Scott Doerrfeld's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Web Player | You're right, I have seen that link. I was hoping there'd be something official from GG?... read more | 06/13/2008 (8:35 am) |
| Using TCPObject | @Frank: Did you ever post our modifications somewhere for sending binary data over TCPObject?... read more | 06/11/2008 (7:52 am) |
| Dynamically Created Functions | Yup the eval worked: eval("function " @ %newList @ "::onSelect(%this){}"); Thanks!... read more | 06/03/2008 (7:32 am) |
| Environment Mapping / Cubemapping | It looks like this feature is not supported in TGEA though...So still not sure how to get my shiny m... read more | 04/08/2008 (3:57 pm) |
| Environment Mapping / Cubemapping | Aha! Thanks a bunch, Joseph! I did not know it used the 7th texture in the sky dml file (which app... read more | 04/08/2008 (3:52 pm) |
| Environment Mapping / Cubemapping | My texture shows up as solid blue when I do that.... read more | 04/08/2008 (3:20 pm) |
| TGEA on Mac, will we ever see it? | Is it bad tho? From what it sounds like the next generation TGE will be a huge step up from the cur... read more | 03/18/2008 (9:38 am) |
| Multipkle UV's | @Adrian - Can you recommend a good multi-platform gaming engine with a built-in network library that... read more | 02/19/2008 (8:36 am) |
| Reflection doesn't actualy work on PS 1.4 hardware... | Planar reflections not working for me on regular DIF materials (i.e. floor). :(... read more | 02/18/2008 (2:02 pm) |
| Map2Dif and TGEA | I've been away from Constructor for a while, so wasn't aware of the improvements on the internal exp... read more | 02/18/2008 (1:09 pm) |
| Map2Dif and TGEA | OK - tried a few different options here on the same map file...some of which worked!!! In Constru... read more | 02/18/2008 (12:24 pm) |
| Connection To Server Gets Interrupted | All I am trying to do is detect when the cut-off happens so the client can be informed that the conn... read more | 02/12/2008 (7:43 am) |
| Mac Window | You would think so, but it's not (as far as I can tell). I can't even find a .nib or any kind of in... read more | 01/28/2008 (7:02 am) |
| Core dump under Linux | Well I found that using Platform::postQuitMessage(0); instead of exit(0); did not produce the core d... read more | 01/22/2008 (12:34 pm) |
| Core dump under Linux | I implemented the code above and it did indeed produce a core dump --- the problem is it ALWAYS prod... read more | 01/22/2008 (12:27 pm) |
| Special Characters In Chat HUD | Also if I hold CTRL along with any other key it really messes things up --- doesn't even let me type... read more | 01/11/2008 (9:12 am) |
| Disabling Memory Manager In TGE 1.5.2 | Thanks Stephen, but I tried applying the STL fix, only to find that it doesn't work with GCC4 on Lin... read more | 12/07/2007 (7:37 am) |
| Disabling Memory Manager In TGE 1.5.2 | Is the TORQUE_DISABLE_MEMORY_MANAGER flag even working with TGE 1.5.2?... read more | 12/06/2007 (9:03 pm) |
| GuiMLTextEditCtrl Bug | I noticed that the control you push/pop has to have a text edit field in order for the firstResponde... read more | 12/01/2007 (4:26 pm) |
| Integer Math For Large Numbers | Found my solution here: http://www.garagegames.com/mg/forums/result.thread.php?qt=31425... read more | 11/30/2007 (10:09 am) |
| Removing Libraries | The reason I am wanting to remove these libraries is for a special single-purpose executable for mon... read more | 11/27/2007 (11:15 am) |
| Massive memory leak | @bank: Thanks I read your comments. You know, it's strange. I am calling both clear() and delete(... read more | 11/04/2007 (10:19 am) |
| Massive memory leak | @bank: Actually I am making database calls using one of the ODBC resources. This may have somethin... read more | 11/02/2007 (2:11 pm) |
| Massive memory leak | I'm suspect my Linux dedicated server might be suffering a memory leak from the issue Amir mentioned... read more | 11/02/2007 (9:39 am) |
| Virtual Memory | I did discover why the virtual memory grew so high...had to do with a database resource I was using ... read more | 10/31/2007 (2:24 am) |
