Melv May's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Game Builder 1.7.5 Released! | I had a quick look at this for you and have posted on your thread.... read more | 05/04/2010 (5:48 am) |
| Source Rect does not work properly [FIXED] - RESOLVED | I had a quick look at this for you and I believe the problem is that the source rectangles type is i... read more | 05/04/2010 (5:45 am) |
| White Noise | [quote]Melv did not like my two posts[/quote] *Sigh* Not true at all. I have said many times Renn... read more | 05/03/2010 (2:02 am) |
| Camera rotation request | Added as a feature implementation for TGB in 2008 (not implemented). Taken correctly in context you... read more | 05/01/2010 (9:08 am) |
| sprite edge flickering | No, [b]automatic[/b] padding doesn't exist AFAIK but creating your artwork so it's suitable is entir... read more | 04/29/2010 (6:31 am) |
| sprite edge flickering | The filter padding option I added to TGB simply copies a single texel frame around each frame (paddi... read more | 04/29/2010 (1:12 am) |
| Question about increasing performance | Objects that are invisible don't get rendered so you save render time only. They are still updated ... read more | 04/28/2010 (5:41 am) |
| audio woes | You've already posted about this [url=http://www.torquepowered.com/community/forums/viewthread/11445... read more | 04/27/2010 (2:52 am) |
| Need help building TGB | No, that should have been the default setting a long time ago. I believe it has been changed for th... read more | 04/26/2010 (5:43 am) |
| Need help building TGB | Assuming you've got all the OS SDKs installed, go into "platformWin32.h" and search for &q... read more | 04/26/2010 (5:20 am) |
| animation/constant force problem | Nobody can know what's wrong from just a vague description. The animation system has nothing to d... read more | 04/20/2010 (7:32 am) |
| +/- | I have not commented on anything to do with mAbs or your previous observations of similarity between... read more | 04/19/2010 (8:14 am) |
| +/- | I am taking it easy, don't interpret my text as angry. Quite the contrary, I'm an easy-going person... read more | 04/19/2010 (7:36 am) |
| +/- | [quote]I do not need a lecture or advice[/quote] Glad you came out and said it. No worry then, y... read more | 04/19/2010 (7:02 am) |
| +/- | I am taking it easy, no anger in my post at all. As usual you skimmed the post, learned zero. Neit... read more | 04/19/2010 (6:34 am) |
| +/- | I have to agree. The reason I do reply to your posts Rennie is that I have something inside of me t... read more | 04/19/2010 (1:03 am) |
| XBOX for 1234 team blue and red | Is this some special language that I'm not aware of because this sounds like garbage to me?... read more | 04/15/2010 (7:59 am) |
| Fixed mount? | No, it's been in the works for a month or so.... read more | 04/14/2010 (4:32 pm) |
| HUD issues | [quote]And yes I do not mean a t2dtile but a staticsprite I have dubbed a tile. [/quote] You alread... read more | 04/13/2010 (12:21 am) |
| HUD issues | [quote]how much would that effect my cpu?[/quote] What is your CPU? What units would you like the ... read more | 04/12/2010 (1:50 pm) |
| HUD issues | He didn't say "adding behaviors to overhead", he said "behaviors adding to overhead&q... read more | 04/12/2010 (1:06 pm) |
| HUD issues | Why don't you use a free source control system like Subversion/VisualSVN-Server? You can quickly ... read more | 04/12/2010 (4:50 am) |
| transferring scores between levels | Global means app-wide. The "level" is just a bunch of objects contained within other obje... read more | 04/08/2010 (9:23 am) |
| transferring scores between levels | Again, you should try to understand the basic principles behind the code rather than specific things... read more | 04/08/2010 (8:41 am) |
| A clear explanation of isObject() | You use "getName()" on any object to retrieve its name (assuming it has one). If your o... read more | 04/07/2010 (9:20 am) |
| A clear explanation of isObject() | Look [url=http://tdn.garagegames.com/wiki/TorqueScript]here[/url] and scroll down to "Handles a... read more | 04/06/2010 (11:35 pm) |
