Game Development Community

Roland Orr's Forum Posts

Thread Post Date Posted
Torque 3D Community Edition Activation yeah count me in too: hobbes_78@hotmail.com :)... read more 06/06/2012 (2:54 pm)
Stuck at laying out a proper skill tree. Have you thought about looking at other games that use 'skill trees'? one i really like is the skill... read more 02/19/2012 (9:22 am)
IDE for use with Torque well for me: Engine Editor: VC++ 2008 Scripting: Codeweaver (although, after giving Torsion a de... read more 12/07/2009 (12:07 am)
Hovercraft script actually Scott if it is possible could you send me a copy of those scripts as well? i am in need of ... read more 11/15/2009 (12:21 pm)
What's Up with all these commerical engines being released for free I agree with Steve, UDK is nothing more than a modkit on steriods. It is cool however that you can m... read more 11/06/2009 (10:53 pm)
Uptake of T3D I have done some research into features of T3D compared to other engines. And what i have come up wi... read more 10/24/2009 (4:12 pm)
Shattered Galaxy Team Building The Name at this point is functioning as a project name, and does not reflect the end product name.... read more 09/25/2009 (10:55 am)
Need help for warnings (Game doesn't work) what other modifications have you done to the engine ? i would be looking at them first. Just becaus... read more 09/19/2009 (9:52 pm)
Collada for TGE, TGEA I too would be interested in Collada for TGEA. Even willing to help out with the intigration. The... read more 09/18/2009 (2:29 pm)
Transparency/Translucent issues... this is the material def i use for a glass texture on one of my models, it works great: new Mater... read more 09/16/2009 (6:07 pm)
Melee port as a side note about the warnings F32 is a float type. so the compiler is warning you that conver... read more 09/14/2009 (9:21 pm)
Melee port with the last error it could be one of a couple things: 1) one to many variables being passed int... read more 09/14/2009 (8:43 pm)
TGEA 1.8.1 - Polysoup bug it would be interesting to know if there has been a fix for this. I am doing a similar thing as ... read more 09/05/2009 (10:37 pm)
TGEA 1.8.1 Vehicles Hey Micheal, you know i saw that line in onCollision and thought it was rather odd to see it there, ... read more 08/06/2009 (10:01 pm)
TGEA 1.8.1 Vehicles In the players onMount function in player.cs i commented out the if statement but left the code in p... read more 08/05/2009 (11:03 pm)
FGE (Flight Game Example) Port... cool bean just tested it and it works better now. The AI even fly`s closer to properly now. Good job... read more 07/11/2009 (8:08 pm)
FGE (Flight Game Example) Port... ok will try that once i get back home. With the current way it is the ai fly to a certain spot then ... read more 07/11/2009 (6:17 pm)
FGE (Flight Game Example) Port... and don`t forget to add: #include "T3D/aiClient.h" at the top of gameProcess.cpp at the... read more 07/11/2009 (5:15 pm)
FGE (Flight Game Example) Port... yeah np, here are the cpp and header files: please note i did not delete alot of the old stuff, j... read more 07/11/2009 (2:23 pm)
FGE (Flight Game Example) Port... oh and not sure what one i used for the aiWheeledVehicle, so here is a link to the source files. ext... read more 07/11/2009 (1:43 pm)
FGE (Flight Game Example) Port... i did do other changes that may have had an effect. I added the mAimOffset variable from AIPlayer... read more 07/11/2009 (1:38 pm)
FGE (Flight Game Example) Port... Sorry i guess i shoulda posted the function. My bad. so your new aiFlyingVehicle::getAiMove funct... read more 07/11/2009 (12:52 pm)
FGE (Flight Game Example) Port... Ok guys, i fixed the issue. First, Open aiWheeledVehicle.cpp, and aiFlyingVehicle.cpp From aiW... read more 07/11/2009 (12:48 pm)
FGE (Flight Game Example) Port... Nice Job Jesse, I can also confirm that that works for destroying the AI. Although mine were destroy... read more 07/11/2009 (10:58 am)
FGE (Flight Game Example) Port... I too have the same problem. Like Quinton i too have come across the 'invalid' GhostID, and in a cou... read more 07/09/2009 (5:19 pm)
