William Todd Scott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA Coordinate system | Hey Jeremiah, Column 0 = x-axis = right Column 1 = y-axis = forward Column 2 = z-axis = up ... read more | 12/29/2007 (6:07 pm) |
| TGEA Coordinate system | I should have pointed out one more thing... The projection matrix applies a rotation and negates ... read more | 12/29/2007 (11:07 am) |
| TGEA Coordinate system | It uses a rotated right-handed coordinate system (+X = Right, +Y = forward, +Z = up).... read more | 12/29/2007 (11:01 am) |
| NetConnection::eventOnRemove Question/Bug | Thanks Marc, I appreciate the help. Todd... read more | 12/25/2007 (10:10 pm) |
| Handedness Confusion | Ah, sorry, I am working in TGEA so that is what I meant by Torque. I should have been more specific... read more | 12/03/2007 (9:03 am) |
| Handedness Confusion | One more time... Another correction to my understanding (or lack thereof). First, we start wit... read more | 12/02/2007 (9:41 pm) |
| Handedness Confusion | One more time... Another correction to my understanding (or lack thereof). First, we start wit... read more | 12/02/2007 (9:40 pm) |
| Handedness Confusion | Argh! Ignore my question/confusion. I twist myself up every time I have to work with SDKs that... read more | 12/02/2007 (4:50 pm) |
| Unreferenced Objects Stripped from Static libs | We had an interesting thread about this topic on sweng-gamedev if anyone is interested. The concl... read more | 10/20/2007 (10:34 am) |
| Why not remove low level Unicode support? | Ahhh...Thank you. So, we definately need low level support for the PC, but consoles I believe wou... read more | 10/07/2007 (1:33 pm) |
| FrameAllocator::alloc bug | Cool. I was being a bit lazy not tracking down the solution myself, so thanks for the help! To... read more | 09/18/2007 (9:55 pm) |
| Non-Unicode Build does not compile | What is "unique support"? Thanks Todd... read more | 09/12/2007 (7:19 pm) |
| Lockup (endless loop) in Container::castRay(), and possible fix | Hey Ed, This is a good idea, thanks for sharing. We have added your code change as an assert i... read more | 09/12/2007 (9:30 am) |
| File::open() not thread safe | Hi Tom, We are starting to look at threading more of the engine, so these posts are very interest... read more | 08/28/2007 (12:52 pm) |
| Bug in GuiControl mFirstResponder (and fix) | A much better fix for this is to just make mFirstResponder a SimObjectPtr<> variable. Todd... read more | 08/20/2007 (6:42 pm) |
| Code Question | Cool. Thanks guys. Todd... read more | 08/18/2007 (7:19 pm) |
| TGEA 1.0.2 Released | Stefan, I must have made a mistake in my merge. Thanks for the heads up. Todd... read more | 08/14/2007 (9:22 am) |
| Vector of SimObjectPtr corrupts memory |
Hey Pat,
Thanks for the response.
Right now I am just using VectorPtr |
08/12/2007 (8:52 pm) |
| TGEA 1.0.2 Released | The linker problem appears to be caused by the changes in WinMemory.cpp where the definition of new(... read more | 08/12/2007 (3:25 pm) |
| TGEA 1.0.2 Released | Ok, Here is a real bug. If you disable the memory manager stock TGEA will not compile due to a... read more | 08/12/2007 (3:16 pm) |
| TGEA 1.0.2 Released | Silly little thing... Line 32 of gFont.h is the following extern declaration: extern ResourceI... read more | 08/12/2007 (2:59 pm) |
| TGEA 1.0.2 Released | Hi, I noticed that the fix mentioned here: http://www.garagegames.com/mg/forums/result.thread.... read more | 08/12/2007 (1:27 pm) |
| Small Discovery | Yes, but it does require C++ modifications.... read more | 07/23/2007 (9:05 pm) |
| Small Discovery | Hi James, To be clear, the functionality that I was pointing out is just something that I came ac... read more | 07/23/2007 (6:39 pm) |
| Nasty platformMemory bug (and possible fix..) | Hi Clark, Thanks again for your help. It is hard for me to answer your questions definitively ... read more | 07/12/2007 (1:03 pm) |
| Nasty platformMemory bug (and possible fix..) | Hi Neo, I have a full call stack from the minidump and I examined the registers. I know exactly ... read more | 07/12/2007 (9:26 am) |
