Mike Lilligreen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How and where to buy Torque Game Builder? | [url]http://www.garagegames.com/products/torque-2d-1.8[/url] The platformer starter kit is no lon... read more | 10/26/2013 (2:30 pm) |
| Collision Questions | Are you 100% sure the collision shape for the water image is set as a sensor? Because it should not ... read more | 10/26/2013 (9:37 am) |
| Problem defining Image Asset in code | Is there a particular reason you wish to create asset definition files from script? In any case, ... read more | 10/25/2013 (4:08 am) |
| Combining 2D and 3D | If a hybrid engine is working under Ubuntu, are there plans to eventually submit a pull request with... read more | 10/18/2013 (6:19 am) |
| GUI Guide Status | Perhaps the backlog needs to be explained better. It is there simply as a wish-list so if someone in... read more | 10/15/2013 (10:33 pm) |
| using ParticlePlayer | To fix the acceleration function to work with the development branch, I changed it to the following:... read more | 10/15/2013 (12:52 pm) |
| using ParticlePlayer | Hi John, Sorry to hear that you are struggling. I totally understand your viewpoint and definitel... read more | 10/15/2013 (11:45 am) |
| iOS Issues | An issue was submitted on GitHub for the onTouch positional issues, so you aren't the only one with ... read more | 10/14/2013 (10:39 am) |
| using ParticlePlayer | Well, if your object or ship is at the center of the screen, +x is screen right and +y is screen up.... read more | 10/12/2013 (2:14 pm) |
| using ParticlePlayer | That's not your fault either! Sorry, the tutorial needs to be updated. Changes were made to the pola... read more | 10/12/2013 (5:45 am) |
| using ParticlePlayer | If you want to keep up with the latest bug fixes and new features, switch the branch on github from ... read more | 10/11/2013 (2:28 pm) |
| using ParticlePlayer | Hi John, welcome to the T2D community. Are you using the master branch? There is a bug that preve... read more | 10/11/2013 (11:57 am) |
| Help with 4 way animation sprite movement | Well, this board is for the T2D MIT version of the engine so people are going to assume that is the ... read more | 10/07/2013 (9:02 am) |
| Vector2AngleToPoint() Confusion | It should be: [code] mRadToDeg( mAtan((p2.x - p1.x), (p2.y - p1.y)) ); [/code] There's an op... read more | 10/03/2013 (10:38 pm) |
| onMouseDown() issue | My guess is that that section of the code came from iT2D instead of TGB when both codebases were mer... read more | 10/02/2013 (8:19 am) |
| No sound at all | In terms of in-game sounds, alxPlay() is still used for that. Are your audio assets set up correctly... read more | 10/02/2013 (7:11 am) |
| onMouseDown() issue | SceneWindow.cc is the right place to look. Towards the top of the file: [code] // Input event... read more | 10/02/2013 (7:04 am) |
| Stepping through script in Xcode | Torsion was built specifically to deal with TorqueScript. As far as I know, with Xcode you would onl... read more | 09/30/2013 (12:16 am) |
| onTouchEnter( ) behaviour | You could use picking and change the pick mode to collision shapes. See the pickingToy for an exampl... read more | 09/29/2013 (2:45 pm) |
| Can We Manipulate Particle Emitters in TorqueScript? | You can use TorqueScript to manipulate ParticleAssets and their ParticleAssetEmitters. Is that what ... read more | 09/29/2013 (2:22 pm) |
| Standardizing polar coordinate directions | There isn't a fixed date yet for the 3.0 release as it hangs a bit on the android port being finishe... read more | 09/27/2013 (10:16 pm) |
| Local variables and files .Cs | Local variables only exist within the scope of the function they are contained within. To make your ... read more | 09/27/2013 (10:02 pm) |
| creating J-RPG database in torque2d | As practicing mentioned, out of the box I would just use TAML for persistence. You can choose to use... read more | 09/27/2013 (9:11 am) |
| Torque2D.exe not valid | Huh, I fixed this on Github. The binary from the release page is compiled on WinXP. [url]https://... read more | 09/27/2013 (9:04 am) |
| Standardizing polar coordinate directions | I'm a bit late in replying but thanks for the progress update. Do you think you will be finished soo... read more | 09/26/2013 (1:12 pm) |
