Peter Pedersen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GARGE GAMES IS A RIP OFF!!!!! | It's a much cheaper rip off now than 2 years ago... ... read more | 11/30/2011 (4:08 am) |
| Arteria3 Medieval Farm Pack | Think they are too far off. Should be late 1800 and made by mechanized "self binders" Try ... read more | 07/29/2011 (4:31 am) |
| Arteria3 Medieval Farm Pack | Are those square and round bales of hay?... read more | 07/29/2011 (4:12 am) |
| The Truth About Apple Inc. | Corporate ethics... Isn't that an oxymoron? ... read more | 07/15/2011 (4:18 am) |
| Breakit! v1.5 and Doit! v2.0.1 released | Neat! :-)... read more | 06/22/2011 (4:07 am) |
| 01000010 01010100 | EEK! A Bitporn thread!... read more | 06/06/2011 (3:41 am) |
| Rigging question (Multiobject rigging) | If you could supply info about the programs you use it will be easier to get help.... read more | 06/06/2011 (3:39 am) |
| Attention Garage Games | Yep, but the Bank scammers are worse...... read more | 05/18/2011 (4:16 am) |
| Attention Garage Games | ;-) Miskien moet net skryf in Engels sodat almal kan dit verstaan, maar wat ek weet, ek is net 'n n... read more | 05/16/2011 (4:15 am) |
| Attention Garage Games | Maaske skulle man bare skrive paa engelsk saa alle kunne forstaa det, men hvad ved jeg, jeg er jo ba... read more | 05/15/2011 (12:49 pm) |
| Torque 3D Status - 9/11/2010 | We should just drop the waiting and get on with our lives... Think I'll go help a rebellion somew... read more | 04/02/2011 (11:52 pm) |
| 3dsm/zbrush uvmapping error | The lessons that stick the longest are the painful ones... Happy Z brushing Jordan!... read more | 03/30/2011 (10:52 pm) |
| 3dsm/zbrush uvmapping error | you could also do some retopology on your model in zbrush to create a low poly version of the high p... read more | 03/29/2011 (11:07 pm) |
| 3dsm/zbrush uvmapping error | ...page crashed and made an extra post...... read more | 03/29/2011 (11:07 pm) |
| 3dsm/zbrush uvmapping error | Jordan, I hope you have not overwritten your ORIGINAL 3ds model from before you exported to zbrush, ... read more | 03/27/2011 (10:50 pm) |
| 3dsm/zbrush uvmapping error | you can import an unwrapped low poly model into your lowest sub-division level of your zbrush model,... read more | 03/27/2011 (8:55 am) |
| 3dsm/zbrush uvmapping error | Unwrap your original in 3dsm. export that low poly model to obj. In zbrush, import it to the lowes... read more | 03/25/2011 (5:02 am) |
| Non violent games | How about Ants, or Impossible Mission -avoiding the robots and solve the puzzle -no guns in these... read more | 03/08/2011 (10:51 pm) |
| 3ds max units | er, maybe I'm just used to it since I've worked in the mechanical design industry the past 10 years.... read more | 03/01/2011 (1:47 pm) |
| 3ds max units | @Yannick use the User View instead of perspective to avoid the clipping. Things are small, and &qu... read more | 03/01/2011 (12:21 pm) |
| 1.1 ETA ? | [quote]Michael Perry:If you are looking for a date, we had a heavily padded date of mid-March.[/quot... read more | 03/01/2011 (4:13 am) |
| where is the source code for dts exporter? | @Richard R: Found Opencollada (with Max9) to work better than Autodesk collada. When you find out... read more | 02/28/2011 (8:00 am) |
| Messiah Studio 5 ( $1195 ) for just $40 Dare to Share deal | Maybe they want to challenge the other companies by getting people to pay for licences, rather than ... read more | 02/15/2011 (9:43 am) |
| COLLADA or DTS (T3D) | As I recall there is a dae2dts.exe (for download in the account) which was meant for stripping .dsq ... read more | 01/10/2011 (7:22 am) |
| DAZ 3D is putting together a contest | Will there still be a contest?... read more | 11/14/2010 (10:33 am) |
| TGE 1.4.2 still in the Headlines | There is nothing wrong with TGE 1.4.2 ;-)... read more | 11/14/2010 (10:26 am) |
| Torque 3D Binary | RESOLVED Thanks for releasing the Beta 1.1 Binary... read more | 11/09/2010 (5:53 am) |
