Game Development Community

Ronny Bangsund's Forum Posts

Thread Post Date Posted
T3D -- OpenGL support? MAX OS X? Linux ?? @Jeff: OS X runs best on Apple hardware ("best" meaning "you won't tear your hair out... read more 08/29/2012 (4:18 pm)
Pro or Basic, which will I need? Studio needs to be assigned to you for you to use it. But it's not a limitation - it means you can b... read more 08/27/2012 (4:41 pm)
Why is Torque 3D completely ignored? @Frank: Crap programmers? They DID add skeletal animation and a few other goodies. Plus they made a ... read more 08/21/2012 (8:33 am)
Why is Torque 3D completely ignored? @Frank: Some of my posts are like little treasure hunts. You win one half Internet (due to inflation... read more 08/21/2012 (8:31 am)
Why is Torque 3D completely ignored? @Ron: I can tell you there is much ugliness in Unity too! You need to put some effort (and money) in... read more 08/20/2012 (8:53 pm)
Voices [url]http://www.youtube.com/watch?v=3S8N2s3L4mQ[/url]... read more 08/20/2012 (8:17 am)
T3D -- OpenGL support? MAX OS X? Linux ?? @Jeff: DirectX existed long before the first Xbox. And "MAC" is "Media Access Control... read more 08/16/2012 (8:41 pm)
Mac Installer that can do patches? Sure, just make a function available to call its update check directly, or call it in the engine set... read more 08/16/2012 (8:19 pm)
No Community Hour Today 8/10 Should someone call NIMH? Or at least animal control?... read more 08/10/2012 (7:10 pm)
Mac Installer that can do patches? If you release on the Mac App Store, it now supports delta patches. Sparkle also has that now, if yo... read more 08/10/2012 (4:54 pm)
GUI or sprites and touch methods? On Apple's devsite.... read more 08/05/2012 (9:49 am)
T3D Broken in Mountain Lion Support links under the Support section at the top. For support :)... read more 08/04/2012 (8:17 am)
T3D Broken in Mountain Lion T3D is broken on Mac in general. You'd know if you read the private forums ;) Your account has no... read more 08/04/2012 (1:41 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Remember that it will all be one codebase for desktop and IOS soon.... read more 08/03/2012 (5:04 am)
Behavior field bug in 1.5? This works for me: [code] %template.addBehaviorField(TargetLevel, "Name of teleport to link t... read more 08/01/2012 (4:27 am)
Lion / XCode 4.3.2 / Deploy to iOS iPOD 3.1.3 device fails Looks like it calls the method which gets scale for the Retina devices, which didn't exist in iOS 3.... read more 08/01/2012 (4:07 am)
iTorque status? The only commercial option is Unity with at least a few extra add-ons, and you'll still not match th... read more 08/01/2012 (4:03 am)
Can I deploy to an ipod touch? Of course you can. There's absolutely no difference deploying to an iPod touch from the iPhone. The ... read more 08/01/2012 (3:50 am)
Mountain Lion / XCode 4.4 and Rainy Day - Math64.h not found Compiling editor with Xcode 4.5 Developer Preview 3, OS X SDK 10.8: Errors in MacTypes.h, Condition... read more 07/31/2012 (9:35 am)
iTorque status? The 3SS project is going to be their free engine, from what I gather, and a common codebase for that... read more 07/31/2012 (9:15 am)
3D objects in iT2D? There once was a DTS loader. It died of loneliness. True story.... read more 07/30/2012 (7:52 am)
Question for GarageGames employees If you have any direct questions to GG employees, they have a contact form you can use ;)... read more 07/30/2012 (2:12 am)
Clone Currently Working? [RESOLVED] Show us the function/method doing this and some surrounding code.... read more 07/12/2012 (11:09 am)
iTorque 2d 1.5.1 Release?? It's bad practice to look for specific devices. You look for capabilities, like the OpenGL ES versio... read more 07/07/2012 (8:13 pm)
DirectX 11 So what you're saying is that they're all "nice to have" features, but only one actually m... read more 07/07/2012 (8:10 pm)
