Johnny Vo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mentionable 1.5 Improvements | @Michael - Are they using different image sizes? Also, like how the ipad is in the box.... read more | 09/16/2011 (2:50 pm) |
| Hunger Calls - Avaliable on App Store! | The iPad version is featured by Apple. Congrats!... read more | 09/16/2011 (1:18 pm) |
| Mentionable 1.5 Improvements | Are we still getting a post today about 1.5 update?... read more | 09/12/2011 (10:51 am) |
| T2D for Android...why not? | +1 for android.... read more | 09/08/2011 (10:40 pm) |
| Modeless bitmap? | Novack, good to know! Definitely a great feature and should be useful for future projects. ... read more | 09/07/2011 (4:42 pm) |
| Modeless bitmap? | I could be wrong but I dont think that's possible without changing the engine code.... read more | 09/07/2011 (2:54 pm) |
| Bouncing Ball - Help needed please | Scott see if this bounce works for you. This is the sprite object I used for one of my games to get... read more | 09/01/2011 (9:09 pm) |
| new itgb game released: Are You Quick Enough? | Hey everyone the big update is out. I've added many more challenges, stats, and speed optimization ... read more | 08/29/2011 (10:57 pm) |
| New 1.5 Demos | Please continue to improve the GUI system. It is an awesome feature of TGB.... read more | 08/29/2011 (9:58 pm) |
| Cannibal Cookout Released :) | Hey Scott. I think it's a great that you are not rushing and spending time on that last 10%. Lo... read more | 08/29/2011 (12:31 pm) |
| Cannibal Cookout Released :) | Just awesome. Love the little firefighter animal. Are you still on track for an August release?... read more | 08/29/2011 (11:29 am) |
| [Add Animation] Modifying platformer script on TDN | Hmm. Couple of questions: Set the animation to loop and drag it in to the editor. Is it playing... read more | 08/23/2011 (12:45 pm) |
| My First Game | Although I dont completely understand what's going on in the second screenshot, I like it already. ... read more | 08/19/2011 (2:56 pm) |
| Chipmunk Physics in iTGB | @Michael - You can't mention your game without showing us a screenshot! Hope to get a sneak preview... read more | 08/19/2011 (1:41 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Pedro I didn't know there was a setAlpha function for GuiMLTextCtrl. The odd thing is there's n... read more | 08/18/2011 (12:20 pm) |
| iTorque 2D engine efficiency boost | @Michael - Thanks for the thorough explanation.... read more | 08/18/2011 (12:13 pm) |
| GuiMLTextCtrl | @Pedro - In your textProfile trying adding modal = false; Give that a try.... read more | 08/17/2011 (1:24 pm) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | @Richard One approach I use is multiple t2dscenewindows. In mainScreen.gui just create another win... read more | 08/17/2011 (1:19 pm) |
| [Add Animation] Modifying platformer script on TDN | @Andrea - You might want to do something like this [code] // onAnimationEnd is a callback for t2... read more | 08/16/2011 (4:03 pm) |
| Can't open console | Just remember to turn off enableWinConsole() when building on the iphone. enableWinConsole can grea... read more | 08/16/2011 (12:36 am) |
| iTorque 2D engine efficiency boost | @Scott - 60 fps is music to my ear. I knew something was holding backing the engine (and it wasn't ... read more | 08/14/2011 (1:38 pm) |
| Chipmunk Physics in iTGB | I assume you haven't started on designing the levels? Looks really good. Will this have retina gra... read more | 08/14/2011 (1:34 pm) |
| t2dTextObject and changing text | Like Novack pointed out, it's highscore.text = "test';... read more | 08/10/2011 (9:54 pm) |
| iTorque 2D engine efficiency boost | Awesome! Finally itorque can have decent performance on the iPad1 with this optimization. Thanks Da... read more | 08/10/2011 (7:49 pm) |
| Where is my distribution build? | @Michael C: I recommend using archive feature. This will compress the .app and put it in the organi... read more | 08/05/2011 (2:59 pm) |
| Lion / iTorque / XCode 4 | @Michael: Any Chance Dennis can look into improving the engine's performance?... read more | 08/04/2011 (8:51 pm) |
