Prairie Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Duel core amd's and torque | ... and just incase you weren't having enough fun yet, make sure to match all your timeBeginPeriod(2... read more | 09/24/2006 (9:23 pm) |
| Torque too fast | I switched MoM to use the standard timer system this morning. We have had a few reports of this pro... read more | 09/24/2006 (8:33 am) |
| TGE 1.4.2 XCode 2.4 linking problem | It compiles and runs here on the mini :)... read more | 09/21/2006 (1:24 pm) |
| TGE 1.4.2 XCode 2.4 linking problem | Release and Debug have same result. I just fired up the mini for the first time and will try to com... read more | 09/21/2006 (12:18 pm) |
| New Mac Code is on CVS | I moved this post about a linking problem to the "bugs" forum -> [url=http://www.garagegames.com/mg/... read more | 09/21/2006 (10:53 am) |
| My Mac has a ONE button mouse, So what gives? | The real solution is to get yourself a real mouse. It's 2006 and Apple's one button mouse with no s... read more | 09/19/2006 (2:57 pm) |
| Torque too fast | Here's a [url=http://www.prairiegames.com/phpBB2/viewtopic.php?t=1239]thread[/url] from our forums w... read more | 09/19/2006 (2:31 pm) |
| Serious concerns about people easily decompiling code | We use TGE (where full source can be had for $100) and a pile of Open Source technologies where the ... read more | 09/07/2006 (6:09 pm) |
| New Mac Code is on CVS | Excellent news. We're buying a Mactel tomorrow to get a MoM universal binary together, great timing... read more | 09/07/2006 (4:47 pm) |
| Compiling with RakNet Network engine | We developed MoM through alpha and beta on a 2100mhz Athlon server with a 512k DSL uplink :) We j... read more | 09/05/2006 (4:48 pm) |
| Torque/1.5/WhatsNew | TGE is far from dead technology. It's a mature, cross-platform engine, with awesome editing support... read more | 08/27/2006 (11:40 am) |
| Dungeon Crawler+Real-Time Strategy=? | If you can deal with craptacular graphics, Demise is a really fun dungeon crawler that features a pa... read more | 08/24/2006 (8:27 am) |
| PyTGE (also PyTSE) - Python Bindings | Microsoft's [url=http://www.codeplex.com/Wiki/View.aspx?ProjectName=IronPython]IronPython[/url] sure... read more | 08/21/2006 (1:02 pm) |
| Garage Games using XNA framework? | If you are going to thrive in this industry you must evolve your opinions... GarageGames is a [b... read more | 08/14/2006 (5:59 pm) |
| Is MMORPG possible with Torque ? | We just sent out a mailing to the 15,000 registered players of our Torque based MMORPG. We seem to ... read more | 08/14/2006 (4:35 pm) |
| PyTGE (also PyTSE) - Python Bindings | For our last game I wrote the following: [code]from mud.tgepython.console import * from twisted.... read more | 08/14/2006 (9:46 am) |
| Atlas Blender Question - Let Your Voice Be Heard | TGE has significant load time issues with large amounts of level data. This includes the loading of... read more | 08/12/2006 (4:19 am) |
| Managed Torque Game Engine?!?!? | I thought real programmers only used C++ Pat ;)... read more | 08/06/2006 (7:51 pm) |
| Managed Torque Game Engine?!?!? | Cool, a 100% managed TGE would work nicely with Microsoft's IronPython ... I would be very intereste... read more | 08/06/2006 (8:30 am) |
| PyTGE (also PyTSE) - Python Bindings | I really like SQLite, and PySQLite is quite a nice binding. It's actually part of the standard libr... read more | 08/03/2006 (11:36 pm) |
| PyTGE (also PyTSE) - Python Bindings | I'm not sure why the return value would be missing in some cases. I'm of the mind that the tgecall ... read more | 07/29/2006 (7:11 pm) |
| PyTGE (also PyTSE) - Python Bindings | I have a TGECall function in the MoM codebase that I used for calling console functions. Example: T... read more | 07/28/2006 (11:52 pm) |
| Forget about Oblivion, Dark Messiah of Might & Magic is coming.. | I'm pretty excited about this one. I am a long time M&M fan. I am also looking forward to Gothic 3... read more | 07/28/2006 (8:11 pm) |
