Vince Gee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need some help with where to start, please | Well it was on my test server. It's not really an issue if all your doing is checking a password, b... read more | 07/15/2005 (4:57 am) |
| Need some help with where to start, please | Thanks Ben, I will watch the thread today :) Vince... read more | 07/15/2005 (3:48 am) |
| Community Problems: Mod theft and exploits | Dude, great game from what I see on your website. Don't let a few people ruin your game, boot them ... read more | 07/14/2005 (2:34 pm) |
| So I made my own inventory system | Todd, I've been working pretty intensely w/ inventory control for players and tieing it to a data... read more | 07/12/2005 (6:02 am) |
| Dedicated Server... | I'm running a dedicated TSE server and it's been up for a couple weeks now, so I know it works. Not... read more | 07/11/2005 (7:34 am) |
| How suitable is TGE for a fighting game? | Dude, to me thats what tse and tge were invented for..... it's mmo's that you have to modify ever... read more | 07/06/2005 (7:43 pm) |
| Anyone have a clue how to.... | Ahhh, good call... totally forgot about that... read more | 06/27/2005 (9:21 am) |
| Middle school 8th grade student | Cough, yep I was.. and yes I was programming back then too.... read more | 06/27/2005 (7:09 am) |
| Anyone have a clue how to.... | For these datablocks... datablock AudioProfile(CrossbowReloadSound) { filename = "~/data/sound/... read more | 06/27/2005 (7:01 am) |
| Middle school 8th grade student | It matters if you have an adult to help. I would not recommend this engine for someone who has no i... read more | 06/25/2005 (1:09 pm) |
| Gui Help | The best way to learn about the gui's is to look at the c++ code in the demo/gui folder. It's how I... read more | 06/25/2005 (1:05 pm) |
| I just bought TSE!!! | I'm here,... but I'm gonna have to re-learn alot it appears :)... read more | 06/20/2005 (6:41 pm) |
| Rocket Launcher Problems: Q&A | Dumb question, did you add the inventory max settings I don't remember where, but I think in either ... read more | 06/10/2005 (3:55 am) |
| Reviving the "Roleplaying experience" thread | If all people did was log in and pick a npc to play and play it then their would be a sense of disco... read more | 06/07/2005 (8:25 pm) |
| What's going on with the AI pack. | Wouldn't mind getting ahold of the code myself so I can retro fit it into my RPGCore code build.... ... read more | 05/30/2005 (5:29 pm) |
| Need play testers... again | Yes, you can define each mob via the admin tool, all aspects about them including agro range, hit po... read more | 05/23/2005 (7:45 am) |
| Need play testers... again | Decided to throw up some images taken from in game :) Enjoy [image]http://www.geeconsulting.net/b... read more | 05/22/2005 (8:00 pm) |
| RPG Starter Kit | James, The resource I've been working on for 3 months, does the basic needs for what you are ask... read more | 05/19/2005 (2:34 pm) |
| Multithreading | I don't know why I keep seeing people post about using a web browser for doing things with databases... read more | 05/18/2005 (9:21 am) |
| Play Testers needed | Well, during that phase of testing, I had some bad pointer logic that was trying to reset a pointer ... read more | 05/18/2005 (7:35 am) |
| Electronic Arts says indie won't cut it | Take the anger and turn it inward my son... let it fuel your rage to out develope them! :) hehehe, I... read more | 05/18/2005 (7:11 am) |
| Play Testers needed | I guess I have bugs then :) Back into the code lol... read more | 05/18/2005 (3:43 am) |
| Play Testers needed | Well, think I found the last bug, and I'm slowly comming to the assumption that torque wasn't meant ... read more | 05/17/2005 (8:08 pm) |
| Play Testers needed | Well everything was working great, then my server spiked in memory and crashed... hmm gonna pull the... read more | 05/17/2005 (7:02 pm) |
| Play Testers needed | I'm going to be putting a patcher in next release into my build, most of the time I only change a co... read more | 05/17/2005 (1:35 pm) |
