Vince Gee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do I debug Process::processEvents() What does it do? | This is definitely the problem.... So, why would it not crash in debug mode? Process::get()._s... read more | 07/18/2012 (3:54 pm) |
| Please delete me... | BUT... in debug mode it works fine.... I'm totally confused.... read more | 07/11/2012 (10:36 am) |
| Shader issues.... | here is something interesting... when it crashes the gpu usage goes to zero. Would that be a fault ... read more | 07/06/2012 (7:17 am) |
| Torque 3D Community Edition Discussion Thread | I have a cleaned up version of the resource [url]http://www.garagegames.com/community/resources/view... read more | 06/27/2012 (8:39 am) |
| Dynamic argument list in a DefineEngineMethod ? | I'm not aware of a way to do this unless you were to change the trampoline and template code. I wou... read more | 06/26/2012 (4:16 am) |
| C# wrappers | Yes, we are finishing up alpha testing and such. Trying to clean up as much as we can, finalize doc... read more | 06/23/2012 (7:35 pm) |
| Large RPG loading and rendering issues | Stupid question, what happens when you run the client and server together? The other question is,... read more | 06/14/2012 (9:56 am) |
| Torque 3D's Achilles heel | <Email Edited> thanks Alfio!... read more | 05/29/2012 (11:43 am) |
| Anyone have a clue? This code will only run in specific folder.. | When that datablock is moved I get a high contrast as in real bright pixalation of the world which ... read more | 05/24/2012 (11:03 am) |
| Please, can someone help me w/ C++ function... gotta be better way... | Thank you much guys, both solutions are awesome!... read more | 05/22/2012 (4:11 am) |
| Torque 3D's Achilles heel | I meant the torque build :)... read more | 05/19/2012 (7:03 pm) |
| Torque 3D's Achilles heel | How stable is the build?... read more | 05/19/2012 (9:18 am) |
| delete function doesn't appear to be freeing memory... | After tracing through the code, it appears that the leak only occurs when I call setMoveDestination ... read more | 05/17/2012 (10:39 am) |
| Really stumped on "GameCore::createGame();" | @Frank, I found it, wow, simple now... [code] extern "C" __declspec(dllexport) voi... read more | 05/16/2012 (7:53 pm) |
| Torque 3D's Achilles heel | Another option is that we just split the engine into sections and each dev is responsible for there ... read more | 05/13/2012 (9:37 am) |
| Torque 3D's Achilles heel | Sorry bout the spelling typing on phone... read more | 05/13/2012 (9:15 am) |
| Torque 3D's Achilles heel | I agree maybe ony one person has write access and and they handl merges into the engine everyone els... read more | 05/13/2012 (9:14 am) |
| Torque 3D's Achilles heel | I am in the engine regularly and i would be moee than happy to donate my time in administration and ... read more | 05/13/2012 (8:25 am) |
| Torque 3D's Achilles heel | I have a SVN server which I could dedicate to the cause, the only thing I would need to make sure of... read more | 05/02/2012 (10:43 am) |
| Torque 3D's Achilles heel | Any updates on this alfio?... read more | 04/19/2012 (5:41 am) |
| Torque 3D's Achilles heel | Alfio, If you get a chance can you shoot me an email at vgee<at>winterleafentertainment.com... read more | 04/10/2012 (4:59 am) |
| Need someone to review the following C++ | The auto-generated code looks like [code] extern "C" __declspec(dllexport) S32 wle_fn... read more | 04/10/2012 (4:54 am) |
| Need someone to review the following C++ | I ended up removing the stringtable entries and instead cast the pointers to const char * pointers i... read more | 04/10/2012 (4:52 am) |
| Need someone to review the following C++ | Really appreciate it guys, yeah I thought it was bad, just couldn't think of a better way of doing i... read more | 04/09/2012 (3:53 am) |
| Torque 3D's Achilles heel | Alfio, You think there is any way I could get a copy of the svn diff? Vince... read more | 04/05/2012 (6:53 pm) |
