Game Development Community

Johnny Vo's Forum Posts

Thread Post Date Posted
new itgb game released: Are You Quick Enough? Scott, I have no idea why Singapore. Looks like its going to be the #1 free app in Greece too. But... read more 02/03/2011 (2:25 pm)
new itgb game released: Are You Quick Enough? Wanted to share that the game is the #1 free app in singapore at the moment, 2 days running. 1st da... read more 02/03/2011 (10:39 am)
Anyone implement iAds in their T2D iPhone game @yacheslav, ashley, have you gotten the callbacks to work? I tried but the iads callbacks are not ... read more 02/02/2011 (11:28 am)
new itgb game released: Are You Quick Enough? @Scott Your feedback is super useful as always. I went back and forth on the difficulty level and ... read more 02/01/2011 (3:21 pm)
Are mouse behaviors supported by iTGB on the device? @Michael I wasn't aware that onMouseDragged was causing massive slowdown. Why does it cause so muc... read more 01/22/2011 (12:38 pm)
Invaders World Tour - Massive Update - TV OUT/Retina/Universal App/Remote Controller @Scott I finally picked up the iPad version of IWT. That's one good looking and good playing game.... read more 01/15/2011 (3:57 am)
Helmet Hero : Head Trauma released today. Long Live Torque 2D. :) Lowell, I tried to install on my iPod 3.1.2 and it says the game requires the iphone 4.0 software up... read more 01/11/2011 (10:56 pm)
Gundead Defense now available: Powered by Torque 2D for iPhone @David Are you releasing any new iphone games in the near future?... read more 01/11/2011 (12:20 am)
Mac appStore @Eyal, Can you let us know how the process of uploading your tgb game to the mac app store went onc... read more 01/10/2011 (8:04 am)
Post screenshots of what you're working on. Scott, I agree with you. I wanted to make this game so I could appeal to a wider audience. ... read more 01/09/2011 (10:27 am)
Post screenshots of what you're working on. @Dean - thats a good looking game. How is it working with iT3d? Anyway here's a game I've been w... read more 01/09/2011 (7:45 am)
iT2D 1.4 RC1 (and release and 1.4.1) - particle effects don't load - RESOLVED the setUsePhysics change that they made in 1.4 messed up alot of things. Wow... one change can do ... read more 01/09/2011 (5:30 am)
Helmet Hero : Head Trauma released today. Long Live Torque 2D. :) Congratulations! Wow just saw the screenshots... I"m buying right now.... read more 01/07/2011 (11:48 pm)
Chipmunk Physics in iTGB Wow the game looks great! Can you post a video of the game in action would love to see that. *up... read more 01/07/2011 (11:37 pm)
iTorque 2D 1.4.1 And Beyond Hoorayyyyy........alright back to work.... read more 01/07/2011 (8:29 pm)
IWT - in-app purchase code Scott, you are the man!!! This is going to help me out greatly!... read more 01/06/2011 (3:28 am)
Gundead Defense now available: Powered by Torque 2D for iPhone @David Gagnon, Any chance you can help us all out and give us a tutorial on how to implement in-ap... read more 01/05/2011 (11:14 pm)
iTorque 2D 1.4.1 And Beyond @David Now that sounds really good. I wasn't convinced before but now I am. Thanks!!!... read more 01/04/2011 (11:17 pm)
iTorque 2D 1.4.1 And Beyond @Michael, Is it possible to get a status update? ... read more 01/04/2011 (9:21 pm)
Post screenshots of what you're working on. @Scott, IWT keeps looking better! @Conor, Wow, I am very impressed with the youtube video! Amaz... read more 01/04/2011 (5:23 pm)
How do I setup audio for both iphone sim + iphone @Jereis, The easiest way is to use wav files only. Mp3 doesnt work on the desktop. Use wav and yo... read more 01/03/2011 (5:03 am)
Play music across scenes @Joe, This is a bug in 1.4. Music played across scenes before that version. It's logged and could... read more 12/31/2010 (11:01 pm)
iTorque 2D 1.4.1 And Beyond @Ronny, Thanks for the heads up on the blog from Eric. Well, again, hope (regarding 1.4.1) was ... read more 12/23/2010 (8:15 am)
iTorque 2D 1.4.1 And Beyond @Michael, Any chance we'll get 1.4.1 this year? What about a list of bug fixes and new features th... read more 12/22/2010 (11:09 pm)
