Melv May's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What would you like to see addressed in Torque 2D? | @David: Could you elaborate on what you mean? You can already use the API to create a game withou... read more | 11/09/2009 (10:32 am) |
| What would you like to see addressed in Torque 2D? | Thanks. Just wanted to pop-in and say that we're monitoring this thread so keep 'em coming. Also... read more | 11/09/2009 (6:05 am) |
| What would you like to see addressed in Torque 2D? | The effect is very cool but it's not the camera that makes it 3D, it's the fact that the scene above... read more | 11/08/2009 (10:27 am) |
| TGB AGAIN unresponsive, sluggish now in windows 7. | Your console log seems to indicate that you're using the default Microsoft OpenGL 1.1 driver, that's... read more | 11/05/2009 (10:47 am) |
| Layer System | TGB is a 2D game builder, Atmosphir is a 3D block-based game builder. Not sure how TGB needs to &qu... read more | 11/04/2009 (5:06 am) |
| Torque 2D Development Series | New blog is up. See original post.... read more | 10/30/2009 (5:22 pm) |
| Using onUpdate to apply movement | Seb offers some great advice. Another example to hammer it home; say I wanted to know if the foll... read more | 10/29/2009 (5:50 am) |
| Using onUpdate to apply movement | @Rennie: I would suggest that to help you move forward in your learning quicker, would be to try to... read more | 10/28/2009 (8:24 am) |
| powers of 2 | You can't just place frames anywhere, that's not what keyed mode is about. Have you read the image-... read more | 07/23/2009 (12:57 pm) |
| powers of 2 | The image-mode has nothing to do with transparency and I'm sure you're getting confused. Try prod... read more | 07/23/2009 (10:53 am) |
| powers of 2 | The image-map tutorial explains this, I'm not sure I can add any more than what's already explained ... read more | 07/23/2009 (6:09 am) |
| powers of 2 | There's no special practices for loading images really. Adding a "pad" pixel around your ... read more | 07/23/2009 (3:02 am) |
| powers of 2 | You're asking the question so I presume you've tried and had a problem? 32-bit PNG work fine, they... read more | 07/23/2009 (12:31 am) |
| creating tileMaps | David, [b]NOTE: I replied to your email as well.[/b] The t2dTileMap is nothing more than a par... read more | 07/15/2009 (7:49 am) |
| camera motion speed setup | The mode itself isn't a speed control, it's more of an accelleration control. For linear, the camer... read more | 07/08/2009 (1:02 am) |
| "Tower of Goo" type of physics in TGB | Well it's a good job that I'm now full-time rather than producing TGB in my spare-time! :) I get ... read more | 07/07/2009 (11:18 am) |
| Overall "Development Philosophy" of TGB | As always, it depends on what your specific game requirements are however, the main idea is that TGB... read more | 07/07/2009 (7:53 am) |
| Creating sprites causes hiccups | Hmm, that's very odd. I've seen this used now in many projects that use the key response without pr... read more | 07/06/2009 (1:58 pm) |
| "Tower of Goo" type of physics in TGB | The fact that you're saying is horrible for rigid/soft body physics is odd. There is obviously no s... read more | 07/06/2009 (1:48 pm) |
| "Tower of Goo" type of physics in TGB | Marc, To be fair, nobody insisted on anything. Applying something like Box2D would completely c... read more | 07/06/2009 (11:16 am) |
| About SetFriction doesn't work | I would recommend reading [url=http://www.garagegames.com/community/forums/viewthread/95465]this[/ur... read more | 07/06/2009 (10:08 am) |
| Creating sprites causes hiccups | I've just got back from holiday a few hours ago so sorry for the delay in replying, I'll deal with y... read more | 07/04/2009 (9:39 am) |
| Trigger overlaping other shapes prevents colisions from those shapes | Unfortunately I have no dates for release right now.... read more | 07/04/2009 (8:54 am) |
