 3d and BeamNG in the soft body physics Demos by BeamNG tem Actually, those "amazing results" are plain ol' Torque 3D. The trees and bushes etc., are ... read more 06/16/2013 (5:48 pm)
Torque 3D Show Off Thread! Thought I may as well post a short video. Don't think I've done that yet. It isn't much, but conside... read more 06/16/2013 (9:53 am)
A Games Passion! My heart goes out to your uncles, Josh. But they understand something that most of us don't realise ... read more 06/16/2013 (2:40 am)
Multiplayer Kit I'd be happy to lend my (meagre) art skills/knowledge to anything going up onto GITHub for T3D. What... read more 06/16/2013 (2:20 am)
Integrating recast - rename a source file? Actually, Walkabout notwithstanding, I'd suggest that we need a proper T3D (MIT) nomenclature and pr... read more 06/16/2013 (2:07 am)
Walkabout Navigation Toolkit help thread @Steve - what's your terrain's squareSize? It's probably unrelated, but I thought I'd mention it as ... read more 06/06/2013 (6:00 pm)
Committee Meeting Notes: 06/03/2013 That's one big pair of shoes to fill. Just sayin'.... read more 06/03/2013 (8:40 pm)
Geometry, meshes and Materials will not show up after import In that case, I'm afraid I have no idea what the problem could be. Sorry.... read more 06/03/2013 (5:12 pm)
Behavior/Component System discussion Am I a bit sick in the head for finding this to be something of a turn-on? Meooow! This is awesom... read more 06/03/2013 (7:44 am)
Geometry, meshes and Materials will not show up after import You need to first save the objects as .blend files before exporting into .dae or this will happen.... read more 06/03/2013 (12:00 am)
HDR Issues and fixes (Log problems here) Scot, you need it in game/levels mate. You also need to keep the postfx name the same as the level n... read more 06/02/2013 (6:05 pm)
Behavior/Component System discussion Just wondering, could this behaviour based approach help in turning particle emitters into light sou... read more 06/02/2013 (5:54 pm)
Diffuse Texture Problem. I could convert the file for you, if you'd like. My email is in my profile.... read more 06/01/2013 (5:26 pm)
Diffuse Texture Problem. Hopefully the silence means Stephen's got it sorted anyway. ... read more 06/01/2013 (3:41 pm)
Screen corruption issue that got my game rejected [quote]Display Memory: 128.0 MB[/quote] Is it just me, or does this seem like a [i]really[/i] sma... read more 05/31/2013 (9:49 am)
Diffuse Texture Problem. Sweet. I'd add a new layer filled with 100% black (or something) below this layer, and merge this la... read more 05/30/2013 (3:49 pm)
Level Designer Wanted [closed] Thanks Mr. Stanley! :)... read more 05/30/2013 (3:31 pm)