Adam Kirchgessner's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PSK no longer in the store? | I was told by gg staff that it was currently under revision testing for the tgb 1.8 release. ~Ark... read more | 02/09/2013 (7:27 am) |
| DRIVE: Advanced Vehicles Kit thread | Thanks! ... read more | 01/27/2012 (11:26 pm) |
| DRIVE: Advanced Vehicles Kit thread | Question: Ive downloaded the update that was sent out via email, but I haven't found any changes to ... read more | 01/26/2012 (11:38 am) |
| top down camera? | This is what I used. http://www.garagegames.com/community/forums/viewthread/112553/1#comment-749203 ... read more | 01/11/2012 (10:16 pm) |
| Torque 3D Embedded Browser (WebKit) | Anyone had any luck with 1.2? Ive been working on getting into the engine but I keep getting massive... read more | 12/12/2011 (7:10 pm) |
| setting up LOD for export to toruqe | Yes but the only nodes that should be hooked to base01 is start01. Or else the engine may not see it... read more | 12/05/2011 (11:24 pm) |
| setting up LOD for export to toruqe | You will need to use Dummy objects, located under the tape measure. Start with base01---start01----... read more | 12/05/2011 (4:51 pm) |
| Radiations! | This actually reminds me of the gta IV drunk mode, where if you attempt to drive you actually cant t... read more | 12/04/2011 (8:58 am) |
| Is it possible? | The system should keep all the model loaded in memory. The issues come up when drawing all the polyg... read more | 12/04/2011 (8:36 am) |
| Is it possible? | Forza 3 cars had 400,000 polygon counts for their cars. This as you know is not great for computers.... read more | 12/02/2011 (11:39 am) |
| Blender 2.57 and Torque3D -- anyone using it? | Ive been learning the new blender for the last year, Converted from 3ds Max to see if I could save $... read more | 12/02/2011 (10:55 am) |
| T3D Camera | This change,[url=www.garagegames.com/community/forums/viewthread/112553/1#comment-749203]Link here[/... read more | 12/01/2011 (6:15 am) |
| Can Video Games Be Art? | When you look at them from an artists perspective that's all video games are, Interactive Art. Consi... read more | 04/30/2010 (11:30 am) |
| Help with export Physx from Max | some progress with my experiments, seeing how much the engine can handle. This is a 5 story buildin... read more | 02/11/2010 (3:35 am) |
| Help with export Physx from Max | my success rate has been about 75% considering alot of the issues derive from collision problems wit... read more | 02/10/2010 (8:20 pm) |
| Help with export Physx from Max | Curious question, how many destroyable groups am I limited to? I know I have the initial object, th... read more | 02/09/2010 (2:27 am) |
| Help with export Physx from Max | Hmm I will keep this in mind and try it out as having to setup object as dts already would be easier... read more | 02/03/2010 (11:01 pm) |
| Help with export Physx from Max | EDIT: deleting double posting.... read more | 02/03/2010 (7:49 pm) |
| Help with export Physx from Max | I have been slowly figuring this out after several days, there was alot of this not covered in the d... read more | 02/03/2010 (7:42 pm) |
| In Game Character Editor? | No, you have to add in resources like Hidemesh, and Dynamic textures. Then you will have to figure o... read more | 02/05/2008 (5:58 am) |
| Torque Constructor Animated items | Are you exporting to dif? if you are you can add items to it in the game engine. for example export ... read more | 01/10/2008 (9:14 pm) |
| Problems with Torque "getting started" tutorial (TGE) | Question 1 Are you using 1.5? or lower? I have 1.5 and was updating the playgui so that I had so... read more | 11/29/2006 (9:12 am) |
| Software/Script Ideas for GG members | How about a program that can make dif interior files, like the soon to come torque creator, or quar... read more | 01/31/2006 (11:43 am) |