Johnny Vo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Gravity Runner - Made with iTorque by We Are Colin | Congratulations. I bought it and I liked it. :)... read more | 08/18/2010 (10:36 pm) |
| PVR White Images | Couple of things to try. Make sure the pvr image is flipped vertically. I believe there's also a... read more | 08/18/2010 (10:35 pm) |
| iT2D 1.4 - iDevice Resolution will always default to SMALLW/H - RESOLVED | Thanks Dean. ... read more | 07/20/2010 (12:58 am) |
| TGB Platformer Kit for Iphone / ipod ? | Hi, I would like to know this also. Does it build with the latest 1.4 itgb and what is the fram... read more | 07/16/2010 (8:09 pm) |
| iT2D 2009 (1.4) - What am I missing here? | Torque needs to hire you Marc... I'm serious.... read more | 07/16/2010 (8:00 pm) |
| MainWindow.xib background image (solved) | Using interface builder, drag an image component to your mainwindow, then in the identity window cha... read more | 07/15/2010 (2:04 am) |
| Change from portrait to landscape at runtime | Hey Conor, I just found that auto rotate won't work if your Active Configuration is release. Must s... read more | 07/12/2010 (10:11 pm) |
| Little Performance Tip | Good tip. Thanks.... read more | 07/11/2010 (5:29 pm) |
| 1.3beta and SDK 4 compile error - usleep was not declared in this scope | No problem, Scott. Are you moving IWT or a new game?... read more | 07/09/2010 (3:15 pm) |
| Anyone implement iAds in their T2D iPhone game | As far as I know, no iTGB games have iAds in them. If you do use iAds in your game, please let us k... read more | 07/09/2010 (3:09 pm) |
| iT2D 1.4 RC1 - onMouseDragged doesn't work on iDevices | Mark! The link you gave worked for me. Thanks for the performance tips. I love performance tips. ... read more | 07/08/2010 (10:28 pm) |
| iT2D 1.4 RC1 - onMouseDragged doesn't work on iDevices | Thanks Mark. You just saved me a lot of time. ... read more | 07/08/2010 (8:22 pm) |
| iT2D 1.4 RC1 - onMouseDragged doesn't work on iDevices | Thanks Mark, and Conor. Will take a look at the alternative solutions. I agree with you Mark. I... read more | 07/08/2010 (1:41 am) |
| iT2D 1.4 RC1 - onMouseDragged doesn't work on iDevices | I tried it with multi-touch enabled and disabled. Both options still has the onMouseDragged not wor... read more | 07/07/2010 (3:10 pm) |
| iT2D 1.4 RC1 - onMouseDragged doesn't work on iDevices | I do. It works in the editor, just not on the device.... read more | 07/07/2010 (2:06 pm) |
| iT2D 1.4 RC1 - onMouseDragged doesn't work on iDevices | [code] function playerClass::onMouseDragged(%this, %modifier, %worldPosition, %mouseClicks) { ... read more | 07/07/2010 (12:04 pm) |
| iT2D 1.4 RC1- Using GUI causes all objects to disappear in OSX iTGB editor - RESOLVED | The odd thing is the exact same code works fine on my Windows machine. This only happens in OSX. ... read more | 07/07/2010 (11:11 am) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | Michael - I'm getting a "The requested download URL cannot be found" message when trying t... read more | 07/06/2010 (1:30 pm) |
| preview of my new iTGB app - Coloring 4 Kids | @Conor - I agree about the iPad version. I'm waiting for 1.4 RC to get released and then I'm going ... read more | 07/06/2010 (12:51 pm) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | @Michael - Hooray! Can't wait to give it a spin later!... read more | 07/06/2010 (11:43 am) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | @Michael - I thought we were going to get the RC yesterday. Any change we'll get it today?... read more | 07/06/2010 (11:09 am) |
| Change from portrait to landscape at runtime | Hey Conor if you only need auto rotate for landscape. All you need to do is check the auto-rotate b... read more | 07/02/2010 (10:00 pm) |
| iT2D 1.4 Beta - Creating an Animated Sprite from an imageMap in the level datablock invalidates imageMap | @Scott Burns Windows 7 64-Bit Ultimate. ... read more | 07/02/2010 (7:33 pm) |
| iT2D 1.4 Beta - Creating an Animated Sprite from an imageMap in the level datablock invalidates imageMap | @Scott Burns I'm on Windows 7 64-bit.... read more | 07/02/2010 (11:57 am) |
| Change from portrait to landscape at runtime | The auto rotate in 1.4 Beta 2 works. Right now it only works for landscape but you can look in the ... read more | 07/02/2010 (11:55 am) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | @Michael - Can you fix the animation bug too described here: http://www.torquepowered.com/community... read more | 07/01/2010 (12:17 pm) |
