Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
Inventory help please [Solved] Yeah, I'm sure the previous coder didn't read the PSK scripts closely either, but I'm replacing it a... read more 02/13/2012 (7:21 am)
Arteria3d .. 3 hours Crazy man :) The new build-a-hero kits will be interesting. Hope the add-on packs give us a ton o... read more 02/12/2012 (6:05 pm)
Inventory help please [Solved] We have some slightly tricky code checking for the presence of a triggerable object nearby. I'll pas... read more 02/12/2012 (5:59 pm)
Selling items in the store Show us some images of what will be in the packages. That should get you some feedback.... read more 02/12/2012 (5:19 pm)
Inventory help please [Solved] It's people like you that keep the alcohol industry in business ;) ... read more 02/12/2012 (3:54 am)
Bug with PVR and Tilemaps? PVRs can work, but it's always a real lottery. Busy sprites won't be so noticeable when done right, ... read more 02/12/2012 (3:52 am)
Selling items in the store GG might suggest a price, but look at other similar items sold here and in other stores (skip TurboS... read more 02/12/2012 (3:47 am)
Limiting uneven ground in 2D I think the best way is multiple shapes with collision, but you'll have more answers posting in the ... read more 02/12/2012 (3:42 am)
Inventory help please [Solved] It's not my code, really. At least I won't ever admit to it. And I strongly recommend doing it the s... read more 02/11/2012 (2:24 pm)
Limiting uneven ground in 2D Simple: Don't! A trick you can use is to make the bumpy ground visual only, then use an invisible... read more 02/11/2012 (2:19 pm)
Inventory help please [Solved] With that string method - dirty, fugly hacks. Done the right way - <name of set>.remove() :) ... read more 02/11/2012 (10:44 am)
Feature Patch - Full Behavior Propagation Nice idea. How is the performance compared to stock? How does it work with onUpdate or other basics?... read more 02/11/2012 (10:19 am)
Post if you use Behaviors, Please Components are just the C++ version of behaviours, I think.... read more 02/10/2012 (12:29 pm)
Inventory help please [Solved] Yep, this lets you switch around behaviours with same methods for different control mechanisms, for ... read more 02/10/2012 (8:05 am)
Inventory help please [Solved] Yeah, if you're doing an adventure game you might need a real SimSet of items, but the average platf... read more 02/10/2012 (6:57 am)
Movement problem Delete the DSOs, run again. Check the log. If Torsion mangled a script source file, the old DSO from... read more 02/10/2012 (4:20 am)
Post if you use Behaviors, Please Behaviours are great if you want to be sensible and use component-based design :) See [url]http:/... read more 02/10/2012 (12:08 am)
"Eck" Status Update Damn, Andy :( People here are not unfamiliar to early adopter packs which grow towards real relea... read more 02/09/2012 (11:48 pm)
Inventory help please [Solved] Must be custom then. That's the problem working on inherited projects :) Here's a method from the... read more 02/09/2012 (11:42 pm)
Inventory help please [Solved] Inventory *is* just a global variable at some level :) I haven't really dug deep into the PSK sys... read more 02/09/2012 (12:53 pm)
Way to Submit Source Code Bug Fixes? If you're generating patches from a version controlled directory you might also accidentally get .sv... read more 02/09/2012 (10:02 am)
Way to Submit Source Code Bug Fixes? "svn export" is the command you want to export a clean source tree from Subversion.... read more 02/08/2012 (9:05 pm)
Post if you use Behaviors, Please I just wrote another two behaviours (Dock-style panel and buttons) half an hour ago. I will tell peo... read more 02/08/2012 (1:01 am)
Inventory help please [Solved] Make the code to add score this: [code] $Coins += %this.CoinAmount; [/code] ... read more 02/07/2012 (9:08 pm)
Way to Submit Source Code Bug Fixes? Don't just sit on them - let people see the fixes and comment on them :)... read more 02/07/2012 (1:55 am)
