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Ray Gebhardt's Forum Posts

Thread Post Date Posted
Torque EULA Discussion I was looking at the EULA and it's looking pretty nice. I just had one question. It doesn't say anyt... read more 08/06/2010 (12:25 am)
TorqueX 2D 3.1 doesn't work I fixed it. Basically the name of the assemblies were changed from GarageGames.TorqueX.Framework2D.d... read more 09/17/2009 (11:59 pm)
TorqueX 2D 3.1 doesn't work I did something similar to the following: protected override void BeginRun() { base.BeginRun(... read more 09/17/2009 (9:09 pm)
Editor Source Code Are there any threads that talk about it that you can link me to?... read more 08/12/2009 (7:06 pm)
The new Torque 3D vs Torque X 3D Which one is the fastest? T3D Which one is the easiest to learn? (i have a degree in computer scien... read more 08/11/2009 (12:55 pm)
Which way is up? It would be kind of odd if Z wasn't up in Torque. Z is up in Unreal, Doom, Quake and every other gam... read more 04/24/2009 (9:11 am)
First! Glad to see people are gunking up this forum already. ;)... read more 03/24/2009 (2:59 pm)
Announcement -- iTGE Beta 2 download now available Hmmm...what about us indie users that bought a copy and can't experiment with the beta yet? ;)... read more 03/15/2009 (3:10 pm)
Favorite Mac text editor? I agree TextWrangler rocks and you can't beat the price. Honestly Xcode is a great editor too. I lov... read more 03/15/2009 (3:08 pm)
Constructor 1.04 Mac test Out of curiosity why has GG not updated the Constructor download with this patch. As it is, you cann... read more 03/13/2009 (9:07 pm)
What would you like to see addressed in Torque 3D? I know that no one wants to hear this, but I second ChunkyKs on Linux support. The reason for implem... read more 01/10/2009 (9:08 am)
Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) Does anyone know when this would be fixed? I am only running Mac OS at the moment, and I need to cre... read more 05/24/2008 (8:13 pm)
TSE Relief Mapping? Sorry I never updated this shader that I ported almost 2 years ago (for free), when TGEA was in beta... read more 09/27/2007 (12:54 pm)
TSE Relief Mapping? With the current shaders yes, but it is extremely easy to change how they are setup in the shader co... read more 06/08/2007 (12:28 pm)
TSE Relief Mapping? Well if you want to be a bit more technical, it doesn't really matter how the images are setup. The... read more 06/07/2007 (6:39 pm)
TSE Relief Mapping? That's parallax mapping not relief mapping. Relief mapping does not protrude, well not exactly as l... read more 06/07/2007 (5:42 pm)
TSE Relief Mapping? The shaders were ported from the free shaders that nVidia has in their SDK. The reason why I did al... read more 06/06/2007 (2:02 pm)
TSE Relief Mapping? PNG files will work fine.... read more 06/04/2007 (3:31 pm)
We're starting a Faq:) I can't get the "make game" button to work Scott. ;) Of course this is a joke.... read more 10/19/2006 (5:30 pm)
Half-Life 2 type Physics for Torque? If you want something now, do it yourself. No matter what technology comes out, no matter what add-... read more 10/19/2006 (5:20 pm)
List of TGB developers - Please Add Your Name Ray Allen Gebhardt Programmer... read more 07/10/2006 (12:11 am)
New TGB pricing model - upgrade typo? I also think that the extra money you are spending really isn't going to the engine per se. Its mor... read more 05/26/2006 (12:00 pm)
New TGB pricing model - upgrade typo? Wow, i am feeling pretty good getting in with the EA. I saved a lot of money. Thanks a lot guys.... read more 05/26/2006 (11:51 am)
A day in the C++ life of T2D I know I am opening this thread again for no reason, and honestly I have no idea how I even opened t... read more 05/14/2006 (6:22 pm)
Lighting in TSE? Pl cossette: Don't worry, Garage Games will implement a new dynamic lighting system. You will not h... read more 04/17/2006 (1:09 pm)
Startup money for independent developers. Now I am not trying to be all discouraging and gloomy. But if you keep talking about stuff like thi... read more 04/12/2006 (12:34 pm)
Startup money for independent developers. Stop posting threads like this. If you are an indie developer, you can most likely fund yourself. ... read more 04/12/2006 (12:29 pm)
T2d vs. FlashMX? In my opinion a comparison of Flash and TGB doesn't really make sense. It would be like comparing V... read more 04/10/2006 (7:42 am)
Beta2 Editor Scripts Well this is just a sore point with a lot of people that purchased the engine. It says "T2D Source ... read more 03/29/2006 (11:29 am)
Beta2 Editor Scripts Well if I am basing a project off of a product that doesn't have source code, I am taking an added r... read more 03/29/2006 (9:39 am)
Beta2 Editor Scripts Not having all the source is really making me consider not using it at all. Having the source code ... read more 03/29/2006 (9:04 am)
T2d vs. FlashMX? Well Flash isn't really designed for games. Its designed for advertisements where you click on a mo... read more 03/28/2006 (6:43 am)
Texture sizes I have used huge textures on DIF's without any issues. What you do have to consider is, how much te... read more 02/09/2006 (5:25 pm)
Integration Fix for T2D alpha 3b Just a little note. You should only need to use this fix if you do things that are physics based in... read more 01/29/2006 (11:33 am)
Integration Fix for T2D alpha 3b You will also have to do something like the following, to setup the scenegraph so that it will integ... read more 01/29/2006 (11:02 am)
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