Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
ScriptObject questions On a slightly related note for anyone else reading along, one of the only redeeming features of the ... read more 08/16/2013 (1:43 pm)
ScriptObject questions There wasn't a particular need on my end for a ScriptObject to have behaviors, I was converting a tu... read more 08/16/2013 (1:10 pm)
how to setup a scoring/points system I think you are mixing things up Christian. GlobalStats in Simon's example is not a variable, it is ... read more 08/14/2013 (7:16 am)
Audio asset "Streaming = true" is not working [solved] No, that is only to fix streaming. None of the ToyAsset sound files are set up to stream by default.... read more 08/13/2013 (2:55 pm)
Audio asset "Streaming = true" is not working [solved] Not that I am aware of. Did you properly rename the audio assets? Everything in the toy simply point... read more 08/13/2013 (2:38 pm)
Maximum bitmap dimension From the ImageAsset guide: [quote]For the image to be uploaded as a texture however it must be a ... read more 08/13/2013 (3:09 am)
OpenGL Subtract Blend Functions? Not quite a request :) I am just throwing the idea out there. Another thing to check is what happens... read more 08/12/2013 (10:43 pm)
OpenGL Subtract Blend Functions? I don't have time to play with this further, but if source changing is being discussed - what about ... read more 08/12/2013 (9:14 pm)
OpenGL Subtract Blend Functions? Nice find Simon, I'll add that to the blending guide.... read more 08/12/2013 (1:11 pm)
Audio asset "Streaming = true" is not working [solved] There is a fix for this. [url]https://github.com/GarageGames/Torque2D/pull/106[/url]... read more 08/11/2013 (10:49 am)
Does current Torque 2D supports Android? and other Questions Hello Ali, Welcome to the Torque 2D community! Currently T2D version 2.0 supports Windows, OSX... read more 08/09/2013 (3:06 am)
How do i add a text object to my scene Yes, the default ImageFonts have a bit too much space between them. To fix this, you would have to e... read more 08/08/2013 (9:23 pm)
How do i add a text object to my scene One way is to use [url=https://github.com/GarageGames/Torque2D/wiki/ImageFont-Guide]ImageFont[/url].... read more 08/08/2013 (8:02 am)
CompositeSprite AABB I looked through the Box2D manual a bit to brush up on all this. If I understood it correctly, this ... read more 08/07/2013 (2:17 am)
Rant on stencil Paul Jan is doing a pretty good job gutting the engine to get GFX working. :) He's implemented a ... read more 08/06/2013 (9:20 pm)
CompositeSprite AABB Out of curiosity, why do you house the collision shapes in a separate object from your sprites? T... read more 08/06/2013 (4:48 am)
Questions about converting a game from TGB 1.7.5 to T2D 2.0 Scene.addAssetPreload has the same effect as loading from TAML, you need to have already created you... read more 08/06/2013 (4:34 am)
Questions about converting a game from TGB 1.7.5 to T2D 2.0 Interesting. Would not have thought to look there. If I understand asset loading correctly, then ... read more 08/05/2013 (10:56 pm)
Questions about converting a game from TGB 1.7.5 to T2D 2.0 1. Typically you let the asset manager handle the loading and unloading of assets. Assets are loaded... read more 08/05/2013 (6:48 am)
Fail Yes, binary means the exe is provided for you so you don't have to use visual studio. Unfortunately,... read more 08/04/2013 (11:47 am)
Printing a matrix for debugging As a rough idea off the top of my head, you will probably need to add an additional counter local va... read more 08/03/2013 (10:08 pm)
Any Stumbling Blocks to Improving Torque 2D? @Charlie - yes, Daniel's made some nice progress. See this thread: [url]http://www.garagegames.com/c... read more 08/03/2013 (9:58 pm)
Improvement Ideas I'll try to keep this to a single post and quote. :) [quote]That is actually how I am currently c... read more 08/03/2013 (4:11 am)
Improvement Ideas double post... read more 08/03/2013 (2:08 am)
Improvement Ideas Nah, it's not off topic. In general, I like the idea of T2D supporting additional scripting language... read more 08/03/2013 (2:08 am)
