JANR's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AFX Survey (Please Respond) | 1. Yes 2. No 3/4. I've just started evaluating Unity and C4, If nothing happens here very soon I'l... read more | 11/13/2010 (12:51 pm) |
| Making arrows stick in enemies | AFX has some nice methods for this.... read more | 09/25/2010 (1:21 pm) |
| request: SET HEIGHT parameter exposed on toolbar - (minor usability enhancement) | *Bump*... read more | 09/07/2010 (5:33 am) |
| Torque EULA Discussion | ok... the backup stuff in 3.4.3 seems to render the product quite useless... In an entire studio yo... read more | 08/19/2010 (12:40 am) |
| [T3D 1.1 B1 Bug] levelinfo.fogColor not applied when reloading mission - RESOLVED | Well that would explain it, apart from two things. The fogcolor is applied when set in the levelinf... read more | 07/29/2010 (11:58 pm) |
| Why WAS Torque3D documentation so poor? | Michael, I hope you take the opportunity to take note of unintuitive stuff like that, so it can be... read more | 07/26/2010 (6:29 pm) |
| Bug T3D 1.1 Beta 1&2: Issue with "?" if statement + Code to reproduce - LOGGED | It's a precision issue. Do like this: [code] function test() { %level= 4; %dex=2; ... read more | 07/15/2010 (5:19 pm) |
| Is it possible to mount more than 4 slots/images on a player? | I guess you have run out of bits. Try removing some of those you are not using. Cloak, invincibl... read more | 07/15/2010 (3:21 pm) |
| Bug T3D 1.1 Beta 1&2: Issue with "?" if statement + Code to reproduce - LOGGED | Hi, Your echo statement is not correct. Use: echo ((%obj.DEX/%this.level >1) ? 1 : (%obj.DEX... read more | 07/13/2010 (4:22 am) |
| T3D 1.1 B1 BUG: Missing shadows using Pointlight and Spotlight | btw thanks for the info on paraboloid shadows Steve :) I guess the pointlights are working as inten... read more | 07/11/2010 (10:00 am) |
| T3D 1.1 B1 BUG: Missing shadows using Pointlight and Spotlight | SpotLight: Try creating a default spotlight from the editor in a new blank mission, and point it to... read more | 07/11/2010 (9:20 am) |
| T3D 1.1 B1 BUG: Missing shadows using Pointlight and Spotlight | Steve, I see you are correct about the spotlight, it does cast shadows if properly configured. I'll... read more | 07/11/2010 (7:44 am) |
| dns lookup failed: localhost | the problem lies with that you have entered localhost/evaltool as the host name. it should be only l... read more | 06/18/2010 (5:09 am) |
| Engine hangs after a killing explosion [BUG1.1B1] - CONFIRMED | A common problem with deaths crashing the engine, is if your death anim does not have ground transfo... read more | 06/14/2010 (2:10 pm) |
| Can I embed a .DSQ animation into a .DTS 3d model? | Perhaps contact EnvyGames and ask what they suggest? [url]http://www.envygames.com/content/index.ph... read more | 06/08/2010 (12:28 pm) |
| All Animations load in to Memory at once with DTS or DAE Collada? | That sounds very interesting Manoel. Hope you can make a resource out of it!... read more | 06/06/2010 (9:34 am) |
| Torque 3D running slowly | Just to be clear, are you talking about Torque X 3D or Torque 3D ? ... read more | 06/02/2010 (1:26 am) |
| Torque 3D on Devmaster.net | [URL]http://www.devmaster.net/forums/showthread.php?t=14838[/URL]... read more | 05/30/2010 (1:20 pm) |
| Hang in GFXD3D9OcclusionQuery::getStatus | I have the same problem, using the latest AFX kit (T3D1.1 Beta1) it's very easy to reproduce. Almost... read more | 05/28/2010 (6:43 pm) |
| How does GuiShapeNameHud work? | Hi GuiShapeNameHud is a GUI panel that is created on top of everything else on the screen. It's ... read more | 05/12/2010 (4:57 am) |
| Dynamic Skins and Material Swap Issue | Sounds like your doing great work game4Rest. The original resource uses the standard maskbits for... read more | 03/24/2010 (4:45 am) |
| Beta2 of AFX2 for T3D 1.0.1 Released (Windows and Mac OS) | LOL :)... read more | 02/22/2010 (7:39 am) |
| Beta2 of AFX2 for T3D 1.0.1 Released (Windows and Mac OS) | nice :)... read more | 02/21/2010 (2:42 pm) |
| Making sure target is in the FOV of "player" | do a vectorsub here instead ? %vectorToTarget = %target.getPosition() - %obj.getPosition(); ... read more | 02/20/2010 (10:52 pm) |
