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Ken Finney's Forum Posts

Thread Post Date Posted
Steering Nope - works the same for (from Dec 12 HEAD anyway) as it did in the spring.... read more 01/03/2003 (8:37 pm)
lightning on Hammer or Toque SDK For interior lights, use Worldcraft, Hammer, Quark the usual way (omni light, spot light, strobe lig... read more 01/03/2003 (8:34 pm)
PDF Documentation ? Tastes Great ! Less Filling ! ;-)... read more 01/03/2003 (1:40 pm)
lightning on Hammer or Toque SDK light[b]n[/b]ing (as in thunder and lightning) or lighting (as in spotlights, ambient lights, etc)?... read more 01/03/2003 (9:41 am)
Milkshape Hand-Drawn Faces Not Accepting Textures... Stupid question time: Are you sure you have the view set to display texures ?... read more 01/02/2003 (9:51 pm)
2 problems with the racing mod in vehicle.cs [code] function WheeledVehicleData::onDamage(%this, %obj, %delta) { %currentD... read more 01/02/2003 (7:41 pm)
yes I bought the SDK hehe Aug 21, 2001 - from the 'waiting list' days. Remember then...? ;-)... read more 01/02/2003 (7:34 pm)
Having problems with twSurfaceReference Roger that. I guess I should amend that resource to add the fix.... read more 01/02/2003 (11:39 am)
Having problems with twSurfaceReference Sorry I was late to the party ;-) What was the problem ?... read more 01/02/2003 (10:15 am)
TorqueWrench - a cross-platform opensource TorqueScript IDE wishlist: - bookmarks - auto comment/remove comment - macros - multiple copy/paste buffe... read more 01/01/2003 (12:31 pm)
So you think you're a flight ace? [image]http://www.tubettiworld.com/team/pedric/pplane.jpg[/image]... read more 01/01/2003 (9:50 am)
Custom dif problem Nope, there's no problem with torque lighting dif files; it seems you're just lucky. Make sure you d... read more 12/31/2002 (7:36 am)
Lethal Bug: TGE Crashes with latest ATI Drivers Two engineers at ATI used to work for me. They are excellent people. I used to have a Radeon, but... read more 12/31/2002 (7:31 am)
Gaming Industry Thrives hehe - I thought your topic title said "Gaming Industry Thieves" :-)... read more 12/30/2002 (6:19 pm)
Is it possible to slow/stop movement up slopes? in the player datablock, located in player.cs, look for: runSurfaceAngle = and ju... read more 12/30/2002 (9:27 am)
Dedicated Server Sleep Latency Justin - yes I have seen exactly the same behaviour with a dedicated server and moving objects - veh... read more 12/30/2002 (9:20 am)
Fundamental dif info. Difs are a mare. I have a programmer working on something similar, Phil - we decided to go to genera... read more 12/29/2002 (7:26 pm)
DTS Model with Transparency & Environment Map? (Shiny Glass) Anthony - did you do that with your car used as a mountable wheeled Vehicle (as opposed to an unmoun... read more 12/29/2002 (12:55 pm)
Throwing stuff.. [code] function serverCmdThrow(%client,%data) { %client.getControlObject().throw(%data, 1 ); ... read more 12/28/2002 (11:25 pm)
Copyright notice : dotting i's & crossing t's ~torque\engine\platformWin32\platformGL.h (yeah, I misstyped the name above. Grepping for "Silico... read more 12/28/2002 (12:45 pm)
Employment Opportunities Dang ! You have a kangaroo-skin hat ? I want one ...... read more 12/25/2002 (5:41 am)
Employment Opportunities All programming new-hires I interview are required to have at least 6 years of programming experienc... read more 12/24/2002 (10:23 pm)
Ok, help me out if you can Go to the Marble Blast>>Level Building forum (this forum) and look for the Level Building Tools thre... read more 12/24/2002 (1:18 pm)
New rain functions. VERY USEFULL too.need help A) Why not just use the rain (precipitation) functions already in the engine ? B) change your s... read more 12/24/2002 (1:14 pm)