| Play Testers needed | I'm going to be putting a patcher in next release into my build, most of the time I only change a co... read more | 05/17/2005 (1:03 pm) |
| Play Testers needed | Windows only, just cause I can't compile cause I don't have a mac. Also when logging in please give... read more | 05/17/2005 (11:01 am) |
| Play Testers needed | Actually, the final resource will be database agnostic, right now I'm using ms sql for ease since I ... read more | 05/17/2005 (5:44 am) |
| Play Testers needed | Hmm, ok what does a guy need to do to get play testers?... read more | 05/16/2005 (7:37 pm) |
| Game Server Online | ConsoleMethod( RPGCore, Item_GetMaxStack,const char*, 3, 3, "(object_name)") Returns ... read more | 05/08/2005 (4:40 pm) |
| Game Server Online | ConsoleMethod( RPGCore, Player_GetAttribute,const char*, 4, 4, "(player_torque_id,attribute_name)") ... read more | 05/08/2005 (4:40 pm) |
| Game Server Online | Current listing of console methods implement are below if anyone is curious Vince Current listin... read more | 05/08/2005 (4:39 pm) |
| Game Server Online |
Fixed it, my mistake, had wrong address in. it's |
05/08/2005 (1:00 pm) |
| I remember seeing a post for.. | Ok, my solution was a tad simpler, the way I did it was set the max damage in the datablock to 1,000... read more | 05/01/2005 (5:11 pm) |
| I remember seeing a post for.. | Yeah but once the datablock is created I thought you couldn't change it. I.E. the player levels, yo... read more | 05/01/2005 (12:40 pm) |
| I remember seeing a post for.. | The method will be documented in the resource I'm writing for persistent player/skills/attributes an... read more | 04/30/2005 (8:42 pm) |
| I remember seeing a post for.. | Never mind, I figured out what I wanted to do w/ giving different players different amounts of hit p... read more | 04/30/2005 (8:40 pm) |
| I remember seeing a post for.. | Never mind, I figured out what I wanted to do w/ giving different players different amounts of hit p... read more | 04/30/2005 (6:53 pm) |
| Class/struct/union type Error | Well without knowing alot about what your doing, and I guess your not using visual studio, I'm guess... read more | 04/27/2005 (8:21 pm) |
| Quick Survey on MS SQL2000 | All of the link list loads are done this way, some I admit are link lists in link lists and some are... read more | 04/24/2005 (8:53 pm) |
| Quick Survey on MS SQL2000 | I'm using a modified version of this resource Torque ODBC http://www.garagegames.com/index.php?se... read more | 04/24/2005 (8:35 pm) |
| Quick Survey on MS SQL2000 | Believe me it will be easy enough to port this to any database or flat file system you want. Also, ... read more | 04/24/2005 (4:13 pm) |
| Quick Survey on MS SQL2000 | Also, once the game spins up, the only thing it retrieves from the database is the player info.... ... read more | 04/24/2005 (12:12 pm) |
| Quick Survey on MS SQL2000 | Also, once the game spins up, the only thing it retrieves from the database is the player info.... ... read more | 04/24/2005 (12:08 pm) |
| Quick Survey on MS SQL2000 | The problem w/ MySql (Yes I tried it) is that MySql doesn't have a complaint oledb driver out, so no... read more | 04/24/2005 (12:06 pm) |
| Quick Survey on MS SQL2000 | I also plan to provide database models (w/ documentation) as well as C++ code datamodels (w/document... read more | 04/24/2005 (12:04 pm) |
| Quick Survey on MS SQL2000 | Kenneth, Also, It's not really important how I store it, w/ the table schema documented, it would... read more | 04/24/2005 (11:59 am) |
| Quick Survey on MS SQL2000 | Makes since, I was going to build a vb program that edited the data for them, etc. So yes, their wo... read more | 04/24/2005 (10:34 am) |
| Retired SEGA project, seeking help. | Good, game, I beta'd it. Wish I could help but I haven't done any pascal or Delphi in ages. Best o... read more | 04/23/2005 (9:01 pm) |
| Is torque the right sdk for me - mmog/database/other questions | @Glynn, I had the same desire to build a mmpog as well using torque. This was 4 months ago, cur... read more | 04/21/2005 (10:08 am) |