Game Development Community

Jeff Raab's Forum Posts

Thread Post Date Posted
Developing a new engine identical to TGE Hey Dennis, thanks for answering! Some good info here, so lets take this point by point. "... read more 03/07/2018 (6:59 am)
dts shape version Hey Jan, Due to formatting changes of the data, there isn't really any easy way to update older v... read more 03/02/2018 (12:04 pm)
Developing a new engine identical to TGE Hey Dennis! I'm legitimately very curious what makes you think that going back to the old way wou... read more 03/02/2018 (10:35 am)
Building a massive game based on a real life location... Need help There's been some attention paid to this with pulling geo data and stuff like that for a flight sim.... read more 12/19/2017 (8:01 am)
How to start implementing engine features? Man, totally missed seeing this prior. 1) Entity-Component System, I presume? I'm already working... read more 09/28/2017 (6:54 am)
Problem with Project Manager Hey Mila! The Project Manager as-is is out of date and not compliant to the current engine. It's ... read more 03/05/2017 (2:49 pm)
Previews like Marble Blast Ultra Like, a gameplay demo? Hm, I'm not sure I remember a TGEA demo that was basically marble blast. You ... read more 09/12/2016 (11:08 pm)
Build Errors LNK2019 when using VS2013 and T3D Empty Template Hey guys, looks like we were a little unclear on this. I'll make sure to update the release posts to... read more 08/01/2016 (6:00 pm)
MMO kit with server? There isn't any current MMO kit. A map of that size is entirely possible, and 512 players is doab... read more 06/27/2016 (11:11 am)
Torque setting logos count cheat code Hey Skye! Generally speaking, gameplay code is handled on the server side of things, so you'll ne... read more 02/17/2016 (7:57 am)
Torque game engine GUI You generally would move between gui controls via the GuiCanvas push/pop methods. So you'd do Can... read more 02/12/2016 (6:45 am)
Demo camera system for TGEA 1.8.1/T3D Wow, dude, this is pretty rad. Nice work! :)... read more 02/12/2016 (6:40 am)
Open Source Software Agreement checks Looks like Rounded went and made an account here for it, so could you just do a quick double-check a... read more 02/12/2016 (6:38 am)
Open Source Software Agreement checks Has RoundedIcon or camporter signed?... read more 02/04/2016 (11:28 am)
Torque3D DIF Legacy Support Yeah, regular materials are likely what you'll want to use. Just wasn't sure if you'd used a CustomM... read more 12/03/2015 (7:05 am)
Torque3D DIF Legacy Support Are you using the regular Material class for your materials and thus it generates shaders via shader... read more 12/02/2015 (7:02 am)
Open Source Software Agreement checks Can I get a check on Ragora?... read more 11/26/2015 (10:38 am)
Open Source Software Agreement checks Well, you could make the google doc only accessible to certain accounts, i know that at least. Bu... read more 11/17/2015 (3:36 pm)
Open Source Software Agreement checks Any chance we could get a list of the usernames that have signed put into a google doc or something ... read more 11/17/2015 (12:13 pm)
Help,help,help, How to install PhysX into My torque 3D We have a wiki page about getting it set up, here: [url]http://wiki.torque3d.org/coder:physx-setu... read more 11/04/2015 (10:12 pm)
Game crash texture quality Do you have a log file from the machine that's crashing? Also, what are the hardware specs of it?... read more 10/13/2015 (7:56 am)
Oculus Rift DK2 DX11 support is on the docket for 3.9. Once that's in, we should be able to get Oculus updated to... read more 09/24/2015 (11:34 am)
Master Server Down I hadn't spotted this happening, but thanks for the heads up! I'll check into this and get someth... read more 09/18/2015 (11:10 pm)
T3D Demos as MIT Hey James! This is indeed still happening. I've mostly been posting on the torque3d.org forums ab... read more 06/11/2015 (7:35 am)
MIT resources will be merged with the Torque 3D engine? It's one of those things where it may be tossed up onto GIT, but there's a good chance that there ne... read more 01/24/2015 (12:04 pm)