| Virtual Memory | One thing I noticed is that whenever a client logs out the amount of virtual memory tends to go up. ... read more | 10/30/2007 (1:45 pm) |
| Using Accelerator For MessageBoxOK | I SORT OF have a solution. It's a bit on the junktacular side but when I push my MessageBoxOK to th... read more | 10/30/2007 (1:00 pm) |
| Virtual Memory | BTW this is a dedicated server.... read more | 10/23/2007 (10:36 am) |
| Why No Maximize Button? | OK...so is it true then that I can't run TGE in windowed mode at a slightly lower resolution than my... read more | 09/24/2007 (10:49 am) |
| Why No Maximize Button? | I am really just talking about the standard Maximize button that is typically found on most Windows ... read more | 09/24/2007 (10:33 am) |
| CursorOn Disables Mouse-Bound Controls | No I am just talking about how the engine is meant to work where if the cursor is turned on it respo... read more | 09/22/2007 (12:56 pm) |
| BUG: Canvas setCursorPos() does not work | These are the some sample values I am getting in Input::setCursorPos in macCarbInput.cc: x - 440 ... read more | 09/21/2007 (10:34 am) |
| BUG: Canvas setCursorPos() does not work | Hey guys I know this is an old thread but it seems setCursorPos is still screwy on the Mac in TGE 1.... read more | 09/21/2007 (9:35 am) |
| CursorOn Disables Mouse-Bound Controls | I am looking for the Windows equivalent to macCarbEvents.cc. Where in the Windows platform code is ... read more | 09/21/2007 (8:48 am) |
| Players That Repel | Maybe what I am looking for is a way to "dampen" the collision between two player objects? It looks... read more | 09/20/2007 (9:23 pm) |
| Why No Maximize Button? | Actually what I am looking for is a maximize function that will stay in windowed mode --- similar to... read more | 09/20/2007 (1:58 pm) |
| Deamonizing A Dedicated Server | Oh whoops i didn't chdir into the game dir like you said...i'll try that @Gary: I am not sure how... read more | 09/17/2007 (1:28 pm) |
| Deamonizing A Dedicated Server | My daemon program kept exiting and I finally figured out where. It exits here in DemoGame::main bef... read more | 09/17/2007 (1:18 pm) |
| Deamonizing A Dedicated Server | @Gary: Thanks a bunch! So "at the start of your application's execution" would be where I've mention... read more | 09/10/2007 (1:16 pm) |
| Deamonizing A Dedicated Server | I'd love to use screen but my server administrators are saying "No, must daemonize!"... read more | 09/09/2007 (5:17 pm) |
| Deamonizing A Dedicated Server | Would I put a call to a daemonizing function in the DemoGame::main() game loop that is part of game/... read more | 09/09/2007 (3:52 pm) |
| Quit() | When I call quit() on a server it issues Disconnect Packets to all client connections...I can't find... read more | 08/15/2007 (8:51 am) |
| Problem With Simultaneous Logins | @Stephen: Yes I do make all player objects scopeAlways when the objects are added. This is because ... read more | 08/07/2007 (11:22 am) |
| Problem With Simultaneous Logins | Another development (and this may be a serious bug): I can get the problem to happen every time b... read more | 08/06/2007 (12:44 pm) |
| Problem With Simultaneous Logins | OK so I've been trying to replicate this in various ways....it MIGHT only happen when the ClientGrou... read more | 08/06/2007 (10:33 am) |
| Depressed AND Highlighted Button State | The button I am trying to create is a ToggleButton that has both a NORMAL and DEPRESSED state. I wa... read more | 08/06/2007 (9:20 am) |
| Using SetOrbitMode To Mimic Rotation | Ok so I discovered that a player's mRot must be updating differently than a player's mHead. That is... read more | 07/27/2007 (8:12 am) |
| Using SetOrbitMode To Mimic Rotation | Maybe adjusting the player's warpTicks will help?... read more | 07/27/2007 (7:49 am) |
| Selective Client-Side Rendering | What is the function/variable that will toggle a player's visibility?... read more | 07/26/2007 (9:06 am) |
| Player's Camera | Any links to other posts/resources that might help?... read more | 07/18/2007 (9:05 am) |