| animatedSprite wont play when asked | [quote]What am I doing wrong?[/quote] Not spending enough time reading up background material on pr... read more | 04/03/2010 (3:43 am) |
| best way to determine on what side the player was hit on? | No need to be sorry and I know I was being abrupt but trying to help is a voluntary thing and quite ... read more | 04/01/2010 (2:56 am) |
| Dynamic Help Text and Request | Watch out William, look at the date of his post, he could be fooling with you... ... ... ..... read more | 04/01/2010 (2:51 am) |
| best way to determine on what side the player was hit on? | This is another habbit of yours ... changing subject. I would suggest dealing with one thing at a t... read more | 03/31/2010 (9:53 am) |
| best way to determine on what side the player was hit on? | Perhaps you are getting collision "point" mixed up with collision "normal"? One... read more | 03/31/2010 (9:41 am) |
| best way to determine on what side the player was hit on? | Type "2D collision normal" (or something similar) into Google and you'll have plenty of in... read more | 03/31/2010 (4:21 am) |
| best way to determine on what side the player was hit on? | [quote]I do understand vectors fine[/quote] Fair enough but as I mentioned you then ask... [quote]... read more | 03/31/2010 (12:50 am) |
| best way to determine on what side the player was hit on? | What you're asking is about how to reflect a vector. Here's one of many, many examples provided by ... read more | 03/30/2010 (3:08 am) |
| best way to determine on what side the player was hit on? | [quote]I got you here, but, if I have one x value and one y value how am I getting a direction out o... read more | 03/30/2010 (2:42 am) |
| TXB.EXE high CPU use (50%) | [quote]But there are no games running when this happens.[/quote] So you don't think your game-engin... read more | 03/26/2010 (8:46 am) |
| can getRandom return an int? | Awesome. Not sure if you do this but if you want to prototype a call or something like that then ... read more | 03/24/2010 (7:49 am) |
| can getRandom return an int? | Try setting it then getting it.... read more | 03/24/2010 (7:41 am) |
| can getRandom return an int? | Have you tried it? Does it work? It would take 1 minute to check. The dataType field is suppose... read more | 03/24/2010 (7:39 am) |
| can getRandom return an int? | I have no idea what you're asking. What has behaviours got to do with this function call? Some ide... read more | 03/24/2010 (7:22 am) |
| can getRandom return an int? | Have you tried using the reference documentation? It's much easier than posting to the forums. [... read more | 03/24/2010 (7:12 am) |
| having trouble moving camera to spawn position | I didn't mention anything about playerDead = true, quite the opposite. To be honest, I have no idea... read more | 03/22/2010 (8:35 am) |
| having trouble moving camera to spawn position | You still haven't commented on what I wrote regarding the "playerDead" state. [quote]th... read more | 03/22/2010 (8:00 am) |
| having trouble moving camera to spawn position | So did you read my answer? If only you would share the details of your results as much as you share... read more | 03/22/2010 (7:18 am) |
| having trouble moving camera to spawn position | After you start the camera moving you set the playerDead to false which causes it to immediately mou... read more | 03/22/2010 (7:08 am) |
| managing enemies appearance thru out level | If you need 100 enemies then you're going to have the same memory requirements no matter if they're ... read more | 03/22/2010 (2:19 am) |
| managing enemies appearance thru out level | Depending on the type of game you could use a small trigger set to detect only the player. When the... read more | 03/21/2010 (2:34 am) |
| imageMap boundaries only at 90 degrees? | Sorry, no idea what you're asking. Perhaps an image might help to more clearly ask the question.... read more | 03/15/2010 (8:23 am) |
| loading time/image prep | [quote]what would be the absolute limit of size for a mobile game? [/quote] How long is a piece o... read more | 03/08/2010 (8:07 am) |
| loading time/image prep | I think you should've said background not level.... read more | 03/08/2010 (8:07 am) |