Entity/Component System R&D Discussion I actually started porting it to devhead tonight. Should be done tomorrow so that'll make your me... read more 01/19/2015 (8:57 pm)
Entity/Component System R&D Discussion @Chris Ah, crap, you're right. I was deleting my test materials and it looks like I got carried a... read more 01/17/2015 (12:08 am)
Entity/Component System R&D Discussion 'Nother update. With Dan's help, we got a more abstracted version of the interfaces set up, and a... read more 01/14/2015 (9:27 pm)
Entity/Component System R&D Discussion Alright guys. Dan's been nagging me about it, so I went ahead, cleaned it up a little and pushed ... read more 01/04/2015 (9:25 pm)
Entity/Component System R&D Discussion @Antony Nah, I think you're fine. ;) @Chris/Andrew Yeah, I feel it's probably a lot of inevitab... read more 01/04/2015 (3:38 pm)
Entity/Component System R&D Discussion @Antony Nope, I don't mind. Always good to have more opinions from people that have actually used E... read more 01/03/2015 (8:48 pm)
Entity/Component System R&D Discussion @Andrew Yep, idea being to have a shared buffer. And you're correct, animated meshes would compo... read more 01/03/2015 (4:21 pm)
Entity/Component System R&D Discussion Chris: Nice. I hadn't pushed it that high yet myself. Good to see it's not immediately crippling,... read more 01/02/2015 (11:54 pm)
Entity/Component System R&D Discussion @Chris There actually are surprisingly few changes to the greater engine code. At least, for now.... read more 01/02/2015 (3:35 pm)
Entity/Component System R&D Discussion @Chris Aye, fair enough. Well, logically you'd want your RigidBody component, joint components... read more 01/02/2015 (11:51 am)
Entity/Component System R&D Discussion @Chris Oh man, my whole goal is to eventually murder GameBase(and probably conver SceneObject into ... read more 01/02/2015 (9:46 am)
Entity/Component System R&D Discussion Woah this thread's gotten fast! Haha. @Antony The biggest limitation I see to that is what Dan m... read more 01/02/2015 (9:35 am)
Entity/Component System R&D Discussion @Chris I've run into occasionally flakey behavior with the delete stuff as well. I think part of ... read more 01/01/2015 (4:10 pm)
Entity/Component System R&D Discussion Good to hear. Yeah, it's something I noted while working on it as well, I'll try and figure out a... read more 01/01/2015 (8:34 am)
Entity/Component System R&D Discussion @Antony Currently, the E/C stuff doesn't replace anything in the engine, it exists alongside the ... read more 01/01/2015 (7:53 am)
Entity/Component System R&D Discussion Can you clarify what you mean by "fails dramatically"? Are you getting a crash? It's... read more 01/01/2015 (12:26 am)
Entity/Component System R&D Discussion @Chris Sorry, didn't spot this earlier. Yeah, I don't do anything directly with the persistent... read more 12/31/2014 (5:03 pm)
LuaPlus binding with Tilde debugger. Tossing my 2 cents in on the general idea of multiple script languages pretty much jives with what a... read more 12/24/2014 (10:12 am)
LuaPlus binding with Tilde debugger. Antony: Sorry, when I was talking about the macros before, I was THINKING of the engineAPI stuff,... read more 12/23/2014 (9:03 pm)
LuaPlus binding with Tilde debugger. Antony: The reason I was asking about integration to the macros is more to avoid needing to build... read more 12/21/2014 (8:37 am)
LuaPlus binding with Tilde debugger. I haven't really mussed with the Engine/Console macros much, so I'm fairly ignorant in my suggestion... read more 12/19/2014 (6:25 pm)
[T3D] New committee member The question arises though, is vetting PRs is a pretty major potion of it, and the directing vision ... read more 12/08/2014 (10:33 pm)
Torque MIT Store. Why Not? @Duion Just because you dislike non-free things doesn't mean other people mind it. It's no di... read more 11/25/2014 (10:09 pm)
Torque and the FPS Template Debate Well, this thread went all over the place. So, the point is "we need better, fleshed out exa... read more 11/25/2014 (1:55 pm)
Artist and level designers @Dwarf King As Andrew said, seems less like anything to do with FBX(though FBX support would be a... read more 11/25/2014 (7:37 am)
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