Game Development Community

Jeff Raab's Forum Posts

Thread Post Date Posted
Dynamic lighting and shaodws While i cant answer everything very solidly, they went into this some at IGC 1) Not completely su... read more 11/25/2005 (11:39 am)
TSE Relief Mapping? The thing about curved releif mapping, is that it allows you to look at releif mapping from a profil... read more 11/15/2005 (12:40 pm)
Sphere terrain How many would use it? Yes, well, while i cant say it's currently on th top of my list, i have been meaning to work on sphe... read more 11/04/2005 (9:24 am)
Half-Life 2 HDR -- Why? The thing that's special about Half Life 2's HDR, and HDR in general, is it's a way to simulate the ... read more 10/27/2005 (10:59 pm)
A step up from the "Which dot" pic.. Heh, added myself as well ;)... read more 10/20/2005 (4:37 pm)
Corn Field Simulation I have a grass system in the works(I showed it off in a video slightly at IGC) While the current se... read more 10/14/2005 (10:30 am)
What day are you showing up to IGC? Leaving tomarrow morning and will be arriving tomarrow afternoon(durning the fun registration/setup ... read more 10/06/2005 (8:09 pm)
Final Fantasy 10 type game. Can Torque do it? Well, to start, Torque is far from easy. It's a AAA engine, and is very deep. It's got a pretty stee... read more 10/06/2005 (12:45 am)
Real terrain, buildings.. Not so much that they will or can because of it being a selling point, so much as it is that TGE can... read more 10/04/2005 (2:14 am)
Snow that sticks It really wouldnt be all that hard to check really, just make a small check, like, "has this object ... read more 10/01/2005 (4:38 pm)
Snow that sticks I've read that article(and have actually found some code to do it, as well) The general principal i... read more 10/01/2005 (4:17 pm)
IGC05 showoff center games (unofficial listing) Nah, 's cool :) love that screenie :D... read more 09/28/2005 (8:01 pm)
IGC05 showoff center games (unofficial listing) Is this thread only for games? Because we intend to show off the FFDRL(and a *very* off chance of s... read more 09/28/2005 (7:28 pm)
Creating GUIs at different Resolutions When your editing your control, there are 2 properties you can see, vertSizing and horizSizing. Set... read more 09/17/2005 (9:10 am)
Newbie TSE compile problems Nah, i've gotten well over 3000 once. The stuff posted in my post deals with TSE. The actual first... read more 09/17/2005 (8:55 am)
Newbie TSE compile problems To compile TSE on VC++ 2k5 b2: 0) All install directories default. 1) Installed the beta 2)... read more 09/17/2005 (2:03 am)
TSE Bounties I've started work on the fxFoliageReplicator Port. Should have something to show a few days from no... read more 09/14/2005 (10:00 pm)
First Impression and Concerns Actually, there was a resource here on GG that allows you to pass arrays in TS. here: http://www.g... read more 08/13/2005 (11:13 pm)
Xbox Live Arcade - games review The only real thing i have agaist that review(not the reveiwer, mind you) is that it wasnt very desc... read more 08/13/2005 (6:40 pm)
TSE Questions... There is currently a terrain deformer object that can be added to the engine for TGE, and i'm pretty... read more 08/09/2005 (5:20 pm)
So who's making games out there anyway? Well, i'm working on the game: -The Third Reich. A very realism heavy WW2 game(i know, i know). i... read more 07/12/2005 (11:42 pm)
Cloth movement Actually, there are a bunch of approaches to this, you could code it as s seperate object in C++ tha... read more 06/24/2005 (3:04 pm)
Terrain deform Actually, yes there is a resource out to make it work like that. http://www.garagegames.com/index... read more 05/23/2005 (9:37 am)
Fix for translucent materials on interiors Sorry for bringing this back but, is this set up specifically for interiors? because is seems that... read more 04/21/2005 (2:21 pm)
