Andrea Barolo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Beta 3 - obj-disableCollision() causes obj to disappear ? - LOGGED | Problem still present in version 1.1... read more | 10/03/2011 (2:47 am) |
| T3D 1.1 Pro Final - ATI RADEON HD 3850 causes terrain to render in strange squares - LOGGED (THREED-1987) | Back !!! Bad news :( !! Latest ATI drivers do not resolve....... read more | 06/12/2011 (10:30 am) |
| T3D 1.1 Pro Final - ATI RADEON HD 3850 causes terrain to render in strange squares - LOGGED (THREED-1987) | I'm updating the drivers, I'll tell you if this helps !! Thanks ! :)... read more | 06/11/2011 (11:25 am) |
| Italian coders and artists .... create a new team with me | Stiamo già facendo un gioco di navi volanti che si sparano !! Vuoi partecipare ?... read more | 10/02/2010 (10:25 am) |
| GuiMeshRoadEditorCtrl.cpp little but dangerous mistake | Understood , thank you !!!... read more | 04/30/2010 (1:08 am) |
| GuiMeshRoadEditorCtrl.cpp little but dangerous mistake | Ok !! But I discovered another much more dangerous !!! Precisely on tVector.h on line 117 !! [co... read more | 04/28/2010 (10:12 am) |
| Tutorial request thread | A part for tutorial, why isn't there a reference guide? The guide of the like: [b]command1[/b] [i... read more | 12/04/2009 (7:09 am) |
| Tutorial request thread | I would like to see little tutorials on: - cutscenes creation with the camera options available n... read more | 12/03/2009 (5:11 am) |
| Ground Cover bug | thank you very much!... read more | 11/14/2009 (4:36 am) |
| Lighting Bug (solved) | Yes! that was the problem! Thank you!... read more | 11/07/2009 (8:21 pm) |
| Development: Profile Editor for MeshRoad | YEAH! Great work!! Thanks for sharing!... read more | 11/03/2009 (6:58 am) |
| Attn: Suggestions for Blender Exporter Version 1.0 | I dont'know if would be possible to export blender material data to torque material, would be pretty... read more | 08/28/2009 (6:28 am) |
| unstopable auto shooting | Just to confirm, with my XBox360 Guitar hero guitar, there is the problem of autofiring. Removing it... read more | 07/27/2009 (8:15 am) |
| Double Feature request! | WEE! Thanks for the quick answers! We don't really need decals for skinned meshes but for animable m... read more | 07/27/2009 (8:13 am) |
| Italian coders and artists .... create a new team with me | Ci siamo anche noi !! Abbiamo il Torque da 4 anni ! Un Coder C++ ed un grafico 3D Siamo 2 fratelli !... read more | 06/30/2009 (1:15 am) |
| AIClient crashes app | Thank you all !! Im experimenting with ai objects here and thare ! My objective is to create a ai ... read more | 06/08/2009 (6:04 am) |
| Black terrain/dts/shapes on ATI HD4870 | How can be driver related if I have a Geforce and you an Ati? It-s clearly a BUG!... read more | 05/07/2009 (1:48 pm) |
| Black terrain/dts/shapes on ATI HD4870 | Same problem here. Nvidia GeForce 7950 GT. Windows XP, latest drivers and directX installed. When us... read more | 05/05/2009 (6:36 am) |
| Occlusion Culling | By the way I'm an artist and not a programmer, I wouldn't mind constructing occlusion zones around m... read more | 04/29/2009 (4:53 am) |
| Occlusion Culling | You probably could study how C4 works, for what I remember they assign some sort of cubic areas arou... read more | 04/28/2009 (3:15 am) |
| Change TGEA mouse cursor | mmmmmmmmmm it seeems that if you use lockmouse(true) you use the torque mouse, instead , if you use ... read more | 04/27/2009 (4:00 am) |
| Change TGEA mouse cursor | Exactly the same problem here , it seems the class GuiCursor ins't active at the moment on TGEA 1.8.... read more | 04/27/2009 (2:47 am) |
| Beta Documentation Feedback | Are the present pages now considered final? For example the preciptation shouldn't go more deep in d... read more | 04/24/2009 (7:52 am) |