| How to list custom SimObject attributes in TS? | Hi Eero, They should exist when you dump the fields - custom attributes on objects are called dyn... read more | 09/18/2013 (11:52 am) |
| Getting the world position of a sprite within a CompositeSprite | I did a quick test and the numbers the console was spitting out looked ok: [code] %local = MyCom... read more | 09/17/2013 (10:40 am) |
| How to install Torque 2D with visual studio and.. | @Panagiotis - sorry to hear that. If you have the time to let us know what was wrong with the existi... read more | 09/16/2013 (12:13 pm) |
| iOS 7 Support? | Hello Russell, sorry I am a bit confused by your post. Are you looking for information on Torque 2D ... read more | 09/16/2013 (12:14 am) |
| Gravity | You can change gravity either using a method or directly altering its field in the Scene: [code]... read more | 09/11/2013 (3:13 pm) |
| Standardizing polar coordinate directions | Hi William, I had only focused on the polar movement functions, so it was only SceneObject, Parti... read more | 09/03/2013 (8:59 pm) |
| Starting Out with Torque 2D | Modules are simply a way for you to organize your scripts and other data (image files, music, partic... read more | 09/01/2013 (2:46 pm) |
| Starting Out with Torque 2D | The best way to start off with Torque 2D is to go through the [url=https://github.com/GarageGames/To... read more | 09/01/2013 (2:18 pm) |
| Odd behavior with Behaviors? | Does anyone have a concrete example of where a behavior connection would be useful/simplify code? ... read more | 08/30/2013 (1:24 am) |
| How to maintain Aspect Ratio | There's a couple ways to approach this. You can have a generic SceneWindow callback like the code yo... read more | 08/29/2013 (2:25 am) |
| Fatal error | I can see how the error message might be confusing, it is a very technical description. The key word... read more | 08/28/2013 (4:01 am) |
| How to maintain Aspect Ratio | To answer one of the other questions in the OP: [quote]Is it possible to layer 2 scenes? Then I cou... read more | 08/28/2013 (2:26 am) |
| How to maintain Aspect Ratio | @Lenny Unfortunately there is no documented callback list. Definitely something for the documenta... read more | 08/27/2013 (10:25 pm) |
| Fatal error | Yeah, the "why" is hard for us to guess since we don't have your game code. But the error ... read more | 08/27/2013 (12:34 pm) |
| Audio asset "Streaming = true" is not working [solved] | @Richard - well, you did provide a fix too, but that [url=https://github.com/RichardRanft/Torque2D/c... read more | 08/26/2013 (9:27 pm) |
| Audio asset "Streaming = true" is not working [solved] | An audio handle is similar to an object id but for audio sources. alxPause and alxUnpause are curren... read more | 08/26/2013 (7:11 am) |
| Block mouse input to sceneObjects below | Sorting is documented in the wiki now, as one of the sections in the batch rendering guide: [url]... read more | 08/25/2013 (5:03 am) |
| What Uses Batching? | Thanks to the modern wonders of tablets and the mobile internet, I was able to use a long bus ride t... read more | 08/25/2013 (4:18 am) |
| Torque2D.exe is not a valid win32 application | Hello Yue, The jeep game you see is a "toy" that is part of the sandbox module. If you ... read more | 08/23/2013 (11:15 pm) |
| Block mouse input to sceneObjects below | t2dSceneGraph was renamed to Scene. PickPoint and the rest of the picking functions are still availa... read more | 08/23/2013 (11:57 am) |
| WeldJoint and setPosition() misbehaviour | Well, you could always write a custom script/behavior that "connects" two objects in such ... read more | 08/23/2013 (4:47 am) |
| WeldJoint and setPosition() misbehaviour | You would have to use a CompositeSprite for a perfectly rigid connection between two objects. There ... read more | 08/22/2013 (2:28 pm) |
| how do you keep your gui buttons one place | There are several ways you could implement a flashing button. It could be an animated sprite, as you... read more | 08/19/2013 (4:02 am) |
| Torque 2D Multiplayer | Torque 2D currently does not support real-time multiplayer. It is a feature request that others in t... read more | 08/17/2013 (11:27 pm) |
| ScriptObject questions | Well, I did a quick test: [code] class ScriptObject : public BehaviorComponent { typedef Be... read more | 08/16/2013 (3:01 pm) |