| is it possible to convert from COLLADA to TDS/TSQ for TGE usage | I assume you mean DTS, not TDS, since I have no clue what TDS is, and DTS is the Torque model format... read more | 02/07/2010 (6:34 am) |
| Arteria3d launch Castle in Ruins Pack | nice... read more | 02/06/2010 (5:52 pm) |
| Experienced programmer needed $500.00 paid | Hi, I'm having a bit of problems seeing the scope of this. Just setting up a table in torquescrip... read more | 02/02/2010 (9:52 am) |
| Theora video questions | Sounds great!... read more | 01/20/2010 (4:02 am) |
| RTS prototype Unknown command setMoveDestination. | When you create the player object. Create it as AIPlayer, not Player. ... read more | 01/12/2010 (6:37 am) |
| Sort Resources | +1... read more | 01/08/2010 (5:09 am) |
| Crash when switching to basic lighting in AFX2_for_T3D101_B1_SDK | Hi Jeff, seems you are totally correct. the problem is only with those interiors. thanks... read more | 01/06/2010 (3:31 pm) |
| Camera movement normalized after scaling in overhead mode - RESOLVED | :)... read more | 12/13/2009 (9:54 am) |
| Camera movement normalized after scaling in overhead mode - RESOLVED | Huh? you guys trying to pull my leg or something? Before anyone else tries to say this is not sto... read more | 12/13/2009 (3:23 am) |
| Camera movement normalized after scaling in overhead mode - RESOLVED | Then you're crazy :P Here's some doc on setting it up in T3D if you're interested. http://docs... read more | 12/12/2009 (10:57 pm) |
| Networked Torque Scripts | Yes all this can be done in script. If you on the client do: commandtoServer('SomeFunction',%Var... read more | 12/02/2009 (7:50 pm) |
| Looking for animated creatures spiders, bears, animals, worms tge | The mmo workshop modelpacks has amongst others the animals you mention. Seems to be unavailable at ... read more | 12/02/2009 (3:40 pm) |
| Networked Torque Scripts | For sending custom network commands and variables, have a look at the script functions commandToClie... read more | 12/02/2009 (3:32 pm) |
| Help - Normal mapped textures not recieving shadows | hmm shouldn't the alpha of the normal map be the displacement map, for parallax mapping? Is all t... read more | 11/30/2009 (4:06 pm) |
| Speed of TCPObject | TCP will always be slower than ICMP and UDP. You should do your game ping with UDP. Don't ask me how... read more | 11/27/2009 (6:39 am) |
| AFX for the new Torque3d? | Jeff, I for one certainly appreciate the high quality and stability of your releases! However to me... read more | 11/21/2009 (6:25 am) |
| help, my oponents hp doesnt lower | Hi, your problem is with this line: $turtlehp =10- %randomHitlvl1; here you set the turtleHP t... read more | 11/16/2009 (12:55 pm) |
| what do this in T3d?about matrials | Agreed, this should absolutely be added to the next version of T3D... read more | 11/10/2009 (7:20 am) |
| torquescript strncmp functionality? | well, to put it mildly, the T3D docs aren't all that :) Note that the link is a good reference fo... read more | 10/28/2009 (7:30 pm) |
| torquescript strncmp functionality? | Torquescript string functions: http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_3 ... read more | 10/28/2009 (6:46 pm) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | Ok, thanks. Looking forward to it :)... read more | 10/23/2009 (9:46 am) |
| AFX 2 and SpellPack2 for TGEA and TGE progress | "The T3D column of prices was changed to reflect a reduced cost for the pre-order beta-test per... read more | 10/23/2009 (5:35 am) |
| Removing of COLLADA files for publishing possible? | Yeah, what David suggests is how I would expect this to work.... read more | 07/30/2009 (5:24 am) |
| TX 3D 3.1 on Windows7 | Hi Tilan, thanks for the tip. Thought I checked it. But obviously didn't. Now for getting the bui... read more | 07/25/2009 (9:22 am) |
| AFX for the new Torque3d? | I think pherhaps GG should simply offer Jeff a one time bonus for getting AFX up and running on T3D.... read more | 07/07/2009 (5:14 am) |
| AFX for the new Torque3d? | AFX for T3D will be great. Would happily pay before final version for beta access also. ... read more | 07/05/2009 (1:47 pm) |