Game Development Community

Melv May's Forum Posts

Thread Post Date Posted
What would you like to see addressed in Torque 2D? @David: Could you elaborate on what you mean? You can already use the API to create a game withou... read more 11/09/2009 (10:32 am)
What would you like to see addressed in Torque 2D? Thanks. Just wanted to pop-in and say that we're monitoring this thread so keep 'em coming. Also... read more 11/09/2009 (6:05 am)
What would you like to see addressed in Torque 2D? The effect is very cool but it's not the camera that makes it 3D, it's the fact that the scene above... read more 11/08/2009 (10:27 am)
TGB AGAIN unresponsive, sluggish now in windows 7. Your console log seems to indicate that you're using the default Microsoft OpenGL 1.1 driver, that's... read more 11/05/2009 (10:47 am)
Layer System TGB is a 2D game builder, Atmosphir is a 3D block-based game builder. Not sure how TGB needs to &qu... read more 11/04/2009 (5:06 am)
Torque 2D Development Series New blog is up. See original post.... read more 10/30/2009 (5:22 pm)
Using onUpdate to apply movement Seb offers some great advice. Another example to hammer it home; say I wanted to know if the foll... read more 10/29/2009 (5:50 am)
Using onUpdate to apply movement @Rennie: I would suggest that to help you move forward in your learning quicker, would be to try to... read more 10/28/2009 (8:24 am)
powers of 2 You can't just place frames anywhere, that's not what keyed mode is about. Have you read the image-... read more 07/23/2009 (12:57 pm)
powers of 2 The image-mode has nothing to do with transparency and I'm sure you're getting confused. Try prod... read more 07/23/2009 (10:53 am)
powers of 2 The image-map tutorial explains this, I'm not sure I can add any more than what's already explained ... read more 07/23/2009 (6:09 am)
powers of 2 There's no special practices for loading images really. Adding a "pad" pixel around your ... read more 07/23/2009 (3:02 am)
powers of 2 You're asking the question so I presume you've tried and had a problem? 32-bit PNG work fine, they... read more 07/23/2009 (12:31 am)
creating tileMaps David, [b]NOTE: I replied to your email as well.[/b] The t2dTileMap is nothing more than a par... read more 07/15/2009 (7:49 am)
camera motion speed setup The mode itself isn't a speed control, it's more of an accelleration control. For linear, the camer... read more 07/08/2009 (1:02 am)
"Tower of Goo" type of physics in TGB Well it's a good job that I'm now full-time rather than producing TGB in my spare-time! :) I get ... read more 07/07/2009 (11:18 am)
Overall "Development Philosophy" of TGB As always, it depends on what your specific game requirements are however, the main idea is that TGB... read more 07/07/2009 (7:53 am)
Creating sprites causes hiccups Hmm, that's very odd. I've seen this used now in many projects that use the key response without pr... read more 07/06/2009 (1:58 pm)
"Tower of Goo" type of physics in TGB The fact that you're saying is horrible for rigid/soft body physics is odd. There is obviously no s... read more 07/06/2009 (1:48 pm)
"Tower of Goo" type of physics in TGB Marc, To be fair, nobody insisted on anything. Applying something like Box2D would completely c... read more 07/06/2009 (11:16 am)
About SetFriction doesn't work I would recommend reading [url=http://www.garagegames.com/community/forums/viewthread/95465]this[/ur... read more 07/06/2009 (10:08 am)
Creating sprites causes hiccups I've just got back from holiday a few hours ago so sorry for the delay in replying, I'll deal with y... read more 07/04/2009 (9:39 am)
Trigger overlaping other shapes prevents colisions from those shapes Unfortunately I have no dates for release right now.... read more 07/04/2009 (8:54 am)
Physics question Yes, the restitution greater-than one was just to clarify its meaning. In terms of those methods,... read more 06/26/2009 (4:29 am)
Physics question TGB can be confusing in terms of collision/physics because it doesn't just offer one. If you use th... read more 06/25/2009 (3:21 pm)
Memory leak onUpdateScene I have confirmed that there's a leak although I'm not actively developing on the iTGB codebase (it's... read more 06/25/2009 (9:26 am)
Memory leak onUpdateScene I have your email now.... read more 06/25/2009 (8:48 am)
Memory leak onUpdateScene I haven't got anything yet. Make sure there was no executable in it. ... read more 06/25/2009 (6:37 am)
Memory leak onUpdateScene So you're saying that this happens on standard TGB v1.7.4? Do you have a project you could send to ... read more 06/25/2009 (4:47 am)
Memory leak onUpdateScene I have no idea why a practically empty function should do that. It certainly hasn't been reported b... read more 06/25/2009 (12:32 am)
I'm back! And with questions about next TGB version Joe, my last blog is [url=http://www.garagegames.com/community/blogs/view/16251]here[/url] but there... read more 06/24/2009 (10:32 am)
Windows 7 and 64 Bit, what you should plan for. Well, I'm developing T2D on Windows 7 RC1 64-bit so I know that works fine! Seriously though, I cou... read more 06/23/2009 (12:09 pm)
advice on keeping it small I think the next part to that is also apt: [quote] A complex system designed from scratch never ... read more 06/23/2009 (12:38 am)
Cast collision to a position? Jeffery is correct in that you could use something like the "pickLine()" method and this w... read more 06/22/2009 (10:50 am)
advice on keeping it small Well writing a design document can certainly help but I find that approach alone too rigid. I find ... read more 06/22/2009 (10:42 am)
Trigger overlaping other shapes prevents colisions from those shapes This problem has been resolved and will be in the next release. I just wanted to add that this pr... read more 06/18/2009 (6:15 am)
Creating sprites causes hiccups No, your email is blank in your profile. Email sent. ... read more 06/16/2009 (1:46 pm)
Creating sprites causes hiccups Email sent.... read more 06/16/2009 (12:38 am)
Torque 3D Video Tutorials Oh, my sides hurt. @Sarah: Why do you look so different in the series than in the film? It's ... read more 06/15/2009 (10:19 am)
Creating sprites causes hiccups As I said in my previous post, I need some way of sending it to you!... read more 06/15/2009 (7:18 am)
Is texture loaded? No problem my friend.... read more 06/13/2009 (8:47 am)
Is texture loaded? Something like: [code] ConsoleFunction( isTextureLoaded, bool, 2, 2, "find out if texture i... read more 06/13/2009 (8:42 am)
Is texture loaded? I'm not sure what the three assignments to "textureName" are all about, the last one looks... read more 06/13/2009 (8:36 am)
@Melv May: is Texture loaded? Sure, you could use that method to search the texture dictionary to see if the texture is active how... read more 06/13/2009 (7:53 am)
Is texture loaded? Sure, you could use that method to search the texture dictionary to see if the texture is active how... read more 06/13/2009 (7:53 am)
monitor image load progress? The problem you'll have here is that everything is loaded synchronously and so the display won't upd... read more 06/12/2009 (1:22 am)
Creating sprites causes hiccups @John: It would help if I had a way to send it to you. ;)... read more 06/12/2009 (12:24 am)
Use objects from one scene in another? Typically stuff like weapons and other player/npc inventory items are stored as objects in the scrip... read more 06/11/2009 (3:19 am)
Creating sprites causes hiccups No problem at all, glad you've got it. Good luck and post your results if you can. @Vern: I ne... read more 06/11/2009 (12:53 am)