Game Development Community

Peter Pedersen's Forum Posts

Thread Post Date Posted
GARGE GAMES IS A RIP OFF!!!!! It's a much cheaper rip off now than 2 years ago... ... read more 11/30/2011 (4:08 am)
Arteria3 Medieval Farm Pack Think they are too far off. Should be late 1800 and made by mechanized "self binders" Try ... read more 07/29/2011 (4:31 am)
Arteria3 Medieval Farm Pack Are those square and round bales of hay?... read more 07/29/2011 (4:12 am)
The Truth About Apple Inc. Corporate ethics... Isn't that an oxymoron? ... read more 07/15/2011 (4:18 am)
Breakit! v1.5 and Doit! v2.0.1 released Neat! :-)... read more 06/22/2011 (4:07 am)
01000010 01010100 EEK! A Bitporn thread!... read more 06/06/2011 (3:41 am)
Rigging question (Multiobject rigging) If you could supply info about the programs you use it will be easier to get help.... read more 06/06/2011 (3:39 am)
Attention Garage Games Yep, but the Bank scammers are worse...... read more 05/18/2011 (4:16 am)
Attention Garage Games ;-) Miskien moet net skryf in Engels sodat almal kan dit verstaan, maar wat ek weet, ek is net 'n n... read more 05/16/2011 (4:15 am)
Attention Garage Games Maaske skulle man bare skrive paa engelsk saa alle kunne forstaa det, men hvad ved jeg, jeg er jo ba... read more 05/15/2011 (12:49 pm)
Torque 3D Status - 9/11/2010 We should just drop the waiting and get on with our lives... Think I'll go help a rebellion somew... read more 04/02/2011 (11:52 pm)
3dsm/zbrush uvmapping error The lessons that stick the longest are the painful ones... Happy Z brushing Jordan!... read more 03/30/2011 (10:52 pm)
3dsm/zbrush uvmapping error you could also do some retopology on your model in zbrush to create a low poly version of the high p... read more 03/29/2011 (11:07 pm)
3dsm/zbrush uvmapping error ...page crashed and made an extra post...... read more 03/29/2011 (11:07 pm)
3dsm/zbrush uvmapping error Jordan, I hope you have not overwritten your ORIGINAL 3ds model from before you exported to zbrush, ... read more 03/27/2011 (10:50 pm)
3dsm/zbrush uvmapping error you can import an unwrapped low poly model into your lowest sub-division level of your zbrush model,... read more 03/27/2011 (8:55 am)
3dsm/zbrush uvmapping error Unwrap your original in 3dsm. export that low poly model to obj. In zbrush, import it to the lowes... read more 03/25/2011 (5:02 am)
Non violent games How about Ants, or Impossible Mission -avoiding the robots and solve the puzzle -no guns in these... read more 03/08/2011 (10:51 pm)
3ds max units er, maybe I'm just used to it since I've worked in the mechanical design industry the past 10 years.... read more 03/01/2011 (1:47 pm)
3ds max units @Yannick use the User View instead of perspective to avoid the clipping. Things are small, and &qu... read more 03/01/2011 (12:21 pm)
1.1 ETA ? [quote]Michael Perry:If you are looking for a date, we had a heavily padded date of mid-March.[/quot... read more 03/01/2011 (4:13 am)
where is the source code for dts exporter? @Richard R: Found Opencollada (with Max9) to work better than Autodesk collada. When you find out... read more 02/28/2011 (8:00 am)
Messiah Studio 5 ( $1195 ) for just $40 Dare to Share deal Maybe they want to challenge the other companies by getting people to pay for licences, rather than ... read more 02/15/2011 (9:43 am)
COLLADA or DTS (T3D) As I recall there is a dae2dts.exe (for download in the account) which was meant for stripping .dsq ... read more 01/10/2011 (7:22 am)
DAZ 3D is putting together a contest Will there still be a contest?... read more 11/14/2010 (10:33 am)
TGE 1.4.2 still in the Headlines There is nothing wrong with TGE 1.4.2 ;-)... read more 11/14/2010 (10:26 am)
Torque 3D Binary RESOLVED Thanks for releasing the Beta 1.1 Binary... read more 11/09/2010 (5:53 am)
