Game Development Community

Prairie Games's Forum Posts

Thread Post Date Posted
That old TorqueScript debate..... Hey Matt, Lara and I got married this spring and I'm now Josh Engebretson :) That resource is pre... read more 09/21/2007 (12:48 pm)
Bounty offered for model conversion Here's a zip file with a converted Kork in MS3D. I've also included the Python script which can be ... read more 09/11/2007 (10:32 am)
Torque vs. q3 engine [quote]Q3 doesn't have much going on anymore; "stagnant" is a good word for it.[/quote] id Softwa... read more 09/04/2007 (9:34 pm)
Indie Games [quote]is it just me or are most indie games simple and addictive puzzle/simulation games[/quote] ... read more 09/03/2007 (9:03 am)
Anyone here uses Python? [b]Why do we use Python?[/b] [url=http://www.python.org]Python[/url] rocks. It has been used to ... read more 07/05/2007 (5:34 am)
Rumors about TGEA and v1.2 @Andy: Clark is exactly right... if you're interested, check out our TGE based MMORPG architecture h... read more 06/27/2007 (10:05 am)
Rumors about TGEA and v1.2 Both TGE and TGEA use this call to set the process affinity (disabling multicore/HT): SetProcessA... read more 06/27/2007 (8:53 am)
Game using scripting only? You might also want to investigate [url=http://www.mmoworkshop.com/trac/mom/wiki/PyTorque]PyTorque[/... read more 06/06/2007 (11:27 am)
Torque script [url=http://tdn.garagegames.com/wiki/Torque_Game_Engine#script]http://tdn.garagegames.com/wiki/Torqu... read more 05/22/2007 (8:53 pm)
PyTorque improvements and TGE 1.5.1 binary The Python binding also works with TGB.... read more 04/20/2007 (7:46 am)
I own TGEA, but can't read TGE documentation why? I think the idea is that people who pirate Torque shouldn't be able to read forums and docs. Though... read more 04/12/2007 (10:34 am)
Is this so hard? OSX has accounted for 30% of Minions of Mirth sales...... read more 04/02/2007 (6:17 pm)
Josh Ritter is a Genius I gotta say the topic of this thread really makes me cringe. Thanks Aaron, though Callum over at ... read more 04/01/2007 (6:04 pm)
TGE poorly documented @Berserk: It is really difficult to see why you continue to pour your time and effort into GarageGa... read more 04/01/2007 (8:25 am)
Scalability of servers. What do you sugest. You probably won't get "1000's of users on a single server" anytime soon with any MMORPG solution ou... read more 04/01/2007 (7:37 am)
Network insanity Look here: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=47546]http://www.garagega... read more 03/28/2007 (6:52 am)
TGB Browser Help Have you tried building llmozlib.lib under VS2003 with Multi-threaded DLL code generation?... read more 03/10/2007 (11:08 am)
TGB Browser Help I would guess the linker errors are caused by mixing runtime libraries. Are you using Multi-threade... read more 03/10/2007 (9:54 am)
Is Torque Capable for creating MMORPG'S Yes, Torque is capable of creating a MMORPG. Prairie Games and GarageGames are working together on ... read more 03/08/2007 (3:29 pm)
Benfits/drawbacks of disabling the memory manager The OSX build actually requires the memory manager to be disabled. We ran into this when doing our u... read more 03/08/2007 (1:08 pm)
GKTRadaint Torque Exporter @Gary: You can use the GPL version MySQL and QT commercially all you want... you just have to abide ... read more 02/26/2007 (12:56 pm)
Compatibility between TGE and TGEA It would probably be best to keep TGE/TGEA clients/servers talking to themselves. There are no bene... read more 02/22/2007 (8:47 am)
Compatibility between TGE and TGEA We've had a really experience so far with TGE/TGEA compatibility... in fact, [b]we have a TGE and TG... read more 02/21/2007 (1:38 pm)
Any resources on using Python instead of TorqueScript? TGEPython is actually a bit on the ancient side. Here is a link to a thread in the TGE forum with a... read more 02/02/2007 (1:14 pm)
WOAH yea.. 2.4 million copies on launch day for a PC game There is a huge amount of potential for indies in niche MMO markets. It's pretty exciting stuff! :)... read more 01/25/2007 (2:22 pm)
SpeedHacking Torque for fun and profit. This is apples and oranges. There is significant difference in movement code between a multipla... read more 01/05/2007 (10:23 am)
SpeedHacking Torque for fun and profit. I know how you would move more quickly with this hack... though, health regen, spell casting, combat... read more 01/04/2007 (3:07 pm)
SpeedHacking Torque for fun and profit. [quote]In Minions of Mirth I used it until they removed RvR.[/quote] Hey! You hacker!!! We ha... read more 01/04/2007 (5:56 am)
PyTorque ? :D Here is a link to an improved version of the Python binding for Minions of Mirth. It works with TGE... read more 12/24/2006 (10:38 pm)
Why Torque is not always the better? (answered here) Torque 1.5, Torque: Advanced, Torque Game Builder, TorqueX, Torque Developer Network, Content Packs,... read more 12/02/2006 (2:38 pm)
A MMO/MMORPG game completely player-run The beginning of your (huge) design sounds a bit like [url=http://armada-digital.iespana.es]Neandert... read more 11/29/2006 (11:37 pm)
Opinions requested: Building a MMO (Torque) [quote]Seems most of the feedback from guys here is that a MMO is unachievable.[/quote] We launch... read more 11/27/2006 (12:38 pm)
TSE GTKRadiant Pipeline Wow, the difference 8 months can make... It's odd to read over these posts. This feels like a lifet... read more 11/17/2006 (7:38 pm)
Embedding Mozilla (Gecko) into Torque I received an email from the author of uBrowser earlier this week. It was recently changed from the... read more 11/10/2006 (3:46 pm)
Python I submitted TGEPython as a resource a few years ago... If you are interested in a newer binding:... read more 10/04/2006 (4:39 am)
Atlas in game Editor? The ability to tweak landscapes in realtime has proven itself many times over in content creation. ... read more 09/27/2006 (12:16 am)
Is it possibile to embed wxPython in TGE? I combined wxPython with TGE via TGEPython earlier this year. I added an ActiveX IE wxWindow into M... read more 09/27/2006 (12:08 am)
Duel core amd's and torque Alright, we were having really weird issues with the servers "going idle" today. Where for periods ... read more 09/25/2006 (9:04 pm)