Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
Camera zoom in slow motion @Holmida: You need to mount the camera to the character to keep it following. Your code does the opp... read more 08/31/2011 (11:56 am)
Game's directory name issue You need to have names without spaces.... read more 08/31/2011 (9:49 am)
.cs conversion from A8 to Torque TorqueScript is the name of the script. If you're looking for resources on it, that's the keyword (b... read more 08/31/2011 (8:47 am)
New 1.5 Demos When we don't see you on IRC, we know you have real work to do ;) (Although rumours about a bus acc... read more 08/31/2011 (8:43 am)
Looking for ideas on inventory management without 2D hud Resident Evil of some sort. The one that sucked.... read more 08/30/2011 (9:47 am)
Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error Try lightning, or buy a Mr. Fusion.... read more 08/29/2011 (7:56 pm)
Mentionable 1.5 Improvements Ooh, like.... read more 08/26/2011 (2:17 pm)
Mentionable 1.5 Improvements The SVN system they currently use is very corporate-focused, from what I've read. It's not easy to s... read more 08/25/2011 (5:24 pm)
What would you like to see addressed in Torque 2D? The platformer kit has a music system. You can do some crossfading with clever use of scheduling and... read more 08/25/2011 (5:20 pm)
Unity Roadmap 2011 (info About Unity 3.4 and Unity 3.5 ) Dear Unity community, Please keep your community members on a leash. ... read more 08/25/2011 (2:32 pm)
Should I form an LLC? One popular thing to do here in Norway…is to not do it here in Norway :) There's o... read more 08/19/2011 (12:01 pm)
Should I form an LLC? Do you have actual employees? That would be a great reason to form one. But lots of successful devel... read more 08/18/2011 (4:08 am)
TGB Scene Editor Broken Yeah, OpenGL is the only stable renderer in TGB. The editor was made in dark times :)... read more 08/18/2011 (4:01 am)
Any recommendation for a good book That book gets its release date pushed back by 6 months every now and then. I'd like to urge the aut... read more 08/16/2011 (11:18 pm)
Status of TDN We need a compiled list of tutorials, how-tos and tips that fit TDN (basically anything but bug fixe... read more 08/13/2011 (5:25 am)
[Mac] That bloody extra window behind your game canvas... @Joseph: The file is in the Xcode project. You need TGB Pro. @Josh: That's terrible advice. ... read more 08/11/2011 (10:18 pm)
iTorque 2D engine efficiency boost Awesomeness. I'm passing the link to this thread around to iPad devs.... read more 08/11/2011 (6:01 am)
I cannot access the private iTorque forum - RESOLVED There is no private forum :)... read more 08/06/2011 (9:20 am)
Best way to make sprites OTHER THAN PhotoShop The two image manipulation programs I switch between are Acorn and Pixelmator. But they're more inte... read more 08/01/2011 (6:56 pm)
Is it posible to buy TGB Platformer Kit if I purchased only iTorque 2D? The kit isn't quite ready for iT2D either, and the latest preview might make it less compatible. It'... read more 08/01/2011 (6:51 pm)
v1.5 Preview 2 Available @Conor: If at any point you have options for CoreMotion's framework, you're probably adding it the w... read more 07/30/2011 (5:40 am)
MachStudio Pro - Was $3,999 | Now Free Not even a "deposit soul here" slot. Been passing this link around.... read more 07/29/2011 (12:47 pm)
How to unload and load a new scene Now is a good time to pop into IRC and ask :)... read more 07/29/2011 (12:45 pm)
v1.5 Preview 2 Available @Konrad & Fyodor: At least it isn't DNF :) How's Lion with Xcode 4.2 for this now? I've got 2... read more 07/29/2011 (2:34 am)
Mentionable 1.5 Improvements I like the mentioned improvements. Pestering you works! There's a lot to gut inside the engine, I'm ... read more 07/29/2011 (2:10 am)
Space Quest iPad Game, iTorque Powered, at App Store @Claudio: I'm not sure that e-mail goes anywhere anymore - try support@ ;) ... read more 06/28/2011 (3:05 am)
