Game Development Community

Sorin Daraban's Forum Posts

Thread Post Date Posted
Feel free to post show-off threads here! [image]http://visitorsthegame.com/images/InGamePictures/DesertDam.png[/image] [image]http://visit... read more 01/07/2019 (4:05 pm)
Need Help with collisionmeshes for Life is Feudal The T3D's shape editor can create a collision mesh for use in T3D only(it's an internal calculation ... read more 10/09/2018 (9:59 am)
Need Help with collisionmeshes for Life is Feudal I don't know if I understand what exactly you're asking, but: 1) Collisions must be named collisi... read more 10/07/2018 (12:49 pm)
loading multiple missions Why are you passing the Mission parameter as an int? By the looks of it you're doing this in script... read more 09/05/2018 (11:39 am)
Circle-shaped Minimap? You can use another bitmap with a transparent circle in the middle on top of your square mini-map.... read more 07/22/2018 (12:48 pm)
TurretShape animations Hi, T3D already has turrets. I need more info. Can you post the link to the resource?... read more 05/28/2018 (10:59 am)
Search broken? Search is working again. Thanks to whomever put in the effort!... read more 01/12/2018 (5:26 pm)
Blender, the hitbox resource, and player bounds Never mind.... read more 01/12/2018 (1:19 pm)
Search broken? Michael: I did what you said, but the Login page and site search are still broken.... read more 01/08/2018 (3:00 pm)
TriggerCount wont work No problem. I hope it helps.... read more 12/20/2017 (8:15 pm)
Search broken? All right. Thanks.... read more 12/18/2017 (3:51 pm)
TriggerCount wont work Hi, In what original game does this work? Am I to understand that you're using the 1.5.2 version... read more 12/18/2017 (1:00 pm)
something I don't understand (torque script help) Also make sure the object exists with: if(isObject(%obj)){...}... read more 11/11/2017 (10:25 am)
something I don't understand (torque script help) I haven't seen %obj.datablock used anywhere. The correct way to do: %dataBlock = %obj.getDataBloc... read more 11/11/2017 (10:24 am)
Sniper Rust VR game on Steam It sure does look good. Best of luck!... read more 11/04/2017 (1:38 pm)
.dsq files You're welcome.... read more 09/17/2017 (1:36 pm)
.dsq files [url]www.unwrap3d.com[/url]... read more 09/05/2017 (7:00 pm)
How to start implementing engine features? 2: Check out GuideBot and/or GMK from logicking. 4: Simple vehicle with seat, entering/leaving, dam... read more 08/10/2017 (1:21 pm)
Torque keeps adding old .DSO's back I believe there is an option in the C++ files to disable DSO loading. I might be wrong, but it migh... read more 07/17/2017 (10:36 am)
Is anyone planing on using T3D for their COMMERCIAL project Hi johxz, I will do that very soon. I have a temporary website that will also be updated soon: [... read more 06/26/2017 (10:35 am)
Is anyone planing on using T3D for their COMMERCIAL project Add me to the list. :)... read more 06/21/2017 (10:01 am)
Legacy dif's Once exported to DAE, you can place the mesh in the level and select the Visible Mesh collision opti... read more 03/05/2017 (11:35 am)
Legacy dif's Materials have to be in the same folder as the DIFs.... read more 02/27/2017 (12:13 pm)
Legacy dif's T3D 1.2 can convert DIFs to DAE. Load the DIF inside the T3D editor, go to file and export selected ... read more 02/19/2017 (1:21 pm)
Combine dts files? Hi Chris, You can combine the animations in Unwrap3D ( Animation-> Editor -> Combine.) The ... read more 10/29/2016 (12:30 pm)
Build Errors LNK2019 when using VS2013 and T3D Empty Template This is a Link error, meaning a function is defined in the *.h file but not declared in in the *.cpp... read more 07/12/2016 (10:03 am)
[FREE DOWNLOAD] 30GB+ of high quality game audio assets Thank you, Mikehl! :)... read more 03/17/2016 (3:38 am)