| iT2D 1.4 Beta - Creating an Animated Sprite from an imageMap in the level datablock invalidates imageMap | Good to know Conor. thanks.... read more | 07/01/2010 (2:39 am) |
| Building iTGB for iPhone SDK 3.0 and Using MediaPlayer Framework | Scott, did you find a solution to the problem?... read more | 06/30/2010 (7:59 pm) |
| iT2D 1.4 Beta - Creating an Animated Sprite from an imageMap in the level datablock invalidates imageMap | I also was having problems with animation but couldn't figure out why. Thanks Scott for troubleshoo... read more | 06/29/2010 (11:01 pm) |
| preview of my new iTGB app - Coloring 4 Kids | Scott! Awesome feedback. It's great to get feedback from a father + great designer. I plan to imp... read more | 06/29/2010 (12:55 pm) |
| preview of my new iTGB app - Coloring 4 Kids | Thanks Scott. I'm going to send out a press release tomorrow. Let me know what you think!... read more | 06/29/2010 (1:21 am) |
| preview of my new iTGB app - Coloring 4 Kids | Just wanted to let you guys know that the app got approved today is now on the App Store. It took 8... read more | 06/28/2010 (5:49 pm) |
| preview of my new iTGB app - Coloring 4 Kids | Scott, I was going back and forth on how many colors to put in. Your suggestion is great and I'll m... read more | 06/27/2010 (11:56 pm) |
| preview of my new iTGB app - Coloring 4 Kids | Just updated the post with a video of the app. Would love to hear suggestions about the app. Th... read more | 06/27/2010 (10:13 pm) |
| preview of my new iTGB app - Coloring 4 Kids | @Scott - Thanks! My niece loves it. She runs around the house when she gets an A+ on a picture and ... read more | 06/25/2010 (11:15 pm) |
| iTGB 1.4 beta 2: iPad target: Image not shown on new project! - RESOLVED | @ Marc - thanks for enlightening us. I'm still trying to understand this new datablock thing. Okay... read more | 06/25/2010 (3:07 pm) |
| Game will not build with OS 4.0 | That's odd. I was able to build my previous projects. Have you guys changed the gcc from 4.0 to 4.... read more | 06/25/2010 (2:29 pm) |
| iTGB 1.4 beta 2: iPad target: Image not shown on new project! - RESOLVED | Can i suggest that this be done automatically in the editor. For example when you add an image to a... read more | 06/25/2010 (1:05 pm) |
| Ipad Only Shows Lower Left Corner | Jonathan, I was able to get the ipad to display my test app in full resolution. A couple things t... read more | 06/25/2010 (12:21 pm) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | Feature request: When you add an image to your level, have the editor automatically copy that dat... read more | 06/25/2010 (12:19 pm) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | alright.... I just spent the last 8 hours trying to get 1.4beta2 to work. It's very buggy on Window... read more | 06/23/2010 (9:46 pm) |
| iPad Input Limited to Lower 480x320 | Thanks Rob!... read more | 06/23/2010 (4:59 pm) |
| Can't pass iTGB logo on iPad (iOS4 sdk + 1.4beta2) -solved- | Okay I figured it out. Can't use iPad portrait resolution in 1.4 beta 2. Landscape works fine but ... read more | 06/23/2010 (4:50 pm) |
| Can't pass iTGB logo on iPad (iOS4 sdk + 1.4beta2) -solved- | Scott, yes, that runs fine. I can get the same project to run in iPhone mode with scaling.... read more | 06/23/2010 (4:22 pm) |
| 1.3beta and SDK 4 compile error - usleep was not declared in this scope | Solved. Included #include <unistd.h> in iphonetime.mm.... read more | 06/22/2010 (11:45 pm) |
| Torsion vs Xcode | @Mark - I totally agree with you about GG needing to do a better job at supporting their products (e... read more | 06/20/2010 (1:12 pm) |
| How to set the blend color of a particle? | @Anthony - Thanks. This post saved me a lot of time.... read more | 06/19/2010 (12:38 pm) |
| compressPVR = "1"; | @rennie - PVR uses less memory and improves performance, so use it when you can (some pictures don't... read more | 06/18/2010 (4:02 pm) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | @Scott - Any updates on the release date? Hmmm... Since its taking a little longer than I thought... read more | 06/17/2010 (2:14 pm) |
| iPhone limitations (how much can the iphone take?) | Great advice from Mark and Ronny! The iphone3g/1st Gen iPod Touch are considerably slower than th... read more | 06/16/2010 (12:51 pm) |