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Max Thomas's Forum Posts

Thread Post Date Posted
Experienced Torque Programmer looking for Freelance work Hey Altaf, Are you still available for work? I'm looking for a programmer capable of scripting Te... read more 01/07/2010 (4:23 pm)
Mayan Software seeking Programming and Art Contract work Hey Aun, Are you still available for work? I'm looking for a programmer capable of scripting Team... read more 01/06/2010 (11:39 pm)
Advanced Torque Scriptor Looking for Work (Low rate!) Hey Rob, Are you still available for work? I'm looking for a programmer capable of scripting Team... read more 01/06/2010 (1:58 pm)
Model turning inside out in game Nope I havn't been messing around with animation, adding new nodes or so on. All the verts seem to b... read more 07/26/2009 (8:32 pm)
Ambient Occlusion in TLK 1.4.2 Error Hey Ryan, Just fired an email your way. Thank you so much for taking the time to look over them.... read more 07/14/2009 (1:21 pm)
Image Of The Day I'm on the band waggon also. Presents everyone a better way to show off what they're working on, as ... read more 04/21/2009 (9:09 am)
Odd Constructor Lighting Issue I'll give trying multiple brushes in places of singular larger brushes and report back here how that... read more 03/10/2009 (4:25 pm)
Odd Constructor Lighting Issue Thanks for the quick responce. I gave what you suggested a shot and was able to fix up a few places.... read more 03/10/2009 (2:53 pm)
Changing light_geometry_scale Crash Anything below 8 will gaurentee a crash, powers of 2 naturally. Havn't tried updating to 1.051 just ... read more 03/04/2009 (12:45 pm)
Skin found on linked node.. etc. etc. Thanks man, amazing what one can do with TGE with some work. Hopefully within the next few months I'... read more 02/06/2007 (4:13 pm)
Animations gone when moving from Emaga5 to Emaga6 Hey Keith, Assuming that you coppied the orc's player.dts, his skin, all of the *.dsq files, and ... read more 02/06/2007 (12:44 pm)
Skin found on linked node.. etc. etc. Magnus, and Surge, thank you both so much! It's all working perfectly now, just have to start the an... read more 02/06/2007 (12:34 pm)
Skin found on linked node.. etc. etc. Thanks for the tips man, I'm still messing around with it at the moment, no luck still. But I'm goin... read more 02/06/2007 (11:46 am)
Skin found on linked node.. etc. etc. Hey Surge, I attempted going the DSQ rout earlier, but to no avail. Your correct, I was/am tryi... read more 02/06/2007 (9:42 am)
Wheeled Vehicles - Don"t Work Over Internet Harvey, I'd say that you deffinatly shouldn't disable the option to both host and play on a pc fo... read more 12/20/2006 (7:07 am)
Wheeled Vehicles - Don"t Work Over Internet Yup, that should solve your problem as far as I'm concerned. Well, I'd say in the begining, after... read more 12/19/2006 (3:49 pm)
Wheeled Vehicles - Don"t Work Over Internet Hey Harvey, I bet you that right there is your problem, try having someone host the game with a d... read more 12/19/2006 (3:19 pm)
Wheeled Vehicles - Don"t Work Over Internet @ Harvey That seems all in line, only difference for mine is that the PacketRateToServer is set t... read more 12/19/2006 (3:02 pm)
Wheeled Vehicles - Don"t Work Over Internet I'm sure the fact that their 40 meters long isn't helping anything, but if their working perfectly f... read more 12/19/2006 (2:44 pm)
Wheeled Vehicles - Don"t Work Over Internet You need to be a little more specific as to what you mean. "Wheeled vehicles DO NOT work over the in... read more 12/19/2006 (1:30 pm)
Pushing and pulling object in tge If you havn't tried the Search yet, then do so. It's one of your most valuable tools on this site. ... read more 12/12/2006 (9:23 pm)
Tge 1.5 Mirrors Haha, yeah that doesn't look so hot. It looks to me as though the mount point on your rifle model is... read more 12/09/2006 (8:32 am)
Tge 1.5 Mirrors If I remember correctly... In player.cs, if you set "renderFirstPerson" to True, then it should solv... read more 12/08/2006 (11:32 am)
Creating Shadows for dts objects... What version of TGE are you using? In the case that your using a version lower than TGE 1.5, do you ... read more 12/03/2006 (3:42 pm)
