Robert DeMaria's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't get product key | Thank you sir.... read more | 03/04/2010 (8:50 am) |
| What would you like to see addressed in Torque 2D? | Sorry about the confusion. I was also thinking that the ability to draw a 2D mesh along a curve p... read more | 02/19/2010 (6:11 pm) |
| What would you like to see addressed in Torque 2D? | [quote]Not sure what you mean here, Bodies don't touch anything, collision-shapes do.[/quote] Sor... read more | 02/19/2010 (3:20 pm) |
| What would you like to see addressed in Torque 2D? | I really like what I'm seeing so far in T2D but here are some more suggestions: -Other people hav... read more | 02/19/2010 (2:55 pm) |
| 1.1.3 Large Images Crash TGB | I've been able to work around it. I just thought that I'd report that something that is supposed to... read more | 07/20/2007 (3:27 pm) |
| Using pov2 actions | Thanks!... read more | 04/18/2007 (11:49 am) |
| Using pov2 actions | Could someone with a gamepad put in the following code, then go through the steps I've outlined in m... read more | 04/06/2007 (4:11 pm) |
| Using pov2 actions | Yes I have checked the reference documents. Unfortunately, I haven't come across anything that expl... read more | 04/04/2007 (10:29 am) |
| Eduardo the Samurai Toaster | I'm really glad to see that you guys like it. :) @Chris: We're not really trying to make a Samura... read more | 11/06/2006 (1:20 pm) |
| Loading from a .zip | Thanks. I didn't try this on particles or tilemaps, but it worked on all the assets that I needed t... read more | 07/20/2006 (4:57 pm) |
| Model With Multiple Vertex Animations | @Joe I completely understand the design decision to limit support for morph animation. For the k... read more | 05/26/2006 (3:42 pm) |
| Model With Multiple Vertex Animations | I am aware that this is the case with morph animation. However, what we're trying to do really req... read more | 05/25/2006 (7:53 pm) |
| Model With Multiple Vertex Animations | OK. Just to be clear, can you can place as many vertex animations in the same .dts file as you like... read more | 05/24/2006 (2:34 pm) |
| SimGroup/Set Iteration Problem | Never mind, this bug actually had nothing to do with the iteration. A typo I didn't catch caused al... read more | 05/24/2006 (9:28 am) |
| SimGroup/Set Iteration Problem | Unfortunately this doesn't work. In order to do this, I still have to add the enemy to the temporar... read more | 05/23/2006 (2:35 pm) |
| Triggers not working | Thanks very much, this fixed the problem.... read more | 05/15/2006 (11:14 am) |
| Detecting 3DShape Animation Triggers | ShowTool Pro is detecting the triggers contained in my test animations, but the game still does not ... read more | 05/14/2006 (10:59 am) |
| Animation Triggers | OK, the problem was that the bounding box didn't have the same keyframes as the animation triggers. ... read more | 05/12/2006 (11:13 am) |
| Triggers not working | How is this progressing? I have a few tasks I can do before I really need this to work. But, fairl... read more | 04/21/2006 (1:15 pm) |
| DTS version 25 | We've tried that, our skeleton structures either end up being too cumbersome to use or they don't pr... read more | 04/11/2006 (8:41 pm) |
| DTS version 25 | This would be an incredibly valuable resource for people trying to do something similar to what my a... read more | 04/11/2006 (4:18 pm) |
| DTS version 25 | Thanks for clearing that up for me.... read more | 04/10/2006 (8:03 pm) |
| Trouble at the seams (Beta 1.1 Bug) | Yes, but to do that I'd have to be smart enough to think of a simpler solution than messing with the... read more | 03/14/2006 (10:25 am) |
| Trouble at the seams (Beta 1.1 Bug) | Thanks for the suggestion Jason. I haven't had time to fully test it out, but I have done some smal... read more | 03/13/2006 (3:50 pm) |
| Trouble at the seams (Beta 1.1 Bug) | I've been talking with my team and due to the way that our levels are structured and the way the gam... read more | 03/11/2006 (1:10 pm) |
| Trouble at the seams (Beta 1.1 Bug) | Great, thanks for taking a look at the problem so quickly. :)... read more | 03/07/2006 (9:03 am) |
| Trouble at the seams (Beta 1.1 Bug) | Setting the collision detection to POLYGON appears to make the problem much worse. With the CIRCLE ... read more | 03/06/2006 (10:12 am) |
| 1.1 Beta: Level Builder suggestions | First of all, I think you guys have done a great job so far. The new level editor will really speed... read more | 02/06/2006 (11:09 pm) |