Melv May's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question about CompositeSprite(Isometric mode)..(Sloved) | I just looked at this for you and the reason why you're seeing the background is because your isomet... read more | 03/04/2013 (3:15 am) |
| Adding a new font | I'm surprised you didn't recognize the 96 as being related to the printable ASCII set. :) It's si... read more | 03/04/2013 (1:57 am) |
| Question about CompositeSprite(Isometric mode)..(Sloved) | I could give it a go if you could send just the toy that includes your code and image or perhaps jus... read more | 03/04/2013 (12:06 am) |
| Will TAML and the module system from Torque2D be ported to Torque3D? | Indeed, the T2D module system doesn't utilize the packages stuff at all. The TAML stuff however... read more | 03/03/2013 (10:19 am) |
| Is Torque 2D MIT ready for a real game. | I don't think it matters how it "feels" really. What matters is what [b]is[/b]. If GG di... read more | 03/03/2013 (9:18 am) |
| Is Torque 2D MIT ready for a real game. | [quote]I want to know if torque 2d is stable enough?[/quote] Absolutely. It's not a new engine, it... read more | 03/02/2013 (2:08 am) |
| How to Limit Calculation Output by a Range? | Richard is correct. You can also do this: [code] %myNum = mClamp( %myNum, 0, 31 ); [/code] Th... read more | 03/01/2013 (6:35 am) |
| How to Limit Calculation Output by a Range? | Be aware that the scene layers are fixed in the range of 0-31 but you can have SceneObject that are ... read more | 03/01/2013 (6:11 am) |
| How to Limit Calculation Output by a Range? | [quote]how would you go about limiting the output of the equation?[/quote] What equation? It's imp... read more | 03/01/2013 (6:05 am) |
| Calculations Based on Position | I think the simple answer is bad habit. The use of .x, .y & .z is far better. I'll look at get... read more | 03/01/2013 (1:09 am) |
| Getting started with TexturePacker | Not sure if that was directed to me or not. :) My point above was that the "original" a... read more | 02/27/2013 (9:26 am) |
| Getting started with TexturePacker | [quote].sourceRect.x - The x coordinate of the trimmed sprite inside the original sprite. int[/quote... read more | 02/27/2013 (5:00 am) |
| Nesting a SceneWindow within a GuiControl | Pretty much what I had in there last night before sleep called to me with the only significant chang... read more | 02/27/2013 (2:06 am) |
| Nesting a SceneWindow within a GuiControl | I've just pushed the change to the development branch [url=https://github.com/GarageGames/Torque2D/c... read more | 02/26/2013 (5:21 am) |
| Nesting a SceneWindow within a GuiControl | Good catch. Yes, that's not clipped so it'll cause problems when not operating over the whole windo... read more | 02/26/2013 (5:14 am) |
| Getting started with TexturePacker | I fixed the exporter this morning and pushed it into the dev branch [url=https://github.com/GarageGa... read more | 02/26/2013 (1:21 am) |
| Physics question | I presume you posted this in the wrong forum as that script is TGB and not the T2D MIT product. *... read more | 02/25/2013 (11:50 pm) |
| Help needed - Spriter Implementation | Well be aware that dynamic asset generation is supported and works pretty solid, it was what 3SS was... read more | 02/25/2013 (6:59 am) |
| first cut: TMX map support | Good work William. One thing I wanted to give you a heads-up on is custom serialization which is ... read more | 02/25/2013 (2:48 am) |
| Getting started with TexturePacker | Glad you're sticking with it, I know how it feels to be so burned on a project. T2D is pretty sol... read more | 02/25/2013 (2:29 am) |
| Getting started with TexturePacker | Well as busy as I am, tell me how I could possibly help and if it's possible for me to find the time... read more | 02/25/2013 (2:08 am) |
| Getting started with TexturePacker | In the end, I believe you're talking about a single type within the engine, namely "Sprite"... read more | 02/25/2013 (2:02 am) |
| How Do I Call a Module's Methods Based on ModuleId | No problem. I'll probably be writing the [url=https://github.com/GarageGames/Torque2D/wiki/Module... read more | 02/25/2013 (12:01 am) |
| How Do I Call a Module's Methods Based on ModuleId | To make it convenient, the module system generates an object named the same as the module-Id so you ... read more | 02/24/2013 (11:49 pm) |