Player attracted to a magnet For apply impulse you would probably want to create an object at the center point of your landing ar... read more 10/05/2006 (3:14 pm)
Player attracted to a magnet First two things that pop into my head would be using physical zones, or possibly modifying the Appl... read more 10/05/2006 (3:03 pm)
DRL - TGE shaded water problem/compile error Yup, got that one also. As far as I know I have everything set up perfectly, just still getting that... read more 09/05/2006 (3:15 pm)
DRL - TGE shaded water problem/compile error I'm pretty sure that I'm using the right tool kit, I originally tried one, it didn't work out for me... read more 09/05/2006 (1:23 pm)
DRL - TGE shaded water problem/compile error Thats the thing thats getting to me also, I don't see anything wrong with this line.. I mean I'm rea... read more 09/05/2006 (12:48 pm)
Glock and Mac10 Hey, Sorry it took me so long to get back to you, I havn't been online in a good while now due to... read more 08/06/2006 (2:37 pm)
Resolution Settings I'm pretty sure torque adapts to any monitor that it's put on. The resolutions available are also di... read more 06/15/2006 (11:08 pm)
Glock and Mac10 Hey guys, Midhir: Haha wow, lot of different weapons there. Making them all really is just a ... read more 06/13/2006 (6:38 pm)
The TGE sdk Are you trying to convey some important message here?.. :P... read more 06/12/2006 (5:08 pm)
Glock and Mac10 Yeah, makes sense to have the gamma controll set at 50% for the norm. None the less kind of odd how... read more 06/12/2006 (11:11 am)
Glock and Mac10 Hmm... Thats odd how the game made your gama change like that.... every time I exit out of my game i... read more 06/11/2006 (5:12 pm)
First Person Weapon Model? Hmm... Your having problems with the third person animations? Because with the models I made I have ... read more 06/11/2006 (3:37 pm)
Glock and Mac10 Hey Josh, Yeah I would have to say that it would be very easy to swap the MAC10 out for any other... read more 06/11/2006 (3:33 pm)
First Person Weapon Model? Hey Stefan, I just recently made 2 models based around this resource. Just figured I'd let you kn... read more 06/11/2006 (2:11 pm)
Glock and Mac10 Hey Aaron, Glad to know everything worked out for you. :) Thanks right back at you. -Max... read more 06/11/2006 (1:39 pm)
Glock and Mac10 Alrighty, their up. :) I just threw them up on two different locations for convenience so to spea... read more 06/11/2006 (11:18 am)
Glock and Mac10 Hey guys, Aaron: Licence wise I'd have to say that once you buy it, feel free to use it in as man... read more 06/11/2006 (9:32 am)
Glock and Mac10 Hey Alan and Midhir, I think I'll put it all up online for sale tomorrow when I get the chance,... read more 06/10/2006 (11:05 pm)
Glock and Mac10 Hey Areon, Well what I have at the moment to be thrown into the pack would be.. The 3d Max 6... read more 06/10/2006 (7:40 pm)
Glock and Mac10 Aeron: Yeah, I was thinking something along the lines of turbosquid to sell them maybe, or another ... read more 06/10/2006 (1:56 pm)
Glock and Mac10 Thanks man. I just want to figure out if it would be worth the while puting these models up for s... read more 06/10/2006 (1:35 pm)
Issues w/ weapon texture, using ms3d I can't really think of a good way to describe how to do this to you, but just send me an email at ... read more 06/08/2006 (1:46 pm)
Issues w/ weapon texture, using ms3d You have to make sure that the texture is by a power of 2 for starters. 128*128 256*256 512*512 et... read more 06/08/2006 (10:37 am)
Ai Hey Bryan, It took me a while to get the idea of torque AI also, but I think I have my arms... read more 06/02/2006 (12:22 pm)
Playing reload animation on reload.. Hey C2, Thanks for the reply. Theres a big lightning storm going on here at the moment so I'm goi... read more 06/01/2006 (3:31 pm)
Weapon recoil/kickback @C2: I would say just go into the C code and duplicate the energy bar and all of its ties with say s... read more 04/13/2006 (8:37 am)
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