Need some adv ice - ITorque2D vs Everything else Editor + behaviours = heaven. If you're making a procedural map-based game, you might not need the e... read more 06/28/2011 (3:04 am)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! Nice - getting it next shopping spree :) ... read more 06/13/2011 (2:12 pm)
[Mac] Blurriness as if vsync is off We're both on the latest Snow Leopard (stable), and with wildly different GPUs. Kloroplaster has one... read more 06/11/2011 (10:27 pm)
"Eck" Status Update This looks great. Is it going to be a mega-pack of terrains, putting everybody else out of business?... read more 06/11/2011 (9:59 am)
[Mac] Blurriness as if vsync is off As the title says, this is the Mac version. And yes, I have set every setting the right way. I've co... read more 06/11/2011 (7:34 am)
Fixes for TGB 1.7.5 (Pro owners only) You'd better be able to cope with patch files if you're programming :) The sourcerects are a freq... read more 06/09/2011 (12:00 pm)
Mac requirements to compile (iT2D/T3D) Core Duo is obsoleted with Lion. You can bet your kidney(s) Xcode and the iOS SDK will require Lion ... read more 06/08/2011 (4:31 pm)
iOS 5 GG know where you live. Don't even joke about it!... read more 06/08/2011 (4:28 pm)
MAC Build need to be Contained app?, Please Help me to Finish my game Yeah, PPC is pretty much dead. Some still want universal binaries with PPC code included (like PopCa... read more 06/02/2011 (12:21 pm)
MAC Build need to be Contained app?, Please Help me to Finish my game There are many things which the Mac build needs to have changed to best follow the guidelines for Ma... read more 06/02/2011 (8:06 am)
Torque2D can it help us develop iTorque2D T2D and iT2D are pretty close. The main differences: - Physics default to off in iT2Dm on in T2D ... read more 05/31/2011 (4:37 pm)
How to exclude certain devices from buying your app? You can also make the minimum OS version 4.3.... read more 05/24/2011 (1:57 am)
PC recommendations Don't just look at wattage for the powersupply. It doesn't mean anything, really. It's only the sum ... read more 05/19/2011 (4:28 pm)
Ungodly game sizes The speed of the 'net hasn't improved everywhere, and many are limited by quotas.... read more 04/19/2011 (11:26 am)
Ungodly game sizes Yep, you can make a great game in 5MB or less worth of assets, but it will make your eyes bleed, unl... read more 04/18/2011 (3:22 am)
Performance Tests: Part 2 @Warthog: Motion blur also happens naturally on film. I guess that helps a little to mask frame tran... read more 04/15/2011 (12:55 am)
Lighting in TGB? It's what most are using. A black screen, punch holes, draw it every frame after all objects.... read more 04/13/2011 (7:24 am)
No .ogg playback in 1.7.5 on Mac - SOLVED No, trial and error was how I figured it out :) The new methods of selecting SDK/compiler in Xcod... read more 04/13/2011 (7:19 am)
No .ogg playback in 1.7.5 on Mac - SOLVED Using Xcode 3 here. If you're using LLVM, stop that. If using GCC 4.2, I dunno what to suggest :( ... read more 04/11/2011 (5:13 pm)
TGB Pro Tools Extending Look for partial names, look for similar names in strings. It does a lot of funky message-passing to... read more 04/09/2011 (9:09 pm)
iTorque2D vs. Cocos2D performance. You'd think it was, yes. I have no idea where it is. I get ill when I look at it ;) But I've been... read more 04/09/2011 (9:07 pm)
TGB Pro Tools Extending You might want to start in tgb/tools/levelEditor/, particularly tgb/tools/levelEditor/scripts/toolb... read more 04/09/2011 (9:02 pm)
iTorque2D vs. Cocos2D performance. @Scott: Not only is there a lot of string table stuff, but once something goes in it never deallocat... read more 04/09/2011 (5:33 pm)
What happened to OpenGL? SDL isn't a renderer. It's a canvas kit, getting you cross-platform support for very basic windowing... read more 04/08/2011 (7:31 pm)