Game Development Community

Skylar Kelty's Forum Posts

Thread Post Date Posted
Networking question I thought id post my current train of thought: - All objects are scoped, meaning they are only sen... read more 10/09/2008 (9:35 am)
Server Side Melee Script Compile Error Follow the instructions in the comments, you'll find that you're trying to compile c++ in TS. As ... read more 10/09/2008 (9:21 am)
AiClient.sbr does not exist on project compile I get this a lot, just do a fresh build and it works fine for me.... read more 08/12/2008 (3:28 am)
Melee port For me, i click auto attack and it continues to swing untill i press it again. Thats what should ha... read more 08/11/2008 (8:00 am)
Melee port I have this working fine in AFX.. Do you need code?... read more 08/07/2008 (8:16 am)
Code for spell cooldowns Thanks for clearing the states up. The reason I didnt do it in afxspellbook was that i wanted the c... read more 08/03/2008 (12:44 am)
Code for spell cooldowns Thanks for the reply Jeff I agree with you on the grey areas. I put the cooldown in afxMagicSpel... read more 08/02/2008 (8:56 am)
AFX Melee System Compatibility Tek0 - I posted an auto attack spell on one of your other threads.... read more 08/02/2008 (2:53 am)
Simple Melee , AFX Question Hey, I created an auto attack spell: [code] $AFX_VERSION = (isFunction(afxGetVersion)) ? afxGet... read more 08/02/2008 (2:49 am)
No 64 Bit version? I paid for it, bought it on GG but i saw no download link so i downloaded a copy from the houdini we... read more 07/26/2008 (1:18 am)
No 64 Bit version? I downloaded the version from sidefx.com and now I cant find the dts exporter =/... read more 07/20/2008 (12:33 pm)
Melee port Glad you got it working :)... read more 06/16/2008 (8:37 am)
TreeRep Port Please stop bumping, I see the flicker but thats more John Kabus's thing, ask him.... read more 05/28/2008 (2:57 am)
Wheres map2dif gone? I finally had the chance too debug, this is what I found: "Error alloc too large, increase frame si... read more 05/09/2008 (6:09 am)
Wheres map2dif gone? Ive tried File->ExportToDif and File->ExportAsLegacyTGEA using default constructor 1.0.4 settings.... read more 05/01/2008 (10:02 am)
Wheres map2dif gone? Thanks Jaimi I doesn't crash in TGEA 1.0.3 so id guess its an incompatibility thing (edit: maybe wi... read more 04/30/2008 (2:01 pm)
Wheres map2dif gone? Thanks for the reply Matt. I've tried Constructor 1.0.4 exporting but upon adding my interior + m... read more 04/30/2008 (5:38 am)
TGEA 1.07 annoyance Couldnt you just move the code in: bool GroundCover::onAdd() to a separate function, and call that... read more 03/25/2008 (10:07 am)
TGEA 1.7.0 Beta 1 Mission Load Lockups While trying to reproduce this i got various crashes: The main one (happened after clicking apply... read more 03/23/2008 (10:14 am)
Missing brushes Thanks Jaimi and thanks Maxwell :)... read more 03/14/2008 (12:50 pm)
Missing brushes Jaimi - HSR was off Here is a wireframe view: [image]http://www.niodesign.com/ggresources/wirefram... read more 03/13/2008 (12:40 pm)
Missing brushes Well i wish I could say it helped, but it hasnt :( Could there be something wrong with my csx?... read more 03/12/2008 (1:25 pm)
Missing brushes Sorry I forgot to mention - I have 1.0.4... read more 03/12/2008 (6:50 am)
DIF Missing Faces I have 1.0.4 and those options like you said. If its a problem with the exporter Im sure I can fix ... read more 03/11/2008 (3:15 pm)
TreeRep Port Sorry bout the bump, i've updated this since I needed it for my project. Added Matt Kronyak's chang... read more 02/26/2008 (2:12 pm)
AFX, L3DT, Gavin Bunney immersive AI Well not impossible, but it would be hard yes. I think you could find the direction a player is movi... read more 02/26/2008 (5:52 am)
Need help with TCPObject.send() Ah ok, thanks :)... read more 02/24/2008 (9:04 am)
Net Architecture Question Sounds good, will try it that way... read more 02/24/2008 (7:27 am)
Need help with TCPObject.send() Do you need the \r?... read more 02/24/2008 (5:26 am)
AFX, L3DT, Gavin Bunney immersive AI Yes you can, just may have to modify the pathfinding algorithm in it to work with Atlas terrain. ... read more 02/23/2008 (2:29 pm)
AFX, L3DT, Gavin Bunney immersive AI Question 1: The A* path finding will have to be altered to support Atlas terrain Question 2: [quo... read more 02/23/2008 (7:44 am)
Combat Starter Kit Licensing Thread Ah ok, fair enough... read more 02/16/2008 (12:30 pm)
Combat Starter Kit Licensing Thread I'm in, just out of interest why use the ip address in the email? looked like phishing to my filter ... read more 02/15/2008 (11:34 pm)
Help with port plz GLBegin becomes PrimBuild::begin, but yeh im not too sure on the correct parameters too pass. I kno... read more 02/10/2008 (11:17 pm)
Help with port plz I just been porting [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58585]this[/url] ... read more 02/10/2008 (11:31 am)
Help with port plz Ok im done :D Rendering 0.6million points makes the engine a bit laggy though :P [image]http:/... read more 02/10/2008 (9:38 am)
Help with port plz Ah i forgot about PrimBuild! Thanks :D... read more 02/10/2008 (5:24 am)
Help with port plz Yeh I need those opengl calls converted too TGEA's GFX layer... read more 02/09/2008 (10:01 am)
Subdivision Okz thanks :)... read more 01/25/2008 (10:10 am)
ShellAPI.h Never mind, shoved this in winwindow.cpp: [code] bool Platform::shellExecute( const char* file, co... read more 12/09/2007 (6:34 am)
TGEA on Vista? Works fine 4 me Edit: That wasn't helpful :P When does it say it cant find main.cs? everytime... read more 12/05/2007 (7:09 am)
Index out of range and parse error Check your call stack?... read more 12/02/2007 (7:25 am)
DX10 (Direct X 10) I doubt you will get any official response, since GG are busy working on Torque2. If you want DX1... read more 11/28/2007 (1:59 pm)
Window not resizing properly on fullscreen toggle The proper fix is something like this: [code] void GFXD3DDevice::setVideoMode( const GFXVideoMod... read more 11/24/2007 (9:43 am)
Window not resizing properly on fullscreen toggle 1.0.3 I've made a hack fix until someone can post the solution? *hopes* [code] function optio... read more 11/24/2007 (9:06 am)
GuiObjectView port Haha just found a port already made in the forums. Oh well, this one is much simpler and seems too ... read more 11/24/2007 (2:18 am)
GuiObjectView port Well I've tested on 1.0.3... read more 11/24/2007 (1:21 am)
RigidShape class in TGEA [quote]-the size of the engine is 4 times larger now, also very slow FPS[/quote] Maybe its a debug ... read more 11/23/2007 (2:18 pm)
Compiling TGE 1.5 on VC++ 2005 Express Hey whered your post go? got it working? 1>Access is denied. looks like a file sharing or permissi... read more 08/27/2007 (3:52 am)
TreeRep Port Ah ok thanks :D... read more 08/27/2007 (3:44 am)
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