NonBug: Weapon Sound Clipping in 1.8.1 a bit late on this one but brilliant code Gerald and Alex. solved a couple problems i was having, pl... read more 06/23/2009 (10:00 pm)
New Team : New T3D FPS : Anyone interested in helping? Hi Kieth, I like the looks of your project. I would love to help out if i can. I do however h... read more 06/23/2009 (4:17 am)
Random Crash Bug With TGEA 1.8.1 + FGE It crashes in both release and debug builds. Maybe the error is easy to see but i am kinda at a lose... read more 06/22/2009 (8:10 am)
yack pack issues after you clean the solution/project don't do a rebuild. do a full build. alternatively you can... read more 06/20/2009 (9:21 pm)
Random Crash Bug With TGEA 1.8.1 + FGE oh yeah i forgot to mention that i also have the WheeledFlyingVehicle working in TGEA 181 as well. I... read more 06/20/2009 (7:42 pm)
Random Crash Bug With TGEA 1.8.1 + FGE as a side note i have read a few posts here about TGEA+FGE and Win Vista random crashes. I run Windo... read more 06/20/2009 (6:28 pm)
3D Parallax Starfield that will be cool so see, can't wait to see some screenies. ... read more 01/17/2009 (5:33 pm)
Vista Home Premium x64 bit and TGE 1.5.2 problem i just changed a few settings to the exe (compatibilty stuff) and got the the bindings to work, howe... read more 01/13/2009 (7:39 pm)
THE BEST! 3D modeling program available for Torque The LW2DTS exporter is very stable, wroks will pretty much every version of LW from 6.0 forward. Bef... read more 12/13/2008 (10:23 am)
THE BEST! 3D modeling program available for Torque Well imho Lightwave. but that is my opinion. the BEST 3d modeling app for TGE/A is a personal thing.... read more 12/12/2008 (8:01 pm)
Normal maps with the TGE basic Top right hand side of the GG menu bar, a little thing called 'Search', it si your friend :D... read more 12/04/2008 (11:09 pm)
How can we get then cool GG T-Shirts Count me in for one as well!!! :D... read more 11/21/2008 (12:27 pm)
GuiRadarCtrl help needed Interested ? heck yeah. even though it is TGEA i don't mind having to work it into TGE.... read more 10/18/2008 (7:43 am)
GuiRadarCtrl help needed That is an awesome radar. I have a space game in development that could use such a radar. Are you up... read more 10/17/2008 (6:46 pm)
Constructor source If i could get the source code to constructor, yeah i would pay for that.... read more 06/10/2008 (7:20 pm)
DeleD Exportable Format(s) / TGE Compatibility Deled is a really good application. However, Deled currently does not do animations. No, Deled... read more 05/26/2008 (12:35 pm)
Fun with BVH Files (the code) Wow Chris this is an amazing resource, it may just be the one resource that could solve some problem... read more 05/14/2008 (6:59 am)
GuiBitmapButtonControl Problem Out of curiosity try putting your minextent to '8 2' which is the default i think. You will probably... read more 04/19/2008 (6:40 pm)
Polysoup integration help into 1.5 Been a bit since i viewed this thread. @Mathew I had a similiar problem, i intigrated it, ran... read more 04/16/2008 (5:48 pm)
Wat program to i use for .gmax and .obj In the nav menu above go to: Documentation->Artists you can find the exporters there.... read more 04/13/2008 (12:10 pm)
Wat program to i use for .gmax and .obj .gmax - use GMax to edit this format. download from turbosquid.com, .obj is a format to Alias Wavefr... read more 04/12/2008 (7:34 pm)
I want a ....(fill in the blank)... Content Pack I would love to see a space ship/sci fi pack. a coupleof sci fi packs in this idea: 1) Futuristic... read more 04/06/2008 (5:48 pm)
CodeWeaver vs. Torsion First off i have never used Torsion. But i have used Codeweaver. Codeweaver is a excellent progr... read more 03/26/2008 (9:20 pm)
Nothing, delete this account. Torque Constructor - Free Quake Army Knife - Free Deled3d - Not free but a great program and prett... read more 03/13/2008 (5:41 pm)
Showing health, armour and thing via hud That is what i would do.... read more 02/21/2008 (7:29 am)
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