| Crash in memory manager | Disregard my last post. Clark helped me in the TGEA forums and my proposed fix is NOT helpful. S... read more | 07/11/2007 (10:02 pm) |
| Nasty platformMemory bug (and possible fix..) | Ok, I deleted my last post because I was so far off I didn't want to leave the misinformation up.... read more | 07/11/2007 (9:51 pm) |
| Nasty platformMemory bug (and possible fix..) | Deleted because of its incorrectness.... read more | 07/11/2007 (8:59 pm) |
| Crash in memory manager | Hi guys, I just posted a fix in the TGEA forums and I think that it is this same issue... Here... read more | 07/11/2007 (12:50 pm) |
| Nasty platformMemory bug (and possible fix..) | Looked at this a bit further last night. I do not believe that any change to the Header struct ... read more | 07/11/2007 (12:29 pm) |
| TorqueScript Recursion | Please disregard. The recursion is working as expected, I misinterpreted some out of order print ... read more | 07/08/2007 (3:13 pm) |
| Application failed to start | Ok, Just in case someone else isn't aware of this.... When building with VC++ 2005 and linking... read more | 07/01/2007 (2:27 pm) |
| Application failed to start | I just encountered this problem with one of our designers. Has anyone determined the source of ... read more | 07/01/2007 (1:07 pm) |
| Multi-processor parallel programming in TGE | Hi Duncan, I would be very interested in seeing your approach to threading the skin code.... read more | 05/10/2007 (12:44 am) |
| Reactions to crysis movies on gametrailers | Hey Stephan, I agree UnitTest++ is the latest. I look through the MMO1 book this weekend and d... read more | 05/01/2007 (8:46 pm) |
| Small Bug in Box3I (and fix) | Nice. That is what we want. Thanks James.... read more | 04/22/2007 (5:32 am) |
| Small Bug in Box3I (and fix) | Hi guys, @Andy: The getCenter function for Box3I currently returns the wrong value. @Jacobin: ... read more | 04/21/2007 (6:25 pm) |
| Reactions to crysis movies on gametrailers | Phil & Tom, I need to re-respond to the bitmasks question....I shouldn't try to respond to these ... read more | 04/18/2007 (6:55 pm) |
| Reactions to crysis movies on gametrailers | Hey guys, @ Phil I think you make a lot of great points. To help on this front, if GG is inte... read more | 04/18/2007 (1:11 pm) |
| Reactions to crysis movies on gametrailers | Phil, I just started reading this thread, so my response is a couple responses late but.... I ... read more | 04/18/2007 (8:59 am) |
| Dialog Box Entirely From C | Hey Phil, That is a good idea, thanks for the suggestion. Todd... read more | 04/05/2007 (8:49 am) |
| Muzzle Flash Problem | Hi Bryce, Thanks for taking a look at the DTS. I will fix those issues and see if it works. ... read more | 03/02/2007 (8:18 am) |
| Muzzle Flash Problem | Hi Bryce, Yes, I have that setup correctly and I stepped through the code to verify that both the... read more | 03/01/2007 (11:24 am) |
| Muzzle Flash Problem | In the hopes that this will help, here is the dts I am using: [url]www.tormentedgames.com/files/weap... read more | 03/01/2007 (12:16 am) |
| TSE Relief Mapping? | Hi guys, Thanks for posting here. I have a partial solution. The problem I was having was two... read more | 02/27/2007 (7:24 pm) |
| TSE Relief Mapping? | This is an old thread, but this seems relevant... I am using Ray's parallax mapping shader and ha... read more | 02/27/2007 (5:34 pm) |
| Afx And Tgea (tse)? | That is awesome. I'm excited for those changes alone. I will definately be purchasing this pack.... read more | 02/27/2007 (12:49 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Bank - Thanks...I must have missed it in my very brief scan through. I'll step through the code to ... read more | 02/27/2007 (12:39 pm) |
| Immersive AI Engine by Gavin Bunney discussion | This is excellent, thank you for posting all of the documents. I have not had a chance to fully d... read more | 02/27/2007 (9:56 am) |