Jason "fireVein" Culwell's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Would you consider purchasing this? UPDATED - 10.29.09 | I apologize to anyone who had been following this thread, or my other project PrototypeB. I stopped... read more | 10/29/2009 (7:43 pm) |
| what's your favorite software to record videos of torque? | I second FRAPS. It has great performance and doesn't bog the game down as much as other recording s... read more | 05/28/2009 (10:34 pm) |
| Would you consider purchasing this? UPDATED - 10.29.09 | BUMP. Updated! :)... read more | 05/28/2009 (5:27 am) |
| Would you consider purchasing this? UPDATED - 10.29.09 | Thanks for the replies! [b]@Deborah:[/b] Initially I plan to publish on my own website, but I wil... read more | 04/29/2009 (5:02 pm) |
| Torque 3d whats the point. | [quote]As far as I understood, upgrading from TGEA to T3D costs $1000. You can't say it costs $500 b... read more | 04/29/2009 (6:24 am) |
| Torque 3d whats the point. | If the price to upgrade is a concern, then make a game with TGEA and buy T3D with the profits. That... read more | 04/29/2009 (3:18 am) |
| No Longer Needed | Hi, Ronny. I appreciate your offer, however I invested a lot of time and work into my website to cu... read more | 03/16/2009 (7:29 pm) |
| Reducing Bandwidth | Hi, Stefan. Thanks for the reply and I will surely check them out!... read more | 03/14/2009 (12:54 pm) |
| Reducing Bandwidth | Unfortunately, due to the nature of the game, using raycasts, or hitscans as I've seen them called, ... read more | 03/14/2009 (12:52 pm) |
| Importing model shaders | You will need TGEA if you want to use shaders. There is a modernization kit for TGE somewhere aroun... read more | 03/09/2009 (9:38 pm) |
| Question about which to DL | 1.8.1, most definitely. Especially if you aren't porting an existing project over to it(which it ap... read more | 03/08/2009 (10:51 pm) |
| Error in lighting with sgLightObjects 1.7.1+ | I have had no problems with sgLightObject.... read more | 03/08/2009 (10:47 pm) |
| Cursor Aim/static movement issue | Check out this thread, it shows an example of how to manipulate the camera position and rotations. ... read more | 03/08/2009 (7:12 am) |
| Torque 3D release date | I would expect it within the next 6-8 months. I recall reading somewhere that they are shooting for... read more | 02/18/2009 (10:38 am) |
| What would you like to see addressed in Torque 3D? | An early adopters release.. :)... read more | 02/15/2009 (11:27 am) |
| Easy Question - 1.8.0 -> 1.8.1 | I use WinMerge, as well. Excellent software! It should be a part of any coder's arsenal.... read more | 02/15/2009 (6:24 am) |
| Normal Map,Diffuse Map, and adding material? | I haven't worked with terrains in my project for the last few versions of TGEA, so I could be wrong.... read more | 02/15/2009 (6:20 am) |
| DIFs slow in 1.8.1 (and all previous version of TGEA) | I have found in my own experiences that the only thing that bogs the engine down that deals with DIF... read more | 02/15/2009 (6:11 am) |
| moveMap.bindCmd(keyboard, "e", "commandToServer(\'Warp1\');", ""); | In your server scripts, make sure that the the Warp1 function is indeed serverCmdWarp1 and that the ... read more | 02/15/2009 (6:01 am) |
| Please help me with fog | Try this.. set your fog distance to a very high value(like 10k), then under the Sky rollout make sur... read more | 02/15/2009 (5:55 am) |
| TGEA - The Good, The Bad, and The Ugly. | Just to chime in on the camera - it is actually very easy to modify how the camera behaves in the so... read more | 02/12/2009 (9:22 am) |
| TGEA Is Still Very Slow For Me | You might also try checking your nVidia Control Panel, and under the 3D Settings->Adjust image se... read more | 02/12/2009 (3:47 am) |
| Hot Swap DTS Object | ShowTool Pro would be a good tool to use while tweaking a model.... read more | 02/10/2009 (2:31 am) |
| Some simple questions | I believe there is a pdf that includes a small tutorial that shows how to allow the player to collec... read more | 02/07/2009 (5:54 pm) |
