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JANR's Forum Posts

Thread Post Date Posted
AFX Survey (Please Respond) 1. Yes 2. No 3/4. I've just started evaluating Unity and C4, If nothing happens here very soon I'l... read more 11/13/2010 (12:51 pm)
Making arrows stick in enemies AFX has some nice methods for this.... read more 09/25/2010 (1:21 pm)
request: SET HEIGHT parameter exposed on toolbar - (minor usability enhancement) *Bump*... read more 09/07/2010 (5:33 am)
Torque EULA Discussion ok... the backup stuff in 3.4.3 seems to render the product quite useless... In an entire studio yo... read more 08/19/2010 (12:40 am)
[T3D 1.1 B1 Bug] levelinfo.fogColor not applied when reloading mission - RESOLVED Well that would explain it, apart from two things. The fogcolor is applied when set in the levelinf... read more 07/29/2010 (11:58 pm)
Why WAS Torque3D documentation so poor? Michael, I hope you take the opportunity to take note of unintuitive stuff like that, so it can be... read more 07/26/2010 (6:29 pm)
Bug T3D 1.1 Beta 1&2: Issue with "?" if statement + Code to reproduce - LOGGED It's a precision issue. Do like this: [code] function test() { %level= 4; %dex=2; ... read more 07/15/2010 (5:19 pm)
Is it possible to mount more than 4 slots/images on a player? I guess you have run out of bits. Try removing some of those you are not using. Cloak, invincibl... read more 07/15/2010 (3:21 pm)
Bug T3D 1.1 Beta 1&2: Issue with "?" if statement + Code to reproduce - LOGGED Hi, Your echo statement is not correct. Use: echo ((%obj.DEX/%this.level >1) ? 1 : (%obj.DEX... read more 07/13/2010 (4:22 am)
T3D 1.1 B1 BUG: Missing shadows using Pointlight and Spotlight btw thanks for the info on paraboloid shadows Steve :) I guess the pointlights are working as inten... read more 07/11/2010 (10:00 am)
T3D 1.1 B1 BUG: Missing shadows using Pointlight and Spotlight SpotLight: Try creating a default spotlight from the editor in a new blank mission, and point it to... read more 07/11/2010 (9:20 am)
T3D 1.1 B1 BUG: Missing shadows using Pointlight and Spotlight Steve, I see you are correct about the spotlight, it does cast shadows if properly configured. I'll... read more 07/11/2010 (7:44 am)
dns lookup failed: localhost the problem lies with that you have entered localhost/evaltool as the host name. it should be only l... read more 06/18/2010 (5:09 am)
Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED A common problem with deaths crashing the engine, is if your death anim does not have ground transfo... read more 06/14/2010 (2:10 pm)
Can I embed a .DSQ animation into a .DTS 3d model? Perhaps contact EnvyGames and ask what they suggest? [url]http://www.envygames.com/content/index.ph... read more 06/08/2010 (12:28 pm)
All Animations load in to Memory at once with DTS or DAE Collada? That sounds very interesting Manoel. Hope you can make a resource out of it!... read more 06/06/2010 (9:34 am)
Torque 3D running slowly Just to be clear, are you talking about Torque X 3D or Torque 3D ? ... read more 06/02/2010 (1:26 am)
Torque 3D on Devmaster.net [URL]http://www.devmaster.net/forums/showthread.php?t=14838[/URL]... read more 05/30/2010 (1:20 pm)
Hang in GFXD3D9OcclusionQuery::getStatus I have the same problem, using the latest AFX kit (T3D1.1 Beta1) it's very easy to reproduce. Almost... read more 05/28/2010 (6:43 pm)
How does GuiShapeNameHud work? Hi GuiShapeNameHud is a GUI panel that is created on top of everything else on the screen. It's ... read more 05/12/2010 (4:57 am)
Dynamic Skins and Material Swap Issue Sounds like your doing great work game4Rest. The original resource uses the standard maskbits for... read more 03/24/2010 (4:45 am)
Beta2 of AFX2 for T3D 1.0.1 Released (Windows and Mac OS) LOL :)... read more 02/22/2010 (7:39 am)
Beta2 of AFX2 for T3D 1.0.1 Released (Windows and Mac OS) nice :)... read more 02/21/2010 (2:42 pm)
Making sure target is in the FOV of "player" do a vectorsub here instead ? %vectorToTarget = %target.getPosition() - %obj.getPosition(); ... read more 02/20/2010 (10:52 pm)
