Dan Webb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Example Terrain Material? | @Scott - the whiteout effect is indeed caused by the lightmap from L3DT. To remove (or at least redu... read more | 08/20/2013 (10:31 pm) |
| Committee Meeting Notes: 08/12/2013 | It's a [url=http://en.wikipedia.org/wiki/Pun]pun[/url]. :)... read more | 08/20/2013 (10:23 pm) |
| Committee Meeting Notes: 08/12/2013 | Git well soon, Harrison. ... read more | 08/19/2013 (11:38 am) |
| paid developers for a game idea $$$ | [quote]"This is a one of a kind idea and would make money hands down."[/quote] And yet ... read more | 08/19/2013 (1:43 am) |
| How to use the caustics shader | [image]http://www.ozvip.com/wp-content/uploads/2013/05/Modern-Fiberglass-Swimming-Pools-White-Armcha... read more | 08/19/2013 (1:40 am) |
| How to use the caustics shader | [quote]"doing it this way fixed a strange bug with the caustics not updating when you move a wa... read more | 08/18/2013 (3:24 pm) |
| How to use the caustics shader | Hmmm... My card (gts250) is older and crappier and still has it on by default. At least you got it s... read more | 08/18/2013 (9:27 am) |
| How to use the caustics shader | You actually have to, ah, move the camera underwater for it to appear. Weird, I know.... read more | 08/18/2013 (2:07 am) |
| T3D's Terrain Texturing "Concept" | @Richard - Thanks mate, for both the compliment and for linking that demo terrain. I didn't even thi... read more | 08/16/2013 (11:08 am) |
| T3D's Terrain Texturing "Concept" | Great.... typing (I hate typing!). :P First of all, forget questioning whatever GarageGames' ini... read more | 08/16/2013 (9:01 am) |
| Parallax, is it worth it over specular ? | I don't even use normal maps anymore Andy. I could go one way or the other on terrain spec. Honestly... read more | 08/14/2013 (6:44 am) |
| Example Terrain Material? | Scott, that is one gorgeous looking beach! However (and this is really just my personal opinion) it ... read more | 08/14/2013 (1:28 am) |
| Wild Idea: Merging T3D and T2D | [quote]"I'd be curious to see what an actual project which requires this merging of functionali... read more | 08/11/2013 (11:00 pm) |
| Water Issues | This is a known bug, apparently, and the steering committe (and community) is in the process of addr... read more | 08/09/2013 (3:40 pm) |
| help! | Not sure what you're asking, but I've got a feeling this is just very cleverly presented traffic con... read more | 08/05/2013 (3:22 pm) |
| Demo Terrain Level | Nah, it's all good Frankinator. ;) Actually, this is the happy fun times thread.... read more | 08/03/2013 (6:40 pm) |
| Demo Terrain Level | I don't need to do anything. This is my thread. Why don't you do some work, instead of talking ... read more | 08/03/2013 (7:53 am) |
| Demo Terrain Level | Well, in the interest of keeping this thread visually entertaining at least, [url=http://imageshack.... read more | 08/03/2013 (7:23 am) |
| Demo Terrain Level | [image]http://imageshack.com/a/img35/1663/qq5a.png[/image]... read more | 08/03/2013 (6:46 am) |
| Demo Terrain Level | lol Grab the [url=http://www.world-machine.com/download.php]World Machine demo[/url]. Let's see y... read more | 08/03/2013 (5:48 am) |
| Demo Terrain Level | [quote]"You should also learn yourself what erosion is and how it affects the environment, this... read more | 08/03/2013 (5:26 am) |
| Demo Terrain Level | That's 100% correct. But this assumes you have a program available which can do this, and the knowle... read more | 08/03/2013 (4:58 am) |
| Demo Terrain Level | For the record, I do agree that the best approach for someone lacking the tools to make similar diff... read more | 08/03/2013 (4:48 am) |
| Demo Terrain Level | @Duion - those terrains are looking quite good. I think you're creating a lot of work for yourself t... read more | 08/03/2013 (4:38 am) |
| Demo Terrain Level | You're welcome, JR. :)... read more | 08/02/2013 (11:13 pm) |
| Improving the terrain texture blending | See, taking the _basetex.dds and manipulating it isn't a bad idea as such, but this is circular logi... read more | 08/02/2013 (1:39 am) |
