Magnus Blikstad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| is 2D Fantasy Character Pack usable outside torque? | The art comes as a set of PNG files, so it should work in any engine.... read more | 01/17/2010 (7:38 pm) |
| New GarageGames.com Feedback | Email notifications seem better but you still really need to strip out the markup tags. Oh and whe... read more | 01/23/2009 (5:36 pm) |
| New GarageGames.com Feedback | [quote]> Unread forum threads functionality is back yay!!! it werks gude, too. [/quote] The ... read more | 01/16/2009 (4:58 pm) |
| New GarageGames.com Feedback | Okay, major security issues here. If you have a direct link to a forum post you can view it even ... read more | 01/14/2009 (8:50 am) |
| How straight-forward is it to invert vertex normals in a shader? | Polygons back and front face isn't determined by vertex normal. They're based on which order you spe... read more | 11/25/2008 (12:47 pm) |
| Plumber game | Deborah; Yep, you're [url=http://www.youtube.com/watch?v=G0LtUX_6IXY]absolutely[/url] [url=http://ww... read more | 11/14/2008 (12:01 pm) |
| Error #26:Error: bone missing from shape | [quote]3. I got rid of flagBoneH first from the skin modifier, then deleted it altogether.[/quote] ... read more | 10/16/2008 (3:45 am) |
| Error #26:Error: bone missing from shape | Looks like a lot of strange things going on there but it's difficult to say exactly which is the pro... read more | 10/16/2008 (12:35 am) |
| Skinner? what? | Pretty much, yep, and to make things painfully clear; nope, you would most likely not find a job ad ... read more | 10/13/2008 (3:03 pm) |
| Skinner? what? | The term "skin" when referring to a texture is really only used in said "mod communities" though. O... read more | 10/13/2008 (1:11 pm) |
| Mount nodes on non-skinned shapes | Having "bones" really doesn't require you to skin your object to the bones. Note that I said "bon... read more | 10/11/2008 (2:05 pm) |
| 3Ds Max 2008 32 Bit exporter? | For max2008, use the max9 exporter NOT the 2009 one. (for max2009 you should of course use the 2009 ... read more | 10/08/2008 (7:32 am) |
| SORT:: crashes 3D Studio Max | SORT simply doesn't work on skinned objects.... read more | 10/02/2008 (9:01 am) |
| 3DS Max and TGE? | The versions for max9-2008 have been around for years, and the 2009 one since pretty much when it wa... read more | 09/19/2008 (10:38 am) |
| 3DS Max and TGE? | [quote]So have fun trying to do anything with the latest version of Max...[/quote] [url]http://td... read more | 09/19/2008 (8:17 am) |
| Why these extensions? | The word "torque" wasn't around when it was dynamix, so, nope that's not it. The source makes refere... read more | 09/14/2008 (7:26 pm) |
| Vertex normals disappearing from meshes? | My guess is that the exporter gets clever. It sees two vertices that look similar (same position at ... read more | 09/12/2008 (5:44 pm) |
| 3ds Max 2009 Max2DtsExporter | As I said a couple of posts up, compiling this exporter for 64-bits is a huge (if not impossible) ta... read more | 07/24/2008 (2:13 pm) |
| The $10 Indie Casual vs The Free Flash Arcade | What you have to ask yourself is if said "free" games really are free or not. The sites you play the... read more | 07/21/2008 (12:22 am) |
| 3ds Max 2009 Max2DtsExporter | Manfred; [url]http://tdn.garagegames.com/wiki/DTS/FeatureChart[/url]... read more | 07/18/2008 (11:41 am) |
| Recompile max2dtsExporterPro for max 9? | Nmuta; that would be very off topic yes, and no; it exports animation just fine.... read more | 07/08/2008 (4:02 am) |
| Recompile max2dtsExporterPro for max 9? | My compile of the exporters should be working fine (they have been for me at least and I haven't hea... read more | 07/06/2008 (2:06 am) |
| Recompile max2dtsExporterPro for max 9? | I'm not the "author" of the exporter, no. But I was the one that compiled it for max9 up to 2009, ye... read more | 07/05/2008 (2:08 pm) |
