Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
iTorque project creation - splash question You can use the logo guidelines found under the Company menu at the top of the page to create the im... read more 11/10/2011 (1:16 am)
iT2D for Mac You can get any engine you have a license to from any computer. There's a tab for each OS in the dow... read more 11/03/2011 (10:36 am)
is it Possible to use PVR images on GUI Elements? I haven't benchmarked either, but I know scene windows have some performance loss (but not excessive... read more 11/03/2011 (4:21 am)
is it Possible to use PVR images on GUI Elements? Yeah, ditto. Only using regular GUIs when in need of text elements, pretty much.... read more 11/02/2011 (12:03 pm)
is it Possible to use PVR images on GUI Elements? My GUI elements are generally sprites, so that definitely works ;) @Simon: Xcode has a tendency t... read more 11/02/2011 (7:04 am)
Installing Box2D Today They won't announce anything they don't have at least a fairly definite release date for, remember. ... read more 11/02/2011 (5:58 am)
torque game builder link broken? Works for me. If there is a specific problem with the site, use the Contact Us link under Company an... read more 11/02/2011 (5:54 am)
Ideas on how to boost Engine Efficiency You're using the display. Can't turn off the resolution ;) ... read more 10/19/2011 (3:57 pm)
Regarding Torque Code It would be better as a chapter in the docs.... read more 10/18/2011 (1:14 pm)
iTorque 2D on a PC? You're not throwing away money if you buy equipment to work on a new platform. That's the wrong atti... read more 10/18/2011 (2:31 am)
NOOB Questions The answer is "not at all" ;) The script language is TorqueScript (formerly C Script, h... read more 10/14/2011 (1:51 pm)
iTorque save file help Now I'm confused. You shouldn't modify the original post. Try this sequence of events: -Save the... read more 10/14/2011 (1:28 pm)
74% discount for torque users Just found time in my busy schedule to order a few packs (again). I've already enjoyed a membership ... read more 10/14/2011 (9:11 am)
Play Level is not doing much... (Mac OS X) You should probably post in the TGB/T2D forum (this is more for general problems), and include the d... read more 10/14/2011 (5:14 am)
iTorque save file help You're execing %loadpath without checking which of the two tests worked. In the second case you want... read more 10/14/2011 (5:09 am)
TGE is not in my account My TGE is also gone. I think there was an issue with previous license-holders and TGEA appearing for... read more 10/09/2011 (9:48 am)
iTorque 2D 1.5 Released Did you buy the upgrade?... read more 10/08/2011 (8:04 am)
Mentionable 1.5 Improvements Oh, so then you might as well wait until iT2D 1.6 and T3D 1.3, right?... read more 09/30/2011 (5:39 pm)
Where is my TGE download link (2011)? Nothing but T3D listed here either.... read more 09/30/2011 (5:32 pm)
Mentionable 1.5 Improvements Shave!... read more 09/29/2011 (10:09 pm)
Purchasing If you didn't previously have a studio license, go to your studio page and assign it to yourself.... read more 09/29/2011 (10:04 pm)
why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) You know that they don't reset bug numbers, right? ;)... read more 09/23/2011 (2:36 pm)
iTorque 2D 1.5 Final Release Notes @sysrat: That's easy to add :) (My hourly rates for the community are reasonable ;) ... read more 09/23/2011 (1:20 pm)
iTorque 2D 1.5 Final Release Notes Small list, but that's because the perceived effect of each fix is huge :) Great work, guys. The ... read more 09/23/2011 (12:45 pm)
PVRTexTool The size of PVRs in memory will be the same as on disk (minus the header, if present). Nothing to wo... read more 09/20/2011 (12:19 am)
Music Data Sensing I think the "learn C++" part won't need to be too involved, but at least the ability to wr... read more 09/19/2011 (4:23 am)
Mentionable 1.5 Improvements Neurotic devs keep the bug count low :)... read more 09/17/2011 (12:44 am)
T2D for Android...why not? IA is gone. They're GarageGames, and the engines are still in the Torque family :) They have new ... read more 09/17/2011 (12:41 am)
Music Data Sensing You'd have to get somewhat low-level with OpenAL to do this, and create some custom functions if you... read more 09/17/2011 (12:39 am)
Is there a way for 2 people to work at once on the same project from different locations? I'm currently trying Git via Gitolite. The 2-minute install process is awesome, but you need a serve... read more 09/12/2011 (8:13 pm)
How big should paper drawings be to convert to decent 2d image I can use in itorque? The resolution you get in is relative to what dpi you scan it at. Since you'll end up with fixed bit... read more 09/11/2011 (8:38 pm)
I cant use resources in iTorque Resources aren't supported in iT2D.... read more 09/11/2011 (8:28 pm)
Would Torque 3d be a good engine to start with? Yes, no, maybe :) You'll need custom code in any 3D engine to make it anything but a shooter. Esp... read more 09/11/2011 (11:08 am)
Mentionable 1.5 Improvements I made the list! Still wondering how. Thanks :)... read more 09/08/2011 (9:45 pm)
Use button Make that: [code] if($test $= "True") { // Code } [/code] Error 1: Comparing strin... read more 09/07/2011 (12:04 pm)
Mentionable 1.5 Improvements Building a game on 1.5 beta is *awesome* if you have no deadlines, though :) (You WILL miss them wh... read more 09/07/2011 (12:00 pm)
Status of TDN OK,TDN needs a reboot. 1.Fetch a more recent wiki system which works with the server's PHP versio... read more 09/06/2011 (10:59 pm)
TGB canvas position of anything This should help: [url]http://www.garagegames.com/community/forums/viewthread/78249[/url]... read more 09/03/2011 (11:08 am)
How to Make Sound Effects with Soft Synth VSTi's? You've already discovered parts of the secrets, so keep thinking along those lines :) It's amazin... read more 09/03/2011 (9:12 am)
Free Prototype Textures These look great in the right lighting. Far better than your average prototyping stuff :) ... read more 09/02/2011 (1:29 pm)
Advice on implementing load/save game I would use custom serialise and unserialise methods in the object classes. These would just save ou... read more 09/02/2011 (1:22 pm)
The documentation... a little rant. The English language makes no sense at all. You may want to find a solid translation service which c... read more 09/02/2011 (12:54 pm)
New 1.5 Demos Nice! So I take it we're getting a whirlwind tour of engine features?... read more 09/02/2011 (12:34 pm)
Does iTorque support SQLite? If you're looking into using SQLite (for potential portability) the SDK has the library too. Just ad... read more 09/02/2011 (10:59 am)
Does iTorque support SQLite? It *supports* it, but there is no code included. It's very easy to implement, though :) ... read more 09/02/2011 (5:23 am)
Bouncing Ball - Help needed please Did you set up world limits in any way? Default for levels is to have an infinite area to play aroun... read more 09/01/2011 (9:27 am)
v1.5 Preview 2 Installation Questions You should remove the actual editor app from the previous versions to avoid confusion, but I have se... read more 09/01/2011 (9:26 am)
Bouncing Ball - Help needed please Yeah, just enable physics for an object (it defaults to off in iT2D), and you should have balls boun... read more 09/01/2011 (7:14 am)
iTorque2Dgame.exe high CPU Usage The Mac editor runs at much less CPU, so it's down to optimisation. But the TGB editor runs at full ... read more 09/01/2011 (7:13 am)
iTorque2Dgame.exe high CPU Usage That's not strange. That means the engine is actually going into resting mode when you deactivate it... read more 09/01/2011 (5:26 am)