| Torque 3D 1.3 roadmap? | I'd like to see the engine go 64bit and have the S32 U32 issues cleaned up.... read more | 04/04/2012 (5:57 am) |
| is xbox still supported? | David, It appears that to get licensed w/ microsoft, beyond signing god knows what it is just 99 ... read more | 03/29/2012 (5:52 am) |
| Interesting bug with Shapebase Repair | Well, when I trace it, it appears they are still alive when the impulse applies, they hit the health... read more | 03/18/2012 (7:20 pm) |
| Considering T3D, price + source over UDK or CryEngine 3 SDK | Also, adding on to Dave's post, um there will be a MS DotNet scripting interface in beta by the end ... read more | 03/14/2012 (11:46 am) |
| Networking variables question. | did you set the update mask flag so the client knows it changed?... read more | 03/12/2012 (5:20 am) |
| is xbox still supported? | Um, you can't get access to CEV w/out having a TorqueX license... how do I get access if I can't buy... read more | 03/09/2012 (8:45 am) |
| New Parent:: question, | Also, I figured there are two different type of parent:: calls, one is when it's just a lone func... read more | 03/08/2012 (1:23 pm) |
| New Parent:: question, | Frank, The key here is finding the function, I realized that it would be in the global stack, and... read more | 03/08/2012 (1:19 pm) |
| T3D1.2: Converting ConsoleMethod to DefineEngineMethod | Ahh, you all are in my world atm... I've researched this stuff pretty heavily, and it appears, t... read more | 03/08/2012 (9:43 am) |
| New Parent:: question, | nevermind, figured it out.... read more | 03/07/2012 (9:30 am) |
| ok, I've never used the -> or --> syntax, what does it infer? | Thanks... read more | 03/06/2012 (4:50 am) |
| T3D Slow Performance | @Frank, Make sure you delete all of your procedural shaders. drive:\game\shaders\procedural ... read more | 02/28/2012 (7:45 am) |
| Can someone skilled at C++ tell me what I did wrong here? | @Kerry, Do you see anything wrong with [code] extern "C" __declspec(dllexport) void P... read more | 02/17/2012 (7:22 am) |
| Exiting Cheetah causes player to fall through world | btw, if you change the impulse vector's z to a positive 1, it applies enough upward velocity to prev... read more | 02/13/2012 (9:55 pm) |
| T3D 1.1 Beta 3 - Crash while adding imposters with GFXNullDevice - LOGGED | It is still happening in 1.2... read more | 02/08/2012 (9:00 am) |
| Question about the Script command "Parent::" Please help ! | Thanks Frank!... read more | 02/07/2012 (5:03 am) |
| Replacing TorqueScript with CSharp | Oh yeah, sorry kinda deep inside some code atm, we are in the same ballpark :)... read more | 02/02/2012 (5:11 pm) |
| Replacing TorqueScript with CSharp | Frank, I'm strictly going CSharp to Torque, (C# to C++) not (C++ to C#) They are kinda different ... read more | 02/02/2012 (4:36 pm) |
| Replacing TorqueScript with CSharp | @robert, My implementation supports mod'ing. There is the technique in which I connect the two, ... read more | 02/02/2012 (4:34 pm) |
| Replacing TorqueScript with CSharp | @Ahsan, C# will be first (and maybe last) No negatives yet, in fact I find It runs faster sinc... read more | 02/02/2012 (9:33 am) |
| Replacing TorqueScript with CSharp | You still need to understand the basic's of TorqueScript, like variable naming constraints, what the... read more | 02/02/2012 (6:44 am) |
| Immersive AI Engine by Gavin Bunney discussion | Sweet thanks!... read more | 01/20/2012 (11:40 am) |
| Pure Neural A.I. | Has any of the code been released ?... read more | 01/20/2012 (10:02 am) |
| Immersive AI Engine by Gavin Bunney discussion | Anyone have the files? the links no longer work... read more | 01/20/2012 (8:56 am) |
| fxGuiSnooper T3D | You know you could just apply this resource and reverse it... http://www.garagegames.com/community/... read more | 01/19/2012 (7:52 pm) |