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Jason "fireVein" Culwell's Forum Posts

Thread Post Date Posted
Would you consider purchasing this? UPDATED - 10.29.09 I apologize to anyone who had been following this thread, or my other project PrototypeB. I stopped... read more 10/29/2009 (7:43 pm)
what's your favorite software to record videos of torque? I second FRAPS. It has great performance and doesn't bog the game down as much as other recording s... read more 05/28/2009 (10:34 pm)
Would you consider purchasing this? UPDATED - 10.29.09 BUMP. Updated! :)... read more 05/28/2009 (5:27 am)
Would you consider purchasing this? UPDATED - 10.29.09 Thanks for the replies! [b]@Deborah:[/b] Initially I plan to publish on my own website, but I wil... read more 04/29/2009 (5:02 pm)
Torque 3d whats the point. [quote]As far as I understood, upgrading from TGEA to T3D costs $1000. You can't say it costs $500 b... read more 04/29/2009 (6:24 am)
Torque 3d whats the point. If the price to upgrade is a concern, then make a game with TGEA and buy T3D with the profits. That... read more 04/29/2009 (3:18 am)
No Longer Needed Hi, Ronny. I appreciate your offer, however I invested a lot of time and work into my website to cu... read more 03/16/2009 (7:29 pm)
Reducing Bandwidth Hi, Stefan. Thanks for the reply and I will surely check them out!... read more 03/14/2009 (12:54 pm)
Reducing Bandwidth Unfortunately, due to the nature of the game, using raycasts, or hitscans as I've seen them called, ... read more 03/14/2009 (12:52 pm)
Importing model shaders You will need TGEA if you want to use shaders. There is a modernization kit for TGE somewhere aroun... read more 03/09/2009 (9:38 pm)
Question about which to DL 1.8.1, most definitely. Especially if you aren't porting an existing project over to it(which it ap... read more 03/08/2009 (10:51 pm)
Error in lighting with sgLightObjects 1.7.1+ I have had no problems with sgLightObject.... read more 03/08/2009 (10:47 pm)
Cursor Aim/static movement issue Check out this thread, it shows an example of how to manipulate the camera position and rotations. ... read more 03/08/2009 (7:12 am)
Torque 3D release date I would expect it within the next 6-8 months. I recall reading somewhere that they are shooting for... read more 02/18/2009 (10:38 am)
What would you like to see addressed in Torque 3D? An early adopters release.. :)... read more 02/15/2009 (11:27 am)
Easy Question - 1.8.0 -> 1.8.1 I use WinMerge, as well. Excellent software! It should be a part of any coder's arsenal.... read more 02/15/2009 (6:24 am)
Normal Map,Diffuse Map, and adding material? I haven't worked with terrains in my project for the last few versions of TGEA, so I could be wrong.... read more 02/15/2009 (6:20 am)
DIFs slow in 1.8.1 (and all previous version of TGEA) I have found in my own experiences that the only thing that bogs the engine down that deals with DIF... read more 02/15/2009 (6:11 am)
moveMap.bindCmd(keyboard, "e", "commandToServer(\'Warp1\');", ""); In your server scripts, make sure that the the Warp1 function is indeed serverCmdWarp1 and that the ... read more 02/15/2009 (6:01 am)
Please help me with fog Try this.. set your fog distance to a very high value(like 10k), then under the Sky rollout make sur... read more 02/15/2009 (5:55 am)
TGEA - The Good, The Bad, and The Ugly. Just to chime in on the camera - it is actually very easy to modify how the camera behaves in the so... read more 02/12/2009 (9:22 am)
TGEA Is Still Very Slow For Me You might also try checking your nVidia Control Panel, and under the 3D Settings->Adjust image se... read more 02/12/2009 (3:47 am)
Hot Swap DTS Object ShowTool Pro would be a good tool to use while tweaking a model.... read more 02/10/2009 (2:31 am)
Some simple questions I believe there is a pdf that includes a small tutorial that shows how to allow the player to collec... read more 02/07/2009 (5:54 pm)
