Game Development Community

Melv May's Forum Posts

Thread Post Date Posted
Torque Game Builder 1.7.5 Released! I had a quick look at this for you and have posted on your thread.... read more 05/04/2010 (5:48 am)
Source Rect does not work properly [FIXED] - RESOLVED I had a quick look at this for you and I believe the problem is that the source rectangles type is i... read more 05/04/2010 (5:45 am)
White Noise [quote]Melv did not like my two posts[/quote] *Sigh* Not true at all. I have said many times Renn... read more 05/03/2010 (2:02 am)
Camera rotation request Added as a feature implementation for TGB in 2008 (not implemented). Taken correctly in context you... read more 05/01/2010 (9:08 am)
sprite edge flickering No, [b]automatic[/b] padding doesn't exist AFAIK but creating your artwork so it's suitable is entir... read more 04/29/2010 (6:31 am)
sprite edge flickering The filter padding option I added to TGB simply copies a single texel frame around each frame (paddi... read more 04/29/2010 (1:12 am)
Question about increasing performance Objects that are invisible don't get rendered so you save render time only. They are still updated ... read more 04/28/2010 (5:41 am)
audio woes You've already posted about this [url=http://www.torquepowered.com/community/forums/viewthread/11445... read more 04/27/2010 (2:52 am)
Need help building TGB No, that should have been the default setting a long time ago. I believe it has been changed for th... read more 04/26/2010 (5:43 am)
Need help building TGB Assuming you've got all the OS SDKs installed, go into "platformWin32.h" and search for &q... read more 04/26/2010 (5:20 am)
animation/constant force problem Nobody can know what's wrong from just a vague description. The animation system has nothing to d... read more 04/20/2010 (7:32 am)
+/- I have not commented on anything to do with mAbs or your previous observations of similarity between... read more 04/19/2010 (8:14 am)
+/- I am taking it easy, don't interpret my text as angry. Quite the contrary, I'm an easy-going person... read more 04/19/2010 (7:36 am)
+/- [quote]I do not need a lecture or advice[/quote] Glad you came out and said it. No worry then, y... read more 04/19/2010 (7:02 am)
+/- I am taking it easy, no anger in my post at all. As usual you skimmed the post, learned zero. Neit... read more 04/19/2010 (6:34 am)
+/- I have to agree. The reason I do reply to your posts Rennie is that I have something inside of me t... read more 04/19/2010 (1:03 am)
XBOX for 1234 team blue and red Is this some special language that I'm not aware of because this sounds like garbage to me?... read more 04/15/2010 (7:59 am)
Fixed mount? No, it's been in the works for a month or so.... read more 04/14/2010 (4:32 pm)
HUD issues [quote]And yes I do not mean a t2dtile but a staticsprite I have dubbed a tile. [/quote] You alread... read more 04/13/2010 (12:21 am)
HUD issues [quote]how much would that effect my cpu?[/quote] What is your CPU? What units would you like the ... read more 04/12/2010 (1:50 pm)
HUD issues He didn't say "adding behaviors to overhead", he said "behaviors adding to overhead&q... read more 04/12/2010 (1:06 pm)
HUD issues Why don't you use a free source control system like Subversion/VisualSVN-Server? You can quickly ... read more 04/12/2010 (4:50 am)
transferring scores between levels Global means app-wide. The "level" is just a bunch of objects contained within other obje... read more 04/08/2010 (9:23 am)
transferring scores between levels Again, you should try to understand the basic principles behind the code rather than specific things... read more 04/08/2010 (8:41 am)
A clear explanation of isObject() You use "getName()" on any object to retrieve its name (assuming it has one). If your o... read more 04/07/2010 (9:20 am)
A clear explanation of isObject() Look [url=http://tdn.garagegames.com/wiki/TorqueScript]here[/url] and scroll down to "Handles a... read more 04/06/2010 (11:35 pm)
animatedSprite wont play when asked [quote]What am I doing wrong?[/quote] Not spending enough time reading up background material on pr... read more 04/03/2010 (3:43 am)
best way to determine on what side the player was hit on? No need to be sorry and I know I was being abrupt but trying to help is a voluntary thing and quite ... read more 04/01/2010 (2:56 am)
Dynamic Help Text and Request Watch out William, look at the date of his post, he could be fooling with you... ... ... ..... read more 04/01/2010 (2:51 am)
best way to determine on what side the player was hit on? This is another habbit of yours ... changing subject. I would suggest dealing with one thing at a t... read more 03/31/2010 (9:53 am)
best way to determine on what side the player was hit on? Perhaps you are getting collision "point" mixed up with collision "normal"? One... read more 03/31/2010 (9:41 am)
best way to determine on what side the player was hit on? Type "2D collision normal" (or something similar) into Google and you'll have plenty of in... read more 03/31/2010 (4:21 am)
best way to determine on what side the player was hit on? [quote]I do understand vectors fine[/quote] Fair enough but as I mentioned you then ask... [quote]... read more 03/31/2010 (12:50 am)
best way to determine on what side the player was hit on? What you're asking is about how to reflect a vector. Here's one of many, many examples provided by ... read more 03/30/2010 (3:08 am)
best way to determine on what side the player was hit on? [quote]I got you here, but, if I have one x value and one y value how am I getting a direction out o... read more 03/30/2010 (2:42 am)
TXB.EXE high CPU use (50%) [quote]But there are no games running when this happens.[/quote] So you don't think your game-engin... read more 03/26/2010 (8:46 am)
can getRandom return an int? Awesome. Not sure if you do this but if you want to prototype a call or something like that then ... read more 03/24/2010 (7:49 am)
can getRandom return an int? Try setting it then getting it.... read more 03/24/2010 (7:41 am)
can getRandom return an int? Have you tried it? Does it work? It would take 1 minute to check. The dataType field is suppose... read more 03/24/2010 (7:39 am)
can getRandom return an int? I have no idea what you're asking. What has behaviours got to do with this function call? Some ide... read more 03/24/2010 (7:22 am)
can getRandom return an int? Have you tried using the reference documentation? It's much easier than posting to the forums. [... read more 03/24/2010 (7:12 am)
having trouble moving camera to spawn position I didn't mention anything about playerDead = true, quite the opposite. To be honest, I have no idea... read more 03/22/2010 (8:35 am)
having trouble moving camera to spawn position You still haven't commented on what I wrote regarding the "playerDead" state. [quote]th... read more 03/22/2010 (8:00 am)
having trouble moving camera to spawn position So did you read my answer? If only you would share the details of your results as much as you share... read more 03/22/2010 (7:18 am)
having trouble moving camera to spawn position After you start the camera moving you set the playerDead to false which causes it to immediately mou... read more 03/22/2010 (7:08 am)
managing enemies appearance thru out level If you need 100 enemies then you're going to have the same memory requirements no matter if they're ... read more 03/22/2010 (2:19 am)
managing enemies appearance thru out level Depending on the type of game you could use a small trigger set to detect only the player. When the... read more 03/21/2010 (2:34 am)
imageMap boundaries only at 90 degrees? Sorry, no idea what you're asking. Perhaps an image might help to more clearly ask the question.... read more 03/15/2010 (8:23 am)
loading time/image prep [quote]what would be the absolute limit of size for a mobile game? [/quote] How long is a piece o... read more 03/08/2010 (8:07 am)
loading time/image prep I think you should've said background not level.... read more 03/08/2010 (8:07 am)