Strange Actor Model Error Thanks for letting us know how you solved it ;-)... read more 11/03/2010 (12:19 pm)
sky.h & sky.cpp -gone? Bump -can anyone read this thread?... read more 10/11/2010 (7:10 pm)
DAE2DTS.exe (dsq) sequence name bug? @ Chris, I sent you an email (removed the null)... read more 08/25/2010 (9:53 pm)
DAE2DTS.exe (dsq) sequence name bug? Thanks Chris! Am looking forward to getting the fixed exe :-)... read more 08/24/2010 (9:01 pm)
DAE2DTS.exe (dsq) sequence name bug? Thanks Chris 1) I put your script in a new folder along with the collada file. 2) I ran dae2dt... read more 08/22/2010 (9:27 am)
DAE2DTS.exe (dsq) sequence name bug? Also I found out that if I add sequences to the script and load the dae the shape editor outwrites ... read more 08/21/2010 (8:25 am)
DAE2DTS.exe (dsq) sequence name bug? @ Chris Ok this is what I do: I have one collada file with one sequence in it called "run&quo... read more 08/21/2010 (7:20 am)
DAE2DTS.exe (dsq) sequence name bug? @chris Thank you Chris these are very valuable details (that would be good to know when your head i... read more 08/19/2010 (9:13 pm)
DAE2DTS.exe (dsq) sequence name bug? Thanks EB But I'm only going to use one size skeleton for each race of creature (both sexes) so I n... read more 08/18/2010 (9:39 pm)
DAE2DTS.exe (dsq) sequence name bug? What I needed was to get the dae2dts to export my dsq and keep my original sequence name. -Which it... read more 08/18/2010 (9:16 pm)
DAE2DTS.exe (dsq) sequence name bug? The sequence is shown in the shape tree as "run", along with the bip and the meshes (the l... read more 08/18/2010 (8:42 pm)
Torque 3D Binary Why is this anyway? The more pople who can use the tech (in my case the art pipeline) the more peo... read more 08/18/2010 (7:35 pm)
DAE2DTS.exe (dsq) sequence name bug? Thanks for answering guys I use Max and the opencollada exporter. collada was suggested to me beca... read more 08/18/2010 (5:04 am)
Broken forum Did the same persons test this update of TP as the last one? -If so, they missed the same problems ... read more 08/14/2010 (3:51 pm)
T3D mesh hiding: multi-mesh model lightning errors Going over my model with the great zoom lens I found that 2 of my meshes were 0,001 off of the cente... read more 08/03/2010 (7:36 am)
OpenCollada & Autodesk Collada export problems in T3D @logan You just saved my day! the exporter messed up my models before, now they load OK Though the... read more 07/22/2010 (9:19 pm)
T3D mesh hiding: multi-mesh model lightning errors Speaking of lighting up the way... when I move the camera past a model exported like above (to colla... read more 07/22/2010 (8:49 pm)
T3D mesh hiding: multi-mesh model lightning errors Only managed to pull half of it, the opencollada worked better than autodesk collada. And managed to... read more 07/13/2010 (4:17 am)
T3D mesh hiding: multi-mesh model lightning errors Well, thanks for trying anyway eb! I'll post it if I get it to work. Still have some hair left to ... read more 07/09/2010 (10:28 pm)
T3D mesh hiding: multi-mesh model lightning errors since the model exports fine with skin modifier on in the standard dts exporter, and animates in T3D... read more 07/09/2010 (2:47 pm)
T3D mesh hiding: multi-mesh model lightning errors the mesh: [image]www.wandering-willow.com/Forwebforums/GG/Legtrousersdestroyed.jpg[/image] It is... read more 07/09/2010 (8:35 am)
T3D mesh hiding: multi-mesh model lightning errors I do not know, but do you think this is why the new exporter fails where the old one keeps on going?... read more 07/08/2010 (10:24 pm)
T3D mesh hiding: multi-mesh model lightning errors in 3d max it says 53 Verts 88 faces for that mesh In the log it says 264 vers before joining vert... read more 07/08/2010 (9:46 am)
Page «Previous 1 2 3 Last »