| Physics question | Yes, the restitution greater-than one was just to clarify its meaning. In terms of those methods,... read more | 06/26/2009 (4:29 am) |
| Physics question | TGB can be confusing in terms of collision/physics because it doesn't just offer one. If you use th... read more | 06/25/2009 (3:21 pm) |
| Memory leak onUpdateScene | I have confirmed that there's a leak although I'm not actively developing on the iTGB codebase (it's... read more | 06/25/2009 (9:26 am) |
| Memory leak onUpdateScene | I have your email now.... read more | 06/25/2009 (8:48 am) |
| Memory leak onUpdateScene | I haven't got anything yet. Make sure there was no executable in it. ... read more | 06/25/2009 (6:37 am) |
| Memory leak onUpdateScene | So you're saying that this happens on standard TGB v1.7.4? Do you have a project you could send to ... read more | 06/25/2009 (4:47 am) |
| Memory leak onUpdateScene | I have no idea why a practically empty function should do that. It certainly hasn't been reported b... read more | 06/25/2009 (12:32 am) |
| I'm back! And with questions about next TGB version | Joe, my last blog is [url=http://www.garagegames.com/community/blogs/view/16251]here[/url] but there... read more | 06/24/2009 (10:32 am) |
| Windows 7 and 64 Bit, what you should plan for. | Well, I'm developing T2D on Windows 7 RC1 64-bit so I know that works fine! Seriously though, I cou... read more | 06/23/2009 (12:09 pm) |
| advice on keeping it small | I think the next part to that is also apt: [quote] A complex system designed from scratch never ... read more | 06/23/2009 (12:38 am) |
| Cast collision to a position? | Jeffery is correct in that you could use something like the "pickLine()" method and this w... read more | 06/22/2009 (10:50 am) |
| advice on keeping it small | Well writing a design document can certainly help but I find that approach alone too rigid. I find ... read more | 06/22/2009 (10:42 am) |
| Trigger overlaping other shapes prevents colisions from those shapes | This problem has been resolved and will be in the next release. I just wanted to add that this pr... read more | 06/18/2009 (6:15 am) |
| Creating sprites causes hiccups | No, your email is blank in your profile. Email sent. ... read more | 06/16/2009 (1:46 pm) |
| Creating sprites causes hiccups | Email sent.... read more | 06/16/2009 (12:38 am) |
| Torque 3D Video Tutorials | Oh, my sides hurt. @Sarah: Why do you look so different in the series than in the film? It's ... read more | 06/15/2009 (10:19 am) |
| Creating sprites causes hiccups | As I said in my previous post, I need some way of sending it to you!... read more | 06/15/2009 (7:18 am) |
| Is texture loaded? | No problem my friend.... read more | 06/13/2009 (8:47 am) |
| Is texture loaded? | Something like: [code] ConsoleFunction( isTextureLoaded, bool, 2, 2, "find out if texture i... read more | 06/13/2009 (8:42 am) |
| Is texture loaded? | I'm not sure what the three assignments to "textureName" are all about, the last one looks... read more | 06/13/2009 (8:36 am) |
| @Melv May: is Texture loaded? | Sure, you could use that method to search the texture dictionary to see if the texture is active how... read more | 06/13/2009 (7:53 am) |
| Is texture loaded? | Sure, you could use that method to search the texture dictionary to see if the texture is active how... read more | 06/13/2009 (7:53 am) |
| monitor image load progress? | The problem you'll have here is that everything is loaded synchronously and so the display won't upd... read more | 06/12/2009 (1:22 am) |
| Creating sprites causes hiccups | @John: It would help if I had a way to send it to you. ;)... read more | 06/12/2009 (12:24 am) |
| Use objects from one scene in another? | Typically stuff like weapons and other player/npc inventory items are stored as objects in the scrip... read more | 06/11/2009 (3:19 am) |
| Creating sprites causes hiccups | No problem at all, glad you've got it. Good luck and post your results if you can. @Vern: I ne... read more | 06/11/2009 (12:53 am) |