Mathieu Marquis-Bolduc's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Datablock names and object names: conflict? | Allright, thanks for the help guys! Hum.... it would be interesting to make a small patch that send... read more | 02/11/2007 (7:32 am) |
| Datablock names and object names: conflict? | So a datablock is also a SimObject?... read more | 02/10/2007 (12:08 pm) |
| AI tools pool | Hi Roger, there is no date yet. Im very sorry, I know this is taking way longer than I announced, Iv... read more | 02/01/2007 (11:22 am) |
| AI tools pool | There is a video link in my last blog: http://www.garagegames.com/blogs/49475/11312... read more | 01/11/2007 (6:35 am) |
| AI tools pool | Hi! Thanks for the suggestion, Christian. @Nick, Some progress, some regress, lots of big new... read more | 01/11/2007 (5:51 am) |
| AI tools pool | Thats both too large and too specific for a "tool"... as demonstrated, goal-oriented agent decision ... read more | 11/27/2006 (6:20 am) |
| How do you get your game onto GarageGames? | @Jeff Thanks! Thats quite wierd, since I sent both from the same email address. I guess automated ... read more | 10/12/2006 (1:34 pm) |
| How do you get your game onto GarageGames? | @Joshua, nobody accused GG of misleading, sorry if it sounded like that. We just say the current pra... read more | 10/12/2006 (10:44 am) |
| How do you get your game onto GarageGames? | I can't say I like what Im hearing here... @Jeff & Joshua "Send your self-made book/movie/gam... read more | 10/12/2006 (6:02 am) |
| How do you get your game onto GarageGames? | Yes, some information about the state of your submission would be great, so that, you know, can move... read more | 10/11/2006 (6:02 pm) |
| AI tools pool | @Areal, if you are talking about Artificial Neural Networks, I wont touch that. This thread is not t... read more | 09/28/2006 (1:27 pm) |
| Is TGE 1.5 really worth it? | At any rate, TGE is great for prototyping and R&D.... read more | 09/27/2006 (2:59 pm) |
| AI tools pool | @Morrie, I really dont know. Phil seems to have been over his head for a while. Not easy being an in... read more | 09/27/2006 (6:00 am) |
| AI tools pool | @Badguy, I have a bit different approach when it comes to that. I dont think the way it was impl... read more | 09/26/2006 (8:23 am) |
| Controling AI's Movment | Your problem seems to be ideal for a Reactive System. There are also simple Steering Behaviors th... read more | 09/25/2006 (8:28 am) |
| AI tools pool | @Mike, I am pretty sure there is an AIPatrol resource that does that or something similar. Its quite... read more | 09/21/2006 (2:44 pm) |
| Is this game plausable (Turn Based Squad Combat) | Why use TGB? This is totally TGE stuff, and right in the scope of the engine. Isometric is just... read more | 09/15/2006 (7:18 pm) |
| Is this game plausable (Turn Based Squad Combat) | Why use TGB? This is totally TGE stuff, and right in the scope of the engine. Isometric is just... read more | 09/15/2006 (7:12 pm) |
| And again gaming gets the blame! [CNN | Sheesh, some people are jumpy here. While some of my friends are goth too and very nice, I dont thin... read more | 09/15/2006 (6:57 pm) |
| Is this game plausable (Turn Based Squad Combat) | Why use TGB? This is totally TGE stuff, and right in the scope of the engine. Isometric is just... read more | 09/15/2006 (6:49 pm) |
| And again gaming gets the blame! [CNN | The guy was a goth freak, and clearly mentally unstable. He frequented a Goth freak website where h... read more | 09/14/2006 (8:36 am) |
| Is it possible to turn copyright a game idea? | I remember a toy compagny with a construction bricks product they named 0931 :) That was original,... read more | 08/21/2006 (5:16 pm) |
| Is it possible to turn copyright a game idea? | I remember a toy compagny with a construction bricks product they named 0931 :) That was original,... read more | 08/21/2006 (5:02 pm) |
| AI Newbie | I strongly, strongly, advise against using neural nets or genetic algorithms for your problem. They ... read more | 06/20/2006 (1:51 pm) |
| Mime Ai | XML is great. Thats your generic, all-use file format.... read more | 06/20/2006 (1:27 pm) |
| Using scripts? | Here is the short answer: You can run additionnal scripts by including the following command in a... read more | 03/10/2006 (6:54 pm) |
| Is rigid body physics included in 1.4... | Hey, Thanks for the info Matt, thats great news! There is a ton of cool things people will be abl... read more | 03/10/2006 (6:46 pm) |
| Problems Exporting .DTS | Thanks Scott, We should add those explanations in the TDN...... read more | 03/07/2006 (5:27 am) |
| Problems Exporting .DTS | Hi, I have the same original problem when trying to export a model I got from an outside source. The... read more | 03/06/2006 (6:08 pm) |
| RPG system : Classes vs Skills | You know what I would like? A system based on skills, but where the world tag me a stereotype based ... read more | 03/01/2006 (9:50 am) |
| AI teams, AI attack, and AI hiding | Look on the web for "cooperative AI". Personally, I have a liking for a hierarchical scheme. Mean... read more | 02/27/2006 (12:16 pm) |
| General purpose AI features ? | "The bot should have enough intelegence to run around buildings. But it will stop When it incounter... read more | 02/27/2006 (12:12 pm) |
| Interest for martial art skeletal animation | -I found a job so I had to put this project on ice. I dont have the time to continue it, and I lost ... read more | 10/19/2005 (6:24 am) |
| Interest for martial art skeletal animation | @Stephen: Yes, thats true. As fun as would an aikido--like package be, weapon animations would be mu... read more | 04/19/2005 (6:10 pm) |
| Interest for martial art skeletal animation | Using the Orc's skeleton seems logical, Dreamer, thanks for the tip. Shihonage is very efficient,... read more | 04/19/2005 (2:07 pm) |
| UbiSoft Is Hiring! | Cool, thanks for the update :)... read more | 03/21/2005 (7:05 pm) |
| UbiSoft Is Hiring! | I can't tell which place or exactly what happened, that wouldnt be very polite of me. In fact, th... read more | 03/21/2005 (11:21 am) |
| UbiSoft Is Hiring! | Hi. Actually I live 2 hours from Montreal, and plan to move there this summer after I finish my m... read more | 03/21/2005 (10:53 am) |
| Thrown item colliding with terrain | Another sugestion... how about checking the velocity of the object?... read more | 03/19/2005 (3:05 pm) |
| What would YOU like to see in a content pack? | Thats what I would pay for: -Modern and Futuristic buildings (just the exteriors). Kind of like a... read more | 03/18/2005 (2:27 pm) |
| Anybody needs trees? | It works fine for me, under Win XP Pro. From the "Readme or not.txt": "If you want to run Tree... read more | 03/18/2005 (2:08 pm) |
| They officially ran out of ideas...they gave Sonic a handgun | Http://www.vgcats.com/comics/?strip_id=141... read more | 03/18/2005 (8:11 am) |