Broken_Sword's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hover class model setup | You should be able to find an example in Macquarie University's website.... I think the students did... read more | 03/14/2008 (2:45 am) |
| Importing and exporting in blender | Yes you can. Simple import them into Blender and do the scene preparation in Blender before exportin... read more | 03/13/2008 (7:52 pm) |
| asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf | Hi Dan, I could say that before making something, project plans - sketches must be approved by pr... read more | 10/08/2007 (11:18 pm) |
| Transparent Additive question.... | Hi Joseph, Thanks for the explanation, Will keep this in mind :D Kind Regards, Broken... read more | 09/10/2007 (5:10 pm) |
| Invisible walls? | To create a screen shots: .>hit [PrtScr/SysRq] key .>open up a new document in GIMP .>Paste If... read more | 08/29/2007 (8:43 pm) |
| New character... Tell us what you think.. | The artwork usually tells the personality of the artists. You should name it after the artist who di... read more | 08/29/2007 (5:11 pm) |
| Anaglyph Torque | Oh!! This is awesome! I can't imagine how cool TGEA would look with full-on quad buffer-active stere... read more | 08/28/2007 (8:56 pm) |
| Invisible walls? | What program did you use? Blender? quark? constructor? Have you checked the face normal and make sur... read more | 08/28/2007 (8:51 pm) |
| Struct.error in Export log | @ Joseph; Awesome! Thank you for your super-quick response. I was indeed playing around with those ... read more | 08/28/2007 (8:37 pm) |
| Struct.error in Export log | @ Joseph: Thanks for looking into it. I'm waiting to hear the good news :D... read more | 08/28/2007 (8:26 pm) |
| Exporter 0.95 crash... | Hi Joseph, I sent the file to you. It's a good thing I do incremental save, so I keep even the ba... read more | 08/24/2007 (3:50 pm) |
| Exporter 0.95 crash... | I solved the problem by doing this; 1. I exported out the object as .obj 2. re-import into blend... read more | 08/24/2007 (2:18 am) |
| Exporter 0.95 crash... | I did try to delete half of the polygon, from 900 to 450..... still crashed... same log. KInd reg... read more | 08/24/2007 (1:40 am) |
| 0.94 exporter cannot be used with BLender 2.44?!? | Joseph! Thank you! :D... read more | 05/22/2007 (4:23 pm) |
| Blender 3D or MilkShape 3D | I like both Milkshape has great interface, at a cost and Blender has puzzling interface but free. ... read more | 05/07/2007 (4:02 pm) |
| New Map Exporter | Whoa! Does that mean I can unify my work solely with blender???? :D -BS-... read more | 12/07/2006 (1:50 pm) |
| Bryce 5 for free. | @shawn: For TGE: Yes you can!! Export Terrain into Heightmap image (jpg) then you can get TGE to... read more | 12/06/2006 (11:39 pm) |
| Ground frame problem | Horray for Joseph!!!! I will give it a try!!! Thank you!!!... read more | 10/29/2006 (3:20 pm) |
| Possible character animation application | Ahhhhhh.. now I see. Thanks Matt!... read more | 09/18/2006 (10:09 pm) |
| Possible character animation application | Hi Nial, If you are hard-core animator... you might want tro try ... Anime Studio 5 http://www.... read more | 09/13/2006 (2:24 am) |
| Possible character animation application | Hi Neil, I know :P... he he he some people don't have time to do all by himself/herself. Wel... read more | 08/30/2006 (1:09 am) |
| Possible character animation application | I'm using Koolmoves... as far as website only. But I'm sure I can do bone rigging with koolmoves to... read more | 08/29/2006 (4:20 am) |
| I just bought TSE!!! | @Ricky: You got yours in exchange of a couple of souls and some hard work? You better make sure t... read more | 08/17/2006 (2:14 am) |
| I just bought TSE!!! | @Ricky: You got yours in exchange of a couple of souls and some hard work? You better make sure t... read more | 08/17/2006 (2:09 am) |
| Ben/Brian: Any sneak peak on MS 4 for us? :-) | I doubt they have MS4... I'm suspecting that they actually have the finished product :P Well... a... read more | 08/05/2006 (7:46 am) |
