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Neo Binedell's Forum Posts

Thread Post Date Posted
Can't find any info on how to submit content packs @Michael: Your experience is not the one described in the publishing bits. All I saw was quarter... read more 01/23/2011 (8:58 am)
Can't find any info on how to submit content packs @random9q: Indeed on par with my thoughts on it. 50% seems like a old school publishing deal on a... read more 01/23/2011 (8:18 am)
Can't find any info on how to submit content packs I'll chime in here and add that some of us already have stores or online solutions or are plenty cap... read more 01/23/2011 (6:29 am)
Datablock Problem and SimSet Syntax error... Glad you got it working, good hunting ;p... read more 12/09/2008 (12:57 pm)
Datablock Problem and SimSet Syntax error... Try adding the semi-colon after the [b]datablock closing[/b] brace like I said, I tested it and that... read more 12/09/2008 (12:23 pm)
Datablock Problem and SimSet Syntax error... You initial datablocks seem to be imageMaps so should be declared as: [code] new t2dImageMapDa... read more 12/09/2008 (12:01 pm)
Datablock Problem and SimSet Syntax error... The first thing that seems syntaxerrory is that there is no semi-colon after the datablock: [quot... read more 12/09/2008 (11:11 am)
Looping a Theora Video You mean the thread stuff? Only saw that now actually (Ive been away from GG a bit). Won't have t... read more 04/02/2008 (9:02 am)
Looping a Theora Video I did a bunch of stuff with theora which some might find useful. You can either use the whole thing... read more 04/02/2008 (8:46 am)
Thanks Tom For Supporting TGB Ah its good to be appreciated ;p... read more 10/13/2007 (2:08 pm)
Bumpy Atlas Terrain... here's my latest attempt... [quote] This monster shader reached the texture register limit last night as I am now passing a tex... read more 10/03/2007 (10:59 am)
Locking layers The current version of TGB does not save layer locking status between executions. Layer locking is ... read more 07/16/2007 (2:28 am)
TGB 1.5 Issues/Oddities [quote] ...to allow for that rare occasion where a user needs to type a tilde into the console. [/... read more 07/16/2007 (2:15 am)
Zbrush 3/Max9 [url=http://3dsmaxer.blogspot.com/2007/06/exporting-high-quality-nomal-maps-in.html]Normal map tutor... read more 07/15/2007 (7:16 am)
How to make console toggle work again? You can curse me for that little nuisance, I submitted some changes that reworked the way input was ... read more 07/13/2007 (5:25 pm)
Nasty platformMemory bug (and possible fix..) @William: Set a data breakpoint at that address when running the app, it should break when it get... read more 07/12/2007 (3:24 am)
Weird console character corruption? That looks like font cache corruption.... read more 06/28/2007 (8:11 pm)
Mounted object not flipping with setFlip Ah I just browsed the flip code and didnt check the updateMount() code where each object reads value... read more 06/27/2007 (9:17 am)
Mounted object not flipping with setFlip The mounted objects are not flipped currently as the object that they are mounted to has no back ref... read more 06/26/2007 (8:03 pm)
Bug: Can't delete imagemap From [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=63445]this link[/url] [quote]... read more 06/19/2007 (7:06 am)
What happened to Linked Image Maps Doh, just reread it now and you mean the image selector for the animation editor. Linked image ma... read more 06/15/2007 (1:32 pm)
Changing engine to support modifier keys? Ah didn't know you were on mac, sorry. The place to look for that in the C++ code is: [code] ... read more 06/15/2007 (1:08 pm)
What happened to Linked Image Maps Try this in the console: [code] GuiFormManager::SendContentMessage($LBCreateSiderBar, 0, "refr... read more 06/15/2007 (12:42 pm)
Changing engine to support modifier keys? You need to use a [b]specific[/b] modifier key name e.g. [b]lshift[/b] or [b]rshift[/b]. Notice the... read more 06/15/2007 (9:29 am)
