Vince Gee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Max number of AI and connections? | ahh, since it is driven off of the player object, then I would assume I'm looking for the max number... read more | 01/19/2012 (6:50 am) |
| Max number of AI and connections? | Really appreciate the pointers, :)... read more | 01/19/2012 (6:40 am) |
| Turn off Physics | Does this remove that calls to check physic's when someone runs into an object? I don't need comple... read more | 01/19/2012 (6:04 am) |
| Question on Ghosting of players and AI's | Well, you have to assume their will be people who will build a ai radar for your game sooner or late... read more | 01/18/2012 (8:57 am) |
| Question on Ghosting of players and AI's | see resource.... http://www.garagegames.com/community/resources/view/21471... read more | 01/18/2012 (8:34 am) |
| Question on Ghosting of players and AI's | [code] void NetObject::onCameraScopeQuery(NetConnection *cr, CameraScopeQuery* /*camInfo*/) { ... read more | 01/18/2012 (7:02 am) |
| Question on Ghosting of players and AI's | So the "visibleDistance" param in the mission file tells the server what radius around the... read more | 01/18/2012 (6:16 am) |
| getSubstitutionCount | Exactly what I was looking for! Thanks... read more | 06/07/2011 (5:31 pm) |
| Question about C++ side of engine. | Is it in the string table? I have no clue.... anyone?... read more | 04/21/2011 (2:40 pm) |
| Question about C++ side of engine. | No from inside the C++, if I have the Object ID of the player object how do I get the actual object ... read more | 04/21/2011 (2:38 pm) |
| Experienced Torque Programmer Looking for a Team | Our team is always looking for talent, but we are self funded atm and can't afford to "Hire&quo... read more | 03/31/2011 (8:23 am) |
| Experienced Torque Programmer Looking for a Team | Peter, are you looking for a paid gig?... read more | 03/31/2011 (8:21 am) |
| Question about Fog | .... read more | 01/31/2011 (8:38 pm) |
| Breaking health ect from the data block | Michael, I actually wrote that resource :) but... recently I needed to achieve the same thing in ... read more | 11/17/2010 (6:27 pm) |
| MaterialMap change (FIX?) | With this fix in place we are now going back and adding material.cs to each object. Up until now we... read more | 11/17/2010 (4:25 pm) |
| MaterialMap change (FIX?) | I figured it out, the orc warrior jpg doesn't have a skin in it, it uses the one defined by the orc ... read more | 11/17/2010 (12:32 pm) |
| T3D 1.1 Beta 3 - Reskin | Ok, I tried using this resource and I'm getting empty strings for the String newBaseName, Strin... read more | 11/17/2010 (2:11 am) |
| MaterialMap change (FIX?) | Ok, It works great for models in which I have a materials.cs but things without a material.cs I j... read more | 11/17/2010 (12:00 am) |
| Need help with custom ItemData/ShapeBaseImageData | I would have a mesh for each image?... read more | 11/16/2010 (4:22 pm) |
| Need help with custom ItemData/ShapeBaseImageData | Yeah, when other people look at you, they won't see it. I have to admit, this stuff has me real... read more | 11/16/2010 (4:02 pm) |
| Need help with custom ItemData/ShapeBaseImageData | I thought that command wasn't networked?... read more | 11/16/2010 (3:36 pm) |
| Need help with custom ItemData/ShapeBaseImageData | I'm not sure, I'm kinda not sure exactly what I'm looking for, I have one model and I want to apply ... read more | 11/16/2010 (3:00 pm) |
| MaterialMap change (FIX?) | As far as I can tell it is grabbing by Material Name, not texture name.... read more | 11/16/2010 (1:32 pm) |
| MaterialMap change (FIX?) | [code] C:\Torque\AFX2 for T3D Pro 1.1 B3\Engine\source\materials\materialList.cpp(381): mater... read more | 11/16/2010 (1:27 pm) |
