Game Development Community

Magnus Blikstad's Forum Posts

Thread Post Date Posted
is 2D Fantasy Character Pack usable outside torque? The art comes as a set of PNG files, so it should work in any engine.... read more 01/17/2010 (7:38 pm)
New GarageGames.com Feedback Email notifications seem better but you still really need to strip out the markup tags. Oh and whe... read more 01/23/2009 (5:36 pm)
New GarageGames.com Feedback [quote]> Unread forum threads functionality is back yay!!! it werks gude, too. [/quote] The ... read more 01/16/2009 (4:58 pm)
New GarageGames.com Feedback Okay, major security issues here. If you have a direct link to a forum post you can view it even ... read more 01/14/2009 (8:50 am)
How straight-forward is it to invert vertex normals in a shader? Polygons back and front face isn't determined by vertex normal. They're based on which order you spe... read more 11/25/2008 (12:47 pm)
Plumber game Deborah; Yep, you're [url=http://www.youtube.com/watch?v=G0LtUX_6IXY]absolutely[/url] [url=http://ww... read more 11/14/2008 (12:01 pm)
Error #26:Error: bone missing from shape [quote]3. I got rid of flagBoneH first from the skin modifier, then deleted it altogether.[/quote] ... read more 10/16/2008 (3:45 am)
Error #26:Error: bone missing from shape Looks like a lot of strange things going on there but it's difficult to say exactly which is the pro... read more 10/16/2008 (12:35 am)
Skinner? what? Pretty much, yep, and to make things painfully clear; nope, you would most likely not find a job ad ... read more 10/13/2008 (3:03 pm)
Skinner? what? The term "skin" when referring to a texture is really only used in said "mod communities" though. O... read more 10/13/2008 (1:11 pm)
Mount nodes on non-skinned shapes Having "bones" really doesn't require you to skin your object to the bones. Note that I said "bon... read more 10/11/2008 (2:05 pm)
3Ds Max 2008 32 Bit exporter? For max2008, use the max9 exporter NOT the 2009 one. (for max2009 you should of course use the 2009 ... read more 10/08/2008 (7:32 am)
SORT:: crashes 3D Studio Max SORT simply doesn't work on skinned objects.... read more 10/02/2008 (9:01 am)
3DS Max and TGE? The versions for max9-2008 have been around for years, and the 2009 one since pretty much when it wa... read more 09/19/2008 (10:38 am)
3DS Max and TGE? [quote]So have fun trying to do anything with the latest version of Max...[/quote] [url]http://td... read more 09/19/2008 (8:17 am)
Why these extensions? The word "torque" wasn't around when it was dynamix, so, nope that's not it. The source makes refere... read more 09/14/2008 (7:26 pm)
Vertex normals disappearing from meshes? My guess is that the exporter gets clever. It sees two vertices that look similar (same position at ... read more 09/12/2008 (5:44 pm)
3ds Max 2009 Max2DtsExporter As I said a couple of posts up, compiling this exporter for 64-bits is a huge (if not impossible) ta... read more 07/24/2008 (2:13 pm)
The $10 Indie Casual vs The Free Flash Arcade What you have to ask yourself is if said "free" games really are free or not. The sites you play the... read more 07/21/2008 (12:22 am)
3ds Max 2009 Max2DtsExporter Manfred; [url]http://tdn.garagegames.com/wiki/DTS/FeatureChart[/url]... read more 07/18/2008 (11:41 am)
Recompile max2dtsExporterPro for max 9? Nmuta; that would be very off topic yes, and no; it exports animation just fine.... read more 07/08/2008 (4:02 am)
Recompile max2dtsExporterPro for max 9? My compile of the exporters should be working fine (they have been for me at least and I haven't hea... read more 07/06/2008 (2:06 am)
Recompile max2dtsExporterPro for max 9? I'm not the "author" of the exporter, no. But I was the one that compiled it for max9 up to 2009, ye... read more 07/05/2008 (2:08 pm)