| Help needed - Spriter Implementation | I wanted to highlight that it is actually possible to generate assets dynamically and use them witho... read more | 02/23/2013 (11:29 am) |
| Torque 2D - Tips! | [b]Tip #5[/b] The Scene uses world-units when positioning and sizing objects within the world. T... read more | 02/22/2013 (7:05 am) |
| Moving from TGB to T2D MIT - Free your mind | Don't suffer in silence though Michael. Ask direct questions and I'll give you a direct answer. If... read more | 02/21/2013 (1:55 am) |
| Source Image Size | Cool. So you can go down the generating TAML directly route or do what an editor would do and gen... read more | 02/21/2013 (1:46 am) |
| Torque 2D - Tips! | [b]Tip #4[/b] If you want a piece of code called periodically then you can use the periodic timer... read more | 02/21/2013 (1:35 am) |
| New Toys for your Sandbox Collection | Nice work guys. ... read more | 02/21/2013 (1:18 am) |
| Source Image Size | ... and the texture object does store both the texture dimensions and the original bitmap dimensions... read more | 02/20/2013 (12:51 pm) |
| Source Image Size | All the methods for the ImageAsset type are [url=https://github.com/GarageGames/Torque2D/blob/master... read more | 02/20/2013 (10:31 am) |
| Box2D, Torque and collisions | There is no equivalent to continuously apply a force and cause an acceleration other than the scene-... read more | 02/20/2013 (6:38 am) |
| Box2D, Torque and collisions | So does the collision normal returned in "Scene::onCollision()" not do the same thing for ... read more | 02/20/2013 (3:17 am) |
| Mount equivalent with Joints Difficulties | When you attach one object to another via a joint, the joint applies forces to both objects. If y... read more | 02/19/2013 (11:58 pm) |
| Mount equivalent with Joints Difficulties | I think you're just using the joints incorrectly or for the wrong purpose. It does sound like you a... read more | 02/19/2013 (11:38 pm) |
| Torque 2D - Tips! | [b]Tip #3[/b] As your code gets larger and more complex, it's extremely useful to know what scrip... read more | 02/19/2013 (11:01 pm) |
| Official Torque 2D Documentation Feedback | Thanks Mike, that was my typo. Thanks Mich for fixing it. :)... read more | 02/19/2013 (10:27 pm) |
| Mount equivalent with Joints Difficulties | I have pushed the fix into the dev branch [url=https://github.com/GarageGames/Torque2D/commit/a5d501... read more | 02/19/2013 (8:53 am) |
| Mount equivalent with Joints Difficulties | So I got your code and I must admit that it's really hard to follow what's going on but finally I di... read more | 02/19/2013 (7:56 am) |
| Mount equivalent with Joints Difficulties | Well I'd be happy to take a quick look at it if you want to zip it-up and send it to the email in my... read more | 02/19/2013 (6:17 am) |
| Mount equivalent with Joints Difficulties | That doesn't mean much really. Does that mean you've managed to create 12 joints? To be clear, t... read more | 02/19/2013 (6:10 am) |
| Mount equivalent with Joints Difficulties | There's also a joint-count so you should see how many have been created. Beyond what's already been... read more | 02/19/2013 (5:58 am) |
| Torque 2D Getting Started Video Series | Glad it's working. :)... read more | 02/19/2013 (4:51 am) |
| Torque 2D Getting Started Video Series | @Chase: Just to let you know that you also don't need to zip-up the whole repository if you're just... read more | 02/19/2013 (3:14 am) |
| New Toys for your Sandbox Collection | The module system doesn't care at all where they are located. You can have several folders, each co... read more | 02/19/2013 (3:02 am) |
| Easy way to iterate through the objects in a scene? | I don't see any problem with doing something like that apart from the fact that because Torque uses ... read more | 02/19/2013 (2:55 am) |
| Torque 2D - Tips! | [b]Tip #2[/b] In legacy Torque 2D you could always add a behavior to a SceneObject. In Torque 2D... read more | 02/19/2013 (2:11 am) |
| moveTo() Problems | [quote]Instead of speeding up to reach the point in time, it moves at a constant speed and stops whe... read more | 02/19/2013 (2:05 am) |
| Torque 2D Getting Started Video Series | Not wanting to derail this post but Asset-Ids are not case sensitive or at least they should not be ... read more | 02/18/2013 (2:53 am) |