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Melv May's Forum Posts

Thread Post Date Posted
multi-threading If I understand you correctly, you are saying that both seemed to stop alright? If so then I refe... read more 03/11/2002 (10:34 am)
multi-threading You have to be careful using 'common' systems from multiple threads. I'm not sure about the threa... read more 03/11/2002 (2:20 am)
NVidia Antialiasing Issues I had a quick look at this and was going to implement it myself (but never got the time). Take a ... read more 03/10/2002 (3:56 pm)
multi-threading Multi-threading is one of those subjects that on the face of it seems complicated. After you get ... read more 03/10/2002 (11:41 am)
multi-threading No problem. Don't hesitate to ask if you need help with anything.... read more 03/10/2002 (5:13 am)
multi-threading I assume that you are using C++ under windows? A good resource is MSDN for the technical informat... read more 03/10/2002 (3:17 am)
Programmer / Scripter Looking For Work Sorry to hear that Matt. I would be more than happy for you to join our team http:\\www.cotdteam.... read more 03/09/2002 (7:20 am)
Memory Leaks, Bad Handles, Resources ... Sounds like the guy on the linked web-page has been stung somewhere along the line. I use MFC CMe... read more 03/08/2002 (1:17 am)
Memory Leaks, Bad Handles, Resources ... I've already noticed a few false alerts reported by it although I'm not gonna complain as it seems ... read more 03/07/2002 (5:09 am)
The Journal class does what? I'm sure there is a far more accurate description available but here goes. Essentially, the engin... read more 03/06/2002 (1:56 pm)
Wishlist!!!(version 1.2) Jeff, well said that man. I couldn't agree more. I personally wish I had the knowledge of the en... read more 03/06/2002 (1:03 pm)
Eye Transform If you look @ the script file ... \example\common\editor\editor.cs (around line 983) in functi... read more 03/04/2002 (1:41 pm)
fxGuiSnooper ... Ok, here goes then ... (So as there is no confusion at all I will give you a step by step guide) ... read more 03/04/2002 (1:08 pm)
fxGuiSnooper ... You are quite correct. You should be able to either call "Canvas.setContent(MyNewGui);" from scri... read more 03/04/2002 (12:15 pm)
error: bins Try these links ... http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=... read more 03/04/2002 (11:51 am)
Torque 3D Card RAM Requirements? Sorry Jim, If I had my way then it would be:- - World Peace. - Heather Grahams phone number. ... read more 03/04/2002 (12:54 am)
fxGuiSnooper ... Hmmm.... You have to realise that the control renders another view completely so you will always ... read more 03/04/2002 (12:41 am)
fxGuiSnooper ... Yes, you are correct if that's all you wanted to do but I like the ability to encapsulate the rotati... read more 03/03/2002 (12:47 pm)
Torque 3D Card RAM Requirements? Matt, I've seen several posts regarding your graphics card now and I just can't stand to see a go... read more 03/03/2002 (11:30 am)
Resources Interior\InteriorRes.cc (Line 309) : ResourceInstance* constructInteriorDIF(Stream& stream) { ... read more 03/03/2002 (2:55 am)
drawBitmap functions I misunderstood ... I thought you required a GUI control.... read more 02/27/2002 (8:56 am)
drawBitmap functions If I understand you correct. You want a GUI element that shows a bitmap initially at the bitmaps si... read more 02/25/2002 (11:14 am)
Colour Filter (for Night Vision etc) Will do ...... read more 02/24/2002 (1:08 am)
Tutorials, explanations, documents, scripts etc.... Hey thanks guys for the information, it all helps. :) Especially you Tim as I know you're very bu... read more 10/23/2001 (1:21 am)
CD Shipment Date Tim, CVS Downloads are ok. Sorry, but it's hard to ask a question like that without sounding lik... read more 10/20/2001 (11:22 am)
Some interesting Torque facts: Tell me about it... I've got SQUARE eyes reading it all ... Melv.... read more 09/29/2001 (10:12 pm)
GUI Editing... Thanks Guys. ;)... read more 09/16/2001 (9:26 am)
Useful VC++ Script IDE Tip Hi there, Yeah, it was a shame about OH but I guess it just wasn't meant to be! I'm certainly ... read more 09/03/2001 (4:37 am)
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