| MaxDTSExporters.zip | Right... that one. I still suggest using the old exporter since it actually works properly, but othe... read more | 07/04/2008 (9:32 am) |
| Recompile max2dtsExporterPro for max 9? | The "pro" exporter doesn't have the export utility, you need to install and use the maxscript UI inc... read more | 07/04/2008 (9:29 am) |
| DTS export error: 'cant find vertex weights' but they exist | Don't think there's a way to find orphaned/stray vertices, but editable poly (at least) most likely ... read more | 07/04/2008 (7:51 am) |
| DTS export error: 'cant find vertex weights' but they exist | Make sure you don't have any stray or doubled vertices.... read more | 07/04/2008 (7:21 am) |
| DTS export error: 'cant find vertex weights' but they exist | The vertex in that error message unfortunately doesn't map to the vertex ids in the weight table (th... read more | 07/04/2008 (6:51 am) |
| MaxDTSExporters.zip | [url]http://tdn.garagegames.com/wiki/DTS/FeatureChart[/url]... read more | 07/03/2008 (6:50 pm) |
| 3ds Max 2009 Max2DtsExporter | It's most likely quite easy to compile the pro exporter (even for 64-bit), the source is included wi... read more | 07/03/2008 (2:28 pm) |
| 3ds Max 2009 Max2DtsExporter | Yep, it (and the max9-2008 plugin) will only work with the 32-bit version of max. There's no real go... read more | 07/03/2008 (12:51 pm) |
| Transparent .tga texture | Stefan; that's not entirely correct. Alpha channels in TGA files work just fine with photoshop (if ... read more | 07/01/2008 (12:23 pm) |
| 3ds Max 2009 Max2DtsExporter | Link was in the last message... just click the "TDN" in my text and it it will take you to the page.... read more | 06/30/2008 (7:32 am) |
| 3ds Max 2009 Max2DtsExporter | I have no way of nudging such things I'm afraid, the people that do, do know about it though. I ... read more | 06/30/2008 (7:24 am) |
| Is the Artist page supposed to work? | I've updated the [url=http://tdn.garagegames.com/wiki/DTS/FeatureChart]DTS feature chart[/url] with ... read more | 06/18/2008 (2:03 am) |
| Is the Artist page supposed to work? | [quote]To keep a long bitchy comment short short, you guys really need to just update the links on t... read more | 06/18/2008 (1:51 am) |
| 11k polygon export crashed. | There is a problem with the max exporter, yes. As long as you keep each object (roughly) under 10k i... read more | 05/15/2008 (7:16 am) |
| 3ds Max 2009 Max2DtsExporter | For max9 use the exporter from the artists page; [url]http://www.garagegames2.com/web/exporters/max2... read more | 05/05/2008 (12:12 am) |
| 3ds Max 2009 Max2DtsExporter | Okay, never mind that. Got around to compile it for 2009 (mostly since I needed it myself). Enjoy; ... read more | 04/27/2008 (2:51 pm) |
| 3ds Max 2009 Max2DtsExporter | You will need to recompile the source with the 2009 SDK. I'll probably end up doing it some day, but... read more | 04/25/2008 (11:07 pm) |
| 3ds max 2008 | (oh, I guess that's in the private TGEA forums... I'll just paste the message below); [quote]The ... read more | 04/03/2008 (8:17 pm) |
| 3ds max 2008 | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=73855[/url]... read more | 04/03/2008 (8:16 pm) |
| TGEA 1.7: Max 2008 | The [url=http://www.garagegames.com/developer/torque/artist/]artists page[/url] have exporters for m... read more | 04/03/2008 (7:02 am) |
| Leasing 3DS Max to own | I never heard of there being leasing licenses for 3ds though. Is that something new? Autodesk doesn'... read more | 03/25/2008 (7:34 pm) |
| GUI Window | You probably want opaque = false;... read more | 03/16/2008 (5:57 am) |
| Save Model & Animation in single DTS or in separate DTS & DSQ? | [quote]Model+animations in one file (DTS) makes the thing quite big, because for every frame of the ... read more | 02/29/2008 (7:45 am) |
| Unable to open dump file" - Max 9 export error | This indeed sound quite weird. The only time I've seen this error is when I tried to export into a... read more | 02/15/2008 (10:40 am) |