Game Development Community

Robert DeMaria's Forum Posts

Thread Post Date Posted
Can't get product key Thank you sir.... read more 03/04/2010 (8:50 am)
What would you like to see addressed in Torque 2D? Sorry about the confusion. I was also thinking that the ability to draw a 2D mesh along a curve p... read more 02/19/2010 (6:11 pm)
What would you like to see addressed in Torque 2D? [quote]Not sure what you mean here, Bodies don't touch anything, collision-shapes do.[/quote] Sor... read more 02/19/2010 (3:20 pm)
What would you like to see addressed in Torque 2D? I really like what I'm seeing so far in T2D but here are some more suggestions: -Other people hav... read more 02/19/2010 (2:55 pm)
1.1.3 Large Images Crash TGB I've been able to work around it. I just thought that I'd report that something that is supposed to... read more 07/20/2007 (3:27 pm)
Using pov2 actions Thanks!... read more 04/18/2007 (11:49 am)
Using pov2 actions Could someone with a gamepad put in the following code, then go through the steps I've outlined in m... read more 04/06/2007 (4:11 pm)
Using pov2 actions Yes I have checked the reference documents. Unfortunately, I haven't come across anything that expl... read more 04/04/2007 (10:29 am)
Eduardo the Samurai Toaster I'm really glad to see that you guys like it. :) @Chris: We're not really trying to make a Samura... read more 11/06/2006 (1:20 pm)
Loading from a .zip Thanks. I didn't try this on particles or tilemaps, but it worked on all the assets that I needed t... read more 07/20/2006 (4:57 pm)
Model With Multiple Vertex Animations @Joe I completely understand the design decision to limit support for morph animation. For the k... read more 05/26/2006 (3:42 pm)
Model With Multiple Vertex Animations I am aware that this is the case with morph animation. However, what we're trying to do really req... read more 05/25/2006 (7:53 pm)
Model With Multiple Vertex Animations OK. Just to be clear, can you can place as many vertex animations in the same .dts file as you like... read more 05/24/2006 (2:34 pm)
SimGroup/Set Iteration Problem Never mind, this bug actually had nothing to do with the iteration. A typo I didn't catch caused al... read more 05/24/2006 (9:28 am)
SimGroup/Set Iteration Problem Unfortunately this doesn't work. In order to do this, I still have to add the enemy to the temporar... read more 05/23/2006 (2:35 pm)
Triggers not working Thanks very much, this fixed the problem.... read more 05/15/2006 (11:14 am)
Detecting 3DShape Animation Triggers ShowTool Pro is detecting the triggers contained in my test animations, but the game still does not ... read more 05/14/2006 (10:59 am)
Animation Triggers OK, the problem was that the bounding box didn't have the same keyframes as the animation triggers. ... read more 05/12/2006 (11:13 am)
Triggers not working How is this progressing? I have a few tasks I can do before I really need this to work. But, fairl... read more 04/21/2006 (1:15 pm)
DTS version 25 We've tried that, our skeleton structures either end up being too cumbersome to use or they don't pr... read more 04/11/2006 (8:41 pm)
DTS version 25 This would be an incredibly valuable resource for people trying to do something similar to what my a... read more 04/11/2006 (4:18 pm)
DTS version 25 Thanks for clearing that up for me.... read more 04/10/2006 (8:03 pm)
Trouble at the seams (Beta 1.1 Bug) Yes, but to do that I'd have to be smart enough to think of a simpler solution than messing with the... read more 03/14/2006 (10:25 am)
Trouble at the seams (Beta 1.1 Bug) Thanks for the suggestion Jason. I haven't had time to fully test it out, but I have done some smal... read more 03/13/2006 (3:50 pm)
Trouble at the seams (Beta 1.1 Bug) I've been talking with my team and due to the way that our levels are structured and the way the gam... read more 03/11/2006 (1:10 pm)
Trouble at the seams (Beta 1.1 Bug) Great, thanks for taking a look at the problem so quickly. :)... read more 03/07/2006 (9:03 am)
Trouble at the seams (Beta 1.1 Bug) Setting the collision detection to POLYGON appears to make the problem much worse. With the CIRCLE ... read more 03/06/2006 (10:12 am)
1.1 Beta: Level Builder suggestions First of all, I think you guys have done a great job so far. The new level editor will really speed... read more 02/06/2006 (11:09 pm)