Fyodor -bank- Osokin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Beta 3 - no zWriteEnable when generating imposters - LOGGED | The "T3D 1.1 Preview" doesn't have this bug, so the case can be closed. ... read more | 04/11/2011 (5:31 am) |
| T3D 1.1 Beta 3 - bad GUI render on GFX devices without NPOT tex support [FIXED] - LOGGED | I don't have a PC with on-board GFX atm, will try to set it up today or tomorrow and will double-che... read more | 04/04/2011 (12:41 am) |
| T3D 1.1 Beta 3 - FS::VerifyWriteAccess() bugged - RESOLVED | Original post updated with proper fix. The previous one wasn't taking into account the chance that ... read more | 04/01/2011 (6:11 am) |
| T3D 1.1 Beta 3 - bad quad uv mapping [+FIX] - RESOLVED | Weird.. I had it logged as a bug since July 2010, and only recently we've come back to it. Just ... read more | 04/01/2011 (1:56 am) |
| FrameAllocator, FrameTemp and threads - LOGGED | [quote] The best solution, then, would be to update TempAlloc to use new/delete instead of malloc/f... read more | 03/31/2011 (11:09 am) |
| FrameAllocator, FrameTemp and threads - LOGGED | [quote]TempAlloc<> does the same you did, but it's safer because it frees the memory when it g... read more | 03/31/2011 (11:04 am) |
| FrameAllocator, FrameTemp and threads - LOGGED | btw, in [b]Engine/source/core/strings/stringFunctions.cpp[/b] in [b]S32 dSscanf(const char *buff... read more | 03/31/2011 (10:57 am) |
| FrameAllocator, FrameTemp and threads - LOGGED | I have done it like this: [code] UTF16* convertUTF8toUTF16( const UTF8* unistring) { PROFILE_... read more | 03/31/2011 (9:58 am) |
| FrameAllocator, FrameTemp and threads - LOGGED | I've spent some time trying to make it thread-safe and failed... so at the end decided to remove us... read more | 03/31/2011 (9:34 am) |
| T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED | Just tested on stock T3D 1.1 B3 + my change to fix cameraRoll so it can be disabled. Both - cameraL... read more | 03/30/2011 (1:03 am) |
| T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED | Matt, you need to do a one change in order to fix that bug with Trigger/Camera: in [b]Engine/source... read more | 03/28/2011 (8:30 am) |
| T3D 1.1 Beta 3 - WheeledVehicle 3rd Person Camera settings not working - RESOLVED | Try adding following at the beginning of [b]void ShapeBase::getCameraTransform()[/b]: [code] void ... read more | 03/28/2011 (6:07 am) |
| T3D 1.1 Beta 3 - no zWriteEnable when generating imposters - LOGGED | Actually, there was no imposters at all when I placed DTS. I took a clean T3D (r33279 - the latest ... read more | 03/24/2011 (2:39 am) |
| T3D 1.1 Beta 3 - no zWriteEnable when generating imposters - LOGGED | Unfortunately, it doesn't help. E-mail sent.... read more | 03/22/2011 (2:22 am) |
| Reticle | its not the object's position. it's "hit-point" position.... read more | 03/21/2011 (11:39 am) |
| T3D 1.1 B3 - Dedicated Server problem on death (resolved) - RESOLVED | oh. I know what is a problem.. The "sourceObject" on Projectile is cleared after some tim... read more | 03/17/2011 (1:54 am) |
| T3D 1.1 B3 - Dedicated Server problem on death (resolved) - RESOLVED | Hmm.. looks like the line should be: [code] %sourceClient = %sourceObject.client ? %sourceObject.c... read more | 03/16/2011 (8:20 am) |
| T3D 1.1 Beta 3 - bad quad uv mapping [+FIX] - RESOLVED | Original post updated with the fix.... read more | 03/16/2011 (6:17 am) |
| T3D 1.1 Beta 3 - bad quad uv mapping [+FIX] - RESOLVED | Just got a nice values while debugging: [url=http://www.dedicatedlogic.net/_files/t3d11b3_quad_uv_bu... read more | 03/15/2011 (10:46 am) |
| UV mapping a quad | Bug in T3D: related? [url]http://www.garagegames.com/community/forums/viewthread/124881[/url]... read more | 03/15/2011 (10:29 am) |
| Dynamic maps - How? | Great job Vlad! Glad to see you are progressing on this. Well done!... read more | 03/14/2011 (2:07 pm) |
| Rendering problems (Resolved) | After watching the vid -- it's not the same issue I was talking about. The first idea now is the sa... read more | 03/04/2011 (2:21 pm) |
| Rendering problems (Resolved) | It's like you describe Richard. The FPS is still high, but it looks like there are some of the fram... read more | 03/04/2011 (12:51 pm) |
