Game Development Community

Netwyrm's Forum Posts

Thread Post Date Posted
DeleD Designer, an online 3D modeling app looking for feedback Hi Jeroen, What I'd like to know about is your export pipeline, and the formats you support nativ... read more 07/17/2016 (6:34 pm)
All Projects Script Errors For me, this usually means I have flipped from "Release" to "Debug" in the littl... read more 03/30/2015 (2:29 pm)
Drag and Drop control appearing behind the dialog Thank you, this was an issue for me as well.... read more 02/19/2015 (10:15 am)
T3D and Win 8.1 T3D 1.1 (and presumably later) will work under 8.1 although you may get a complaint about the OpenAL... read more 01/02/2015 (4:20 pm)
Does T3D make use of SLI setups? And the cheat mode works, too... although it results in the terrain rendering every other frame from... read more 09/17/2014 (7:31 pm)
Does T3D make use of SLI setups? @ Richard Ranft, Well, I'm looking at it. I'm not going to pretend I understand a lot of it, but ... read more 09/17/2014 (4:02 pm)
What do users think of Torque 3D? I like Torquescript. It's light and fast, and flexible. I do suggest realizing early on that the ... read more 07/22/2014 (10:39 am)
We are finally on kickstarter! The set dressing is tremendously atmospheric and your character models look great!... read more 07/11/2014 (10:56 am)
Design Docs... Use everything, because there really isn't a right way to do it. The thing to remember is you are do... read more 07/03/2014 (6:50 pm)
Animations Mega Pack Usability Query Those work best with the stock Kork orc from TGE and TGEA. Any similarly rigged character will p... read more 04/08/2014 (6:45 am)
River Current Effect Well, getting the engine to interpret the player as a rigid shape might be a first step. Simple thin... read more 02/17/2014 (3:29 pm)
Swords Hi Ronald, I can't speak to that particular pack, but the first thing to do for a successful moun... read more 02/17/2014 (10:38 am)
T3D 1.1 Final - Submenu text placement offset incorrect + suggested fix @DreamPharaoh, Here is a picture without and with the line uncommented [image]www.worldofantra... read more 01/16/2014 (9:47 am)
Stone Textures For Terrain Materials, From Scratch -Part II This is just amazingly useful. Thank you so much for taking the time to explain these things from a ... read more 05/16/2013 (11:34 am)
Scaling and MaxStepHeight Thanks Jean-Pierre!... read more 05/14/2013 (11:15 am)
Why is Torque so underrated? @Richard -- I'm only just now getting to the point where I can read the source and make some sense o... read more 05/13/2013 (3:57 pm)
Why is Torque so underrated? For years Torque's docs were a couple of books referencing TGE, an obsolete version of the engine fr... read more 05/12/2013 (8:43 pm)
Torque 3D Game Development Cookbook Grabbed it this morning from Amazon. Thanks for writing it down, Dave!... read more 01/29/2013 (11:31 am)
Torque 3D Game Development Cookbook Interest expressed. Don't see a pre-order yet on Amazon. Will bookmark this page and keep checking.... read more 01/18/2013 (11:29 am)
What's Everyone Up To? (Oct 2012 Edition) Just completed setup of five new "alpha" servers this last weekend. This morning I'm e... read more 10/03/2012 (10:22 am)
server connection problems So, you've multiple computers behind your router? I'm going make some assumptions here... you have N... read more 08/01/2012 (8:35 am)
Tower Wars Beta! Wow! Gratz on making it to the finish line :)... read more 07/10/2012 (11:31 am)
Why is projectile mSourceObjectSlot sent as U32 when it's S32? @Scott, "...writeRangedU32 is used in many places because it existed long before writeRanged... read more 06/12/2012 (6:26 am)
Why is projectile mSourceObjectSlot sent as U32 when it's S32? @Scott, I had gone ahead and tried it as S32 and it worked--I'd decided a silent cast was perform... read more 06/09/2012 (9:09 am)
Why is projectile mSourceObjectSlot sent as U32 when it's S32? Don't forget to read S32 in unpackUpdate... :) Thanks Lukas for your good eye. Now, though, I'... read more 06/04/2012 (8:49 pm)