| Max Slots in spell book | So, if I want to leverage you code, maybe I should think of making multiple spell books for each lin... read more | 11/05/2010 (3:53 pm) |
| what exactly is needed for online character storage? | Rich, I'm working on a MO game atm (for the last 8 months really), we are modifying the engine an... read more | 11/04/2010 (6:44 pm) |
| AFX Spell Question | Cool, This was what I was looking for. Appreciate your quick feedback!... read more | 11/03/2010 (4:06 pm) |
| Another GuiWindow Question | But I don't seem to be able to move the window. Am I missing something?... read more | 08/07/2010 (12:41 am) |
| Drag and drop built in to 1.7.1 woot | new GuiBitmapButtonCtrl(Source) { bitmap = "art/gui/inv/knife.png"; bitmap... read more | 08/03/2010 (1:45 am) |
| Drag and drop built in to 1.7.1 woot | Ok, what a pain in the butt to get working.... Just for others.. so they don't have to pull their h... read more | 08/03/2010 (1:43 am) |
| adding c# dll | Don't know if anyone else is using this post, but I worked out some details on it. If you follow ... read more | 08/02/2010 (2:51 am) |
| Does T3D do day/night routines? | Is their an example of implementation of this in any of the demos?... read more | 07/28/2010 (12:34 am) |
| Asynchronous MySQL++ for T3D ? | It appears to be ported.... read more | 07/27/2010 (6:37 pm) |
| adding c# dll | Where did you define Test?... read more | 07/26/2010 (12:58 am) |
| How do I get a beta version? | I meant the later builds of t3d, sorry bout the confusion.... read more | 07/16/2010 (3:05 am) |
| Modded' 1.5 head | Fucifer sent the email again to your email on your profile let me know ifyou got it.... read more | 12/23/2006 (7:33 pm) |
| Modded' 1.5 head | I sent the link out, if you didn't get it, let me know and I will email it to you using a different ... read more | 12/23/2006 (1:34 pm) |
| GUIDragDropCtrl question | Kevin, I have used that control before, but I ended up modifying it very heavily for those reason... read more | 12/21/2006 (7:02 am) |
| Tse Gfx Code | I too am looking to convert the drag and drop from tge to tse, Can anyone who solved it pass me the ... read more | 02/26/2006 (3:16 pm) |
| Blurred Text in text windows Help | I replaced the card w/ a ATI 1600 pro and all is working, so it must just apply to NVidia... read more | 02/21/2006 (4:54 am) |
| Blurred Text in text windows Help | I did turn of anti-aliasing, so it must be the unicode bug... no problem, I'm assuming it will be fi... read more | 02/17/2006 (9:51 am) |
| Blured fonts in TSE | Same here, but using nvidia card.. any ideaS?... read more | 02/16/2006 (7:16 pm) |
| TSE Starter.fps download | I'm getting an error... cannot create window when I run it, yet all the other samples work fine... ... read more | 02/16/2006 (6:07 pm) |
| New testing game world up | Server is up over here... hmmm... read more | 02/06/2006 (4:37 pm) |
| Wierdness in ShapeBase? | Ok, since I already resurected this thread... the fix for the threading is [code] ShapeBase::Shape... read more | 02/03/2006 (8:29 pm) |
| Wierdness in ShapeBase? | Hate to resurect and old thread, but this mod worked in 1.3... now it's not working in 1.4 the threa... read more | 02/03/2006 (8:15 pm) |
| Downloading from database | Um, the eula for torque specifically states that code like this cannot be posted in this forum... it... read more | 09/16/2005 (11:19 am) |
| Need some help with where to start, please | The following errors are what I get when I try to include the library.. anyone have any ideas on wha... read more | 07/15/2005 (9:11 am) |
| Need some help with where to start, please | Any info yet Ben?... read more | 07/15/2005 (9:01 am) |
| Need some help with where to start, please | Well, I guess it matters how your doing it. I'm using the odbc resource mod and it doesn't create a... read more | 07/15/2005 (5:16 am) |