| Rendering problems (Resolved) | Ivan, do you have any lights on the scene? If so, disable shadow on them and check if it helps. We ... read more | 03/04/2011 (12:02 pm) |
| 64bit server, 32bit clients | [quote]The DTS loader is a minefield[/quote] while messing with DTS loader in order to get it "... read more | 03/04/2011 (12:48 am) |
| where is the source code for dts exporter? | "my" exporter's sources are the ones which are included in official TGE152 distrib, and I'... read more | 02/25/2011 (1:11 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | a bit of thinking "away" from this thread... looking at the code changes.. it could be ve... read more | 02/04/2011 (11:00 am) |
| zipped folder access | With my fix (added [b]else return NULL;[/b]) you can safely use many zip files and all should be wor... read more | 01/28/2011 (12:33 pm) |
| vehicle issues - ctrl x not working and wheel animation stopping - RESOLVED | hehe, yeah, i know, that "easy" fix took some time on debugging for me too, so I know what... read more | 01/28/2011 (12:07 pm) |
| vehicle issues - ctrl x not working and wheel animation stopping - RESOLVED | @David, was it a THREED-1320? From [url=http://www.garagegames.com/community/forums/viewthread/1234... read more | 01/28/2011 (11:49 am) |
| How to create the instance of "TSStatic" and "StaticShape" by coding C++? | You may need to add the newly created objects to the "MissionGroup" so it appears in the e... read more | 01/28/2011 (2:00 am) |
| How to create the instance of "TSStatic" and "StaticShape" by coding C++? | looks okay for me, but don't forget that you need to use correct type of datablock. If its StaticSh... read more | 01/27/2011 (5:38 am) |
| T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED | Caylo: yes. If object "isHidden" it doesn't processed in simulation, so it doesn't ghoste... read more | 01/27/2011 (1:13 am) |
| How to create the instance of "TSStatic" and "StaticShape" by coding C++? | To transfer your scripted example to c++: [code] StaticShape* p1 = new StaticShape(); Stati... read more | 01/27/2011 (1:09 am) |
| How to create the instance of "TSStatic" and "StaticShape" by coding C++? | [code] TSStatic* p1 = new TSStatic(); p1->registerObject(); [/code] That's all. The register... read more | 01/26/2011 (2:20 pm) |
| Green Ear is Defunct now | I've sent it to david@imvox.com Marked as spam probably? Sending again now.... read more | 01/13/2011 (4:16 pm) |
| Green Ear is Defunct now | @David: e-mail sent.... read more | 01/13/2011 (3:58 pm) |
| Asset Encryption/File Packing | We use password-protected ZIPs (build-in feature of Torque). In order to get it more secure, we gene... read more | 01/12/2011 (2:53 pm) |
| zipped folder access | Yeap. It works, but you need to do a couple of changes in engine. First, you need to enable the s... read more | 01/12/2011 (2:45 pm) |
| T3D 1.1 Beta 3 - defaultCar wheels stop turning and sounds stop playing - RESOLVED | Nope. My code checks if the new control object is the same as the original one, and if so - there is... read more | 01/11/2011 (12:46 pm) |
| T3D 1.1 Beta 3 - defaultCar wheels stop turning and sounds stop playing - RESOLVED | Okay, looks I found it. At the beginning of [b]Player::setControlObject[/b] add: [code] if(mContr... read more | 01/11/2011 (10:23 am) |
| T3D 1.1 Beta 3 - defaultCar wheels stop turning and sounds stop playing - RESOLVED | I *think* we have fixed this bug in our project, but I can't find a fix in our repo :( Later today ... read more | 01/11/2011 (9:40 am) |
| Preprocessor in CS? | Resource is up: [url=http://www.torquepowered.com/community/resources/view/20739]TorqueScript Prepro... read more | 01/09/2011 (10:11 pm) |
| Advice required - Players glide until a trigger is activated then animate properly | If I'm not mistaken, this bug caused by this: [url=http://www.torquepowered.com/community/forums/vi... read more | 01/05/2011 (10:47 pm) |
| Preprocessor in CS? | We have developed our own preprocessor system for TorqueScript (TGE1.4+ -> TGB -> T3D1.1B3 com... read more | 12/16/2010 (5:14 pm) |
| Beta 2 Dedicated server for Linux | I've posted a resource: [url=http://www.torquepowered.com/community/resources/view/20577]Torque 3D 1... read more | 11/19/2010 (9:42 am) |