Game Development Community

Vince Gee's Forum Posts

Thread Post Date Posted
Max number of AI and connections? ahh, since it is driven off of the player object, then I would assume I'm looking for the max number... read more 01/19/2012 (6:50 am)
Max number of AI and connections? Really appreciate the pointers, :)... read more 01/19/2012 (6:40 am)
Turn off Physics Does this remove that calls to check physic's when someone runs into an object? I don't need comple... read more 01/19/2012 (6:04 am)
Question on Ghosting of players and AI's Well, you have to assume their will be people who will build a ai radar for your game sooner or late... read more 01/18/2012 (8:57 am)
Question on Ghosting of players and AI's see resource.... http://www.garagegames.com/community/resources/view/21471... read more 01/18/2012 (8:34 am)
Question on Ghosting of players and AI's [code] void NetObject::onCameraScopeQuery(NetConnection *cr, CameraScopeQuery* /*camInfo*/) { ... read more 01/18/2012 (7:02 am)
Question on Ghosting of players and AI's So the "visibleDistance" param in the mission file tells the server what radius around the... read more 01/18/2012 (6:16 am)
getSubstitutionCount Exactly what I was looking for! Thanks... read more 06/07/2011 (5:31 pm)
Question about C++ side of engine. Is it in the string table? I have no clue.... anyone?... read more 04/21/2011 (2:40 pm)
Question about C++ side of engine. No from inside the C++, if I have the Object ID of the player object how do I get the actual object ... read more 04/21/2011 (2:38 pm)
Experienced Torque Programmer Looking for a Team Our team is always looking for talent, but we are self funded atm and can't afford to "Hire&quo... read more 03/31/2011 (8:23 am)
Experienced Torque Programmer Looking for a Team Peter, are you looking for a paid gig?... read more 03/31/2011 (8:21 am)
Question about Fog .... read more 01/31/2011 (8:38 pm)
Breaking health ect from the data block Michael, I actually wrote that resource :) but... recently I needed to achieve the same thing in ... read more 11/17/2010 (6:27 pm)
MaterialMap change (FIX?) With this fix in place we are now going back and adding material.cs to each object. Up until now we... read more 11/17/2010 (4:25 pm)
MaterialMap change (FIX?) I figured it out, the orc warrior jpg doesn't have a skin in it, it uses the one defined by the orc ... read more 11/17/2010 (12:32 pm)
T3D 1.1 Beta 3 - Reskin Ok, I tried using this resource and I'm getting empty strings for the String newBaseName, Strin... read more 11/17/2010 (2:11 am)
MaterialMap change (FIX?) Ok, It works great for models in which I have a materials.cs but things without a material.cs I j... read more 11/17/2010 (12:00 am)
Need help with custom ItemData/ShapeBaseImageData I would have a mesh for each image?... read more 11/16/2010 (4:22 pm)
Need help with custom ItemData/ShapeBaseImageData Yeah, when other people look at you, they won't see it. I have to admit, this stuff has me real... read more 11/16/2010 (4:02 pm)
Need help with custom ItemData/ShapeBaseImageData I thought that command wasn't networked?... read more 11/16/2010 (3:36 pm)
Need help with custom ItemData/ShapeBaseImageData I'm not sure, I'm kinda not sure exactly what I'm looking for, I have one model and I want to apply ... read more 11/16/2010 (3:00 pm)
MaterialMap change (FIX?) As far as I can tell it is grabbing by Material Name, not texture name.... read more 11/16/2010 (1:32 pm)
MaterialMap change (FIX?) [code] C:\Torque\AFX2 for T3D Pro 1.1 B3\Engine\source\materials\materialList.cpp(381): mater... read more 11/16/2010 (1:27 pm)
Max Slots in spell book So, if I want to leverage you code, maybe I should think of making multiple spell books for each lin... read more 11/05/2010 (3:53 pm)
what exactly is needed for online character storage? Rich, I'm working on a MO game atm (for the last 8 months really), we are modifying the engine an... read more 11/04/2010 (6:44 pm)
AFX Spell Question Cool, This was what I was looking for. Appreciate your quick feedback!... read more 11/03/2010 (4:06 pm)
Another GuiWindow Question But I don't seem to be able to move the window. Am I missing something?... read more 08/07/2010 (12:41 am)
Drag and drop built in to 1.7.1 woot new GuiBitmapButtonCtrl(Source) { bitmap = "art/gui/inv/knife.png"; bitmap... read more 08/03/2010 (1:45 am)
Drag and drop built in to 1.7.1 woot Ok, what a pain in the butt to get working.... Just for others.. so they don't have to pull their h... read more 08/03/2010 (1:43 am)
adding c# dll Don't know if anyone else is using this post, but I worked out some details on it. If you follow ... read more 08/02/2010 (2:51 am)
Does T3D do day/night routines? Is their an example of implementation of this in any of the demos?... read more 07/28/2010 (12:34 am)
Asynchronous MySQL++ for T3D ? It appears to be ported.... read more 07/27/2010 (6:37 pm)
adding c# dll Where did you define Test?... read more 07/26/2010 (12:58 am)
How do I get a beta version? I meant the later builds of t3d, sorry bout the confusion.... read more 07/16/2010 (3:05 am)
Modded' 1.5 head Fucifer sent the email again to your email on your profile let me know ifyou got it.... read more 12/23/2006 (7:33 pm)
Modded' 1.5 head I sent the link out, if you didn't get it, let me know and I will email it to you using a different ... read more 12/23/2006 (1:34 pm)
GUIDragDropCtrl question Kevin, I have used that control before, but I ended up modifying it very heavily for those reason... read more 12/21/2006 (7:02 am)
Tse Gfx Code I too am looking to convert the drag and drop from tge to tse, Can anyone who solved it pass me the ... read more 02/26/2006 (3:16 pm)
Blurred Text in text windows Help I replaced the card w/ a ATI 1600 pro and all is working, so it must just apply to NVidia... read more 02/21/2006 (4:54 am)
Blurred Text in text windows Help I did turn of anti-aliasing, so it must be the unicode bug... no problem, I'm assuming it will be fi... read more 02/17/2006 (9:51 am)
Blured fonts in TSE Same here, but using nvidia card.. any ideaS?... read more 02/16/2006 (7:16 pm)
TSE Starter.fps download I'm getting an error... cannot create window when I run it, yet all the other samples work fine... ... read more 02/16/2006 (6:07 pm)
New testing game world up Server is up over here... hmmm... read more 02/06/2006 (4:37 pm)
Wierdness in ShapeBase? Ok, since I already resurected this thread... the fix for the threading is [code] ShapeBase::Shape... read more 02/03/2006 (8:29 pm)
Wierdness in ShapeBase? Hate to resurect and old thread, but this mod worked in 1.3... now it's not working in 1.4 the threa... read more 02/03/2006 (8:15 pm)
Downloading from database Um, the eula for torque specifically states that code like this cannot be posted in this forum... it... read more 09/16/2005 (11:19 am)
Need some help with where to start, please The following errors are what I get when I try to include the library.. anyone have any ideas on wha... read more 07/15/2005 (9:11 am)
Need some help with where to start, please Any info yet Ben?... read more 07/15/2005 (9:01 am)
Need some help with where to start, please Well, I guess it matters how your doing it. I'm using the odbc resource mod and it doesn't create a... read more 07/15/2005 (5:16 am)