Mouse Cursor on Windows XP This is a problem that seems to show up on TGE as well, so im going to assume its a glitch somewhere... read more 04/17/2005 (6:58 am)
Programmer Would have anything to show? or something that you had previously worked on? we need more coders on ... read more 03/20/2005 (8:04 pm)
Time to show EA and the NFL who is really in charge here Very interesting thread, and ignoring the occasional derailings, has some good debate in here. Im n... read more 02/21/2005 (4:06 pm)
FxLipSync progress issues: Fixed. Thanks Matt!... read more 02/17/2005 (9:23 pm)
FxLipSync progress issues: Continued... C-style cast or function-style cast C:\Program Files\Microsoft Visual Studio 8\VC\i... read more 02/17/2005 (8:21 pm)
Physics If you dont require completely realistic physics, you could always look at the RigidBody resource t... read more 02/17/2005 (5:08 pm)
SURVEY: How Old Are You??? 17 ;)... read more 01/24/2005 (6:49 pm)
Speech animation Well, its going to BE in TTR either way, but i need some money for other stuff for TTR, so selling t... read more 01/14/2005 (8:21 pm)
Newton Physics Engine integrated (Part 1) Hehe, well he's gunna get me the code at the end of this weekend. so we'll see then, when i actually... read more 01/14/2005 (6:55 pm)
Speech animation Alrighty then, ill get cracking on getting that running :) periodic updates as i make progress to b... read more 01/14/2005 (5:01 pm)
Newton Physics Engine integrated (Part 1) I got ahold of Davide, and he's gunna get me set up with the primary integration. and ill go from th... read more 01/14/2005 (4:59 pm)
Speech animation I have some lip syncing code, but its not formatted to use in torque yet(lower on my list of adds) ... read more 01/13/2005 (6:48 pm)
Announcing mCode O_O whoah. looks awsome :D i look foreward to using it.... read more 01/13/2005 (6:15 pm)
Newton Physics Engine integrated (Part 1) Hey, is there any update to this? We plan to use Newton, and if i could avoid it, i'd prefer not to ... read more 01/12/2005 (4:15 pm)
yes I bought the SDK Ive got it :) mmmm....torque... read more 01/12/2005 (2:48 pm)
XP Pro compatibily issues Then its very possible, by the sounds of it, that my compiler is the problem :/ alright... read more 10/22/2004 (8:20 am)
Diff comp, new errors Edit- yea. tried it in every os they listed, still nothing... read more 10/20/2004 (7:12 pm)
2 concepts for First person Ok, thx. question though, how would i reference a single axis of, say, the gun or cameras rotation ... read more 10/19/2004 (3:32 pm)
2 concepts for First person Ah :P koolness. oh yea. forgot earlier. where is the camera rotation/ gun rotation stuff done at. ... read more 10/18/2004 (8:08 pm)
A new idea...i think I would like to bestow upon you all alittle project, much similar to mine: http://www.blitzbasic.... read more 09/27/2004 (12:15 pm)
A new idea...i think Stefan: thats why i would like to get 3d accel going. it would help things alot. in his demo the gp... read more 09/26/2004 (7:26 pm)
A new idea...i think Like said, voxels render faster than polygons, and if you take a run at Ken's voxlap you'll see you ... read more 09/26/2004 (5:55 pm)
A new idea...i think Yea i had heard about that. might get that applied to this as well. basically, the biggest obstic... read more 09/26/2004 (5:33 pm)
A new idea...i think Well i plan for it to follow a height map system as of the moment. and the material system will be c... read more 09/26/2004 (4:44 pm)
A new idea...i think Basically, im making an alternate way of rendering the terrain and objects in torque. instead of pol... read more 09/26/2004 (4:12 pm)
A new idea...i think Hehe, yea thinking works :) glad i do it on a semi-often basis :P if you guys have any suggestio... read more 09/26/2004 (3:52 pm)