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Prairie Games's Forum Posts

Thread Post Date Posted
Hefty framerate hit from numerous tsStatics & staticShapes Yes, interiors and statics are also biased based on their size. This helps with popping.... read more 06/16/2006 (11:24 am)
Hefty framerate hit from numerous tsStatics & staticShapes I added a visibility slider to our game's options. This was easily the quickest win for end users c... read more 06/16/2006 (9:40 am)
Annoying double-shift + carriage return keyboard bug This is great, thanks!... read more 06/12/2006 (8:30 am)
TSE GTKRadiant Pipeline I'm working on this stuff fulltime, which is really a luxury. It's going faster than I expected, th... read more 06/02/2006 (2:10 am)
TSE GTKRadiant Pipeline Yes and no. I am making N2's scenegraph available to TSE. This is a whole other topic :) Edit: ... read more 06/01/2006 (12:38 pm)
TSE GTKRadiant Pipeline My thinking is simply: We need a good art pipeline. map2dif and max2dts are the best options for T... read more 06/01/2006 (12:31 pm)
TSE GTKRadiant Pipeline Work progresses. I am writing our new toolchain with [url=http://radonlabs.de]Nebula2[/url]. I ... read more 06/01/2006 (4:37 am)
TSE GTKRadiant Pipeline It's going very well. I love working with Carmack's data structures. They're just so elegant. I... read more 05/30/2006 (1:04 pm)
TSE GTKRadiant Pipeline [quote]Any chance you'll plonk in a sharpen filter too?[/quote] It's atmosphere :) It's also HDR... read more 05/29/2006 (6:09 am)
Annoying double-shift + carriage return keyboard bug It's the same in TGE... thanks!... read more 05/28/2006 (10:35 pm)
Annoying double-shift + carriage return keyboard bug OMG!!! This has been a backburner issue with MoM's chat since alpha!!!! It happens very infrequent... read more 05/26/2006 (10:26 pm)
Open source" movie done with blender - Elephants Dream I enjoyed the movie. The visual quality, sound effects, and music were all very good. The voice ac... read more 05/20/2006 (1:53 pm)
E3 hotties put your clothes back on It's not weird. There are very few female game developers and fewer female Torque developers. ... read more 05/12/2006 (10:02 am)
E3 hotties put your clothes back on "we have a sexually-repressed society full of people who think it's ok for their 5 year old to watch... read more 05/11/2006 (11:09 am)
E3 hotties put your clothes back on Absolutely. I don't think "sterile" is the answer. There is of course a line somewhere. I mean, h... read more 05/11/2006 (9:47 am)
E3 hotties put your clothes back on E3 isn't the beach. It's a tradeshow for a industry which deals in billions of dollars. It's also ... read more 05/11/2006 (8:38 am)
TSE Python module I added exporting functions and other goodies. Here's a blog post with some example usage: [url=... read more 05/10/2006 (12:06 pm)
TSE Python module I'll see about making a resource. This will also work in TGE 1.3 and 1.4 -JR... read more 05/10/2006 (1:52 am)
TSE Python module [code] static PyObject* PyTSEObject_getattr(PyTSEObject *self, char *attr) { StringTableEntry ... read more 05/10/2006 (1:42 am)
How can I use TGE to develope MMORPG game? or is impossible? Minions of Mirth has sold steadily since it's launch in December 2005... We'll be offering it for a ... read more 05/07/2006 (10:56 pm)
Performance issue Torque's player collision is extremely CPU consuming. I had to write a new player collision system ... read more 04/28/2006 (2:00 pm)
Visual Studio Express Free (No more year limit) Wow, that is really cool!... read more 04/27/2006 (9:09 am)
Xbox360 to support .NET Driving Torque via the console interface and programming in TorqueScript are two different things. ... read more 04/10/2006 (8:57 pm)
Xbox360 to support .NET I've found driving Torque via the scripting interface to be very effective. I also like the idea of... read more 04/09/2006 (8:09 pm)
Xbox360 to support .NET [code] using TSE.Native; namespace TSE.Managed { class Program { static void... read more 04/09/2006 (12:31 pm)
