Kyle Cook's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Out now: 'L3DT for Torque' 2.5c | Outstanding contributions to the community, thank you very much! As I type my map is finishing it... read more | 06/14/2008 (9:29 am) |
| Out now: 'L3DT for Torque' 2.5c | Oh that is looking great, now is that a detail texture or just the quality you are getting with regu... read more | 06/12/2008 (3:32 pm) |
| Out now: 'L3DT for Torque' 2.5c | Sounds super, I will give the alpha layer thing a try today. Thanks for the hopes of a guide coming... read more | 06/12/2008 (6:51 am) |
| Out now: 'L3DT for Torque' 2.5c | Alright using the standard L3DT plugins that come with the install now. I am certain that my issu... read more | 06/10/2008 (2:25 pm) |
| Out now: 'L3DT for Torque' 2.5c | I am getting this error with the new plugin version. [code] CExtManager::GetFuncHandle error: ... read more | 06/10/2008 (11:14 am) |
| Tgea Rc1 Release | @Tom - Thanks, I reverted from Feb07 to Dec06 and still had the same issues. I will go ahead and re... read more | 02/12/2007 (2:53 pm) |
| Tgea Rc1 Release | Personally I can get this to compile with the Feb07 DirectX SDK but in game a whole slew of things g... read more | 02/12/2007 (2:07 pm) |
| TextEditCtrl funkyness | I am running with 1.4 right now and that doesn't help. What I did to fix it was convert the TGE 1.5... read more | 10/25/2006 (5:56 pm) |
| Transparent Materials on DIFs Using translucent = true |
Translucent = true;
TranslucentBlendOp = |
10/25/2006 (1:28 pm) |
| Client Scene/Map without connection to server | Integrate the main menu "scene" into your mission that you have loaded. And when the client selects... read more | 08/11/2006 (12:19 pm) |
| DragDropGui for TSE | Thanks for the help, I have now gotten it down to 18 errors!... read more | 08/01/2006 (10:12 am) |
| Persistent Characters and MMORPG Network Architectures | I just now got a little time to sit back and read some of this thread.. @ The Martian : I define ... read more | 07/28/2006 (12:54 pm) |
| Need help setting up Character Select | So you just want some character select code? Impliment SQLite into your current engine build and ... read more | 07/28/2006 (9:11 am) |
| Persistent Characters and MMORPG Network Architectures | Checking it out today. Sorry it took me so long to get 'here' but I have been busting my you know w... read more | 07/28/2006 (9:04 am) |
| A GUI code question | What do you change this to for TSE? [code] #include "dgl/dgl.h" [/code]... read more | 07/25/2006 (8:18 pm) |
| Tse Gfx Code | I third that motion Vince, someone should post it as a resource for sure.... read more | 07/25/2006 (7:57 pm) |
| New terrain texture blending method (soon a resource) | That is pretty.... read more | 07/20/2006 (11:02 am) |
| Client Scene/Map without connection to server | It is the transition the client goes through from the local server to the dedicated server, I need m... read more | 07/20/2006 (10:51 am) |
| Client Scene/Map without connection to server | @Juan - Hmm well I would need to make a transition from the single player server to the dedicated se... read more | 07/20/2006 (10:08 am) |
| Client Scene/Map without connection to server | Thanks C2, I am sure [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=106... read more | 07/20/2006 (10:06 am) |
| Torque Shader Engine being pirated | I am guilty of searching for a pirated version of Torque before I bought it. The major deciding fac... read more | 07/20/2006 (10:01 am) |
| Client Scene/Map without connection to server | I was looking for a way to load up a mission file client side without a server connection, then use ... read more | 07/20/2006 (9:57 am) |
| Help Me Decide on Torque Please... | Great price, great engine, great community. The choice is simple.... read more | 07/14/2006 (3:38 pm) |
