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Johnny Vo's Forum Posts

Thread Post Date Posted
What happened to the iPhone team? Wow. That means no 1.4.1 for a long time. I see that Torque is run like how I run my development ;)... read more 10/04/2010 (5:33 pm)
Chipmunk Physics in iTGB I agree with you guys, 1.4 added some features but broke many many more... why? To me it seems like... read more 10/03/2010 (6:03 pm)
App Store Sales Tips and Tricks @Chris - What a great opportunity for Zombie Karts. It deserves to be in there. I still play it to... read more 10/02/2010 (8:28 pm)
Chipmunk Physics in iTGB This is going to be epic. ... read more 10/02/2010 (8:26 pm)
Chipmunk Physics in iTGB @Benjamin - Looks awesome. Sign me up!... read more 09/29/2010 (7:41 pm)
iPad performance issues with large images It's all starting to make sense now. Why is iTGB rendering/processing these transparent pixels on t... read more 09/29/2010 (5:32 am)
iPad performance issues with large images You do lose the alpha channel when blending is disabled. ... read more 09/28/2010 (8:10 pm)
Torque 2D for Android I agree with you Marc but I want to make games for other platforms too, and it seems like Android ha... read more 09/28/2010 (8:08 pm)
Torque 2D for Android I would also like to know. Going to Corona for this but would like to stay with Torque.... read more 09/28/2010 (2:33 pm)
iPad performance issues with large images @Simon - I am experiencing the same thing, and haven't figured a way to get around it. If you come... read more 09/28/2010 (2:31 pm)
Any Torque iPad games on the App Store? @Mark - Thanks! I was able to make the iPad version with iTGB v1.2... just needed to modify the res... read more 09/27/2010 (7:24 pm)
Any Torque iPad games on the App Store? The iPad update got approved in 2 days... Wow. Anyway here's the link to the update. [url=http://... read more 09/27/2010 (4:04 am)
iPhone touch input slow to respond @Richard - I had a similar problem and it was because of collision calls from the overlapping object... read more 09/26/2010 (4:47 am)
iPhone touch input slow to respond Do you have alot of overlapping triggers or objects in your game?... read more 09/25/2010 (8:40 pm)
Any Torque iPad games on the App Store? My iPad version of Coloring 4 Kids got rejected because Apple said it was too similar to the iPhone ... read more 09/23/2010 (7:21 pm)
Where can I get some working iT2D demos/tutorials/anything? @Henry - Just wondering what kinds of problems you were running into?... read more 09/20/2010 (8:31 pm)
Chipmunk Physics in iTGB I also use many scenegraphs in my games. Benjamin, I'm getting really excited about this. Do ... read more 09/15/2010 (8:55 am)
Chipmunk Physics in iTGB Keep up the good work Benjamin. ... read more 09/14/2010 (5:06 am)
iT2D 1.4 Release - Sounds come out static on Mac version - RESOLVED yes finally!... read more 09/14/2010 (3:04 am)
Any Torque iPad games on the App Store? @Dean and Scott - Thanks. I just submitted the iPad version of Coloring 4 Kids. The iPad screen ... read more 09/13/2010 (7:09 pm)
Continue developing a 1.2 project in 1.4? I agree with Mark. Finish it in 1.2. If you use 1.4 right now, I'd recommend it for a new project.... read more 09/13/2010 (8:38 am)
Any Torque iPad games on the App Store? Dean, bought your app. Great controls and graphics. It's neat that you made it universal.... read more 09/11/2010 (10:00 pm)
Any Torque iPad games on the App Store? I'm keeping the iphone and ipad apps separate for now but the iphone version will get the same updat... read more 09/10/2010 (8:40 pm)
Any Torque iPad games on the App Store? @Scott - I added many more colors and stickers, and of course I redid all the art to take advantage ... read more 09/10/2010 (8:24 pm)
Any Torque iPad games on the App Store? @Scott - Always look forward to your games. Can't wait to see. ... read more 09/10/2010 (7:44 pm)
Help with iTGB 1.2 iPad - choppy graphics I believe you are correct, Marc. I'm going to have to do some optimization... damn. @Brian - How... read more 09/08/2010 (10:08 pm)
