Hans Sjunnesson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Intersections a line with collision polygons in a tile. | I'd like to work some black magic here and resurrect this thread. I've been away from T2D for a bit... read more | 08/21/2006 (4:09 pm) |
| Can pickLine get point of collision??? | I asked about something like this almost a year ago [url=http://www.garagegames.com/mg/forums/result... read more | 08/08/2006 (9:59 am) |
| Back to Basics: SimGroup vs SimSet | Also, SimGroups and SimSets are much better than arrays when you need to search through their conten... read more | 11/05/2005 (11:07 am) |
| Best way to create a menu? | HCI is a big, big field of computer science. Tons of books have been written on it, but I can give y... read more | 11/05/2005 (1:43 am) |
| Pixelated Graphics | I wrote a quick hack for enabling nearest neighbor filtering per datablock. [url]http://www.garageg... read more | 11/03/2005 (12:25 pm) |
| Console Based XML parser available | That's, actually, quite excellent. I'm going to test this out, and I might get back to you with some... read more | 10/24/2005 (1:23 pm) |
| T2D version | The current version is 1.0.2, and no, there is no CVS setup. However, you might find [url=http://ww... read more | 10/24/2005 (1:21 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Sure, I support it. You should be able to extend T2D any way you want, you have the source. -- ... read more | 10/24/2005 (9:06 am) |
| Assertions in torquescript? | As far as I know, there aren't any assert functions exposed to script. You can get away with it by u... read more | 10/23/2005 (4:14 pm) |
| Loading level 2? | DeleteAllDatablocks()? There's no such method or function anywhere in T2D. -- Hans... read more | 10/23/2005 (4:39 am) |
| Getting the direction angle | Actually, it's a really bad idea to do these kinds of calculations in script. Especially when you ha... read more | 10/22/2005 (5:02 am) |
| Unloading scene? | Check out example/T2D/client/client.cs [code] // -----------------------------------------------... read more | 10/22/2005 (3:15 am) |
| ScriptObject player | Have you created the Scene object in the engine? -- Hans... read more | 10/20/2005 (4:02 pm) |
| In-game HUD | Of course. You could use Torque2D as a HUD "overlay", works nifty well, it does. -- Hans... read more | 10/20/2005 (6:35 am) |
| TDN Tetris clone starter | Actually, Stephen, what you just described is some people's definition of heaven. :-) -- Hans... read more | 10/18/2005 (10:27 am) |
| TDN Tetris clone starter | Well let me be the first to say (at least here), congratulations Matthew. I'm sure you'll do a great... read more | 10/18/2005 (9:09 am) |
| Big map | Well, you could mount the camera to a "dummy" fxSceneObject2D, and move that around. They don't rend... read more | 10/18/2005 (5:43 am) |
| How to add your custom images to the TileEditor | No tutorial that I know of, but what you did is pretty much it. Did you get any error-messages in y... read more | 10/17/2005 (11:57 pm) |
| Open Source T2D project? | Just watch out so you don't run into any licensing issues. And what do you mean by open source in qu... read more | 10/17/2005 (2:12 pm) |
| Help Please | Could you post the contents of your console.log? It's in the same directory as the t2d executable. ... read more | 10/17/2005 (1:08 pm) |
| Open Source T2D project? | T2D is closed source. Even more so than TGE because the license agreement stipulates that you may no... read more | 10/17/2005 (8:13 am) |
| An admissable heuristic for traversing a grid. | Thanks James, for your addition. It's never too late to add something to an old thread. It's helpful... read more | 10/16/2005 (12:42 am) |
| SimSet usage question | If you want an ordered array with engine-side sorting and what-not, I recommend [url=http://www.gara... read more | 10/16/2005 (12:39 am) |
| New engine functions not script-visible | Have you tried to use getWord() on what getWindVelocity returns? Also, when you create a function y... read more | 10/15/2005 (1:47 pm) |
| Getting started... | You will also need to be logged in on this site. If you're logged in with an account that owns the S... read more | 10/15/2005 (10:08 am) |