GUI or sprites and touch methods? Some of the benefits of the built-in GUI system are proper (-ish) text/font handling, including a bo... read more 07/03/2012 (4:53 pm)
IRC offline The problem seems to be constant! Looking for a new host yet?... read more 07/01/2012 (2:26 pm)
iTorque 2d 1.5.1 Release?? Wouldn't be Torque without the warnings. This is the seal of authenticity.... read more 06/29/2012 (12:19 pm)
Discussion about Microsoft Surface (and GG's plans for any other future devices) That makes it a little easier to ensure plain ordinary TGB works, then.... read more 06/19/2012 (8:58 am)
Discussion about Microsoft Surface (and GG's plans for any other future devices) Will MS even allow C++-based engines on their tablets?... read more 06/19/2012 (6:50 am)
Total noob, Please help You should post this in the section for whichever engine you're using ;) ... read more 06/08/2012 (2:25 pm)
Starting out on a Shared Server Unlimited bandwidth isn't, though. When they say that, they also keep the speed low/throttle at diff... read more 06/05/2012 (7:36 pm)
Starting out on a Shared Server Specify what you actually need. Maybe people can suggest something. Need more details about what res... read more 06/05/2012 (4:19 pm)
Starting out on a Shared Server Avoid GoDaddy. It's not recommended for anything, no matter how tempting the price is. A shared w... read more 06/05/2012 (10:49 am)
Mich's Wish List Behaviours are really close to how Unity 3D works at the core, but the additions Mich is talking abo... read more 05/31/2012 (7:04 am)
Mich's Wish List Fancy GUIs are nice to have because they attract new users. GG always need new customers. But they d... read more 05/29/2012 (12:52 pm)
Still confused on 1.2 They're giving you the bugfix upgrade for free. The additional features of 1.2 aren't free.... read more 05/27/2012 (2:01 am)
Mich's Wish List It looks like bmGlyph was made by someone who didn't know about GlyphDesigner. Both seem to use the ... read more 05/25/2012 (11:21 pm)
Mich's Wish List @Mich: Bitmap fonts would be a pain to use for large amounts of text. I'd also like to get proper ke... read more 05/25/2012 (3:50 pm)
Mich's Wish List Yes.... read more 05/25/2012 (12:14 pm)
Catching up to speed with Torque3D? I'm guessing they'll notify you if the release date moves, and probably give you options. At least t... read more 05/24/2012 (4:30 pm)
Catching up to speed with Torque3D? Just so you know: This book is always six months into the future :P (Or maybe it will actually be r... read more 05/24/2012 (3:30 pm)
Catching up to speed with Torque3D? You ordered [url=http://www.amazon.com/Game-Programming-All-Third-Edition/dp/1435457447]this one[/ur... read more 05/24/2012 (3:14 pm)
Hardware Requirements for Torque 3D 1.2 No need for more, then. Just a fast hard drive/SSD for work stuff :)... read more 05/24/2012 (11:41 am)
CD Projekt looking for specialists! That particular law is a Polish variation of similar things in other European countries (not just EU... read more 05/24/2012 (9:47 am)
CD Projekt looking for specialists! Don't worry about that, Randy. It just means they will process you for food if you should die on dut... read more 05/24/2012 (6:58 am)
Hardware Requirements for Torque 3D 1.2 For just running Torque you won't be needing more than 8GB RAM. Maybe not even for plain 3D modellin... read more 05/24/2012 (1:05 am)
Torque and Windows 7 Probably. Whichever is the cache on Windows. It won't write to Program Files.... read more 05/22/2012 (10:22 am)
Torque and Windows 7 Have you deleted the cached files and directories in AppData?... read more 05/21/2012 (9:14 am)
Torque and Windows 7 Looks like you're using 1.7.4. Try 1.7.6, as it fixes compatibility with Vista 1 & 2. Even 1.7.5... read more 05/21/2012 (6:23 am)