| TSE Buggy problem | Bind a trace(1); to the v key and make sure it is ran before any other commands, then post the conso... read more | 07/14/2006 (2:45 pm) |
| L3DT generation (Q&A inside) | Ah hah, that would explain that error I was seeing with the flat terrain. As for the texture map;... read more | 07/13/2006 (9:55 pm) |
| Atlas2 Problems | I am having the same odd texture problem. Sometimes my textures turn bright colors and are always o... read more | 07/13/2006 (9:25 am) |
| Mounted particle resource added | Nice work, I will be using this code sometime in the future =-) edit : removed clicky link to res... read more | 07/13/2006 (9:16 am) |
| Getting the Alpha Map from L3DT | Got it fixed, I was exporting the wrong map.... read more | 07/12/2006 (5:35 pm) |
| Huge Terrain Creator (HTC) for TSE | I have a pretty slick desktop, I have something against posting specs though. I think it is some ne... read more | 07/12/2006 (9:04 am) |
| Huge Terrain Creator (HTC) for TSE | [image]http://www.felswourne.com/downloads/untitled.jpg[/image]... read more | 07/12/2006 (8:41 am) |
| Huge Terrain Creator (HTC) for TSE | [code] Generating chunked geometry (depth=7, baseMaxError=1.200000) o Calculating activation le... read more | 07/12/2006 (8:27 am) |
| Huge Terrain Creator (HTC) for TSE | Is it normal for HTC to 'freeze' up while generating terrain files? In my task manager it says the ... read more | 07/12/2006 (8:21 am) |
| When the crosshair hovers over a target, object selection | How did you use the eye vector to locate the point?... read more | 07/08/2006 (11:40 am) |
| Mouse-look | [quote] Well the mouse-look effect turns out to be pretty easy to do. I just created a new ActionMa... read more | 07/08/2006 (9:09 am) |
| Varying Max Health | For those of you that are wondering the same thing, here is the solution I found. [url]http://www... read more | 07/07/2006 (11:54 am) |
| Varying Max Health | Thanks guys, I guess I shouldn't get in such a hurry =-D... read more | 06/29/2006 (7:56 am) |
| Varying Max Health | I still need help with this, so I will bump it.... read more | 06/28/2006 (11:42 am) |
| GUI button sounds | @ Michael : apparently that was what was wrong, the path. Works like a charm! Thanks mate!... read more | 06/20/2006 (12:41 pm) |
| GUI button sounds | I get all sounds in game. Something must be wrong in my scripts somewhere.... read more | 06/19/2006 (2:13 pm) |
| GUI button sounds | And blastin at full volume..... read more | 06/19/2006 (12:23 pm) |
| GUI button sounds | Alright I took a default ogg from the game and used it, no sound still... This is the gui button ... read more | 06/19/2006 (11:44 am) |
| GUI button sounds | Did all that with no luck still, man this is a nerve racker..... read more | 06/19/2006 (9:14 am) |
| Capitalize the first char in a string | Oh my, my brain wen't dead for a bit, I totally forgot about string concatenation. Thanks!... read more | 06/18/2006 (5:07 pm) |
| Inactive Button State | Kinda why I posted this one in the getting started forums. I was sure that there was a way to do it... read more | 06/17/2006 (5:15 pm) |
| Bitmap button help | Can you please be more clear on how to get the text to show up on a button? This is still a problem... read more | 06/17/2006 (7:51 am) |
| Resolution Settings | Awesome, thanks guys.... read more | 06/16/2006 (8:01 am) |
| Character Selection GUI | Here is my client [url=http://www.felswourne.com/modules.php?name=Downloads&d_op=viewdownload&cid=2]... read more | 06/15/2006 (10:29 pm) |
| Gui Font Color | Does this still work? I have followed these directions exactly at least 10 times and can't seem to ... read more | 06/15/2006 (10:10 pm) |
| About GuiHealthTextCtrl | Good question, I would like to know what is up as well..... read more | 06/15/2006 (8:19 pm) |
| No such file display in the console... | Bump.. Any suggestions on how to comment out the code that calls for.. [code] No such file fp... read more | 06/15/2006 (9:15 am) |