Neo Binedell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't find any info on how to submit content packs | @Michael: Your experience is not the one described in the publishing bits. All I saw was quarter... read more | 01/23/2011 (8:58 am) |
| Can't find any info on how to submit content packs | @random9q: Indeed on par with my thoughts on it. 50% seems like a old school publishing deal on a... read more | 01/23/2011 (8:18 am) |
| Can't find any info on how to submit content packs | I'll chime in here and add that some of us already have stores or online solutions or are plenty cap... read more | 01/23/2011 (6:29 am) |
| Datablock Problem and SimSet Syntax error... | Glad you got it working, good hunting ;p... read more | 12/09/2008 (12:57 pm) |
| Datablock Problem and SimSet Syntax error... | Try adding the semi-colon after the [b]datablock closing[/b] brace like I said, I tested it and that... read more | 12/09/2008 (12:23 pm) |
| Datablock Problem and SimSet Syntax error... | You initial datablocks seem to be imageMaps so should be declared as: [code] new t2dImageMapDa... read more | 12/09/2008 (12:01 pm) |
| Datablock Problem and SimSet Syntax error... | The first thing that seems syntaxerrory is that there is no semi-colon after the datablock: [quot... read more | 12/09/2008 (11:11 am) |
| Looping a Theora Video | You mean the thread stuff? Only saw that now actually (Ive been away from GG a bit). Won't have t... read more | 04/02/2008 (9:02 am) |
| Looping a Theora Video | I did a bunch of stuff with theora which some might find useful. You can either use the whole thing... read more | 04/02/2008 (8:46 am) |
| Thanks Tom For Supporting TGB | Ah its good to be appreciated ;p... read more | 10/13/2007 (2:08 pm) |
| Bumpy Atlas Terrain... here's my latest attempt... | [quote] This monster shader reached the texture register limit last night as I am now passing a tex... read more | 10/03/2007 (10:59 am) |
| Locking layers | The current version of TGB does not save layer locking status between executions. Layer locking is ... read more | 07/16/2007 (2:28 am) |
| TGB 1.5 Issues/Oddities | [quote] ...to allow for that rare occasion where a user needs to type a tilde into the console. [/... read more | 07/16/2007 (2:15 am) |
| Zbrush 3/Max9 | [url=http://3dsmaxer.blogspot.com/2007/06/exporting-high-quality-nomal-maps-in.html]Normal map tutor... read more | 07/15/2007 (7:16 am) |
| How to make console toggle work again? | You can curse me for that little nuisance, I submitted some changes that reworked the way input was ... read more | 07/13/2007 (5:25 pm) |
| Nasty platformMemory bug (and possible fix..) | @William: Set a data breakpoint at that address when running the app, it should break when it get... read more | 07/12/2007 (3:24 am) |
| Weird console character corruption? | That looks like font cache corruption.... read more | 06/28/2007 (8:11 pm) |
| Mounted object not flipping with setFlip | Ah I just browsed the flip code and didnt check the updateMount() code where each object reads value... read more | 06/27/2007 (9:17 am) |
| Mounted object not flipping with setFlip | The mounted objects are not flipped currently as the object that they are mounted to has no back ref... read more | 06/26/2007 (8:03 pm) |
| Bug: Can't delete imagemap | From [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=63445]this link[/url] [quote]... read more | 06/19/2007 (7:06 am) |
| What happened to Linked Image Maps | Doh, just reread it now and you mean the image selector for the animation editor. Linked image ma... read more | 06/15/2007 (1:32 pm) |
| Changing engine to support modifier keys? | Ah didn't know you were on mac, sorry. The place to look for that in the C++ code is: [code] ... read more | 06/15/2007 (1:08 pm) |
| What happened to Linked Image Maps | Try this in the console: [code] GuiFormManager::SendContentMessage($LBCreateSiderBar, 0, "refr... read more | 06/15/2007 (12:42 pm) |
| Changing engine to support modifier keys? | You need to use a [b]specific[/b] modifier key name e.g. [b]lshift[/b] or [b]rshift[/b]. Notice the... read more | 06/15/2007 (9:29 am) |