| Looking for content: Torque3D Magazine | In any case, I think we should try and push this idea of using Torque for machinima because I love m... read more | 08/02/2013 (1:31 am) |
| Five questions about Torque | 5) I would say that the maximum feasible or viable size of the terrain object (with tricks and tweak... read more | 08/02/2013 (1:21 am) |
| Looking for content: Torque3D Magazine | I'm down with the idea of making machinima with Torque Frank, but I don't know that the changes nece... read more | 07/31/2013 (8:01 pm) |
| Improving the terrain texture blending | I wasn't suggesting that a square size of 0.25 was a good idea, just brought it up to demonstrate th... read more | 07/31/2013 (7:52 pm) |
| A Fully 3D Main Menu? | There is a resource floating around here somewhere that was for TGE 1.4.2 but I'm afraid I couldn't ... read more | 07/31/2013 (7:24 am) |
| Improving the terrain texture blending | Did you guys ever try setting the terrain square size to 0.25? It'll give you the appearance of prop... read more | 07/30/2013 (3:30 pm) |
| Looking for content: Torque3D Magazine | @Demolishunator - lmao You'd be surprised how versatile that cube is, mate. I use it for lots of ... read more | 07/30/2013 (2:03 am) |
| Looking for content: Torque3D Magazine | @Richard - Oh, I'm all theta these days man! This seems to be coming along nicely. Having develo... read more | 07/29/2013 (9:51 pm) |
| Looking for content: Torque3D Magazine | Guess I must have an alpha channel.... read more | 07/29/2013 (12:33 pm) |
| Improving the terrain texture blending | [quote]"How is that grass texture going @Dan?[/quote] Um.... I feel like this is a test. And... read more | 07/29/2013 (10:56 am) |
| Improving the terrain texture blending | Yeah, I get that Andy, but I was hoping to finally get some think tanking going to address the incon... read more | 07/29/2013 (10:31 am) |
| Improving the terrain texture blending | Personally, I think this would be much more likely were we to implement opacity maps/masks into T3D.... read more | 07/29/2013 (9:45 am) |
| Looking for content: Torque3D Magazine | I've been toying with the idea of doing a storyboard type walkthrough of my terrain creation pipelin... read more | 07/29/2013 (9:31 am) |
| No client for Torque 3D after how many years...? | I hope that one day we can all meet at E3 or PAX. That would be awesome. I'll buy you all a beer if ... read more | 07/28/2013 (7:45 am) |
| No client for Torque 3D after how many years...? | Dear K, In [url=http://www.garagegames.com/community/forums/viewthread/134650/1]this thread[/url]... read more | 07/28/2013 (1:31 am) |
| No client for Torque 3D after how many years...? | Hehe... this is the most fun I've had on the forums for ages! Let me make myself as clear as poss... read more | 07/27/2013 (10:27 pm) |
| No client for Torque 3D after how many years...? | Actually, K does bring up an interesting point. Namely, that we have a tendency to be arrogant and a... read more | 07/27/2013 (10:16 pm) |
| Demo Terrain Level | Duion, I'm sorry if this sounds cruel, but you have no idea what you're talking about. That "ba... read more | 07/26/2013 (3:28 am) |
| Demo Terrain Level | I tried it out Frank. It worked, but I was actually using it as a hardness mask for the erosion and ... read more | 07/26/2013 (2:11 am) |
| [3dFoin] Girl with gun, and Summer Sale - 50% off | That is one very, [i]very[/i] good looking gun. ... read more | 07/25/2013 (4:47 pm) |
| Walkabout Navigation Toolkit help thread | Wait. lol. So, you aren't commenting after that post, or after the bit where you said "period!&... read more | 07/25/2013 (10:56 am) |
| Splitting the forest editor? | Actually, there aren't that many games that allow you to import your own meshes along with the chang... read more | 07/25/2013 (10:46 am) |
| Walkabout Navigation Toolkit help thread | Actually, you can play with the navMesh without having to compile (I think), but I guess you want to... read more | 07/25/2013 (10:32 am) |
| Demo Terrain Level | @Duion - I [i]could[/i] do that, but that wouldn't teach anyone anything. I'm 100% happy with everyt... read more | 07/25/2013 (1:12 am) |