Game Development Community

Mike Lilligreen's Forum Posts

Thread Post Date Posted
How and where to buy Torque Game Builder? [url]http://www.garagegames.com/products/torque-2d-1.8[/url] The platformer starter kit is no lon... read more 10/26/2013 (2:30 pm)
Collision Questions Are you 100% sure the collision shape for the water image is set as a sensor? Because it should not ... read more 10/26/2013 (9:37 am)
Problem defining Image Asset in code Is there a particular reason you wish to create asset definition files from script? In any case, ... read more 10/25/2013 (4:08 am)
Combining 2D and 3D If a hybrid engine is working under Ubuntu, are there plans to eventually submit a pull request with... read more 10/18/2013 (6:19 am)
GUI Guide Status Perhaps the backlog needs to be explained better. It is there simply as a wish-list so if someone in... read more 10/15/2013 (10:33 pm)
using ParticlePlayer To fix the acceleration function to work with the development branch, I changed it to the following:... read more 10/15/2013 (12:52 pm)
using ParticlePlayer Hi John, Sorry to hear that you are struggling. I totally understand your viewpoint and definitel... read more 10/15/2013 (11:45 am)
iOS Issues An issue was submitted on GitHub for the onTouch positional issues, so you aren't the only one with ... read more 10/14/2013 (10:39 am)
using ParticlePlayer Well, if your object or ship is at the center of the screen, +x is screen right and +y is screen up.... read more 10/12/2013 (2:14 pm)
using ParticlePlayer That's not your fault either! Sorry, the tutorial needs to be updated. Changes were made to the pola... read more 10/12/2013 (5:45 am)
using ParticlePlayer If you want to keep up with the latest bug fixes and new features, switch the branch on github from ... read more 10/11/2013 (2:28 pm)
using ParticlePlayer Hi John, welcome to the T2D community. Are you using the master branch? There is a bug that preve... read more 10/11/2013 (11:57 am)
Help with 4 way animation sprite movement Well, this board is for the T2D MIT version of the engine so people are going to assume that is the ... read more 10/07/2013 (9:02 am)
Vector2AngleToPoint() Confusion It should be: [code] mRadToDeg( mAtan((p2.x - p1.x), (p2.y - p1.y)) ); [/code] There's an op... read more 10/03/2013 (10:38 pm)
onMouseDown() issue My guess is that that section of the code came from iT2D instead of TGB when both codebases were mer... read more 10/02/2013 (8:19 am)
No sound at all In terms of in-game sounds, alxPlay() is still used for that. Are your audio assets set up correctly... read more 10/02/2013 (7:11 am)
onMouseDown() issue SceneWindow.cc is the right place to look. Towards the top of the file: [code] // Input event... read more 10/02/2013 (7:04 am)
Stepping through script in Xcode Torsion was built specifically to deal with TorqueScript. As far as I know, with Xcode you would onl... read more 09/30/2013 (12:16 am)
onTouchEnter( ) behaviour You could use picking and change the pick mode to collision shapes. See the pickingToy for an exampl... read more 09/29/2013 (2:45 pm)
Can We Manipulate Particle Emitters in TorqueScript? You can use TorqueScript to manipulate ParticleAssets and their ParticleAssetEmitters. Is that what ... read more 09/29/2013 (2:22 pm)
Standardizing polar coordinate directions There isn't a fixed date yet for the 3.0 release as it hangs a bit on the android port being finishe... read more 09/27/2013 (10:16 pm)
Local variables and files .Cs Local variables only exist within the scope of the function they are contained within. To make your ... read more 09/27/2013 (10:02 pm)
creating J-RPG database in torque2d As practicing mentioned, out of the box I would just use TAML for persistence. You can choose to use... read more 09/27/2013 (9:11 am)
Torque2D.exe not valid Huh, I fixed this on Github. The binary from the release page is compiled on WinXP. [url]https://... read more 09/27/2013 (9:04 am)
Standardizing polar coordinate directions I'm a bit late in replying but thanks for the progress update. Do you think you will be finished soo... read more 09/26/2013 (1:12 pm)