| 3D Rail Shooters | Hi there, This is what I could think of... setup some camera paths and several zones..., say we s... read more | 07/18/2006 (8:38 am) |
| Blender 2.40 problems | Hi, you can only insert 1 background picture in blender. .. This is how I would do it.... Goto ... read more | 07/02/2006 (10:07 pm) |
| Bitmap problem | I'd never thought to encounter anyone from Temasek Polytechnic here... anyway Hello..!! ^2 means... read more | 06/23/2006 (2:32 am) |
| Quick Question about my animation | It could be caused by various reasons. I recommend to use bone-enveloping method as it is easier to ... read more | 06/17/2006 (6:43 am) |
| Blender Paths | Well... so you're trying to install am I correct? It should be explained in the readme file. You can... read more | 06/11/2006 (6:51 am) |
| I just bought TSE!!! | I just got mine!!!! Woohooo!!!! Compiling Problems... Here I come!!!... read more | 06/11/2006 (4:28 am) |
| Plugins for GIMP | ...even the original (author) link is broken, but I have a copy of normal map and dds exporter in my... read more | 06/11/2006 (4:25 am) |
| Blender Paths | Hi, By default, It will export on Blender Installation Directory. I always do things this way. TH... read more | 06/11/2006 (4:13 am) |
| Gladiator Project | AWESOME! The screen shots look great. I was once trying OGRE and it was cool, then I realised th... read more | 06/09/2006 (7:02 am) |
| Put official GG developer's response [here | Hi Beserk, I would recommend you to buy Ken Finney book on 3D game programming: All in One (his f... read more | 06/09/2006 (6:52 am) |
| TSE 1.0 Release Date Challenge | I hope by posting these would not insult GG's staff member. My guess would have been...... IGC th... read more | 06/08/2006 (3:17 pm) |
| Ground frame problem | @ Frank: Thanks for your updates. IMHO, it would be better to save animations as DSQs, where yo... read more | 06/07/2006 (12:43 am) |
| Merlion Torque programmers / artists | This is really wierd, eh?.. I know that Singapore houses lots of great programmers and good artists... read more | 06/06/2006 (7:45 am) |
| Help with "moveMap" and "vehicleDriverMap | So you have different keys for player and vehicle? I see.. Cool! Sorry , I'm not that far yet in T... read more | 06/03/2006 (10:18 pm) |
| Help with "moveMap" and "vehicleDriverMap | What are you trying to achieve?... read more | 06/03/2006 (8:03 am) |
| Melee animation per weapon? | Hi Sangwoo, (I do apologise but your name reminds me of "San Kuo", :P) Look at a thread which ... read more | 06/01/2006 (12:54 am) |
| Out Of Curiosity. . . | Let me see.... Worldviz-Vizard, Torque, Blender, Fleelancer work (Kids and Manga drawings), TGPG, Ja... read more | 06/01/2006 (12:46 am) |
| What 3D Suite would you recommend? | Congratulation, Marcus! I do have another suggestion for texturing. The answer is depends on you... read more | 05/29/2006 (10:56 pm) |
| Many Blender users using TSE? | Great stuff, I'm looking forward to explore Blender and TSE...... read more | 05/29/2006 (4:45 pm) |
| To nigel symes | I do have a suggestion, buy Car pack from BraveTree, it comes with .blend file. You can learn from i... read more | 05/29/2006 (4:39 pm) |
| Export Error | Could you tell me if you have animation in your action window? did you use correct naming for the em... read more | 05/29/2006 (4:37 pm) |
| What 3D Suite would you recommend? | Currently, I'm a XSI and Blender user, ex-MAYA. @Marcus: If you're short on budget, I'd recommend... read more | 05/29/2006 (12:54 am) |
| SoftImage XSI | @Mr. "Laser Louis" : This is how I do it. I do the modeling in XSI -> save in OBJ -> load OBJ in B... read more | 05/25/2006 (8:59 pm) |
| Why does torque override every animation when I move? | @Caleb: Thanks for your reply. I thought I was the only one who's struggling finding solution to the... read more | 05/25/2006 (8:26 pm) |
| Linking combos animation (like in fighting game) | @Mr. Ken Finney & Mr. Wedge, Thank you for your replies, I'll have a look tonight and will try to... read more | 05/21/2006 (10:49 pm) |