Game Development Community

Johnny Vo's Forum Posts

Thread Post Date Posted
Mentionable 1.5 Improvements @Michael - Are they using different image sizes? Also, like how the ipad is in the box.... read more 09/16/2011 (2:50 pm)
Hunger Calls - Avaliable on App Store! The iPad version is featured by Apple. Congrats!... read more 09/16/2011 (1:18 pm)
Mentionable 1.5 Improvements Are we still getting a post today about 1.5 update?... read more 09/12/2011 (10:51 am)
T2D for Android...why not? +1 for android.... read more 09/08/2011 (10:40 pm)
Modeless bitmap? Novack, good to know! Definitely a great feature and should be useful for future projects. ... read more 09/07/2011 (4:42 pm)
Modeless bitmap? I could be wrong but I dont think that's possible without changing the engine code.... read more 09/07/2011 (2:54 pm)
Bouncing Ball - Help needed please Scott see if this bounce works for you. This is the sprite object I used for one of my games to get... read more 09/01/2011 (9:09 pm)
new itgb game released: Are You Quick Enough? Hey everyone the big update is out. I've added many more challenges, stats, and speed optimization ... read more 08/29/2011 (10:57 pm)
New 1.5 Demos Please continue to improve the GUI system. It is an awesome feature of TGB.... read more 08/29/2011 (9:58 pm)
Cannibal Cookout Released :) Hey Scott. I think it's a great that you are not rushing and spending time on that last 10%. Lo... read more 08/29/2011 (12:31 pm)
Cannibal Cookout Released :) Just awesome. Love the little firefighter animal. Are you still on track for an August release?... read more 08/29/2011 (11:29 am)
[Add Animation] Modifying platformer script on TDN Hmm. Couple of questions: Set the animation to loop and drag it in to the editor. Is it playing... read more 08/23/2011 (12:45 pm)
My First Game Although I dont completely understand what's going on in the second screenshot, I like it already. ... read more 08/19/2011 (2:56 pm)
Chipmunk Physics in iTGB @Michael - You can't mention your game without showing us a screenshot! Hope to get a sneak preview... read more 08/19/2011 (1:41 pm)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! @Pedro I didn't know there was a setAlpha function for GuiMLTextCtrl. The odd thing is there's n... read more 08/18/2011 (12:20 pm)
iTorque 2D engine efficiency boost @Michael - Thanks for the thorough explanation.... read more 08/18/2011 (12:13 pm)
GuiMLTextCtrl @Pedro - In your textProfile trying adding modal = false; Give that a try.... read more 08/17/2011 (1:24 pm)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! @Richard One approach I use is multiple t2dscenewindows. In mainScreen.gui just create another win... read more 08/17/2011 (1:19 pm)
[Add Animation] Modifying platformer script on TDN @Andrea - You might want to do something like this [code] // onAnimationEnd is a callback for t2... read more 08/16/2011 (4:03 pm)
Can't open console Just remember to turn off enableWinConsole() when building on the iphone. enableWinConsole can grea... read more 08/16/2011 (12:36 am)
iTorque 2D engine efficiency boost @Scott - 60 fps is music to my ear. I knew something was holding backing the engine (and it wasn't ... read more 08/14/2011 (1:38 pm)
Chipmunk Physics in iTGB I assume you haven't started on designing the levels? Looks really good. Will this have retina gra... read more 08/14/2011 (1:34 pm)
t2dTextObject and changing text Like Novack pointed out, it's highscore.text = "test';... read more 08/10/2011 (9:54 pm)
iTorque 2D engine efficiency boost Awesome! Finally itorque can have decent performance on the iPad1 with this optimization. Thanks Da... read more 08/10/2011 (7:49 pm)
Where is my distribution build? @Michael C: I recommend using archive feature. This will compress the .app and put it in the organi... read more 08/05/2011 (2:59 pm)
Lion / iTorque / XCode 4 @Michael: Any Chance Dennis can look into improving the engine's performance?... read more 08/04/2011 (8:51 pm)