| What happened to Linked Image Maps | Sorry, it is indeed ~/tgb/tools/levelEditor/scripts/[b]forms[/b]/sideBar/sideBarContentManagement.ed... read more | 06/15/2007 (9:15 am) |
| Bug Report - TGB B3 Hanging at shutdown | Several issues with image maps have been resolved for the next 1.5 release which might solve this.... read more | 06/15/2007 (7:33 am) |
| What happened to Linked Image Maps | They button just got lost in the beta, linked image maps are still supported and button has been ret... read more | 06/15/2007 (7:30 am) |
| No config datablocks? | Support for automatically loading project config datablocks and making them available to the editor ... read more | 06/15/2007 (7:27 am) |
| Bug: Can't delete imagemap | This has been fixed for the next 1.5 release.... read more | 06/15/2007 (6:20 am) |
| Unable to save anything | Several saving etc issues have been resolved for the next 1.5 release - the resource manager permiss... read more | 06/15/2007 (5:21 am) |
| Decouple physics from t2dSceneObject | Err, what do you mean - t2dTrigger derives from t2dSceneObject which is where the physics are implem... read more | 06/14/2007 (10:45 am) |
| Keybinding bug, keys not saved on quit, issue & w/ reset default | The next release of 1.5 indeed (currently 1.5 beta 3). I came across the information that it was ... read more | 06/11/2007 (12:27 pm) |
| Rendering to a bitmap image. | [edit] Sheesh I missed half the stuff in here As for the render target stuff yes it needs a bit o... read more | 06/11/2007 (12:12 pm) |
| Rendering to a bitmap image. | If the user's gfx card supports it you can add C++ code to render to texture by changing render targ... read more | 06/11/2007 (8:55 am) |
| Keybinding bug, keys not saved on quit, issue & w/ reset default | This has been fixed for the next release of TGB... read more | 06/10/2007 (6:09 pm) |
| Ben Garney's Forest Pack Status? | Hence a rather understandable result would be a developer not wanting to announce anything for fear ... read more | 06/04/2007 (12:05 am) |
| Microsoft Surface - ok, I want to make games for this BAD | @Sam: I had my tongue firmly in my cheek of course - although the smearing of opponents units sou... read more | 06/03/2007 (6:33 am) |
| Microsoft Surface - ok, I want to make games for this BAD | @Vashner: I was not aware my comment had a "tone", my apologies if that's how you perceived it. P... read more | 06/02/2007 (5:12 pm) |
| Microsoft Surface - ok, I want to make games for this BAD | Right. So hold your arm out straight in front of you. Now keep it there. Still want it project... read more | 06/02/2007 (1:37 pm) |
| Path deletion error | This was a bug in the t2dPath code and has been fixed for the next release.... read more | 06/02/2007 (12:48 pm) |
| 1.5 Beta 3 crash | I can't seem to repro this, so let me check if I did the right thing: I added a tile map with col... read more | 06/02/2007 (12:43 pm) |
| Crash on onMouseLeave... | Could you post some script or the like that reproduces the crash? Then I can have a proper look a... read more | 06/02/2007 (11:55 am) |
| Physics Playground Stutter | Its good to know other people also get it, I thought it was just something specific to my system so ... read more | 06/02/2007 (8:23 am) |
| Microsoft Surface - ok, I want to make games for this BAD | @Vashner: So you would INSIST that a new 3D holographic interface have a keyboard and mouse? I... read more | 06/01/2007 (3:31 pm) |
| Tilemap collision not working? | Hiya Phil, care to drop me an example script to repro?... read more | 06/01/2007 (5:59 am) |
| Physics Playground Stutter | Sorry Jeff have been crazy busy so haven't gotten to this yet, will have a look at it later tonight ... read more | 06/01/2007 (5:58 am) |
| Microsoft Surface - ok, I want to make games for this BAD | Yeah but at least you can grab your opponent's hand to stop him from selecting his units, wrestle hi... read more | 06/01/2007 (5:12 am) |
| Raw bitmap manipulations in TGB | There is currently no way to manipulate pixels from torque script unless you add it through C++.... read more | 05/31/2007 (5:42 pm) |