FAAD Experience @Justin - Thanks for the numbers. War evolved was one of the first iTGB games that I bought and I s... read more 12/21/2010 (10:38 am)
Do collision layers work? I also got it to work in iTGB 1.3... read more 12/17/2010 (7:24 am)
iTorque 2D 1.4.1 And Beyond Hey Michael. Thats awesome news. The new Macbook Pro and iPod touch are great. I want a Macbook P... read more 12/12/2010 (7:27 pm)
Neodefender 2 released for iPhone and iPad Congrats Scott! I just bought the iphone version... really liking it so far.... read more 12/10/2010 (10:24 pm)
iTorque 2D 1.4.1 And Beyond @Michael - Is there a date you're targeting? BTW, i'm surprised you don't own Mac hardware... Do y... read more 12/10/2010 (9:52 pm)
Images not Show : not datablocks 1.4 you have to add datablocks for each level. The editor has a gui for this. I'd recommend readin... read more 12/08/2010 (8:19 pm)
Images not Show : not datablocks i assume you loaded the the megatron level with the loadlevel function and added the datablock use t... read more 12/06/2010 (8:19 pm)
Images not Show : not datablocks Rennie, does that screen have a GUI dialog? Cause if it does, pushing a GUI onto your canvas will c... read more 12/06/2010 (7:56 pm)
iT2D 1.4 Release - Loading a level cuts off sound. - LOGGED @Hitesh. This bug has not been fixed. It might be fixed for 1.4.1. No one knows what's going to b... read more 12/03/2010 (3:04 am)
iTorque 2D 1.4.1 And Beyond Hi Michael. I know you were planning to release 1.4.1 to us this week. Are you still planning to d... read more 12/01/2010 (10:17 pm)
IPAD Landascape Screen Orientation Thanks for the update, Scott, and let us know when you make them live.... read more 12/01/2010 (7:20 pm)
Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 Wow the screenshots look great! And thanks for the podcast link, I enjoyed it.... read more 11/17/2010 (3:38 pm)
Prototype from TGB to iT2D in game.cs use this line instead and it should work. [code]sceneWindow2D.loadLevel("game/dat... read more 11/17/2010 (5:42 am)
iTorque 2D 1.4.1 And Beyond Have great respect for Michael and Sven, always... But I hope this is not a tease like it's been for... read more 11/15/2010 (4:35 am)
iTorque 2D 1.4.1 And Beyond Thanks Michael.... read more 11/13/2010 (3:19 am)
Sneak Peek : Invaders World Tour 3.0 and NeoDefender 2.0 @Scott - The games look great! Let us know as soon as they come out. I'll make sure to pick up neo... read more 10/29/2010 (10:49 pm)
clone does not work clone(true) also clones the object's class name, but not object name.... read more 10/27/2010 (9:27 pm)
safeDelete problem with 1.4? Hopefully this gets fixed in 1.4.1. ... read more 10/21/2010 (11:54 pm)
How bad is iTorque? Marc is right about the physics in iT2D blows. Just to be fair, i'm talking about just simple physi... read more 10/18/2010 (10:36 pm)
Low performance of game created by iTGB. With real world sample!!! @shamik - iTGB performs okay on the 3gs and up. Have you thought about just making your app compati... read more 10/11/2010 (5:12 pm)
iPad Woes @Matthew - This is worth a try: go to platformGL.h and change to this #define IPHONE_DEFAULT_RESO... read more 10/09/2010 (8:16 pm)
Sound stops playing after notification - RESOLVED @justin - 'OpenALInitDriver()' should reset the sound. Call it in oniPhoneBecomeActive. Give that a... read more 10/09/2010 (8:05 pm)
Unity 3.0 just released. What do you think? @eb - 3.0 doesn't seem to have any sample projects with it. I was surprised that they didn't includ... read more 10/08/2010 (6:24 pm)
Hey Mich, are you out there? (or Sven? or anyone?) I tried moving to 1.4 but it didn't work out for me either. Would help if I could. Anyway good... read more 10/06/2010 (12:47 am)
What happened to the iPhone team? Everyone here makes apps and knows how much work it takes to make a new app or even an update to an ... read more 10/05/2010 (1:37 am)
What happened to the iPhone team? @Brian - Love your post! ... read more 10/04/2010 (7:25 pm)