Mouse not working in the whole iPad screen I'm not using 1.5 right now but was wondering if this could be the fix to the problem: http://www.g... read more 08/03/2011 (2:35 pm)
new itgb game released: Are You Quick Enough? I'm happy to announce that I will soon release a NightFall Challenge pack with 17 new challenges. T... read more 08/03/2011 (12:05 am)
New to iTorque 2D and having problems....Need help :( Glad to have you on Torque Celso. Just a few things to add on top of Michael's tips. Whenever ... read more 08/02/2011 (2:26 pm)
Mentionable 1.5 Improvements These kinds of forum posts are very useful. Thanks.... read more 07/29/2011 (12:03 pm)
angry birds like Agree with Ken. Angry Bird like physics is impossible with iTGB's current physics engine. Too bad ... read more 07/27/2011 (7:59 pm)
v1.5 Preview 2 Available YES! I'm liking the new input system. Awesome!... read more 07/26/2011 (3:48 pm)
v1.5 Preview 1 Available multitask? do you mean fast app switching? because the current version supports it.... read more 07/25/2011 (6:26 pm)
Push and Pop Gui Another great production. Looking good, Scott. Is it universal + retina? ... read more 07/21/2011 (12:28 pm)
iT2D 1.4.1 - SceneWindow2D onMouseDragged events are reported as onMouseDown - NOT A BUG onMouseDragged is such an important feature. I don't understand why it was taken out and not get re... read more 07/18/2011 (8:13 pm)
Any updates on the new Torque 2D? Thanks for the update, Michael. I never feel like there's any false promises with your updates. It... read more 07/17/2011 (11:02 am)
Anyone implement iAds in their T2D iPhone game @Richard: I have iAds in a native cocoa flashlight app and the revenue is really good. I only get a... read more 07/12/2011 (12:37 pm)
How to link directly to an app's Reviews page? use gotowebpage command itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUse... read more 07/09/2011 (12:43 pm)
low FPS on iPad Scott's games always run good. Voodoo magic I say. Look forward to seeing your game, HugoMatsumoto... read more 07/06/2011 (5:43 pm)
low FPS on iPad You're not alone. I also get low fps on the ipad version of my app. Thanks for the useful backgroun... read more 07/06/2011 (11:29 am)
VineKing - by Pixel Vandals Inc. - DRAW! TAP! GATHER! A multitasking frenzy! bought. nice looking and playing game. love the draw mechanics.... read more 07/03/2011 (12:00 pm)
Need some adv ice - ITorque2D vs Everything else From my experience so far with iTGB, if you can design your app to use the editor as much as possibl... read more 06/27/2011 (1:31 pm)
Submitting your TGB game to the Mac AppStore You are da man!... read more 06/25/2011 (2:50 pm)
Space Quest iPad Game, iTorque Powered, at App Store Congrats on your game!... read more 06/25/2011 (12:55 pm)
Collision Problem (Sometimes the ball will stick to the barriers!) This is a known problem with iTGB's physics engine. If you want to fix this you will have to do som... read more 05/16/2011 (3:26 pm)
Anyone implement iAds in their T2D iPhone game Not yet, Henry. I was trying to get it to work with landscape mode but ran into problems.... read more 04/18/2011 (5:24 pm)
Basic Programming Question: endLevel() (solved) Even if you go back to the level, you still need to end it first.... read more 04/13/2011 (3:52 pm)
Basic Programming Question: endLevel() (solved) Always call endlevel() when a level is no longer needed, you will run into alot of problems if you d... read more 04/13/2011 (9:58 am)
new itgb game released: Are You Quick Enough? Scott, thanks for the kind words. Sales have been averaging around 30-40 a day but has boost up to ... read more 02/03/2011 (3:11 pm)
new itgb game released: Are You Quick Enough? Scott, I agree about the in-app purchase. That's why I was happy that you helped out with that. ... read more 02/03/2011 (2:57 pm)