How to list custom SimObject attributes in TS? Hi Eero, They should exist when you dump the fields - custom attributes on objects are called dyn... read more 09/18/2013 (11:52 am)
Getting the world position of a sprite within a CompositeSprite I did a quick test and the numbers the console was spitting out looked ok: [code] %local = MyCom... read more 09/17/2013 (10:40 am)
How to install Torque 2D with visual studio and.. @Panagiotis - sorry to hear that. If you have the time to let us know what was wrong with the existi... read more 09/16/2013 (12:13 pm)
iOS 7 Support? Hello Russell, sorry I am a bit confused by your post. Are you looking for information on Torque 2D ... read more 09/16/2013 (12:14 am)
Gravity You can change gravity either using a method or directly altering its field in the Scene: [code]... read more 09/11/2013 (3:13 pm)
Standardizing polar coordinate directions Hi William, I had only focused on the polar movement functions, so it was only SceneObject, Parti... read more 09/03/2013 (8:59 pm)
Starting Out with Torque 2D Modules are simply a way for you to organize your scripts and other data (image files, music, partic... read more 09/01/2013 (2:46 pm)
Starting Out with Torque 2D The best way to start off with Torque 2D is to go through the [url=https://github.com/GarageGames/To... read more 09/01/2013 (2:18 pm)
Odd behavior with Behaviors? Does anyone have a concrete example of where a behavior connection would be useful/simplify code? ... read more 08/30/2013 (1:24 am)
How to maintain Aspect Ratio There's a couple ways to approach this. You can have a generic SceneWindow callback like the code yo... read more 08/29/2013 (2:25 am)
Fatal error I can see how the error message might be confusing, it is a very technical description. The key word... read more 08/28/2013 (4:01 am)
How to maintain Aspect Ratio To answer one of the other questions in the OP: [quote]Is it possible to layer 2 scenes? Then I cou... read more 08/28/2013 (2:26 am)
How to maintain Aspect Ratio @Lenny Unfortunately there is no documented callback list. Definitely something for the documenta... read more 08/27/2013 (10:25 pm)
Fatal error Yeah, the "why" is hard for us to guess since we don't have your game code. But the error ... read more 08/27/2013 (12:34 pm)
Audio asset "Streaming = true" is not working [solved] @Richard - well, you did provide a fix too, but that [url=https://github.com/RichardRanft/Torque2D/c... read more 08/26/2013 (9:27 pm)
Audio asset "Streaming = true" is not working [solved] An audio handle is similar to an object id but for audio sources. alxPause and alxUnpause are curren... read more 08/26/2013 (7:11 am)
Block mouse input to sceneObjects below Sorting is documented in the wiki now, as one of the sections in the batch rendering guide: [url]... read more 08/25/2013 (5:03 am)
What Uses Batching? Thanks to the modern wonders of tablets and the mobile internet, I was able to use a long bus ride t... read more 08/25/2013 (4:18 am)
Torque2D.exe is not a valid win32 application Hello Yue, The jeep game you see is a "toy" that is part of the sandbox module. If you ... read more 08/23/2013 (11:15 pm)
Block mouse input to sceneObjects below t2dSceneGraph was renamed to Scene. PickPoint and the rest of the picking functions are still availa... read more 08/23/2013 (11:57 am)
WeldJoint and setPosition() misbehaviour Well, you could always write a custom script/behavior that "connects" two objects in such ... read more 08/23/2013 (4:47 am)
WeldJoint and setPosition() misbehaviour You would have to use a CompositeSprite for a perfectly rigid connection between two objects. There ... read more 08/22/2013 (2:28 pm)
how do you keep your gui buttons one place There are several ways you could implement a flashing button. It could be an animated sprite, as you... read more 08/19/2013 (4:02 am)
Torque 2D Multiplayer Torque 2D currently does not support real-time multiplayer. It is a feature request that others in t... read more 08/17/2013 (11:27 pm)
ScriptObject questions Well, I did a quick test: [code] class ScriptObject : public BehaviorComponent { typedef Be... read more 08/16/2013 (3:01 pm)