Help with iTGB 1.2 iPad - choppy graphics Hmm. So I turned on the fps counter metrics("fps") and I'm getting 15-16 fps for my app, C... read more 09/01/2010 (7:48 pm)
iTorque 2D 1.4 (Release Candidate Now Available!) @Ee - Thanks for pitching in. I don't understand how iTGB got worse with each update (IMHO). Doesn'... read more 08/29/2010 (7:43 am)
iT2D 1.4 Release - Loading a level cuts off sound. - LOGGED Thanks for the tip Mark. I think i'm just getting confused with the new per level datablock thingy.... read more 08/29/2010 (5:34 am)
iT2D 1.4 Release - Loading a level cuts off sound. - LOGGED It exists in 1.3 and below. ... read more 08/29/2010 (12:45 am)
iT2D 1.4 Release - Loading a level cuts off sound. - LOGGED That's exactly what I was thinking. ... read more 08/28/2010 (10:56 pm)
iT2D 1.4 Release - Loading a level cuts off sound. - LOGGED Hey Rennie. I have a background music and I want it to always be playing. Right now if I go to an ... read more 08/28/2010 (9:07 pm)
iTorque 2D 1.4 (Release Candidate Now Available!) @Michael - Can I ask that we have a new iTGB build as soon as possible. I need it to port my games ... read more 08/28/2010 (8:58 pm)
GUI appearing different on iPhone and Mac Thanks for the update and let me know if you find a fix. ... read more 08/26/2010 (11:39 pm)
GUI appearing different on iPhone and Mac Hi Shamik. This is a bug. I encountered the same problem and reported it as a bug. This is a very... read more 08/26/2010 (9:11 pm)
Help with iTGB 1.2 iPad - choppy graphics @Brian - These tests are great! I hope the Torque team can do something about this.... read more 08/26/2010 (6:02 pm)
Help with iTGB 1.2 iPad - choppy graphics @Brian - I do have mounted objects. Thanks for letting us know. I'm going to go do some testing. ... read more 08/26/2010 (2:52 am)
iTorque 2D 1.4 (Release Candidate Now Available!) @Michael - I was talking about using the built in sound calls to play a long wav file. I believe th... read more 08/24/2010 (9:41 pm)
iTorque 2D 1.4 (Release Candidate Now Available!) @Michael - Do you have a target date for the release? Thanks!... read more 08/24/2010 (9:12 pm)
Help with iTGB 1.2 iPad - choppy graphics @Scott - Let us know when that update comes out. Maybe a sneak preview?... read more 08/24/2010 (6:33 pm)
onPositionTarget callback: Proper implementation [SOLVED] Hey Brian. I think it should be t2dSceneObject::onPositionTarget(%this). Or you can call it f... read more 08/24/2010 (6:31 pm)
Can two objects from different scenes collide. I think you are right. Anyway, I'll try a different approach. Thanks!... read more 08/23/2010 (11:46 pm)
Can two objects from different scenes collide. Sorry I was kinda vague. There's the default scenewindow2d. I made another one right on top of it. N... read more 08/23/2010 (8:37 am)
Help with iTGB 1.2 iPad - choppy graphics Thanks for everyone's comment so far. I think I'm going to put the iPad version aside until an upda... read more 08/22/2010 (4:15 am)
Help with iTGB 1.2 iPad - choppy graphics Hey Marc. The app runs in iphoneX2 really smoothly tho. But my iPad native version everything ... read more 08/21/2010 (9:47 pm)
iTorque 2D 1.4 (Release Candidate Now Available!) @Michael - Thanks for the update. I think we all really want to use 1.4 so this is great news. I... read more 08/21/2010 (9:33 pm)
iTorque 2D 1.4 (Release Candidate Now Available!) @Michael Are we going to get a 1.5 soon? 1.4 has too many problems.... read more 08/21/2010 (8:31 pm)
game when loaded shifts Try this. Make sure to run the game in the editor first. Then in xcode delete the .app file before... read more 08/20/2010 (10:25 pm)
PVR White Images Oops I meant that the texture can only be 1024x1024 in size. Thanks for catching that.... read more 08/20/2010 (4:33 am)
iT2D 1.4 RC1- Using GUI causes all objects to disappear in OSX iTGB editor - RESOLVED This is still a problem in the current version of iTGB 1.4 on OSX (not device).... read more 08/19/2010 (5:46 am)