cr's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2 Tranparent Development | "Whatever happened to Torque 2's transparent development? Or has it just not happened yet?" It's ... read more | 03/07/2008 (4:02 pm) |
| Indie = unsuccessful? | @Weston I was being sarcastic.... read more | 10/30/2007 (12:52 pm) |
| Indie = unsuccessful? | @Dragica [quote]ID is not free to do whatever they want.[/quote] Carmack [quote]"After DOOM 3... read more | 10/30/2007 (7:49 am) |
| Indie = unsuccessful? | Indie developers like iD do what they want to do with their games. They can choose what to work on a... read more | 10/30/2007 (4:41 am) |
| Animating simple object and exporting as DTS + more questions.. | @ Alan Thanks, I'll take a look at it when I get back to Torque later (busy messing around with som... read more | 10/15/2007 (2:11 pm) |
| Instant Action....and so it begins | [quote]Now tell me this, what [IA] game is even going to be ready in such a short time to roll out o... read more | 10/14/2007 (7:01 am) |
| Instant Action....and so it begins | Those 'movement basics' in MB are basically what the gameplay is made up of (so does the GOW experie... read more | 10/13/2007 (2:47 pm) |
| Instant Action....and so it begins | ^ Did you just compare a third person shooter where you actually have to move, dodge, aim and shoot ... read more | 10/13/2007 (1:59 pm) |
| Instant Action....and so it begins | Marble Blast Ultra is 'definitely' a casual game. here's why: - Requires no special skill other tha... read more | 10/13/2007 (1:04 pm) |
| Animating simple object and exporting as DTS + more questions.. | Well, the model shows up fine but still without animation. I tried adding another model (simple b... read more | 10/13/2007 (12:28 am) |
| Animating simple object and exporting as DTS + more questions.. | ... no one? Bah. I didn't realize that this was one of those "wait for few weeks before someone ... read more | 10/12/2007 (9:16 pm) |
| ZBrush or Mudbox? | @Ben I don't think there is a demo for 3.1. Try searching for zBrush 2 demo instead.... read more | 10/12/2007 (8:20 pm) |
| ZBrush or Mudbox? | Basically these 'digitial sculpting' tools are there to add that extra detail easily (the type you s... read more | 10/12/2007 (4:20 pm) |
| ZBrush or Mudbox? | Mudbox.... read more | 10/12/2007 (9:19 am) |
| Tons of new screenshots | Http://www.crownsofpower.com/screenshots/view.php?gid=7&phid=2 http://www.crownsofpower.com/screens... read more | 10/12/2007 (2:15 am) |
| Instant Action....and so it begins | @Tom From your post it's obvious that you aren't a hobbyist anymore. The way I see it, people makin... read more | 10/11/2007 (4:42 pm) |
| Torque 2 | [quote]TGE is already quite well developed and just face the truth: OpenGL isn't suited for Windows ... read more | 10/11/2007 (4:03 pm) |
| Instant Action....and so it begins | [quote]I was under the assumption that GG wanted to provide low cost tools for the hobbiest and indi... read more | 10/11/2007 (3:46 pm) |
| Torque 2 | Let's face it, like Stephen said above we are all not exactly going to really believe in what anyone... read more | 10/11/2007 (3:36 pm) |
| Torque 2 | ^ That quote doesn't really say anything about these engines getting proper updates in the next 12-2... read more | 10/11/2007 (1:27 pm) |
| Torque 2 | [quote]Why dont I like this sentence?[/quote] Well, if you aren't a programmer then you won't. If y... read more | 10/11/2007 (9:32 am) |
| CD Projekt RED is looking for programmers and producers for XBOX | :O Need a [url=http://www.cryptikarma.com/gallery/]level designer[/url] for expansion pack? (to c... read more | 10/10/2007 (8:59 am) |
| Deciding on Level Map | Level map? (aren't both the same thing?) EDIT: I prefer to do some basic layout in max for this t... read more | 10/09/2007 (3:31 am) |
| Modernization Kit Beta Thread 2 | ^ What's the guarantee that those wonderful forums will stay up forever and will recieve same attent... read more | 10/08/2007 (3:42 am) |
| New Look for Garage Games | [quote]The site looks great. I love the clean and clear look of it, No confusion, no extras, Just in... read more | 10/07/2007 (2:45 pm) |