| Strange Actor Model Error | Thanks for letting us know how you solved it ;-)... read more | 11/03/2010 (12:19 pm) |
| sky.h & sky.cpp -gone? | Bump -can anyone read this thread?... read more | 10/11/2010 (7:10 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | @ Chris, I sent you an email (removed the null)... read more | 08/25/2010 (9:53 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | Thanks Chris! Am looking forward to getting the fixed exe :-)... read more | 08/24/2010 (9:01 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | Thanks Chris 1) I put your script in a new folder along with the collada file. 2) I ran dae2dt... read more | 08/22/2010 (9:27 am) |
| DAE2DTS.exe (dsq) sequence name bug? | Also I found out that if I add sequences to the script and load the dae the shape editor outwrites ... read more | 08/21/2010 (8:25 am) |
| DAE2DTS.exe (dsq) sequence name bug? | @ Chris Ok this is what I do: I have one collada file with one sequence in it called "run&quo... read more | 08/21/2010 (7:20 am) |
| DAE2DTS.exe (dsq) sequence name bug? | @chris Thank you Chris these are very valuable details (that would be good to know when your head i... read more | 08/19/2010 (9:13 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | Thanks EB But I'm only going to use one size skeleton for each race of creature (both sexes) so I n... read more | 08/18/2010 (9:39 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | What I needed was to get the dae2dts to export my dsq and keep my original sequence name. -Which it... read more | 08/18/2010 (9:16 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | The sequence is shown in the shape tree as "run", along with the bip and the meshes (the l... read more | 08/18/2010 (8:42 pm) |
| Torque 3D Binary | Why is this anyway? The more pople who can use the tech (in my case the art pipeline) the more peo... read more | 08/18/2010 (7:35 pm) |
| DAE2DTS.exe (dsq) sequence name bug? | Thanks for answering guys I use Max and the opencollada exporter. collada was suggested to me beca... read more | 08/18/2010 (5:04 am) |
| Broken forum | Did the same persons test this update of TP as the last one? -If so, they missed the same problems ... read more | 08/14/2010 (3:51 pm) |
| T3D mesh hiding: multi-mesh model lightning errors | Going over my model with the great zoom lens I found that 2 of my meshes were 0,001 off of the cente... read more | 08/03/2010 (7:36 am) |
| OpenCollada & Autodesk Collada export problems in T3D | @logan You just saved my day! the exporter messed up my models before, now they load OK Though the... read more | 07/22/2010 (9:19 pm) |
| T3D mesh hiding: multi-mesh model lightning errors | Speaking of lighting up the way... when I move the camera past a model exported like above (to colla... read more | 07/22/2010 (8:49 pm) |
| T3D mesh hiding: multi-mesh model lightning errors | Only managed to pull half of it, the opencollada worked better than autodesk collada. And managed to... read more | 07/13/2010 (4:17 am) |
| T3D mesh hiding: multi-mesh model lightning errors | Well, thanks for trying anyway eb! I'll post it if I get it to work. Still have some hair left to ... read more | 07/09/2010 (10:28 pm) |
| T3D mesh hiding: multi-mesh model lightning errors | since the model exports fine with skin modifier on in the standard dts exporter, and animates in T3D... read more | 07/09/2010 (2:47 pm) |
| T3D mesh hiding: multi-mesh model lightning errors | the mesh: [image]www.wandering-willow.com/Forwebforums/GG/Legtrousersdestroyed.jpg[/image] It is... read more | 07/09/2010 (8:35 am) |
| T3D mesh hiding: multi-mesh model lightning errors | I do not know, but do you think this is why the new exporter fails where the old one keeps on going?... read more | 07/08/2010 (10:24 pm) |
| T3D mesh hiding: multi-mesh model lightning errors | in 3d max it says 53 Verts 88 faces for that mesh In the log it says 264 vers before joining vert... read more | 07/08/2010 (9:46 am) |