| Purchasing the engine for a programmer | At first hand, I'd say that's not a valid solution. From the EULA: [quote] 3. RESTRICTIONS. ... read more | 10/15/2005 (10:06 am) |
| Map file editor, what is the best one? is it good? | As far as I know, there's only one good 2d map file editor compatible with torque map files, and you... read more | 10/14/2005 (11:43 am) |
| RemoveFromScene() deletes mounted objects | Well, adding and removing an object several times to the scenegraph might not be the best way to ach... read more | 10/13/2005 (3:58 pm) |
| Changing the text value of GuiTextCtrl | Well, you might want to actually say what your issue is, it's not that clear. However, you set the t... read more | 10/13/2005 (3:24 pm) |
| Final release of T2D, when? | Originally Tribes was geared towards an upwards of a hundred players at a time, right? So naturally ... read more | 10/13/2005 (8:15 am) |
| RemoveFromScene() deletes mounted objects | From the docs [quote] mount(fxSceneObject2D, [offsetX / offsetY], [mountForce], [trackRotation?]... read more | 10/13/2005 (8:12 am) |
| PickRadius problem. | If you have errors in your console log then you're best of not ignoring them. A single error means t... read more | 10/11/2005 (12:08 am) |
| How to open Console? | If you check out T2D/client/client.cs you'll notice this bind [quote] GlobalActionMap.bind(keybo... read more | 10/10/2005 (9:03 am) |
| Torque on different computers | Or you could just consult the EULA. [quote] 3. RESTRICTIONS. The following restrictions apply... read more | 10/10/2005 (9:01 am) |
| How to support super large tilemap? | I'll dig it and give it a shot. Have you tried splitting your lage tilemap into several smaller one... read more | 10/10/2005 (8:23 am) |
| Torque vs. Quake II | And let's not forget that Quake II, by today's standards is positively ancient. -- Hans... read more | 10/10/2005 (5:23 am) |
| TDN platformer tutorial problem | When the next version of T2D comes around, we'll notice that all the T2D objects will have changed n... read more | 10/08/2005 (10:29 am) |
| How about a smaller TGE version | I'm hoping you mean the engine is "daunting", and yes, I agree with you. It can be quite a difficult... read more | 10/06/2005 (12:48 pm) |
| Interesting stuff with Tiles and the onTileScript function | Good show. And I agree, one of the major strengths of T2D is the ability to quickly prototype differ... read more | 10/05/2005 (1:32 pm) |
| Diferent Layer Sizes | In the example folder you'll find the scenegraph created in T2D/client/client.cs, in setupT2DScene()... read more | 10/05/2005 (12:40 pm) |
| Can we change the camera apect ration? | It's funny, I usually typo ratio into ration too. My finger's are faster (and dumber) than my brain,... read more | 10/04/2005 (2:24 pm) |
| Scolling Platform Games | @Adam There's a console function defined in platform/platformVideo.cc called videoSetGammaCorrectio... read more | 10/04/2005 (1:22 pm) |
| Line drawing | You have a few options. There's [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more | 10/04/2005 (1:11 pm) |
| Scolling Platform Games | Actually, that was in another thread. -- Hans... read more | 10/03/2005 (2:18 pm) |
| Scolling Platform Games | I'm going to go out on a limb here and say that I think that the original poster is under the impres... read more | 10/03/2005 (2:03 pm) |
| TorqueScript IDE Comparison | I've got to say it - I'm using [url=http://www.vim.org]vim[/url] with the torquescript syntax file p... read more | 09/29/2005 (2:26 pm) |
| PathManager ideas | I can recommend [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4711]thi... read more | 09/29/2005 (1:37 am) |
| Scroller.map not loading correctly in my Tutorial prog | Hmm, an uneducated guess, you're resizing the tileSize without setting the size of the layer. In my ... read more | 09/29/2005 (12:58 am) |
| How to open and edit map tiles (Tile editor not working) | Actually, you don't have to touch the tileeditor at all. Just as long as all those datablocks gets l... read more | 09/28/2005 (12:43 pm) |
| Scroller.map not loading correctly in my Tutorial prog | I'd like it if we kept all of this in one thread. Like I said in that other thread, the actual tile... read more | 09/28/2005 (10:53 am) |