1-7-1 Barricade Demo , Terrain Editor? If I remember well, the Barricade Demo used the now obsolete Atlas terrain system, which could not b... read more 03/04/2016 (11:10 am)
How to displace UVs in T3D? Thank you Dimitris, but I'm looking to animate the UVs of the tank's texture.... read more 11/16/2015 (12:26 pm)
What do users think of Torque 3D? Good to have you on board ChrisKnapp!... read more 10/25/2015 (8:12 pm)
DTSViewer utility. Hi Gary, I'd done that before posting. None of the links work. Bitgap's website is down. ... read more 09/22/2015 (3:00 pm)
I (Not) decided to change my engine. Well said Richard! I couldn't agree more. Although Torque is a very good engine, it is quite hard t... read more 09/07/2015 (11:10 am)
Torque 3D Showoff Thread Reloaded It looks like the forum bug is acting up again. I can't move past page 41. Until fixed, I'll post h... read more 09/06/2015 (4:59 pm)
Torque 3D Show Off Thread! Small preview of my game currently in development. Embedded is a video that showcases a few of the f... read more 09/06/2015 (4:53 pm)
After a very long hiatus, I'm back. Welcome back, Houssen! Good points Dwarf King.... read more 08/13/2015 (8:55 am)
Torque 3D Show Off Thread! @johxz: Are you an artist or a programmer? And how skilled are you? You can send me an e-mail.... read more 05/12/2015 (3:49 pm)
Torque 3D Show Off Thread! Yes, it does have some similarities to Halo. But, it is not the type of game I'm going for.... read more 05/11/2015 (5:05 pm)
Torque 3D Show Off Thread! Thank you, johxz! I'm not settled on a name yet, but I do have a video coming up soon that will show... read more 05/11/2015 (10:26 am)
Torque 3D Show Off Thread! Thank you Jason for your feedback. I really appreciate it.... read more 05/10/2015 (10:25 am)
Torque 3D Show Off Thread! Just a small preview of what I've been working on. A couple of images for now. More to come. [ima... read more 05/09/2015 (1:37 pm)
[3dFoin] Female Knight and Awesome Sale: 50% off!!! Sorry, not trying to be mean, but a female warrior in high heels seems impractical. Everything else... read more 03/10/2015 (12:10 pm)
Help us pick the right screenshots! #7, #9, #33, and #36.... read more 03/03/2015 (9:21 am)
Walkabout Navigation Toolkit help thread @Andy S.: As Daniel said, I was talking about [url=www.garagegames.com/community/resources/view/1455... read more 02/14/2014 (2:18 pm)
Walkabout Navigation Toolkit help thread @Daniel: Are you also working on allowing linking between meshes? I had to abandon Walkabout for th... read more 02/13/2014 (10:37 am)
specific and interest a thread to discuss enhancements and improvemets for T3D @Gibby: What is the Bug that's stopping you from continuing development on your game with T3D and re... read more 02/04/2014 (11:48 am)
The Age of Decadence (T3D Game) is out on Steam Early Access Yay! Another Torque based game! :) Congratulations!... read more 11/20/2013 (1:23 pm)
What is the isObject() Equivalent in C++ for SceneObjects? In, myClass.h SimObjectPtr <SceneObject> myObject; SceneObject * getMyObject(){return myObje... read more 11/07/2013 (9:01 am)
[IndieGameModels]Middle East Desert City I see that all the objects are in OBJ format. T3D does not support that. And re-exporting all of th... read more 09/26/2013 (12:10 pm)
Screenspace lightning, Wetness and precipitation I'm with Kory. I would buy that pack, as well! Wetness would give diversity to levels. It would mak... read more 06/04/2013 (1:30 pm)
Rigged mesh goes head over heels when MaskNodesHandsOff is used. "The way I picture it in my mind is the object is bent over with face to the ground." - Ye... read more 12/02/2012 (5:51 am)
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