Can the Open Source Torque2D be used in iOS No, I don't believe there are docs for working with iOS yet. It's certainly something to add to the ... read more 07/31/2013 (9:14 pm)
Fog of War-type Transparency Effect/Dynamic Lighting Alternative Well, I took some time out of my evening to solve this. So how about in return you look through the ... read more 07/29/2013 (10:36 am)
Porting T2D's module system to T3D @Demolishun - in case it is of interest for you, there is work being done in the T2D community to ad... read more 07/29/2013 (5:36 am)
Fog of War-type Transparency Effect/Dynamic Lighting Alternative I don't have a "this is how you do it" type answer unfortunately, but I would look at the ... read more 07/28/2013 (1:48 am)
A git tutorial for Torque users Huge thank you for the sourcetree link. Interactive rebase! I can finally clean up the commit messag... read more 07/26/2013 (12:23 am)
Torque 2D and Torque 2D MIT Correct. There are no editors with T2D MIT. To get an idea of the current workflow in the new versio... read more 07/23/2013 (12:51 pm)
What's wrong with T2D's GUI? That's some nice feedback, thanks James. I always find these types of "post mortem" develo... read more 07/23/2013 (12:38 pm)
Where the Torque.app goes when building for iOS? Somebody else asked this question a while back. Check out this thread: [url]http://www.garagegame... read more 07/22/2013 (7:15 am)
Running my main in the Getting Started Tutorial The Torque2D.exe file you created with VS 2012 is the correct program. It sounds like there is an er... read more 07/21/2013 (9:23 pm)
Animations with HD spritesheets I don't recall there ever being a preload field for assets. Perhaps you are thinking back to datablo... read more 07/21/2013 (12:33 pm)
Torque 2D Getting Started Video Series I've put together a rough draft of the [url=https://github.com/lilligreen/Torque2D/wiki/ImageFont-Gu... read more 07/17/2013 (11:25 am)
PhysicsEditor discussion Yes, that's a possibility. I guess there are 3 levels of data we could potentially export. [b]1. ... read more 07/17/2013 (11:06 am)
T2D on Mac OS 10.6.8 [solved] You did. There are no warnings when building on OSX.... read more 07/16/2013 (10:35 am)
Standardizing polar coordinate directions What methods/functions are you using to display your sprites Michael? My bugs were more movement rel... read more 07/15/2013 (10:52 pm)
A GUI problem that I have Hmm, everything looks ok in those two files. The only other thing I can think of is you might have t... read more 07/14/2013 (11:27 am)
A GUI problem that I have Maybe it would be easier if you could copy and paste the contents of your guiProfiles.cs and sceneWi... read more 07/14/2013 (7:40 am)
A GUI problem that I have According to the tutorial, you only need that 1 line in guiProfiles.cs. The SceneWindow code is writ... read more 07/14/2013 (4:01 am)
A GUI problem that I have Only the SceneWindow is a GuiControl. Scene and SceneObject belong to different engine classes. B... read more 07/13/2013 (7:31 am)
A GUI problem that I have Hi Andre, To better help you - what kind of error are you getting exactly? In the Getting Star... read more 07/13/2013 (3:29 am)
A slightly unfortunate attitude.... Hi Joao, There is nothing wrong with constructive criticism. There is also nothing wrong with req... read more 07/13/2013 (3:12 am)
Win XP SP3 Launch Torque2D.exe Error? Hi Jesse, This issue was brought up just a few posts down from yours. [url]http://www.garagega... read more 07/12/2013 (11:28 am)
Take the quiz! CollisionGroups in TAML @Simon - bit(0), etc doesn't work in TAML, just tried it out. So if you are making an object from sc... read more 07/12/2013 (5:48 am)
Take the quiz! CollisionGroups in TAML @practicing - ok, since the correct answers are out there, Q3 is B because defaults aren't written o... read more 07/12/2013 (5:22 am)
Take the quiz! CollisionGroups in TAML I probably should have put in a disclaimer that GarageGames employees and vegetables not native to o... read more 07/12/2013 (4:57 am)
Take the quiz! CollisionGroups in TAML Sorry, I just made an edit to question 3 since depending how you interpret what I wrote there could ... read more 07/12/2013 (4:11 am)