Skylar Kelty's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Networking question | I thought id post my current train of thought: - All objects are scoped, meaning they are only sen... read more | 10/09/2008 (9:35 am) |
| Server Side Melee Script Compile Error | Follow the instructions in the comments, you'll find that you're trying to compile c++ in TS. As ... read more | 10/09/2008 (9:21 am) |
| AiClient.sbr does not exist on project compile | I get this a lot, just do a fresh build and it works fine for me.... read more | 08/12/2008 (3:28 am) |
| Melee port | For me, i click auto attack and it continues to swing untill i press it again. Thats what should ha... read more | 08/11/2008 (8:00 am) |
| Melee port | I have this working fine in AFX.. Do you need code?... read more | 08/07/2008 (8:16 am) |
| Code for spell cooldowns | Thanks for clearing the states up. The reason I didnt do it in afxspellbook was that i wanted the c... read more | 08/03/2008 (12:44 am) |
| Code for spell cooldowns | Thanks for the reply Jeff I agree with you on the grey areas. I put the cooldown in afxMagicSpel... read more | 08/02/2008 (8:56 am) |
| AFX Melee System Compatibility | Tek0 - I posted an auto attack spell on one of your other threads.... read more | 08/02/2008 (2:53 am) |
| Simple Melee , AFX Question | Hey, I created an auto attack spell: [code] $AFX_VERSION = (isFunction(afxGetVersion)) ? afxGet... read more | 08/02/2008 (2:49 am) |
| No 64 Bit version? | I paid for it, bought it on GG but i saw no download link so i downloaded a copy from the houdini we... read more | 07/26/2008 (1:18 am) |
| No 64 Bit version? | I downloaded the version from sidefx.com and now I cant find the dts exporter =/... read more | 07/20/2008 (12:33 pm) |
| Melee port | Glad you got it working :)... read more | 06/16/2008 (8:37 am) |
| TreeRep Port | Please stop bumping, I see the flicker but thats more John Kabus's thing, ask him.... read more | 05/28/2008 (2:57 am) |
| Wheres map2dif gone? | I finally had the chance too debug, this is what I found: "Error alloc too large, increase frame si... read more | 05/09/2008 (6:09 am) |
| Wheres map2dif gone? | Ive tried File->ExportToDif and File->ExportAsLegacyTGEA using default constructor 1.0.4 settings.... read more | 05/01/2008 (10:02 am) |
| Wheres map2dif gone? | Thanks Jaimi I doesn't crash in TGEA 1.0.3 so id guess its an incompatibility thing (edit: maybe wi... read more | 04/30/2008 (2:01 pm) |
| Wheres map2dif gone? | Thanks for the reply Matt. I've tried Constructor 1.0.4 exporting but upon adding my interior + m... read more | 04/30/2008 (5:38 am) |
| TGEA 1.07 annoyance | Couldnt you just move the code in: bool GroundCover::onAdd() to a separate function, and call that... read more | 03/25/2008 (10:07 am) |
| TGEA 1.7.0 Beta 1 Mission Load Lockups | While trying to reproduce this i got various crashes: The main one (happened after clicking apply... read more | 03/23/2008 (10:14 am) |
| Missing brushes | Thanks Jaimi and thanks Maxwell :)... read more | 03/14/2008 (12:50 pm) |
| Missing brushes | Jaimi - HSR was off Here is a wireframe view: [image]http://www.niodesign.com/ggresources/wirefram... read more | 03/13/2008 (12:40 pm) |
| Missing brushes | Well i wish I could say it helped, but it hasnt :( Could there be something wrong with my csx?... read more | 03/12/2008 (1:25 pm) |
| Missing brushes | Sorry I forgot to mention - I have 1.0.4... read more | 03/12/2008 (6:50 am) |
| DIF Missing Faces | I have 1.0.4 and those options like you said. If its a problem with the exporter Im sure I can fix ... read more | 03/11/2008 (3:15 pm) |