| Max2dtsExporterPro for Max 9 | Wow, what are the odds of me finding this update the day I needed it? :) Thanks a lot Yannick. ... read more | 10/06/2007 (3:22 pm) |
| Max texure resolutions on DTS? | Thanks. I was just worried that TGE would croak on high res.... read more | 10/06/2007 (11:16 am) |
| DTS and Static Shadows | That's odd. I can get static shadow from DTS opbject by unchecking every option other than the "Reci... read more | 10/06/2007 (6:24 am) |
| Modernization Kit Beta Thread 2 | ^ No point in tracking 3 different threads especially since MK updates now seem unlikely in the futu... read more | 10/04/2007 (12:14 pm) |
| How "outdated" really? | [quote]Has torque script evolved enough to where alot of what is shown in the book isn't practical, ... read more | 10/03/2007 (2:59 pm) |
| So who the heck is IAC? | [quote]Also I don't particularly like the game industry, so I fail to see how abandoning Quake playe... read more | 09/27/2007 (3:54 pm) |
| So who the heck is IAC? | Concept of hardware will be obsolete? That too, in only 10 years? In 10 years PC, Super Wii and iPho... read more | 09/26/2007 (1:40 am) |
| Why close the thread discussing TorqueScript? | [quote]What's stopping you or anyone from just doing that right now?[/quote] The thought of updat... read more | 09/25/2007 (10:30 am) |
| Question about versions | Simply put, TGB is for 2D side scrollers, TGEA has some advanced stuff like specular/normal mapping ... read more | 09/24/2007 (12:54 pm) |
| So who the heck is IAC? | ^ Somehow I doubt it that 50 million dollars will be enough to compete with Sony or even Microsoft &... read more | 09/23/2007 (12:37 am) |
| Why close the thread discussing TorqueScript? | I have bookmarked your blog but waiting for content for some time now :P Anyways, I agree with a ... read more | 09/22/2007 (7:09 am) |
| 3d max sprites. | Save as animated GIF? (you can always go from AVI > GIF) Make sure the background is bright green... read more | 09/21/2007 (7:21 am) |
| So who the heck is IAC? | Obviously we just have to wait and see. No point in speculating anymore. Let's see what updates GG h... read more | 09/21/2007 (7:16 am) |
| So who the heck is IAC? | No one can convince anyone in their right minds that 'browser' games are the way forward on net, not... read more | 09/20/2007 (2:19 pm) |
| So who the heck is IAC? | Wow, good read.... read more | 09/19/2007 (4:29 am) |
| So who the heck is IAC? | This is a good news if this means we get a good documentation and more updates for TGE from now on. ... read more | 09/18/2007 (2:23 pm) |
| Is it true? | Just use the same layout, modify it a bit here and there and then use your own name for the weapon. ... read more | 08/28/2007 (11:06 pm) |
| Modernization Kit Beta Thread 2 | Also, please create another thread to document you progress because I watch this thread for original... read more | 08/23/2007 (9:11 pm) |
| I have a illness | I have a simple cure for this problem. Modding. Since I am copying the worlds and gameplay from my w... read more | 07/21/2007 (12:27 pm) |
| Modernization Kit Beta Thread 2 | Less performance sounds good to me.... read more | 07/17/2007 (11:11 pm) |
| Changing Texture Tile Size? | [quote]This was some prototype code i was working on, making TGE legacy terrain with more detail, bu... read more | 07/14/2007 (11:28 pm) |
| Modernization Kit Beta Thread 2 | To be honest I doubt it that many casual gamers even play 3D games at all. Games based on TGE engine... read more | 07/14/2007 (10:29 am) |
| Modernization Kit Beta Thread 2 | "(are people still using those anyhow?)" I hope not (6800 GS user here). I just want to know th... read more | 07/14/2007 (8:42 am) |
| Modernization Kit Beta Thread 2 | BTW, anyone knows what the minimum system requirements for the TGE with the MK are now? Especially t... read more | 07/14/2007 (8:25 am) |
| Modernization Kit Beta Thread 2 | @T Squared Can you please link these to thumbnails or post image links instead? It's slowing down... read more | 07/12/2007 (1:45 am) |