Armored Knight Instead of just clicking on the link (in the word 'here' above), RIGHT-click on it and select 'copy ... read more 12/23/2002 (8:11 pm)
TGEDayNight Released! Josh - it looks like the azimuth control is hard coded in the Day/Night code, right ? I can't get th... read more 12/23/2002 (6:20 pm)
TGEDayNight Released! Thanks for this Josh - I finally got it sorted out - a single line wrong in the interiorRender.cc - ... read more 12/23/2002 (3:33 pm)
Copyright notice : dotting i's & crossing t's I'd rather have it happen now than after everybody has their game pumping in the dough and quits the... read more 12/23/2002 (3:11 pm)
adding stuff in tribes2. Sandra, if this is for the construction mod I've seen you mention elsewhere, then the simple answer ... read more 12/23/2002 (9:24 am)
Copyright notice : dotting i's & crossing t's Yeah, imagine my surprise when I stumbled across it! Considering the number of people who have do... read more 12/23/2002 (9:17 am)
Working on Terrain Manager class... Set up your mission area to surround the 5x5 set, then teleport your player to the other side when h... read more 12/22/2002 (9:33 pm)
Open Art Who criticised you Eric ?... read more 12/22/2002 (6:05 pm)
Open Art >> I've seen no compelling argument to submit anything art-wise Good grief, I give up.... read more 12/22/2002 (3:18 pm)
Open Art Pascal, are you suggesting that artists are lacking in respect in this community ? Do you feel that ... read more 12/22/2002 (2:19 pm)
Open Art Click on the Resources link at upper left in the page, then browse thorugh the Art resources. Count ... read more 12/22/2002 (10:32 am)
LAN game Hi Jeff - my 7 year old son (actually he'll be 7 on the 29th of this month) loves this game. He was ... read more 12/21/2002 (9:55 am)
512x512 terrain textures... Have you found any effect on framerate ?... read more 12/21/2002 (9:00 am)
Script Scheduling Problem Adrian is right. You need one sched call to start the sched cycle going, and then one in the chase r... read more 12/21/2002 (8:26 am)
TGEDayNight Released! Josh, can you send your interiorInstance.* & InteriorLMManager.* so I can compare with mine and see ... read more 12/20/2002 (7:35 pm)
TGEDayNight Released! Good work, Josh ... except it isn't working for me - I still have black interiors. here's my vide... read more 12/20/2002 (6:00 pm)
Can the Torque Game Engine operate in Linux? yes... read more 12/20/2002 (4:21 am)
Welcome to Orbz! Congratulations on a great game with very unique play action ! gj... read more 12/19/2002 (8:30 pm)
System Requirements typo?... read more 12/18/2002 (10:39 am)
fxFoliage Implementation in torque go BOOM! Wow ! Explosive foliage...... read more 12/18/2002 (8:26 am)
Questions to Stefans advanced bot scripting .... [code] function TrollAvatar::openFire(%this,%obj) { %obj.setImageTrigger(0,false); %this.s... read more 12/18/2002 (8:24 am)
Mythology copyrights? I think the authors may have been dead for more than 50 years...... read more 12/16/2002 (4:46 pm)
Detecting player death in a bot (AIPlayer) The technique I use is that when I tell the bot to fire, I schedule a ceasefire a few milliseconds l... read more 12/16/2002 (3:05 pm)
Bot Movement The AIPlayer will always face towards the location or target it's been told to aim at, so yes it wil... read more 12/15/2002 (7:51 pm)
New build of the TerrainManager and a plea for help Have you fixed the issue with terrain holes appearing on every block, and not just the one on which ... read more 12/15/2002 (12:39 pm)
Mounting problems in your playerdata block, do you still have this? className = Armor; If not, you should, since... read more 12/13/2002 (10:50 pm)