| Mouse not working in the whole iPad screen | I'm not using 1.5 right now but was wondering if this could be the fix to the problem: http://www.g... read more | 08/03/2011 (2:35 pm) |
| new itgb game released: Are You Quick Enough? | I'm happy to announce that I will soon release a NightFall Challenge pack with 17 new challenges. T... read more | 08/03/2011 (12:05 am) |
| New to iTorque 2D and having problems....Need help :( | Glad to have you on Torque Celso. Just a few things to add on top of Michael's tips. Whenever ... read more | 08/02/2011 (2:26 pm) |
| Mentionable 1.5 Improvements | These kinds of forum posts are very useful. Thanks.... read more | 07/29/2011 (12:03 pm) |
| angry birds like | Agree with Ken. Angry Bird like physics is impossible with iTGB's current physics engine. Too bad ... read more | 07/27/2011 (7:59 pm) |
| v1.5 Preview 2 Available | YES! I'm liking the new input system. Awesome!... read more | 07/26/2011 (3:48 pm) |
| v1.5 Preview 1 Available | multitask? do you mean fast app switching? because the current version supports it.... read more | 07/25/2011 (6:26 pm) |
| Push and Pop Gui | Another great production. Looking good, Scott. Is it universal + retina? ... read more | 07/21/2011 (12:28 pm) |
| iT2D 1.4.1 - SceneWindow2D onMouseDragged events are reported as onMouseDown - NOT A BUG | onMouseDragged is such an important feature. I don't understand why it was taken out and not get re... read more | 07/18/2011 (8:13 pm) |
| Any updates on the new Torque 2D? | Thanks for the update, Michael. I never feel like there's any false promises with your updates. It... read more | 07/17/2011 (11:02 am) |
| Anyone implement iAds in their T2D iPhone game | @Richard: I have iAds in a native cocoa flashlight app and the revenue is really good. I only get a... read more | 07/12/2011 (12:37 pm) |
| How to link directly to an app's Reviews page? | use gotowebpage command itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUse... read more | 07/09/2011 (12:43 pm) |
| low FPS on iPad | Scott's games always run good. Voodoo magic I say. Look forward to seeing your game, HugoMatsumoto... read more | 07/06/2011 (5:43 pm) |
| low FPS on iPad | You're not alone. I also get low fps on the ipad version of my app. Thanks for the useful backgroun... read more | 07/06/2011 (11:29 am) |
| VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! | bought. nice looking and playing game. love the draw mechanics.... read more | 07/03/2011 (12:00 pm) |
| Need some adv ice - ITorque2D vs Everything else | From my experience so far with iTGB, if you can design your app to use the editor as much as possibl... read more | 06/27/2011 (1:31 pm) |
| Submitting your TGB game to the Mac AppStore | You are da man!... read more | 06/25/2011 (2:50 pm) |
| Space Quest iPad Game, iTorque Powered, at App Store | Congrats on your game!... read more | 06/25/2011 (12:55 pm) |
| Collision Problem (Sometimes the ball will stick to the barriers!) | This is a known problem with iTGB's physics engine. If you want to fix this you will have to do som... read more | 05/16/2011 (3:26 pm) |
| Anyone implement iAds in their T2D iPhone game | Not yet, Henry. I was trying to get it to work with landscape mode but ran into problems.... read more | 04/18/2011 (5:24 pm) |
| Basic Programming Question: endLevel() (solved) | Even if you go back to the level, you still need to end it first.... read more | 04/13/2011 (3:52 pm) |
| Basic Programming Question: endLevel() (solved) | Always call endlevel() when a level is no longer needed, you will run into alot of problems if you d... read more | 04/13/2011 (9:58 am) |
| new itgb game released: Are You Quick Enough? | Scott, thanks for the kind words. Sales have been averaging around 30-40 a day but has boost up to ... read more | 02/03/2011 (3:11 pm) |
| new itgb game released: Are You Quick Enough? | Scott, I agree about the in-app purchase. That's why I was happy that you helped out with that. ... read more | 02/03/2011 (2:57 pm) |