| The Inner working of the Undercity Demo | And how about visibility culling without BSP? How is it working?... read more | 04/09/2009 (4:27 am) |
| Torque 3D? | @ Brandon I didn't mean computer specs sorry I did mean engine specs. @ Gerald Yes and if... read more | 03/27/2009 (2:58 am) |
| Torque 3D? | What I don't understand is why I should buy a preorder without knowing the full specs of the engine.... read more | 03/26/2009 (7:51 am) |
| Mouse over buttons | Incredible, I was just going to ask the same thing! I've got a (sort-of) map with non-rectangular ar... read more | 12/23/2008 (10:11 am) |
| Linux | BWHAHAHHAHAHAHAH sad bu true, and you know what? I'm still here hoping and waiting...... read more | 07/24/2008 (9:01 am) |
| Shadows on Unique terrains. | *Kicking Rene Butt really hard!! We need shadows for Atlas, please work on it!... read more | 07/14/2008 (1:33 am) |
| So far so good... or not? | I would like to discuss this point more deeply. I don't think I can make a whole city dynamically li... read more | 06/24/2008 (1:59 am) |
| Polysoup portalizing. | The way I think is good to go is to construct a convex "map" made of boxes, where every box contains... read more | 04/30/2008 (12:46 am) |
| TGE vs TGEA differences (???) | Ok :) thank you all !!... read more | 04/22/2008 (7:25 am) |
| TGE vs TGEA differences (???) | Another exemple !! The TGE 1.5.2 one [image]http://www.barzac.it/images/Storm1.5.2.PNG[/image]... read more | 04/21/2008 (12:33 pm) |
| Mouse pointer image change on the fly | COOL !! Thankz... read more | 04/21/2008 (3:01 am) |
| Hey GG, how about a vehicle collision fix?? | I think in this thread is discussed a false problem: I'll demostrate this. Let's suppose Im the best... read more | 05/25/2007 (12:02 am) |
| Radar Gui Need Help | Yes , when I'll have time I'll do for sure, I have also a clock gui and a counter gui to post !!! ... read more | 05/15/2007 (1:50 am) |
| Radar Gui Need Help | EUREKA !!! I have made it !! This is the code to have a good spinning rardar with color smoothing !... read more | 05/14/2007 (7:07 am) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | Thats good !! When you ll fix it we all recieve a patch or something ?? Thank you ! (I hope not via... read more | 10/27/2006 (2:32 am) |
| Zeppelin/ Mothership>> in torque problems | Update !! Hahahaah it was so simple !!!! First change Point2F mThrust; to Point3F mThrust; in fl... read more | 09/05/2006 (2:40 am) |
| Zeppelin/ Mothership>> in torque problems | Tkz !!! We found that helicopter resource will be interesting !! when we finish with this we will po... read more | 09/04/2006 (1:03 am) |
| AIPlayer < |
Aaaaaaaaaaaaaa gghhhhh !!!! Im very sorry !!!!! Can one moderator move this post to the right locati... read more | 08/03/2006 (4:44 am) |
| AIPlayer < |
WOW !! thank you !! Mut in the meanTime I solved it myself ;) I modified the AIPlayer::getAIMove(..... read more | 08/02/2006 (6:14 am) |
| Problem exporting | Thanks, problem solved!! =)... read more | 03/02/2006 (8:07 am) |
| Trying to create a MotherShip with bridge | Thankyou very much !! For the answer !! My question is where did you find all the informations to (I... read more | 09/21/2005 (12:41 pm) |
| New Level Editor - GETIC | IT WORKS fine !!!!!! I tried it out and works !!! And BIG news are that the author relased the 1.2 v... read more | 08/30/2005 (1:56 am) |
| No, i'm not dead [Maintainer | Think i've not explained me well... I know that edge creases work only on Sub surfed meshes in blend... read more | 08/24/2005 (8:07 am) |
| No, i'm not dead [Maintainer | Welocme back James... i've an idea that "should" (i'm not a programmer so i don't really know...;) )... read more | 08/24/2005 (2:51 am) |
| Milkshape to Quark ? | Uhahaha found a way !! Milkshape ->>export Q3 Radiant map open it with quark and .... for me ... read more | 05/14/2005 (10:02 am) |