What happened to Linked Image Maps Sorry, it is indeed ~/tgb/tools/levelEditor/scripts/[b]forms[/b]/sideBar/sideBarContentManagement.ed... read more 06/15/2007 (9:15 am)
Bug Report - TGB B3 Hanging at shutdown Several issues with image maps have been resolved for the next 1.5 release which might solve this.... read more 06/15/2007 (7:33 am)
What happened to Linked Image Maps They button just got lost in the beta, linked image maps are still supported and button has been ret... read more 06/15/2007 (7:30 am)
No config datablocks? Support for automatically loading project config datablocks and making them available to the editor ... read more 06/15/2007 (7:27 am)
Bug: Can't delete imagemap This has been fixed for the next 1.5 release.... read more 06/15/2007 (6:20 am)
Unable to save anything Several saving etc issues have been resolved for the next 1.5 release - the resource manager permiss... read more 06/15/2007 (5:21 am)
Decouple physics from t2dSceneObject Err, what do you mean - t2dTrigger derives from t2dSceneObject which is where the physics are implem... read more 06/14/2007 (10:45 am)
Keybinding bug, keys not saved on quit, issue & w/ reset default The next release of 1.5 indeed (currently 1.5 beta 3). I came across the information that it was ... read more 06/11/2007 (12:27 pm)
Rendering to a bitmap image. [edit] Sheesh I missed half the stuff in here As for the render target stuff yes it needs a bit o... read more 06/11/2007 (12:12 pm)
Rendering to a bitmap image. If the user's gfx card supports it you can add C++ code to render to texture by changing render targ... read more 06/11/2007 (8:55 am)
Keybinding bug, keys not saved on quit, issue & w/ reset default This has been fixed for the next release of TGB... read more 06/10/2007 (6:09 pm)
Ben Garney's Forest Pack Status? Hence a rather understandable result would be a developer not wanting to announce anything for fear ... read more 06/04/2007 (12:05 am)
Microsoft Surface - ok, I want to make games for this BAD @Sam: I had my tongue firmly in my cheek of course - although the smearing of opponents units sou... read more 06/03/2007 (6:33 am)
Microsoft Surface - ok, I want to make games for this BAD @Vashner: I was not aware my comment had a "tone", my apologies if that's how you perceived it. P... read more 06/02/2007 (5:12 pm)
Microsoft Surface - ok, I want to make games for this BAD Right. So hold your arm out straight in front of you. Now keep it there. Still want it project... read more 06/02/2007 (1:37 pm)
Path deletion error This was a bug in the t2dPath code and has been fixed for the next release.... read more 06/02/2007 (12:48 pm)
1.5 Beta 3 crash I can't seem to repro this, so let me check if I did the right thing: I added a tile map with col... read more 06/02/2007 (12:43 pm)
Crash on onMouseLeave... Could you post some script or the like that reproduces the crash? Then I can have a proper look a... read more 06/02/2007 (11:55 am)
Physics Playground Stutter Its good to know other people also get it, I thought it was just something specific to my system so ... read more 06/02/2007 (8:23 am)
Microsoft Surface - ok, I want to make games for this BAD @Vashner: So you would INSIST that a new 3D holographic interface have a keyboard and mouse? I... read more 06/01/2007 (3:31 pm)
Tilemap collision not working? Hiya Phil, care to drop me an example script to repro?... read more 06/01/2007 (5:59 am)
Physics Playground Stutter Sorry Jeff have been crazy busy so haven't gotten to this yet, will have a look at it later tonight ... read more 06/01/2007 (5:58 am)
Microsoft Surface - ok, I want to make games for this BAD Yeah but at least you can grab your opponent's hand to stop him from selecting his units, wrestle hi... read more 06/01/2007 (5:12 am)
Raw bitmap manipulations in TGB There is currently no way to manipulate pixels from torque script unless you add it through C++.... read more 05/31/2007 (5:42 pm)
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