Ronny Bangsund's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Camera zoom in slow motion | @Holmida: You need to mount the camera to the character to keep it following. Your code does the opp... read more | 08/31/2011 (11:56 am) |
| Game's directory name issue | You need to have names without spaces.... read more | 08/31/2011 (9:49 am) |
| .cs conversion from A8 to Torque | TorqueScript is the name of the script. If you're looking for resources on it, that's the keyword (b... read more | 08/31/2011 (8:47 am) |
| New 1.5 Demos | When we don't see you on IRC, we know you have real work to do ;) (Although rumours about a bus acc... read more | 08/31/2011 (8:43 am) |
| Looking for ideas on inventory management without 2D hud | Resident Evil of some sort. The one that sucked.... read more | 08/30/2011 (9:47 am) |
| Sim::postEvent: Cannot go back in time. (flux capacitor unavailable -- BJG) error | Try lightning, or buy a Mr. Fusion.... read more | 08/29/2011 (7:56 pm) |
| Mentionable 1.5 Improvements | Ooh, like.... read more | 08/26/2011 (2:17 pm) |
| Mentionable 1.5 Improvements | The SVN system they currently use is very corporate-focused, from what I've read. It's not easy to s... read more | 08/25/2011 (5:24 pm) |
| What would you like to see addressed in Torque 2D? | The platformer kit has a music system. You can do some crossfading with clever use of scheduling and... read more | 08/25/2011 (5:20 pm) |
| Unity Roadmap 2011 (info About Unity 3.4 and Unity 3.5 ) | Dear Unity community, Please keep your community members on a leash. ... read more | 08/25/2011 (2:32 pm) |
| Should I form an LLC? | One popular thing to do here in Norway…is to not do it here in Norway :) There's o... read more | 08/19/2011 (12:01 pm) |
| Should I form an LLC? | Do you have actual employees? That would be a great reason to form one. But lots of successful devel... read more | 08/18/2011 (4:08 am) |
| TGB Scene Editor Broken | Yeah, OpenGL is the only stable renderer in TGB. The editor was made in dark times :)... read more | 08/18/2011 (4:01 am) |
| Any recommendation for a good book | That book gets its release date pushed back by 6 months every now and then. I'd like to urge the aut... read more | 08/16/2011 (11:18 pm) |
| Status of TDN | We need a compiled list of tutorials, how-tos and tips that fit TDN (basically anything but bug fixe... read more | 08/13/2011 (5:25 am) |
| [Mac] That bloody extra window behind your game canvas... | @Joseph: The file is in the Xcode project. You need TGB Pro. @Josh: That's terrible advice. ... read more | 08/11/2011 (10:18 pm) |
| iTorque 2D engine efficiency boost | Awesomeness. I'm passing the link to this thread around to iPad devs.... read more | 08/11/2011 (6:01 am) |
| I cannot access the private iTorque forum - RESOLVED | There is no private forum :)... read more | 08/06/2011 (9:20 am) |
| Best way to make sprites OTHER THAN PhotoShop | The two image manipulation programs I switch between are Acorn and Pixelmator. But they're more inte... read more | 08/01/2011 (6:56 pm) |
| Is it posible to buy TGB Platformer Kit if I purchased only iTorque 2D? | The kit isn't quite ready for iT2D either, and the latest preview might make it less compatible. It'... read more | 08/01/2011 (6:51 pm) |
| v1.5 Preview 2 Available | @Conor: If at any point you have options for CoreMotion's framework, you're probably adding it the w... read more | 07/30/2011 (5:40 am) |
| MachStudio Pro - Was $3,999 | Now Free | Not even a "deposit soul here" slot. Been passing this link around.... read more | 07/29/2011 (12:47 pm) |
| How to unload and load a new scene | Now is a good time to pop into IRC and ask :)... read more | 07/29/2011 (12:45 pm) |
| v1.5 Preview 2 Available | @Konrad & Fyodor: At least it isn't DNF :) How's Lion with Xcode 4.2 for this now? I've got 2... read more | 07/29/2011 (2:34 am) |
| Mentionable 1.5 Improvements | I like the mentioned improvements. Pestering you works! There's a lot to gut inside the engine, I'm ... read more | 07/29/2011 (2:10 am) |
| Space Quest iPad Game, iTorque Powered, at App Store | @Claudio: I'm not sure that e-mail goes anywhere anymore - try support@ ;) ... read more | 06/28/2011 (3:05 am) |