SSAO Update not in "My Account" @William: I agree. Currently, it seems the only option is to ask GG for a refund and purchase throu... read more 02/07/2009 (5:22 pm)
SSAO Update not in "My Account" GG's delay could have something to do with Torque3D having SSAO built in. They say it will be month... read more 02/06/2009 (11:04 pm)
Setting up a camera at a different angle Open up shapebase.cpp and look in the function: void ShapeBase::getCameraTransform(F32* pos,MatrixF*... read more 02/04/2009 (10:59 pm)
Mission/Terrain Wrapping Thanks, Thomas, for the clarification. Not really sure what I was thinking back then. I must have ... read more 02/04/2009 (8:12 am)
Mission/Terrain Wrapping [quote]I seem vaguely remember something about repeating Mission Area[/quote] Thats pretty much w... read more 02/04/2009 (8:04 am)
Mission/Terrain Wrapping [quote]It's actually more than a 3x3 area since it repeats infinitely in all planar directions. But ... read more 02/04/2009 (8:02 am)
Mission/Terrain Wrapping Actually, and ultimately, I want a single terrain block that wraps around. I.e. you reach the edge ... read more 02/04/2009 (7:38 am)
Mission/Terrain Wrapping You misunderstood what my intentions are(or I misconveyed :P). I understand what you mean, and I am... read more 02/04/2009 (7:33 am)
Mission/Terrain Wrapping I see. I will have to do some digging around in the source. I am fine with Legacy terrain, it suit... read more 02/04/2009 (7:07 am)
Who's alive in this part of the world? I still open up the RTS-SK from time to time and tinker with it. No definitive project with it, rig... read more 02/03/2009 (11:45 pm)
why GG jump to DirectX in TGEA if OpenGl can use shaders too? Originally, TGEA(then TSE), was going to support both DirectX and OpenGL. I believe that the OpenGL... read more 02/03/2009 (5:20 pm)
Virtual world in torque Ted, you should make resource out of that to point people to who are interested in creating an mmo o... read more 02/03/2009 (4:41 pm)
Path finding I second Dan Keller's Flexible A* Pathfinding System. I use it in [url=http://www.youtube.com/watch... read more 02/02/2009 (6:23 am)
Side view camera Open up shapebase.cpp and look in the function: void ShapeBase::getCameraTransform(F32* pos,MatrixF*... read more 02/02/2009 (6:19 am)
1.8 vs 1.7.1 performance? [quote]This fix, and various improvements to Legacy terrain, will be in 1.8.1.[/quote] MmMmm... t... read more 02/02/2009 (5:37 am)
aiPlayer Lag? When you get past a certain number of bots, they seem to produce this jerk effect, or become uncerta... read more 02/02/2009 (5:23 am)
SSAO Update not in "My Account" According to the forums on Ubiq Visuals' website: [quote]I just wanted to find out when v1.3 of S... read more 02/02/2009 (3:32 am)
Arrays as dynamic fields [code] datablock PlayerData(BasicBot : PlayerBody) { mass = 1; scorevalue = 5; maxDa... read more 01/09/2009 (3:09 am)
I code for cheap. Yes, the address shown on my profile page is current.... read more 01/07/2009 (11:10 pm)
I code for cheap. I live about two hours from Austin. I don't usually go in that direction, but I have passed through... read more 01/07/2009 (9:12 pm)
Top-down camera? Void ShapeBase::getCameraTransform(F32* pos,MatrixF* mat) is where you would want to look.... read more 12/24/2008 (11:16 pm)
Help For Error Message Change... %vehicle.setTransform( %spawnPoint.getTransform() ); to %vehicle.setTransform( %s... read more 12/16/2008 (4:11 pm)
Mouse overs? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2173]http://www.garagega... read more 12/16/2008 (4:03 pm)
GetForce function? %obj.getLinearVelocityX(); %obj.getLinearVelocityY();... read more 12/16/2008 (3:47 pm)
Should I upgrade to TGEA? Yes, upgrade. You won't regret it. If you don't fiddle with atlas or any materials, its pretty muc... read more 12/12/2008 (3:47 pm)
Web connection with game Try searching for HTTPObject.... read more 12/12/2008 (3:37 pm)
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