| TreeRep Port | Sorry bout the bump, i've updated this since I needed it for my project. Added Matt Kronyak's chang... read more | 02/26/2008 (2:12 pm) |
| AFX, L3DT, Gavin Bunney immersive AI | Well not impossible, but it would be hard yes. I think you could find the direction a player is movi... read more | 02/26/2008 (5:52 am) |
| Need help with TCPObject.send() | Ah ok, thanks :)... read more | 02/24/2008 (9:04 am) |
| Net Architecture Question | Sounds good, will try it that way... read more | 02/24/2008 (7:27 am) |
| Need help with TCPObject.send() | Do you need the \r?... read more | 02/24/2008 (5:26 am) |
| AFX, L3DT, Gavin Bunney immersive AI | Yes you can, just may have to modify the pathfinding algorithm in it to work with Atlas terrain. ... read more | 02/23/2008 (2:29 pm) |
| AFX, L3DT, Gavin Bunney immersive AI | Question 1: The A* path finding will have to be altered to support Atlas terrain Question 2: [quo... read more | 02/23/2008 (7:44 am) |
| Combat Starter Kit Licensing Thread | Ah ok, fair enough... read more | 02/16/2008 (12:30 pm) |
| Combat Starter Kit Licensing Thread | I'm in, just out of interest why use the ip address in the email? looked like phishing to my filter ... read more | 02/15/2008 (11:34 pm) |
| Help with port plz | GLBegin becomes PrimBuild::begin, but yeh im not too sure on the correct parameters too pass. I kno... read more | 02/10/2008 (11:17 pm) |
| Help with port plz | I just been porting [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=58585]this[/url] ... read more | 02/10/2008 (11:31 am) |
| Help with port plz | Ok im done :D Rendering 0.6million points makes the engine a bit laggy though :P [image]http:/... read more | 02/10/2008 (9:38 am) |
| Help with port plz | Ah i forgot about PrimBuild! Thanks :D... read more | 02/10/2008 (5:24 am) |
| Help with port plz | Yeh I need those opengl calls converted too TGEA's GFX layer... read more | 02/09/2008 (10:01 am) |
| Subdivision | Okz thanks :)... read more | 01/25/2008 (10:10 am) |
| ShellAPI.h | Never mind, shoved this in winwindow.cpp: [code] bool Platform::shellExecute( const char* file, co... read more | 12/09/2007 (6:34 am) |
| TGEA on Vista? | Works fine 4 me Edit: That wasn't helpful :P When does it say it cant find main.cs? everytime... read more | 12/05/2007 (7:09 am) |
| Index out of range and parse error | Check your call stack?... read more | 12/02/2007 (7:25 am) |
| DX10 (Direct X 10) | I doubt you will get any official response, since GG are busy working on Torque2. If you want DX1... read more | 11/28/2007 (1:59 pm) |
| Window not resizing properly on fullscreen toggle | The proper fix is something like this: [code] void GFXD3DDevice::setVideoMode( const GFXVideoMod... read more | 11/24/2007 (9:43 am) |
| Window not resizing properly on fullscreen toggle | 1.0.3 I've made a hack fix until someone can post the solution? *hopes* [code] function optio... read more | 11/24/2007 (9:06 am) |
| GuiObjectView port | Haha just found a port already made in the forums. Oh well, this one is much simpler and seems too ... read more | 11/24/2007 (2:18 am) |
| GuiObjectView port | Well I've tested on 1.0.3... read more | 11/24/2007 (1:21 am) |
| RigidShape class in TGEA | [quote]-the size of the engine is 4 times larger now, also very slow FPS[/quote] Maybe its a debug ... read more | 11/23/2007 (2:18 pm) |
| Compiling TGE 1.5 on VC++ 2005 Express | Hey whered your post go? got it working? 1>Access is denied. looks like a file sharing or permissi... read more | 08/27/2007 (3:52 am) |
| TreeRep Port | Ah ok thanks :D... read more | 08/27/2007 (3:44 am) |