| Need some adv ice - ITorque2D vs Everything else | Editor + behaviours = heaven. If you're making a procedural map-based game, you might not need the e... read more | 06/28/2011 (3:04 am) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | Nice - getting it next shopping spree :) ... read more | 06/13/2011 (2:12 pm) |
| [Mac] Blurriness as if vsync is off | We're both on the latest Snow Leopard (stable), and with wildly different GPUs. Kloroplaster has one... read more | 06/11/2011 (10:27 pm) |
| "Eck" Status Update | This looks great. Is it going to be a mega-pack of terrains, putting everybody else out of business?... read more | 06/11/2011 (9:59 am) |
| [Mac] Blurriness as if vsync is off | As the title says, this is the Mac version. And yes, I have set every setting the right way. I've co... read more | 06/11/2011 (7:34 am) |
| Fixes for TGB 1.7.5 (Pro owners only) | You'd better be able to cope with patch files if you're programming :) The sourcerects are a freq... read more | 06/09/2011 (12:00 pm) |
| Mac requirements to compile (iT2D/T3D) | Core Duo is obsoleted with Lion. You can bet your kidney(s) Xcode and the iOS SDK will require Lion ... read more | 06/08/2011 (4:31 pm) |
| iOS 5 | GG know where you live. Don't even joke about it!... read more | 06/08/2011 (4:28 pm) |
| MAC Build need to be Contained app?, Please Help me to Finish my game | Yeah, PPC is pretty much dead. Some still want universal binaries with PPC code included (like PopCa... read more | 06/02/2011 (12:21 pm) |
| MAC Build need to be Contained app?, Please Help me to Finish my game | There are many things which the Mac build needs to have changed to best follow the guidelines for Ma... read more | 06/02/2011 (8:06 am) |
| Torque2D can it help us develop iTorque2D | T2D and iT2D are pretty close. The main differences: - Physics default to off in iT2Dm on in T2D ... read more | 05/31/2011 (4:37 pm) |
| How to exclude certain devices from buying your app? | You can also make the minimum OS version 4.3.... read more | 05/24/2011 (1:57 am) |
| PC recommendations | Don't just look at wattage for the powersupply. It doesn't mean anything, really. It's only the sum ... read more | 05/19/2011 (4:28 pm) |
| Ungodly game sizes | The speed of the 'net hasn't improved everywhere, and many are limited by quotas.... read more | 04/19/2011 (11:26 am) |
| Ungodly game sizes | Yep, you can make a great game in 5MB or less worth of assets, but it will make your eyes bleed, unl... read more | 04/18/2011 (3:22 am) |
| Performance Tests: Part 2 | @Warthog: Motion blur also happens naturally on film. I guess that helps a little to mask frame tran... read more | 04/15/2011 (12:55 am) |
| Lighting in TGB? | It's what most are using. A black screen, punch holes, draw it every frame after all objects.... read more | 04/13/2011 (7:24 am) |
| No .ogg playback in 1.7.5 on Mac - SOLVED | No, trial and error was how I figured it out :) The new methods of selecting SDK/compiler in Xcod... read more | 04/13/2011 (7:19 am) |
| No .ogg playback in 1.7.5 on Mac - SOLVED | Using Xcode 3 here. If you're using LLVM, stop that. If using GCC 4.2, I dunno what to suggest :( ... read more | 04/11/2011 (5:13 pm) |
| TGB Pro Tools Extending | Look for partial names, look for similar names in strings. It does a lot of funky message-passing to... read more | 04/09/2011 (9:09 pm) |
| iTorque2D vs. Cocos2D performance. | You'd think it was, yes. I have no idea where it is. I get ill when I look at it ;) But I've been... read more | 04/09/2011 (9:07 pm) |
| TGB Pro Tools Extending | You might want to start in tgb/tools/levelEditor/, particularly tgb/tools/levelEditor/scripts/toolb... read more | 04/09/2011 (9:02 pm) |
| iTorque2D vs. Cocos2D performance. | @Scott: Not only is there a lot of string table stuff, but once something goes in it never deallocat... read more | 04/09/2011 (5:33 pm) |
| What happened to OpenGL? | SDL isn't a renderer. It's a canvas kit, getting you cross-platform support for very basic windowing... read more | 04/08/2011 (7:31 pm) |