| SSAO Update not in "My Account" | @William: I agree. Currently, it seems the only option is to ask GG for a refund and purchase throu... read more | 02/07/2009 (5:22 pm) |
| SSAO Update not in "My Account" | GG's delay could have something to do with Torque3D having SSAO built in. They say it will be month... read more | 02/06/2009 (11:04 pm) |
| Setting up a camera at a different angle | Open up shapebase.cpp and look in the function: void ShapeBase::getCameraTransform(F32* pos,MatrixF*... read more | 02/04/2009 (10:59 pm) |
| Mission/Terrain Wrapping | Thanks, Thomas, for the clarification. Not really sure what I was thinking back then. I must have ... read more | 02/04/2009 (8:12 am) |
| Mission/Terrain Wrapping | [quote]I seem vaguely remember something about repeating Mission Area[/quote] Thats pretty much w... read more | 02/04/2009 (8:04 am) |
| Mission/Terrain Wrapping | [quote]It's actually more than a 3x3 area since it repeats infinitely in all planar directions. But ... read more | 02/04/2009 (8:02 am) |
| Mission/Terrain Wrapping | Actually, and ultimately, I want a single terrain block that wraps around. I.e. you reach the edge ... read more | 02/04/2009 (7:38 am) |
| Mission/Terrain Wrapping | You misunderstood what my intentions are(or I misconveyed :P). I understand what you mean, and I am... read more | 02/04/2009 (7:33 am) |
| Mission/Terrain Wrapping | I see. I will have to do some digging around in the source. I am fine with Legacy terrain, it suit... read more | 02/04/2009 (7:07 am) |
| Who's alive in this part of the world? | I still open up the RTS-SK from time to time and tinker with it. No definitive project with it, rig... read more | 02/03/2009 (11:45 pm) |
| why GG jump to DirectX in TGEA if OpenGl can use shaders too? | Originally, TGEA(then TSE), was going to support both DirectX and OpenGL. I believe that the OpenGL... read more | 02/03/2009 (5:20 pm) |
| Virtual world in torque | Ted, you should make resource out of that to point people to who are interested in creating an mmo o... read more | 02/03/2009 (4:41 pm) |
| Path finding | I second Dan Keller's Flexible A* Pathfinding System. I use it in [url=http://www.youtube.com/watch... read more | 02/02/2009 (6:23 am) |
| Side view camera | Open up shapebase.cpp and look in the function: void ShapeBase::getCameraTransform(F32* pos,MatrixF*... read more | 02/02/2009 (6:19 am) |
| 1.8 vs 1.7.1 performance? | [quote]This fix, and various improvements to Legacy terrain, will be in 1.8.1.[/quote] MmMmm... t... read more | 02/02/2009 (5:37 am) |
| aiPlayer Lag? | When you get past a certain number of bots, they seem to produce this jerk effect, or become uncerta... read more | 02/02/2009 (5:23 am) |
| SSAO Update not in "My Account" | According to the forums on Ubiq Visuals' website: [quote]I just wanted to find out when v1.3 of S... read more | 02/02/2009 (3:32 am) |
| Arrays as dynamic fields | [code] datablock PlayerData(BasicBot : PlayerBody) { mass = 1; scorevalue = 5; maxDa... read more | 01/09/2009 (3:09 am) |
| I code for cheap. | Yes, the address shown on my profile page is current.... read more | 01/07/2009 (11:10 pm) |
| I code for cheap. | I live about two hours from Austin. I don't usually go in that direction, but I have passed through... read more | 01/07/2009 (9:12 pm) |
| Top-down camera? | Void ShapeBase::getCameraTransform(F32* pos,MatrixF* mat) is where you would want to look.... read more | 12/24/2008 (11:16 pm) |
| Help For Error Message | Change... %vehicle.setTransform( %spawnPoint.getTransform() ); to %vehicle.setTransform( %s... read more | 12/16/2008 (4:11 pm) |
| Mouse overs? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2173]http://www.garagega... read more | 12/16/2008 (4:03 pm) |
| GetForce function? | %obj.getLinearVelocityX(); %obj.getLinearVelocityY();... read more | 12/16/2008 (3:47 pm) |
| Should I upgrade to TGEA? | Yes, upgrade. You won't regret it. If you don't fiddle with atlas or any materials, its pretty muc... read more | 12/12/2008 (3:47 pm) |
| Web connection with game | Try searching for HTTPObject.... read more | 12/12/2008 (3:37 pm) |