MaxDTSExporters.zip Right... that one. I still suggest using the old exporter since it actually works properly, but othe... read more 07/04/2008 (9:32 am)
Recompile max2dtsExporterPro for max 9? The "pro" exporter doesn't have the export utility, you need to install and use the maxscript UI inc... read more 07/04/2008 (9:29 am)
DTS export error: 'cant find vertex weights' but they exist Don't think there's a way to find orphaned/stray vertices, but editable poly (at least) most likely ... read more 07/04/2008 (7:51 am)
DTS export error: 'cant find vertex weights' but they exist Make sure you don't have any stray or doubled vertices.... read more 07/04/2008 (7:21 am)
DTS export error: 'cant find vertex weights' but they exist The vertex in that error message unfortunately doesn't map to the vertex ids in the weight table (th... read more 07/04/2008 (6:51 am)
MaxDTSExporters.zip [url]http://tdn.garagegames.com/wiki/DTS/FeatureChart[/url]... read more 07/03/2008 (6:50 pm)
3ds Max 2009 Max2DtsExporter It's most likely quite easy to compile the pro exporter (even for 64-bit), the source is included wi... read more 07/03/2008 (2:28 pm)
3ds Max 2009 Max2DtsExporter Yep, it (and the max9-2008 plugin) will only work with the 32-bit version of max. There's no real go... read more 07/03/2008 (12:51 pm)
Transparent .tga texture Stefan; that's not entirely correct. Alpha channels in TGA files work just fine with photoshop (if ... read more 07/01/2008 (12:23 pm)
3ds Max 2009 Max2DtsExporter Link was in the last message... just click the "TDN" in my text and it it will take you to the page.... read more 06/30/2008 (7:32 am)
3ds Max 2009 Max2DtsExporter I have no way of nudging such things I'm afraid, the people that do, do know about it though. I ... read more 06/30/2008 (7:24 am)
Is the Artist page supposed to work? I've updated the [url=http://tdn.garagegames.com/wiki/DTS/FeatureChart]DTS feature chart[/url] with ... read more 06/18/2008 (2:03 am)
Is the Artist page supposed to work? [quote]To keep a long bitchy comment short short, you guys really need to just update the links on t... read more 06/18/2008 (1:51 am)
11k polygon export crashed. There is a problem with the max exporter, yes. As long as you keep each object (roughly) under 10k i... read more 05/15/2008 (7:16 am)
3ds Max 2009 Max2DtsExporter For max9 use the exporter from the artists page; [url]http://www.garagegames2.com/web/exporters/max2... read more 05/05/2008 (12:12 am)
3ds Max 2009 Max2DtsExporter Okay, never mind that. Got around to compile it for 2009 (mostly since I needed it myself). Enjoy; ... read more 04/27/2008 (2:51 pm)
3ds Max 2009 Max2DtsExporter You will need to recompile the source with the 2009 SDK. I'll probably end up doing it some day, but... read more 04/25/2008 (11:07 pm)
3ds max 2008 (oh, I guess that's in the private TGEA forums... I'll just paste the message below); [quote]The ... read more 04/03/2008 (8:17 pm)
3ds max 2008 [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=73855[/url]... read more 04/03/2008 (8:16 pm)
TGEA 1.7: Max 2008 The [url=http://www.garagegames.com/developer/torque/artist/]artists page[/url] have exporters for m... read more 04/03/2008 (7:02 am)
Leasing 3DS Max to own I never heard of there being leasing licenses for 3ds though. Is that something new? Autodesk doesn'... read more 03/25/2008 (7:34 pm)
GUI Window You probably want opaque = false;... read more 03/16/2008 (5:57 am)
Save Model & Animation in single DTS or in separate DTS & DSQ? [quote]Model+animations in one file (DTS) makes the thing quite big, because for every frame of the ... read more 02/29/2008 (7:45 am)
Unable to open dump file" - Max 9 export error This indeed sound quite weird. The only time I've seen this error is when I tried to export into a... read more 02/15/2008 (10:40 am)
Page «Previous 1 2 3 4 5 6 7 Last »