Things you can do at 5am 5-ish A.M.: Take a break to make dinner. Watch the lazy gits on IRC drop one by one as they go to sl... read more 02/05/2012 (12:06 pm)
Uploading resources to share? There's no public upload space on TDN anymore. It would be nice if someone at GG freshened it up. I ... read more 01/26/2012 (6:44 am)
irc Maxgaming and #garagegames Looks like you're trying the wrong port. Try 6667.... read more 01/26/2012 (6:02 am)
TGB 1.76 Mac Fullscreen not working?? This and TGBGame not responding to input has stopped my work. At least it happens on both SL and Lio... read more 01/24/2012 (2:25 am)
2d game development not good enough? Chris J.'s Cavorite is doing pretty well on iOS, and not bad on the MAS. He's got Cavorite 2 in beta... read more 01/19/2012 (5:12 pm)
2d game development not good enough? Here's an example of piss-poor 3D: [image]http://con.structive.net/aw1-20120118-235408.png[/image] ... read more 01/19/2012 (12:02 am)
Torque 2D 1.7.6 - Ogg audio distortion Yeah, it depends on the version included with TGB. If you had it working with an LLVM compiler, some... read more 01/18/2012 (10:02 pm)
Torque 2D 1.7.6 - Ogg audio distortion I know the included Vorbis (I guess you mean Vorbis, right? Ogg is the container library) doesn't co... read more 01/18/2012 (4:46 pm)
Serious issue in T2D 1.7.6 on Mac I have the same problem, stopping me from verifying if a problem that only occurred in fullscreen ha... read more 01/16/2012 (8:18 am)
Ecstasy Motion Early Adopter: Can I still purchase it? $150 at the moment. The PayPal thing is the right one, from what I can figure out. Worst case, you h... read more 01/13/2012 (1:10 pm)
Where has the page with recourses, behaviours, tutorials gone? Support->Documentation link at the top of every page :) ... read more 01/11/2012 (1:31 am)
App submission failure for IOS 5 using iT2D 1.5 [SOLVED] There's that too :)... read more 12/15/2011 (10:10 am)
App submission failure for IOS 5 using iT2D 1.5 [SOLVED] Add the shortest possible library name, preferably one without version numbers (note: applies to lib... read more 12/14/2011 (2:42 pm)
Splash screen and Menu GUI I personally design GUIs as scenes with sprites, not actual GUIs, on their own layer covering actual... read more 12/14/2011 (2:21 pm)
Best Image Formatting? They're components, or meant to be used as default loader images. They'll generally be unloaded befo... read more 12/09/2011 (8:17 pm)
Best Image Formatting? No, close isn't good enough ;) It must be exact for good performance!... read more 12/07/2011 (12:33 pm)
Mac building...no executables? The game app has this structure: *Game.app/ (top level folder/bundle) **Contents/ ***Info.plist ... read more 12/06/2011 (9:16 am)
Best Image Formatting? Compressed images load faster than uncompressed. Fewer bytes to load, and decompression is very fast... read more 12/06/2011 (9:09 am)
Pc Specs Things are working fine for me with a Core 2 Duo at 2.4GHz and a GTX460. And I second the 64-bit Win... read more 12/01/2011 (6:50 am)
How to compile Torque Game Builder in xcode If the build error says you're using LLVM GCC 4.2, you are not using GCC 4.0! You should use a more ... read more 11/14/2011 (8:42 am)
1.7.3 Black window on Mac Make sure you pick the oldest available compiler - GCC 4.2.... read more 11/13/2011 (10:23 am)
dose all TGB Reference work with ITGB I'm mainly fiddling with platform-specific prototypes, so I haven't actually got any TGB games to po... read more 11/13/2011 (4:32 am)
Black Friday Sale Arteria3d I figured you'd get some response to this - I also passed this link on via Twitter.... read more 11/13/2011 (4:26 am)
1.7.3 Black window on Mac I killed it ages ago, but nobody noticed: [url]http://www.garagegames.com/community/forums/viewthr... read more 11/13/2011 (4:22 am)
dose all TGB Reference work with ITGB Input is completely different too, basically. And the recommended music format is MP3 for iT2D.... read more 11/11/2011 (5:33 pm)