is it possible to convert from COLLADA to TDS/TSQ for TGE usage I assume you mean DTS, not TDS, since I have no clue what TDS is, and DTS is the Torque model format... read more 02/07/2010 (6:34 am)
Arteria3d launch Castle in Ruins Pack nice... read more 02/06/2010 (5:52 pm)
Experienced programmer needed $500.00 paid Hi, I'm having a bit of problems seeing the scope of this. Just setting up a table in torquescrip... read more 02/02/2010 (9:52 am)
Theora video questions Sounds great!... read more 01/20/2010 (4:02 am)
RTS prototype Unknown command setMoveDestination. When you create the player object. Create it as AIPlayer, not Player. ... read more 01/12/2010 (6:37 am)
Sort Resources +1... read more 01/08/2010 (5:09 am)
Crash when switching to basic lighting in AFX2_for_T3D101_B1_SDK Hi Jeff, seems you are totally correct. the problem is only with those interiors. thanks... read more 01/06/2010 (3:31 pm)
Camera movement normalized after scaling in overhead mode - RESOLVED :)... read more 12/13/2009 (9:54 am)
Camera movement normalized after scaling in overhead mode - RESOLVED Huh? you guys trying to pull my leg or something? Before anyone else tries to say this is not sto... read more 12/13/2009 (3:23 am)
Camera movement normalized after scaling in overhead mode - RESOLVED Then you're crazy :P Here's some doc on setting it up in T3D if you're interested. http://docs... read more 12/12/2009 (10:57 pm)
Networked Torque Scripts Yes all this can be done in script. If you on the client do: commandtoServer('SomeFunction',%Var... read more 12/02/2009 (7:50 pm)
Looking for animated creatures spiders, bears, animals, worms tge The mmo workshop modelpacks has amongst others the animals you mention. Seems to be unavailable at ... read more 12/02/2009 (3:40 pm)
Networked Torque Scripts For sending custom network commands and variables, have a look at the script functions commandToClie... read more 12/02/2009 (3:32 pm)
Help - Normal mapped textures not recieving shadows hmm shouldn't the alpha of the normal map be the displacement map, for parallax mapping? Is all t... read more 11/30/2009 (4:06 pm)
Speed of TCPObject TCP will always be slower than ICMP and UDP. You should do your game ping with UDP. Don't ask me how... read more 11/27/2009 (6:39 am)
AFX for the new Torque3d? Jeff, I for one certainly appreciate the high quality and stability of your releases! However to me... read more 11/21/2009 (6:25 am)
help, my oponents hp doesnt lower Hi, your problem is with this line: $turtlehp =10- %randomHitlvl1; here you set the turtleHP t... read more 11/16/2009 (12:55 pm)
what do this in T3d?about matrials Agreed, this should absolutely be added to the next version of T3D... read more 11/10/2009 (7:20 am)
torquescript strncmp functionality? well, to put it mildly, the T3D docs aren't all that :) Note that the link is a good reference fo... read more 10/28/2009 (7:30 pm)
torquescript strncmp functionality? Torquescript string functions: http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_3 ... read more 10/28/2009 (6:46 pm)
AFX 2 and SpellPack2 for TGEA and TGE progress Ok, thanks. Looking forward to it :)... read more 10/23/2009 (9:46 am)
AFX 2 and SpellPack2 for TGEA and TGE progress "The T3D column of prices was changed to reflect a reduced cost for the pre-order beta-test per... read more 10/23/2009 (5:35 am)
Removing of COLLADA files for publishing possible? Yeah, what David suggests is how I would expect this to work.... read more 07/30/2009 (5:24 am)
TX 3D 3.1 on Windows7 Hi Tilan, thanks for the tip. Thought I checked it. But obviously didn't. Now for getting the bui... read more 07/25/2009 (9:22 am)
AFX for the new Torque3d? I think pherhaps GG should simply offer Jeff a one time bonus for getting AFX up and running on T3D.... read more 07/07/2009 (5:14 am)
AFX for the new Torque3d? AFX for T3D will be great. Would happily pay before final version for beta access also. ... read more 07/05/2009 (1:47 pm)
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