| 3D Modeller looking for project | There are currently 60 players on our servers, another 20 connected to the chat system from single p... read more | 07/27/2006 (8:53 pm) |
| PyTGE (also PyTSE) - Python Bindings | Hey, that quite awesome! :)... read more | 07/27/2006 (11:10 am) |
| 3D Modeller looking for project | @Ben: "I thought Lara was working on public relation and marketing" - She does that and is also a pr... read more | 07/27/2006 (10:30 am) |
| 3D Modeller looking for project | @Weston: "Given these constraints, why take on the single most complicated, time consuming, massive ... read more | 07/27/2006 (3:30 am) |
| 3D Modeller looking for project | @Jake: It could be very difficult to find an achievable indie MMORPG to work on. They appear to be... read more | 07/27/2006 (1:06 am) |
| PyTGE (also PyTSE) - Python Bindings | Yes, there is a better way. Though, what you descibe is exactly what you do C++ side when working w... read more | 07/26/2006 (9:09 pm) |
| Your thoughts on recent Torque reviews | I didn't ask for any credentials... I did ask for clarification on what market you're speaking of...... read more | 07/24/2006 (2:18 am) |
| Your thoughts on recent Torque reviews | [quote]As unfair as this may be, this is the market we are dealing with and it would be naive to bel... read more | 07/23/2006 (10:48 pm) |
| Looking for Feedback: Master Server/Database Configuration | I wrote a .plan that describes our [url=http://www.garagegames.com/blogs/4280/10708]server architect... read more | 07/22/2006 (2:06 pm) |
| Torque Lighting Kit at IGC 2005 | I totally missed that TSE lighting kit shot when this was first posted. Very cool!... read more | 07/21/2006 (6:28 pm) |
| Speeding up mission loading | I removed the datablock phase by executing the datablock scripts on client/server. This cut our lev... read more | 07/21/2006 (9:55 am) |
| PyTGE (also PyTSE) - Python Bindings | You can call any console function or instance method, get/set global and instance variables, and rea... read more | 07/21/2006 (2:27 am) |
| PyTGE (also PyTSE) - Python Bindings | I've never run into an instance where I had to set a dynamic field from Python. It could be added, ... read more | 07/21/2006 (2:13 am) |
| PyTGE (also PyTSE) - Python Bindings | Try adding this for dynamic field support: [code] static PyObject* PyTSEObject_getattr(PyTSEObje... read more | 07/20/2006 (9:44 pm) |
| PyTGE (also PyTSE) - Python Bindings | When you go to make a redistributable here are a couple of nice packages: [b]Windows[/b] [url=ht... read more | 07/20/2006 (11:37 am) |
| PyTGE (also PyTSE) - Python Bindings | Hey, that's great Jeff. Thanks. I updated the download link to include the elusive tDictionary s... read more | 07/19/2006 (11:20 pm) |
| PyTGE (also PyTSE) - Python Bindings | Oops. I thought everything needed would have been in TGE 1.4 Maybe someone can come up with an a... read more | 07/13/2006 (10:10 pm) |
| Is Sony trying to fail? | People have extremely short memories. Next to no one will care about or remember this ad in a month... read more | 07/13/2006 (12:10 am) |
| PyTGE (also PyTSE) - Python Bindings | @Everyone: You're welcome... @Brian: There shouldn't be too much work to get this running on OS... read more | 07/12/2006 (12:01 pm) |
| Torque Mmorpg | You can try out a TGE based MMORPG by visiting our site and downloading the Free Edition for either ... read more | 06/21/2006 (5:08 am) |
| What Can an Average Indie Game Dev Expect to Gross | [quote]a good game in the indie space (unless you relinquish your marketing and sales to the portals... read more | 06/19/2006 (2:35 pm) |
| Now that the awful topic is gone... | @Marcel: I understand you meant it as an attack, though that link is actually a good example of mis... read more | 06/17/2006 (9:51 pm) |
| Now that the awful topic is gone... | There have been very, very few games [b]shipped[/b] by this community. That's reality. I expect le... read more | 06/17/2006 (7:10 pm) |