Xbox360 to support .NET Alright, I stuck TSE in a hybrid managed/unmanaged class library, published a class wrapper out of i... read more 04/09/2006 (2:07 am)
Xbox360 to support .NET Interesting. I've been playing with IronPython which is a Python implementation written in C#... ... read more 04/05/2006 (3:49 pm)
TSE CVS bandwidth exceeded Ron: Hey, good call... Darn it! I wish that was a server side option :| If there is an update t... read more 04/04/2006 (12:16 pm)
MS4 within a few months If all goes to plan, we'll be working with TSE in 2006. I am so stoked! -Josh Ritter [url=h... read more 04/03/2006 (12:38 pm)
Removed [url=http://en.wikipedia.org/wiki/George_Broussard]George Broussard[/url] is an owner of Apogee Soft... read more 04/01/2006 (9:06 am)
First time In Minoins of Mirth (small review) 1. It was a design decision to go with a single avatar to represent your party. You can specifiy w... read more 03/30/2006 (10:12 pm)
First time In Minoins of Mirth (small review) There is a tooltip system, a tutorial in your journal, and an online help system. There are a num... read more 03/30/2006 (7:08 pm)
GarageGames Brings Latest Torque Technology to GDC Hey, cool!... read more 03/21/2006 (9:35 am)
Paid TSE Contract Embedding Mozilla Check this out: [url=http://www.ubrowser.com]http://www.ubrowser.com[/url] It's pretty cool a... read more 03/13/2006 (9:17 am)
Video of "Spore" by Will Wright I want to play this game.... read more 03/09/2006 (12:45 pm)
TLK Shaman Demo Sneak Peek/Soft Launch Looks good. It did crash upon exit on Windows.... read more 03/04/2006 (2:55 am)
In-Game Advertising with Torque, huh? We're currently hooking up advertsing deals for the Free Edition of MoM. It's very cool to see addi... read more 03/03/2006 (12:54 pm)
TLK Website Lacking I'm really looking forward to that shaman demo.... read more 03/03/2006 (12:15 am)
Darren McGavin, The Old Man from A Christmas Story, has died @Anton: I agree, though if everyone went off topic it would suck... policies apply to everyone or n... read more 02/28/2006 (7:21 pm)
Darren McGavin, The Old Man from A Christmas Story, has died @Stefan: I assume you mean posting [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37... read more 02/28/2006 (8:30 am)
Darren McGavin, The Old Man from A Christmas Story, has died I agree that off topic conversation can build community... but hey, GarageGames has no off topic for... read more 02/28/2006 (8:23 am)
How to add VBO to TGE? I converted the interior renderer to use VBO and saw zero performance gain... I did run out of time ... read more 02/27/2006 (6:28 am)
Darren McGavin, The Old Man from A Christmas Story, has died @Anton: You know there are movie forums that are about, you know, movie stuff. This forum is about... read more 02/26/2006 (12:42 pm)
Thread Deletion That scenario is a whole lot of wasted energy and has multiple interventions by GG staff in it. I ... read more 02/25/2006 (11:59 am)
Multiverse MMO From their site: [quote]"Right now, it takes at least three years and $20 million to make a Mass... read more 02/25/2006 (6:58 am)
GtkRadiant is GPL'ed... safe to use it now? There are people with bias regarding GPL source code and applications. There are people who think G... read more 02/24/2006 (10:05 am)
GtkRadiant is GPL'ed... safe to use it now? There won't be many threads left on GG if that is your policy. Locking threads is certainly prefera... read more 02/24/2006 (9:18 am)
GtkRadiant is GPL'ed... safe to use it now? Where is the personal discussion? The only thing I see is: "Very mature response - I wouldn't ex... read more 02/24/2006 (9:10 am)
GtkRadiant is GPL'ed... safe to use it now? [quote] Hey, there is a license.txt and license.rtf with the old id license in the setup fo... read more 02/24/2006 (8:53 am)
GtkRadiant is GPL'ed... safe to use it now? @John: "Very mature response - I wouldn't expect anything less." <--- right back at ya, I appreciate... read more 02/24/2006 (8:44 am)