Good How-To on Particle Effects? I'm learning quite a bit about particle effects picking apart AFX spells. If you have the AFX pro... read more 06/03/2012 (7:02 am)
Chat Hud issue MessageVector is just the plaintext... the line break calculation itself is in "gui/game/guiMes... read more 05/30/2012 (8:56 pm)
Translating TorqueScript to English I think I really, really like Torquescript... It's not Torquescript that's confusing, it's the a... read more 05/11/2012 (12:05 pm)
Large RPG loading and rendering issues Yep, as per usual, I post at great length right before I find the bug... In my case, at least, it... read more 04/18/2012 (9:48 am)
Large RPG loading and rendering issues You know, I came here this morning to ask about a problem I'm having which sounds very similar to yo... read more 04/18/2012 (7:29 am)
T3D water block not working Can't point to it as the cause of your particular issue, but I've noticed that if I check the "... read more 04/05/2012 (2:00 pm)
T3D 1.1 Beta 3 - Crash while adding imposters with GFXNullDevice - LOGGED What triggers it, in my case, is the default forest tree; in particular if certain distances from th... read more 02/08/2012 (9:50 am)
Medieval4D - Collada Export What I did to get around it was to create game/myoutputdirectory, then on export remember to change ... read more 01/25/2012 (8:45 pm)
T3D 1.2 latest AFX - weird water bug I have been having a related problem, I think, in that when my player jumps, rather than runs, into ... read more 01/22/2012 (3:10 pm)
Can't seem to take damage True to form, I've gotten it working this morning after posting in frustration on the forums (Reveal... read more 01/15/2012 (9:38 am)
T3D 1.1 Beta 3 - Crash while adding imposters with GFXNullDevice - LOGGED Hi David, Was this bug addressed in 1.2? This week I am suddenly being bitten hard by it in 1.1F,... read more 01/03/2012 (9:54 am)
Programming on a cell phone? iPad pipeline for HTML editing: 1) Open FileBrowser app... browse to file location on server. Tap... read more 12/30/2011 (7:49 am)
Terrain Seems Corrupt Hm... I'll try that when I go to work on some of my next levels with deep ravines. Right now I'm bac... read more 11/22/2011 (8:56 pm)
AFX2.0 port to T3D 1.2 >>The 1.1 update is primarily for users who don't plan to update to 1.2 for some time. I'm ... read more 11/18/2011 (2:42 pm)
Terrain Seems Corrupt Someday, I hope to be able to understand this: "material that uses side projection only paints ... read more 11/18/2011 (11:40 am)
Green Ear is Defunct now @Alfio Saitta, I am very interested in your client adaptation! Please email me at netwyrm AT worl... read more 11/18/2011 (8:51 am)
Terrain Seems Corrupt Got it, I think. At some point the Slope Mask angle was changed from "0" to another, highe... read more 11/17/2011 (7:09 pm)
Need to unistall all previous versions of T3D for v1.1 Remember to check which project Torsion is pointing to, too, when you run a search... I have complet... read more 11/17/2011 (5:28 pm)
Are materials unique? I used a hex editor to work around this, by changing the material name by one character inside the a... read more 11/17/2011 (12:11 pm)
Any good books to learn Torque Scripting? My current favorite is Kenneth Finney's [i]Advanced 3D Game Programming All in One[/i]. With the ... read more 11/09/2011 (6:35 pm)
Blood Clans goes into Alpha - Multi-player online hybrid - Heavy image warning Gratz on alpha! That's a heck of a lot of work to get to where you are.... read more 10/21/2011 (2:20 pm)
Genetica texture generator half price I'll second the thumbs up for Genetica... it's a useful tool.... read more 10/19/2011 (10:13 am)
Just bought T3D There should totally be shirts. Welcome to T3D land.... read more 10/13/2011 (6:34 pm)
Can Master Server work in T3d(Private)? There are more than one incidence of the master server setting in the scripts, you will have to catc... read more 10/13/2011 (7:51 am)
Help! Don't forget to edit the Template, per Jeff's instructions shipped with AFX, to enable the "New... read more 10/04/2011 (12:54 pm)
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